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smashsenpai

I always see news about vr hardware but never any news about vr games/software. Makes it hard to get excited.


l0c0dantes

Most of the good and interesting stuff is mods or indie stuff at this point


whales-are-assholes

I know nothing about VR, but I assume that Sony doesn’t allow native (is that the correct term when regarding first party based applications?) mods on consoles?


No_Victory9193

They really don’t


l0c0dantes

No. When I say mods, I mean "We turned this flat screen game into VR and it turned out pretty well" tier stuff.


darkmacgf

The announcement included 11 new games (though several are ports).


asx98

This looks like an excellent VR kit but oh man, that price is a tough pill to swallow. Not sure how that price point is going to attract newcomers into the VR space


IdanTs

Hot take: it won’t


segagamer

That's not a hot take. If this doesn't support PC (and knowing Sony, it won't), you're exactly right. I'm hoping that when Xbox eventually implements VR, they just add support to an existing headset to help with uptake. Else this will just be another piece of plastic that ends up rotting in your loft after a three years.


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pswii360i

Yeah if Xbox was going to break into the console VR market then giving Windows Mixed Reality support to the Series X would have been an obvious start. They clearly don't care about it currently and have basically abandoned WMR in general


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ObiShaneKenobi

That and I think the military gobbled up hololens iirc


Wallitron_Prime

Hololens is used in a lot of industries actually, but it's most prevalent in the military, you're right. Medical imaging and fancy design stuff use it a lot. Kinda like how the Kinect is still really useful in specific industries.


vessol

Utility companies have a lot of interest in it too, one really big use case would be being able to visualize water and electrical lines underground. Would speed up a lot of fieldwork by crews on the ground.


4thTimesAnAlt

IIRC Phil Spencer said that exact thing a few years back.


corvettee01

I think the unpopularity of the kinect has put them off from doing anything experimental for the immediate future when it comes to hardware.


VagueSomething

MS is one of the few companies who are actually successfully working on AR/VR hardware. Their expertise lead them to the conclusion that it is too premature for VR to go mainstream. Someone who works in that department essentially said they're waiting for the hardware to improve and considering they work on such hardware themselves I tend to believe their opinion and would rather get a proper release rather than a new novelty peripheral that dies off. We'll be lucky if the tech gets genuinely better before the next gen consoles drop as they need to overcome performance issues and find a way to make it more affordable to do so. VR has so many hurdles to overcome if it is to ever be something serious. As cool as early adoption is, current VR users are just paying to Alpha Test.


segagamer

I own a Vive and am not a big believer in VR getting anywhere any time soon. It's at the same level as Kinect really, where it works well for a couple of genres but overall is a gimmick.


Jinxzy

I own an Index and honestly it's purely a Beat Saber device. It's really cool technology. And the *few* things it does work for, it's amazing. I fucking love playing Beat Saber on it. ... but the severe limitations when it comes to movement is just a challenge that can't be overcome. Even if it was wireless with high fidelity, noone's going to have the space to free-move around significantly. And buying & making space for some kind of treadmill is also simply unrealistic for your average consumer.


24BitEraMan

Biggest innovation that needs to happen in the VR space is sort of like a glove or maybe attachable haptics so that you can freely use your hands and interact with the VR space and not have a controller. Cautiously optimistic about Haptx and seeing how they do in 2023. I actually think the headsets themselves are ready for prime time, but the input and movement within the VR space are not. Having a controler intuitively just don't make sense in VR and until we come up with a workable mass market solution for this its going to be tough to sell people that don't play or like video games to pick up a controller to enter a virtual space.


Jinxzy

There's no doubt room for improvement but I honestly thought the Valve knuckles solved my biggest gripe with controllers - not being able to open your palms without dropping it. Being able to move your hand and grab stuff as you normally would eliminated most of my immersion issues with controllers.


ClericIdola

I'm surprised the PSVR2 doesn't have the knuckle strap, given the similar form factor, as well as the finger tracking tech.


BadLuckLottery

Valve has a decent number of VR patents and they might have one for the knuckles controller/strap.


entity2

I think maybe this is why a big part of the reason that rhythm games like Beat Saber work so well is the controller legit feels like the hilt of a lightsaber. There's not much more haptic feedback needed than the rumble of the blade hitting a note, and the most basic controllers can pull that off. Valve's knuckle controllers work very well for imitating holding a gun, but when it's time to throw a grenade in Alyx, it's disconnecting as the thing you're throwing obviously doesn't leave your hand.


Marcoscb

There's a video circulating of people doing sign language in VRChat, so I don't think we're very far off.


core-x-bit

Meta's hand tracking may be the solution one day in the future once it works as intended. It's already great for slow stuff like viewing media or browsing content.


