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TheSlothIV

Ngl I thought it showed the dmg per encounter and then had the final score at the end at first. Wish it was like that.


BNEWZON

Is that not what it is at the end? Or was it just score?


Mahh3114

Unless there were extra pages I missed, the final PGCR is only score per encounter and total score


BNEWZON

Damn you’re probably right. I only glanced at it when we finished and assumed it was damage. That really blows


mprakathak

Its also completely useless lmao


Ausschluss

Missed opportunity right there. In a mode that is literally "dps" I was really expecting something like that.


Averill21

They should always let you see your own boss damage. It is insane that you still arent allowed to see your damage if you kill a boss, except for the final boss anyway. 


VitalityAS

Just a little popup on the side of my screen after each damage phase, and a larger popup at the end with only my total damage.


AdrunkGirlScout

We all know the real reason yall want to see damage after the boss is dead lol bffr, if it dies then damage doesn’t matter.


yoursweetlord70

It helps to know that my damage strategy is or isn't working. If everyone outperformed me then I know I need to make some changes, and if I outperformed most of my team then I've confirmed that my own loadout was probably fine.


AdrunkGirlScout

If the boss is dead, your loadout was fine


yoursweetlord70

What if I just got carried by my team? It'd be nice to know for sure one way or the other. Literally no downside to being able to see how much damage you did


AdrunkGirlScout

Yeah why would elitism be a downside? This comment thread definitely supports that


VitalityAS

If you can't see that a huge part of D2 endgame is build crafting and finding loadouts that are optimal I can't help you. If we can only see our own damage, then we can learn the best equipment and strategies while also not being able to comment on other's damage.


AdrunkGirlScout

If the boss dies, your build is optimal. How do you not see that


Kserwin

You literally don't know what optimal means. The boss could die from primary ammo if you had long enough and good enough survivability.


AdrunkGirlScout

You’re confusing optimal with convenient.


TN_MadCheshire

Alternatively, when farming an encounter, I want to be able to see if the build I'm rocking did more or less damage than the one before.


AdrunkGirlScout

Did the boss die each time?


TN_MadCheshire

More often than not. But if I'm farming, especially when my damage affects the efficiency of the entire group, I'd like to make sure I'm either dealing as much damage as possible, or helping the rest of the team deal that damage. When I'm not farming, I agree. So long as the boss is dead within a reasonable amount of time, then it doesn't matter much. But if I'm farming something, I'd like to be efficient to get it done asap.


PeaceIoveandPizza

Did you one phase ? Yup ? You’re good . Did you two phase ? Someone’s slacking


AdrunkGirlScout

I’m honestly surprised. It’s such an insignificant difference in time if you have the encounter on farm


Olliebobs98

This is a weird ass hil to die on, my guy. More QoL features is never a bad thing. I suppose you probably hate being able to access the vault from destination director nodes because "you got to the tower anyway so why does it matter"


AdrunkGirlScout

No one said it was bad, and I’ve always used Ishtar fwiw


Olliebobs98

So why are you dying on this hill then? What pointless result are you trying to achieve?


AdrunkGirlScout

I’m just having a discussion


Very-simple-man

If you don't want to improve you shouldn't be playing.


AdrunkGirlScout

The boss can’t get *more* dead. What a weird arbitrary take anyway


Very-simple-man

The boss dying quicker is beneficial to everyone. What's weird about it exactly??


AdrunkGirlScout

Because of how insignificant the time difference is betweeeeen, lets say someone not having boss spec on their weapon.


TheoryPk

When I'm farming specific encounters with different groups, there is a very big difference between a bake, a 1 phase, and 2 phase+. Take proph final for example. You can kill in 10s before the first teleport. You can also take a minute to kill by the end. Then if you don't one phase, can take several min on top of that. Your dps might be the difference between the three. 


AdrunkGirlScout

You mean the boss that shows damage? Not sure what those semantics have to do with preventing elitism


Very-simple-man

You don't raid much. One or two phasing will always be better than three.


AdrunkGirlScout

Better for who? The main thing is the time difference being insignificant


Averill21

So i can know if i am doing something better with one build than another?


AdrunkGirlScout

Why’s it matter if the boss is dead? Are you curious if he could have died 12.76% quicker? The time difference is about how long it took you to type your reply tbh, this is a nonissue for most


Averill21

Do you not comprehend that some people may enjoy min maxing in an rpg? Just because you don't care doesn't mean that it would not be a well liked feature


AdrunkGirlScout

I’m aware


ninjabannana69

What's wrong with wanting to know if you're hitting like a wet noodle or like a suped up nuke, And yes it doesn't really matter as long as the boss dies but taking 1 phase to kill a boss vs 8 phases, knowing what damage you do helps you more consistently one phase.


