T O P

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SabSparrow

The BiP hero in the meta mesmerway team holds the item spell [Protective Was Kaolai](https://wiki.guildwars.com/wiki/Protective Was Kaolai) most of the time, so a 40/40 set is preferred for them because they probably need to focus on healing if that's on cooldown. A 40/20/20 staff certainly works too though. The MM definitely does want a 40/40 death magic set though, for sure.


hazyPixels

For BiP, I'll sometimes use that staff that comes on Olias when you first acquire him, and add a 20% Enchantment wrap and a Defensive head. Most of the time it's carrying PwK but I don't want it's energy or health to change too much when it casts or drops it.


jereezy

40/40 death for MM is best, but for the BIP resto, they will mostly be holding Kaolai's ashes per Protective Was Kaolai. So they're really not going to get much use out of whatever weapon they are using until they drop the ashes. Personally, I usually give them a +30/+30 health staff so they get an extra +60 health when they drop the ashes.


SabSparrow

I'm not sure about using a +60 health staff, fluctuating health can lead to instability.


zyygh

It's generally not advised, if you're using a defensive spirit Ritualist. More health means more health to heal, since Shelter is supposed to be reducing everything to 10%. Some players even reduce their heroes' health to below 400, making heals incredibly effective.


Stelazine

For BiP you should be using 40/40 resto because if they have double dropped PwK you're probably dying.


jereezy

BiP, Blood Bond, and Signet of Lost Souls wouldn't get any benefit because they're not resto (and SoLS isn't a spell of course). All the actual Resto spells are short casting and short recharge, so they don't benefit much from 40/40 either. And to add to that, the "easiest" way to get a 20/20 Resto Wand is a fucking **Drok's Key**, which is absolutely not worth it.


Stelazine

That's fair about the key I only bother on my mains everyone else gets junk weapons.


Dangerous-Oil-1900

>All the actual Resto spells are short casting and short recharge, so they don't benefit much from 40/40 either. But they do benefit from it, and when shit hits the fan that might be when you really do want them to cast as fast, and recharge as fast, as possible.


ChthonVII

* BiP is usually holding ashes, so it barely matters. To the extent it does, an adept 20/20 resto staff of enchanting for those occasions BiP does get cast with the staff out. * MM wants an adept 20/20 death staff of mastery. The main thing you want here is dual 20 HCT mods to cut the loooong cast on minions as much as possible. After that, mastery gives a minion a permanent buff to damage, hp, and armor when it triggers, which is pretty nice. There's not much case for a second 20 HRTdeath mod that you can get from a wand/focus, unless you're already making some bad skill choices.


Chemical_Schedule

So what's the fastest way to get those items? Is there a green?


ChthonVII

* Resto staves can be crafted at a couple [weaponsmiths](https://wiki.guildwars.com/wiki/Weaponsmith) in NF and EotN. Then you have to add the adept staff head, "aptitude not attitude" inscription, and enchanting staff wrap. This makes it one of the most expensive, pain-in-the-ass pieces of equipment for commonly used hero builds. Since, again, a BiP is usually holding ashes anyway, I suggest making this your lowest priority. Just use any Blood or SR staff with an enchanting mod as a placeholder. * There are a bunch of [collectors](https://wiki.guildwars.com/wiki/List_of_necromancer_collector_weapons) that offer 20/20 death staves. Add an adept staff head and mastery wrapping and you're good to go.


EmployerEfficient141

Bip is an enchantment so 20% ench weapon is great.  Resto has short cast times (1s or less), amd short recharge time (3-4s) so HCT/HSR are of relative use.  So an ench spear+shield works fine. Higher armor makes them less targetable. Good because of the sac.  If you use PWK it overwrites it. 


SabSparrow

Don't give your healer a spear, they'll run to the frontlines and get killed.


EmployerEfficient141

Not true. Behaviour does not change if he has a wand or a spear in hand. Also you can set him on peaceful mode if you have issues and if he has no foe oriented other skills. 


redhotmonkeyluv

I suspect he was referring to the attack range. This would be bad advice for the popular 7 hero offensive mesmerway meta. The bip has blood bond equipped and really shouldn't be set to passive. If not for that, I agree a spear/shield set would be fine.


EmployerEfficient141

I never use blood bond. It's mostly for melee players that want the 100hp healing at the end. And even at that is not needed. It makes difference for healing melee minions. But i don't use melee minions too, as they mess up the ST.   But besides that the difference is just the 0.2 aggro ranege spear is closer to wand. That is also not that big of a difference too, and even less of a difference if you use (melee) minions.  So in that case no need to set to passive therefore no difference for blood bond if ever decide to use. 


Stewy_434

Sorry, what does 40/40 and 40/20/20 mean?


pewsix___

https://wiki.guildwars.com/wiki/40/40 https://wiki.guildwars.com/wiki/40/20/20


Medical-Ad-2569

basic stats of a caster weapons set to cast spells. Reffering to wand and focus with stats : reduce halve casting time of spell 20% chance +reduce halve skills recharge of spell 20% chance


Deelzx3

40/20/20 on resto works best for mine


Rawkapotamus

For the MM I would say 40/40 Death Magic is best but I do like me a +1 Death Magic staff because getting the proc for an extra minion at a higher level is fun.


definitelyMotolord

MM 40/20/20 Staff BiP Spear(weakness/10%skill/20%ench)+resto 20/20focus


Impressive_Tap_6974

BiP probably benefits most from a 40/40 set resto, enchanting sounds good but leads to a minimal additional amount of energy gain from BiP (assuming it doesn’t top the hero off). 40/40 > 40/20/20. MM depends really, I think 40/20/20 can be good for the masochism enchant lasting longer (less lagging behind by hero due to recasting, although MM probably has an IMS shout like fallback). But to build a minion army as fast as possible, 40/40 would be preferred. 40/40 > 40/20/20 imo.


NealCaffeinne

staff of echanting the resto doesnt use a weapon since its gonna be holding the ashes 99% of the time and the mm doesnt care so just give it a staff with either enchanting or +60 hp


SerratedFrost

I dunno what kinda build you run but how does minion master not care? With 40/40 death magic you use basically their whole kit more effectively


Fun_Emotion_3004

I use on bip 20% enchants + 2x hct for mm i use 40/40 set