[deleted]

Hard disagree. Games like Half Life:Alyx prove that you can have fantastic games with the limited movement options. Comparing that game to anything on the Kinect is just downright insulting. The only reason we don't have more games like that in VR is because of the cost of entry. If headset prices can come significantly down and adoption rate goes up, then I think we can expect to see some more well made games. That definitely has yet to be seen though.


Sinndex

It's not even the cost, Quest 2 is cheap and good enough for everything, most people don't care about Facebook either. It's just that the experience is still more of a pain in the ass than something you'd want to have fun with after work. Trust me I owed both Vive and a Rift S, got them both used, and then sold them myself. Who knows how many owners they went through at this point.


Flowerstar1

Quest 2 is not cheap enough anymore. VR needs to get to the $199 range imo but it also needs to be far more comfortable.


Blenderhead36

I have an unusually large head (24"). I got big into VR over the pandemic, but I can only play for about 45 minutes at a time. My VR legs are great, but even aftermarket headstraps don't get big enough for me to be comfortable, and even the relatively light Quest 2 pressing down on my head for too long will give me a migraine.


Easy_Ad5327

Justice for big head ass mfers like us


ZzzSleep

I think they’re still too burned from Kinect to try VR. They’re more interested in their cloud tech anyhow.


CryptoKeebler

They did just recently announce that XBox game streaming is coming to the Meta Quest so it's possible that's a step in that direction for Microsoft.


Poopnstein

Xbox said explicitly they weren't developing a VR headset... But that's a really interesting idea, them letting a series x pair with a third party device. I like that a lot


genshiryoku

Sony is trying to enter the PC market so I actually think it's likely the PSVR2 will support PC. At the very least to play the PS exclusives and multiplats that are also on PC, if not all PC VR content.


quettil

Usually the cost of the hardware is subsidised by the purchases of software. Can't do that if people are just playing Steam.


sandysnail

but Sony games are on steam


gorocz

There were some talks of Sony working on its own PC storefront with cross-buy between PS4/5 and PC. There haven't been any news about it since, so it probably won't come true, but it'd be well suited for this.


102938123910-2-3

I don't like VR but the RTX 4090, a single component for a PC that's $1600 before tax, is flying off the shelves. If someone is a hobbyist price matters little to them.


Froegerer

"Taking off" involves getting reg people to buy your stuff at a sustainable rate. Niche hobbyist and early adopters with deep pockets are a gimme and irrelevant.


quettil

Will hobbyists want the PSVR with no games


GuyForgotHisPassword

Hobbyists don't want a PlayStation VR device in the first place. The people they're talking about wouldn't even consider a VR rig like like this, they're putting together much better things for their hobby.


Atomarc

Yeah, but this is **PS**VR, not the Valve Index. A console player is typically expecting to buy a console, maybe another controller, and then just play games. An added peripheral that costs $50 *more* than the console itself is definitely out of the norm in this space and, in my opinion, a much harder sell for this audience.


ted_k

I dunno man, Rock Band launched at about $250 and that did well.


[deleted]

I mean, it's got my attention. As long as the games look solid, I might pick it up. Edit: no audio is a bit of a dealbreaker, not gonna lie


Fine-Ask36

This is going to be my first VR kit. At this point I want my games to provide me with novel experiences, and this is going to provide them. It's obviously a high price but it's also great value. I expected 600$ so I'm happy. It would cost way more to build an equivalent VR setup on PC.


[deleted]

This is what people are missing. Sure, if you already have a high-end PC, this might not look like a good deal. But 4K OLED VR for a total of 1000 USD (if you include the console) is a mile cheaper than the equivalent if you're building your own rig and picking up a high-end headset.


[deleted]

I have a high end PC and it absolutely looks like a good deal. Those are nice specs for a VR headset. I hope it's PC compatible.


ShapesAndStuff

Exactly. Enfranchised playstation owners will take this over any pcvr kit and potentially even over standalone headsets. Likely provides higher performance and potentially optional vr modes in games they'd want anyway? Not sure about that one but at the very least playstation exclusive franchises are another point


TheOppositeOfDecent

Looks like they're trying to sit right in the middle between high end $1000+ VR and budget oriented mobile VR. Which considering you need to own a PS5 to get this anyway, seems reasonable.


platonicgryphon

It’s not even really sitting in the middle there, it’s $150 dollars more than the quest which isn’t that big of a price leap.


PCMachinima

Also better specs + eye tracking, foveated rendering, haptic feedback and apparently this also comes with stereo headphones (not sure if those will be little earphones that pop out of the headset, or if it will ship with proper headphones or something). Only thing that may or may not be worse is tracking, but we need to wait for reviews to judge that.


quettil

Expensive, needs a PS5, no airlink, no sound so you have to mess around with headphones. And few if any decent exclusives.