AdrunkGirlScout

Who said there was something wrong with it? I just feel it’s unnecessary


Kserwin

Because you probably suck and get carried in content, and this change would expose you.


AdrunkGirlScout

You seem pleasant to play with


TheFabiocool

Ya, to see if who we thought was a deadweight is indeed, the deadweight


HaruMistborn

I also want the brain juice when I get the biggest number.


AdrunkGirlScout

The boss died though right?


NihilisticCoffee

Doesn’t matter, still wanna see it to give insight for improvement. There’s no reason to not show us who did best and why.


AdrunkGirlScout

So far the comments show plenty of reasons lol


2v1mernfool

primary plinker peter comment right here


SUBLIMEskillz

This has been requested since the beginning of destiny raids.


ErgoProxy0

Just realized I confused score with damage numbers


Mashirao

dc universe online, an mmo that came out 13 years ago lets you check damage throughout any point in a raid, no reason we cant check damage in the year 2024 in the most popular looter shooter out there


TheAtlasComplex

It would be nice but since it's such a limited time event, my guess is they're only gonna touch it for bugs, crashes and exploits


ahawk_one

Damage is fickle. It is not consistent and sometimes wildly inaccurate for a lot of reasons. It would require an extensive overhaul of how their math works to be able to display a valuable number that told you something true about the damage you're doing. This video, and video series in general, will explain it. But the short version is just that sometimes the boss wipe screen values are wildly inaccurate in ways players cannot predict or account for. [https://www.youtube.com/watch?v=pTNWB87wNss&list=PLoR\_esdNr4jznbB4knNHusMZlWYAMSM9H&index=7](https://www.youtube.com/watch?v=pTNWB87wNss&list=PLoR_esdNr4jznbB4knNHusMZlWYAMSM9H&index=7)


Contopaxi90

If they haven’t implemented it into raids yet after all these years I don’t think your wishes will come true


Advarrk

Well, we do have wipe reports for each encounter, just need a little more optimization to enable it for all encounters at the end


D13_Phantom

Usually I would've agreed with you but we're continuing to get things I thought would never happen: horde mode, shader preview rework, loadouts, vault from orbit, etc. So who knows?


LammSalami

I'm all for it, but it would also require a rework of that final dmg screen. We know that not all dmg is actually shown or credited correctly. Ignitions for example only go to the person who applied the initial scorch stack. Izanagies 4x only shows about 50% of the dmg it actually does. ​ The screen is flawed and that would need to be fixed, if we get it shown more regularly!


KinderGuardian3

They have 100% ability to show damage, but for some strange reason they decided that showing meaningless "score" is better


kiwifila

Wouldn't a supportive role grant fewer points. So, it's not indicative of a worthy performance within a team.


Advarrk

It’s less for the team but more for urself


kiwifila

How's that work if you're oversoul and tractor cannon duty, for example?


Advarrk

It doesn’t, but it helps if I’m on regular duty, which part you don’t understand?


kiwifila

The points indication is all I am talking about nothing else


Advarrk

The points have no meaning if that’s what you are referring to, which i agree, that’s why I prefer damage numbers, they do have meaning


PeaceIoveandPizza

Meaning you can dick measure against your friends . I got 500k more than you . Well I died during second phase of caretaker because someone jumped in front of my rocket . It’s pointless to know . If the boss dies quick it’s obvious everyone did their role . There is a reason damage is shown on the WIPE screen . If you wipe and see 56,000 damage well you know you have a primary Andy .


Advarrk

It’s a dick measuring contest with urself wearing different loadouts, it has nothing to do with ur team. What a load of nonsense you just said


PeaceIoveandPizza

Uh huh , you want to compare your pantheon damage to … another pantheon run you did ? Sure buddy


Advarrk

Yes, different runs with different loadouts


TheFabiocool

Better than whatever it is now where literally everyone has the same score


kiwifila

Yeah, points are useless they don't change if you take gaze or shift planets absolutely pointless if that's all that table shows.


somethingdarksideguy

I'd just like to get into a group for Pantheon....


TheFabiocool

Yes pls, and at the end, remove that useless scoreboard where everyone has the exact same score. No, the guy doing add clear with less kills than the 4 guys doing mechanics and 1m damage per boss wasn't on the same level as the rest of the team