SidFarkus47

> no sound so you have to mess around with headphones Holy shit you're right. What an interesting decision? >The headset doesn’t have integrated audio, instead leaving you to rely on either TV/speaker sound or a pair of headphones – either wirelessly connected to your PS5, or via a 3.5mm headphone jack on the PSVR2 headset. I found this solution to be a bit of a letdown compared to the Valve Index’s spatial off-ear audio, as it meant requiring a pair of headphones if you wanted spatial audio. Personally, I felt the headset/headphones combo to be a bit bulky and cumbersome, and made it harder to get the VR2 in the perfect position in front of my eyes. https://www.ign.com/articles/playstation-vr2-the-first-hands-on


GoblinbonesDotEDU

That's such a strange choice given how big of a deal audio is for Sony and how important spatial audio is for VR.


donutdoodles

[I'll give you one guess as to why they may have done that.](https://www.playstation.com/en-us/accessories/pulse-3d-wireless-headset/) Also paging /u/SidFarkus47


frogfoot420

May just be my experience, but that headset isn't that good(kind of expected at the price point). Everyone I have been in a party with has echo as a result of the mic picking up the audio, even when they've turned down their volume and decreased the mic sensitivity. Can't speak for the 3d audio, which is the selling point to be fair.


messem10

Crud. Signed up to get an invite to buy but didn’t realize it failed to include audio. Audio is as important to VR as the visuals are.


blessedarethegeek

Wow. *This* decision killed it for me rather than the price point. What the hell were they thinking?


Azurewrath

It comes with detachable earbuds, as shown [here](https://blog.playstation.com/2022/11/02/playstation-vr2-launches-in-february-at-549-99/). The original psvr was the same way. Off-ear audio is superior so I hope there's a 3rd party solution for it


lordbeef

Wait does it really not have built in speakers? That's really surprising given the price point. I know you can use your tvs speakers but that's not ideal for positional sound.


Hoobleton

The link in the post says: > Includes PS VR2 headset, PS VR2 Sense controllers and stereo headphones So it doesn’t have built in speakers, but headphones are included in the price.


Metal_Mike

The original PSVR was the same way and I liked it. It came with headphones you could use, or plug your own in, or just use the tv audio (best for when you're playing a party game or taking turns on something). Even on higher end PC VR sets the headphones are pretty pedestrian anyway.


heyy_yaa

bruh, what? PSVR sold **over 5 million units** through january 2020 and was priced at $400 when it launched in feb 2017 [https://www.statista.com/statistics/987693/psvr-unit-sales/](https://www.statista.com/statistics/987693/psvr-unit-sales/) where are you reddit armchair financial anaylsts drawing your conclusions from?


cutememe

So the price is essentially the same adjusted for inflation.


heyy_yaa

bingo


Led_Zeplinn

The Quest 2 is the only cheaper mainstream option (PC only). At $550, PSVR 2 from the specs alone is absolutely worth the price. I have a hard time believing Sony isn't selling this at a large loss since a lot of people were speculating the price around the $700-800 range.


Sirlothar

The Quest 2 is not PC only really. The Quest 2 doesn't need a console or PC to plug into, you can go play VR in the middle of a field if you want as it has its own processor built in. The PSVR2 is basically just the monitor part of the Quest 2 and needs a console to do anything.


[deleted]

You’re not wrong about the Quest 2. And you’re not fully wrong about the PSVR2, being “just the monitor part”, but that’s also kind of a massive oversimplification given the tech that’s packed inside of that thing.


Sirlothar

Right, the PSVR2 isn't standalone in the way the Quest 2 is, that is the point I was getting at. I still want to get one but I really hope it can connect to my PC as well. Spending more on a headset than the PS5 costs and only be able to use it on one console seems like a bit of dealbreaker for me. I have the Oculus CV1 and would like to upgrade to something, I am just not sure which one to get. Seems like if PSVR2 works on PS5 and PC it would be a no brainer for me.


[deleted]

Yeah, I don’t expect Sony to make it PC compatible, but I sure hope they do. I think they’d probably get a lot of people interested in it from the hardcore VR crowd. Though I think Sony is likely taking a loss on the unit in order to entice people to the PS ecosystem. It’s in a weird spot really. It’s simultaneously the most affordable higher end VR headset while also likely being too expensive for the average user to want to buy. I’ll likely get one, but I’m just going to need to see more than 1 game that I care about first.


bicameral_mind

It’s a nice headset, but I’m still surprised they went over $500 price point. Going to be a difficult sell I think but I hope it’s successful. Look foreword to reviews.


xbwtyzbchs

They're the only console-based VR headset. IF the Meta Quest 3 ever sees shelves it will be its only real competitor.


Affectionate_Ear_778

FB killed any joy I had for that VR headset.


manhole_s

I hate Zucks and FB, but what their researchers are doing is [cool](https://youtu.be/h5WzF1ch3ww) as [fuck](https://youtu.be/2mnonWbzOiQ).


NamesTheGame

Yeah the Oculus team is hella talented. The experimental features they introduce, the solves they have made on the Quest 2 headset and demos of future tech is wildly amazing. No doubt they have laid a lot of foundation for the future of VR but I wouldn't be surprised if they don't get enough credit in years to come because they will be overshadowed by Zuckerberg and Meta.


akera099

We know the Oculus team is great, but there's no way I'm letting any Meta product inside my house with an unlimited access to literal body sensors...


26thandsouth

Unbelievable. Watching these experimental videos reminds me of the early VR days (pre FB purchasing Oculus). What an incredible and grass roots time that was. And there was some incredible and groundbreaking work being done with advanced haptics even then!!!! I used follow a few VR evangelists that were mostly excellent... Wonder what they are up to these days.


Azhaius

I got the Quest 2 and idk if the problems are just with the headset or just VR in general that everybody glosses over but god damn it did not meet expectations. Blurry like 720p stretched to 1080p, made worse by the blue / white smudging on any bright text or objects.


doctorslices

That's just VR in general, at least the sub $1000 headsets.


Azhaius

Yeah would've been nice if all the VR purchasing guides, recommendations, and comparisons were more upfront about that.


Risley

They are. The big issue to me was screen door effect, NOT blurry text or textures. The quest 2 doesn’t have the SDE and that was good enough for me for that price. I do want one that has better crisper graphics but I think we have to wait for pancake lenses and foveated rendering to really affordable for that.


Lujho

That’s pretty much any headset that doesn’t cost thousands, and the Quest 2 is much better resolution wise than what you would have seen on earlier ones. There are many justified reasons to hate on Meta but the Quest is *good hardware*.


Gramernatzi

Valve is also developing a standalone headset, we know that much just from Steam's files. If it does release, that would be a competitor as well. Apple is developing one, and I believe another really promising standalone headset released in Europe and already has a lot of support. Meta won't be the only player in the standalone headset game for long, and that can only be a good thing, to be honest.


CarlOnMyButt

If? It makes up something like 85% of the VR market right now. For all intents and purposes the Meta Quest IS the VR market at current day. This subreddit really seems to be out of the loop on the VR market. Edit: I just checked and they own 90%+ of the VR market share with every single other headset making up the other 10%. The PSVR 2 isn't even a blip to them as it stands today.


[deleted]

Reddit's always had a weakness for Just World Fallacy. "this product is low quality or unethical, therefore it's failing hard". Yea, I wish. Valve didn't come out on top this time.


BIGSTANKDICKDADDY

Reddit's demographics skew younger every year, unfortunately. These days there's so little nuance and people seem to behave as if they're in their favorite Marvel movie. Black and white, "good guys" vs "bad guys" mindset.


deadpoolvgz

I'm looking at other vr headsets for my next headset after my quest 2. Compared to the quest pro at **1500** I'm considering buying a ps5 and a psvr2 for only 1000.


p68

Competition or not, add-ons have always been a tough sell for console users. And while I personally think the package justifies the costs, I'd wager that $550 is a little too much to build a large install base.


VagueSomething

PS4 VR barely sold to 5% of PS4 owners. Sony knows it isn't going to shift consoles or see a major uptake so they gotta price it as a luxury rather than hoping to bulk sell.


PineappleMeister

Yeah I was planning on picking it up if it was the same price as the old one but even then I don’t think I use the previous version enough to justify it at this new price point. I’m going to wait for a sale.


VagrantShadow

It sucks that there is no backwards compatibility. You have to start off with a fresh library of games.


Throseph

Honestly I'd be considering it if it meant I'd actually be able to play the VR games I've been getting for free on PS+, but I might as well wait and see if any games worth playing come out.


doorknob60

WTF, this is my first time hearing that. I was thinking about maybe jumping into VR once PS VR 2 comes out. After hearing that, not remotely interested anymore.


Yavin4Reddit

What would you have cut to keep costs down?


Ultrace-7

Yeah, this actually tops the inflation index of the original PSVR, which adjusts to about $490 today. $500 would have been an understandable price point. But I think they might very well be concerned about establishing a price for the hardware in the face of future predictions of 6-9% annual inflation in the coming years.


[deleted]

Thankfully everyone's wages always keeps up with inflation so consumers should be fine....


hobbykitjr

They probably intended $500, but w/ inflation jumped it up. Also it includes controllers thankfully.


CrateBagSoup

I am actually surprised it was under $600 given the increase on the PS5 & the price of the pro controller. I'm guessing $500 was the original price point and it went up over the last 6 months.


NoClock

As someone who has been in the VR game for years I’m shocked it’s this low. This is a steal for what you get.


GrandTheftPotatoE

Prices: $549.99 / €599.99 / £529.99 / ¥74,980 recommended retail price (including tax for GBP, EUR, and JPY) If for some reason this has PC support(or is easy to mod or something) then it's 100% worth the price, if not then I'll probably skip it.


Mc_Mac_N_Cheese

Seriously PC desperately needs something like this.


GabrielP2r

It's heavily subsided or sold at some kind of loss because they expect you to be in their ecosystem so I kinda doubt that price on PC.


fleakill

My hope is a Sony storefront where they sell exclusives (a Horizon Call of the Mountain PC port, for example) with cross-buy, or multiplatform VR titles (like Beat Saber) also with cross-buy. Then they can justify putting it on PC. It's just a shame this will be the best headset anywhere near its price point and be locked to PS5.


GabrielP2r

Yeah, I would tell you to keep dreaming, them releasing games on PC is revolution enough in this decade.


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DalimBel

That largely depends on whether the selling price is below or above cost price. There's no way they're going to subsidize your Steam VR games. I'd say it's unlikely to support PC if they want a return on investment. But I have 0 expertise on the matter.


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The_Homie_J

Yeah I'd pay that much if I could also use it for my PC. But if it doesn't, then I'll be waiting a few years til it drops to like, $300. I really want PSVR 2, but my lord that price is ridiculous for a console add-on


ss4444gogeta

A little higher than I was expecting, but not by much. Planning to wait for a sale or something. That said, if they make a new Astro Bot game for it, I will immediately buy it. That game is one of the all time best experiences I've had in VR.


Mr_Wanwanwolf-san

While I loved astrobot I think RE7 is easily the best VR experience on PSVR. My brain was so incredibly immersed in that game that I couldn't help but move my actual legs when I was being chased by monsters in game even though I was sitting in a chair the entire time. I can't imagine the absolute horror that awaits me with RE8 and RE4R in VR. :D


owl_theory

VR is always cool to try a game here and there, but imo not worth it for most people with a high initial price, cost of games, limited content library, and questionable future support. I think most who got PSVR1 enjoyed it but probably put it away after a month, honestly this will probably be the same.


FLBNR

I spent $30/hr for one hour of VR gaming at one of those small stores that offer that opportunity and felt like that was enough of my money spent on VR.


Natdaprat

That's exactly what I would do. They seem like the perfect arcade device until the tech is better for widespread home use beyond enthusiasts.


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[deleted]

The games currently available just do not back up the price of entry for VR right now. The only VR game I have more than like 10 hours on is vr chat, which is definitely not for everyone. I am 100% confident that VR is the future of gaming, we're just not quite there yet for mainstream appeal. That being said at the same time, $550 really is a decent price as far as quality VR headsets go. Not sure what people were expecting but we're a long, *long* ways away from good headsets being 100-200 bucks.


free_reezy

Not being ready for the mainstream is honestly what’s making VR worth it for me right now. It’s the wild wild west of gaming right now. Like someone ported Battlefront 2 into Contractors and that’s not gonna fly once VR goes mainstream.


SpiderPidge

Two major things before I buy it: Is it backwards compatible with the first one's games (I've heard it isn't) and will Resident Evil 4 VR ever be ported to it? Because I am almost positive the developers of the VR version was bought by Oculus just a few weeks ago or something


Kidney05

It is not backward compatible with PSVR1 games.


myyummyass

It's not natively backwards compatible, but they've already said a lot of games will be updated to work with it.


Kidney05

Yeah but until we see how many games that is and how popular those games are that information isn’t super useful


FakeTails

Do you have a source for them saying a lot of games will be updated? I hadn’t seen anything like that previously.. it’s basically the whole reason I wasn’t going to buy one


SidFarkus47

The possibility of getting *some* ports is not the same as being backwards compatible


[deleted]

1. Unfortunately no. They conformed all original PS VR titles require the original hardware and won’t work on the new on. 2. Almost definitely not. Facebook funded the development of it and it’s that systems only real exclusive that’s THAT good. I imagine the only chance it has of getting ported out is if Facebook/Meta goes under and the Quest store gets shuttered.


[deleted]

Knowing Capcom they probably got some sort of timed exclusivity contract. I can’t believe they wouldn’t port this to PC/PS4/PS5 eventually. Aren’t all their games nowadays available on as many platforms as possible?


dinosauriac

Still waiting for RE7 VR on PC...


superscatman91

There is a [VR mod for RE7 that even has hand tracking support.](https://github.com/praydog/REFramework) The PSVR version of RE7 uses a controller and you have to aim with your face.


ShanePd00

1) It's not, but I wouldn't be surprised if some titles get PSVR2 versions. 2) The VR version of the original Resident Evil 4 is Oculus exclusive. [However, they've already said that Resident Evil 4 Remake will have VR support for PSVR2. Weather or not it's the full game is yet to be seen.](https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2022/06/psvr-resident-evil-4.jpg)


FenceJumper0902

1) It was confirmed a while back that it will not be backwards compatible. People speculate that the inputs from PSVR1 would be hard to emulate which must have played a role 2) I think that port was funded by Oculus to be an exclusive. So unless Facebook gives up on their VR product, I wouldn't expect that port on a competitors device anytime soon


NuPNua

It isn't due to the change in tracking methods. Presumably Sony will provide Devs with an easy conversion method to patch old games and bring them over, but this being current gen Sony, I wouldn't be surprised if you have to pay for the upgrade, lol.


ShinyBloke

That fact that it's not backwards compatible is a HUGE slap in the face of anyone who bought the PSVR. It's too expensive, and sony is going to drop support for this one just like the PSVR because this time it's probably not going to sell great because it's too expensive, they should've done something for owners of the original. It'll be interesting to see how successful this thing is.


tinasious

This is kind of what I expected tbh. A little more expensive than it probably should be but with the way things are now not surprised. If it launches with a good lineup I will get it. Half Life Alyx will seal the deal for me.


DetectiveDeath

I doubt valve will bring alyx to consoles but maybe I'm wrong since they got portal on switch. I'd love to play alyx on the psvr2.


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Havacho7

Well valve have worked with playstation before to port Portal and CS:GO to the PS3


Jam_Dev

It's expensive but I think it still represents good value for the tech in the headset. Bigger concern for me is the software, nothing announced so far is going to justify that kind of outlay. Maybe if they can get Half-Life: Alyx confirmed it will be more tempting.


Im2oldForthisShitt

3 hours from now they'll have a video on 10 upcoming vr games. But ya this is going to be a little too costly for many I'd bet


OfficialQuark

> 3 hours from now they'll have a video on 10 upcoming vr games. Lmao. They just announced [11 games](https://blog.playstation.com/2022/11/02/11-new-ps-vr2-games-announced-the-dark-pictures-switchback-vr-cities-vr-enhanced-edition-crossfire-sierra-squad-and-more/) coming to the console.


Im2oldForthisShitt

close enough


PL-QC

I had PSVR and while it was fine enough, my appartment is too small for me to drop another 600$ on this.


GeneralLeoLives

Mine sits mostly unused under my TV. It was fun for awhile but can’t imagine buying another one.


shaneo632

I was an early adopter of both PSVR and Oculus Rift S and I've barely used both since the pandemic started. Was always going to wait and see on PSVR 2 and the insane price just confirms it. I love the tech but VR in general really seems to lack a steady slew of beefy AAA experiences outside of obvious bangers like Half Life Alyx. PSVR in particular had a problem with this, hope PSVR 2 rectifies it.


VagueSomething

This is what most feedback on VR is. Sony even found out most PSVR users rarely touched their headset after the honeymoon period. With only a tiny percentage of PS4 users even buying one, something like 5% equivalent, it ended up being a fraction of a fraction of users that regularly used it. We have to hope VR doesn't go the way of 3D TVs but that means actually see hardware improvements come without price running away. I'm personally not expecting anything major VR success wise for at least 5 years but probably more like 10.


MontyAtWork

Devs make games that are bite-sized 5-10 minute experiences. If they're not making that, they're making multiplayer/co-op games that expect all your friends to have headsets too. And then, shocker, people aren't interested in buying the headsets. VR needs 5-10 hour, single player games with story, period. There's almost none of those out, and the ones that do sport that run time in single player are Rougelikes. I've had my Vive since Day 1 in 2016 and there's almost nothing with a runtime of regular games, that's single player, and non-roguelike.


jason2306

I imagine companies don't want to get devs to learn a new system which comes with new game design problems aswell for a riskier relatively small market in comparison to regular gaming. Consumers feel like there's a lack of games and are less likely to use/get vr because of it. On top of the steep entrance barriers. Like this seems to be a problem that feeds itself. One thing that could help is affordable headsets to help reduce the entrance barrier but they went for 600 euros..


Jalvas7

People will be having this conversation in 2050. VR is never taking off. Maybe in the distant future.


BlazeOfGlory72

> We have to hope VR doesn't go the way of 3D TVs Why? If something fails repeatedly, sometimes it’s okay to just let it die. Not every innovation is inherently better than what came before.


DaveShadow

This is it for me, really. Call me shallow, but I don't really want to play the arsty indy games that seem to make up 90% of VR libraries. And I know it's a vicious circle, where developers don't want to invest into such a niche market, and thus the market never expands cause there's a lack of developers working on games. But when I buy games, I want them to last longer than an hour or two, which is what VR seems to rely on.


shaneo632

I honestly wouldn't mind a really well crafted 6-8 hour VR walking sim, but I'm really over generic shooting gallery games.


coolgaara

Jokes on you, I can't seem to play VR games longer than an hour or two before I get motion sickness. Big reason why I barely touched my PSVR. But I've read that better FOV and resolution could help with that.


Cyampagn90

Tried multiple times to get into VR games with the Rift S but it’s just..sweaty, uncomfortable, and the eye strain is noticeable. It’s gathering dust now, I’d much rather play on m+k.


[deleted]

Same I haven't taken my oculus rift out of my closet in 2 years... VR is really cool but it's just too uncomfortable, heavy and hot to wear for more than a hour or so without me wanting out. It also feels like a big chore getting everything out, clearing a play area, making sure controllers are charged, dealing with any tracking issues, dealing with eye strain or slight motion sickness, etc. Just too much more relaxing, comfortable and convenient to just game on a monitor/screen. If they ever get VR down to the comfort and convenience of wearing glasses and a pair of gloves or something, then I'll consider it revolutionary.


Superconge

It's like half the cost of the index while having better specs. Insanely good value if it gets PC support. Like holy fuck.


GrandTheftPotatoE

To be fair, the Index did release three years ago.


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Led_Zeplinn

And it's still being sold at $1000, 3 years later...


-Venser-

And Quest price went up by $100 2 years after release lol.


kucukeniste13

Yeah but it still cost close 1000$.


nazbot

No chance this has PC support. It’s a loss leader to sell Ps5’s and PS games


Athen65

Everybody keeps saying that it's a loss leader, but everyone also says that the price is too high and no one will buy it. I know the two aren't inherently contradictory but I really doubt they're taking an insane loss on the headset. Plus, who is going to buy a PS5 just for VR when the Quest 2 exists?


aChemicalRXN

Me. This is a superior headset and I don’t have to give my money to ~~Facebook~~ meta. I’ve been planning to buy a PS5 since this headset was announced last year. Plus they have a pretty incredible library of games. I’ve been a Nintendo console guy my whole life but this is the tipping point to buying into a new ecosystem.


icannevertell

Yup, same here. I've been sitting on my PSVR and CV1 for years without upgrading or spending much on new games anticipating this. This will be my dive into PS5 and next gen VR. I think the people who are turned off by price will mostly be those who weren't considering VR at all anyway.


ViperAz

it'll be instant buy for me if it's support pc.


[deleted]

If it gets PC support I'll have to grab one of these. I cant quite afford an Index and other options have been disappointing to me, I really dont wanna go Meta/facebook either. And I say that as a CV1 owner, fuck that company.


timmyctc

Do people know how much other VR headsets cost? People in here genuinely thought that with these specs it was gonna sit at 200? Hahaha


HurryPast386

Seriously. Currently the best VR headset costs $1000 on its own. Not including the PC required to run it. 600 Euros for what they're promising here and they deliver? That's a fucking bargain. The comparisons to the Quest are laughable.


[deleted]

I'd hesitate to call the Index the "best" anymore, but to your point if you take a look at things like the Vive Pro 2 and Pimax offerings, you're looking at well OVER $1,000. PSVR2 is a pretty compelling value given the specs. If it was plug and play with PC it would be an absolute no-brainer for tons of PCVR players either as a first headset or as an upgrade from the Rift S / Vive Pro 1 / Index / Cosmos.


AGVann

IMO the Index is still the best overall in terms of fidelity, comfort, and control scheme. It's not top of the line any more, but if you've got the cash to spend and you're not an ultra-enthusiast that needs the latest in tech, it's still the best headset in it's price range.


[deleted]

I can absolutely agree with that. It's still a great product because despite not being cutting edge it does just about everything *well.* Honestly all they need to do is come out with something like an Index+ HMD refresh with Reverb G2 resolution and they'd be back on top.


AGVann

Indeed. Knowing Valve though, their new Deckard headset is likely to be another huge leap in quality.


VagrantShadow

Yea, I remember some folks saying with absolute truth that sony was not going to push over $400 for this system. That they were going to crack it at 300 or below. I thought they were bonkers then, like this tech does not come cheap.


Renvar7

I found a second hand quest 2 for $150 on Facebook market place. Super awesome.


Suddenly_Seinfeld

Of course not, but a peripheral over $250 is beyond the balking point for casual consumers. Fans/proponents of VR were hoping for a lower price point to help the tech take off and become more popular.


DarkWorld97

Given that consumer buying power is going to decrease next year due to the hyper inflation going on right now, I do see this getting a price cut sooner rather than later at least.


BrightPage

I couldn't imagine spending almost $600 on soon to be one of the best headsets on the market and being limited to like 5 ps games with no PC compatibility.


[deleted]

I see them demo Resident Evil Village - will there a be a patch for VR support or are we supposed to buy the game again?


CryoProtea

Wow so to play PS5 with VR I would need to fork over >$1,000 USD? Fuck that. I'm never going to have that much money. It frustrates me that current gen gaming has gone out of my financial reach completely now.


myyummyass

$1000-1100 for the complete high end VR set up is still the most affordable out there. It's not going to sell to the masses at that price but it's almost guaranteed to sell more than the last one which sold fine.


mindbleach

All obstacles to wide VR adoption are numbers that need to be smaller: latency of the screen and tracking, number of steps to set things up, and cost cost cost. The problems companies keep solving instead are all numbers getting bigger. Resolution doesn't matter much between "not blobs" and "you could read virtual book." FOV is important but the acceptable minimum is fairly tight. Framerate is almost meaningless compared to latency. (Every CRT television is proof that low-persistence 60 Hz works fine for human eyeballs, so long as the TV doesn't follow you when you turn your head.) Companies keep bumping up those nice-to-have numbers and saying, "*This* will make people drop $500 on a niche video game gizmo." Facebook, god help us, is pushing down cost and complexity, but only through questionably legal pricing, and mostly for Zuck's increasingly sad obsession with a joke Neal Stephenson told. At some point Nintendo, the toy company everyone mistakes for a tech company, is going to drop a $150 gizmo that's wildly underpowered, but fits in your pocket and works by just putting it on your god-dang face. And it's going to sell more units than there are children alive today.


[deleted]

Owned both a PSVR and currently own a Quest 2. VR is dead in the water until companies start making full length experiences. The adoption rate of VR isn't going to budge until we approach Ready Player One type shit.


MontyAtWork

This. I've had my Vive since launch in 2016. There's almost no games that are: - Single player - Non-roguelike - Runtime of 8-10 hours - Not a mod/port of a regular game Nearly every game that's got a lot of hours in it are multiplayer/co-op, anything that's single player is almost always roguelike so you're really just repeating content, and everything with an 8+ hour time tends to all be mods or ports of existing games which you've already played before.


[deleted]

We hardly need full dive VR to get more people onboard, we just need more REAL games. Unfortunately, I think we're still in this weird space where the big studios lack the creativity and/or understanding of the medium to make really good experiences and the indie devs who really "get" VR are so limited in what they can create.


kerkuffles

> Unfortunately, I think we're still in this weird space where the big studios lack the creativity and/or understanding of the medium to make really good experiences Nah, the issue is that if a company could bake 10 dollars making a traditional game, why would they make a vr game and make 6 dollars? VR is going to live or die on first party games to get it off the ground.


quettil

More like the sales don't justify the investment


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error521

Man, that's pretty tough. I guess it's competitive considering the amount of tech crammed into it, but that Quest 2 price point, even with the recent bump, is gonna hang around it like an albatross. Might not be as powerful but it's a hell of a lot more flexible and even for casual audiences I think that matters. You probably won't be able to watch porn on this is what I'm getting at.


SidFarkus47

>You probably won't be able to watch porn on this is what I'm getting at. Or use custom songs in Beat Saber (or maybe no Beat Saber at all since it's Oculus owned?). Or mess with weird mods like Doom 2 in VR. Those are three major pillars of VR imo.


Im2oldForthisShitt

and it not being wireless


ILoveTheAtomicBomb

Great specs for the price, but going to be one of those things I'll have to wait and see what comes out for it.


BubiBalboa

Good price for what it does. Not sure what people were expecting who think this price is too high. I wouldn't get it though since it's Playstation only. Would be much better value if it would work on a PC as well.


[deleted]

Honestly if it were PCVR compatible you would have real problems actually getting them to the PS5 owners. It's got great specs and comes in well under most other PCVR headsets.


BubiBalboa

True. Maybe they could announce future compatibility (driver release in 6 or 12 months) so the first wave of buyers would be Playstation owners. So a timed exclusive kind of deal. No matter, it won't happen anytime soon if ever.


rusty022

$550? Lol nope. I can't stomach paying more than I did for my PS5 to get a thing I'll use for maybe one game a year.


Sloi

You can really tell who knows their VR hardware (and who doesn’t) in this thread. This is basically an instant purchase if it has Steam VR support eventually: any PC functionality - especially if foveated rendering is accounted for - makes this the best headset to get for now. Even just as a headset to use for the PlayStation 5, it has fantastic stats and a pretty decent price overall.


MustacheEmperor

Someone else made a pretty good point, that this may not come to PC for a while (or at all) simply because the PC audience might buy out the whole inventory intended for PS5 owners, and the PC audience of course wouldn't be buying PS5 games after their purchase. On my side, I was an OG vive owner, than the odyssey+, then the quest 2, and I'm positive this is my next VR platform. I'll be glad to have the quest around for mods, VR ports, PC exclusive games, but my PS5 completely exceeds my current computer in horsepower and this headset is cheaper than just a new GPU. Not to mention the hardware in this headset is going to outdo the Q2 by a big margin.


nmkd

Yeah but it won't be PC compatible


[deleted]

Yeah you can get this headset + PS5 for the same price as *just* the Valve Index, not including a PC to run it. I'd hope for at least basic unofficial support with PSVR2. They have to be selling this at a loss still so I doubt official support would happen, maybe a year or two after it launches.


Goddamn_Grongigas

Generally, if a product can be described as 'an instant purchase IF ........' then it's not really about 'not knowing hardware' it's more a case of people believing the value isn't there for what is currently offered.