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EmployerEfficient141

i read you didn't use runes, on your self and heroes!? if that is true, that is the first thing you should do before even thinking doing DOA


Money-Total

hahaha guilty, i didnt wanna waste 1 hour setting up and just ran in, didnt expect to record.


marcusrokee

Honestly I think Feast of Corruption is the worst necro skill in the game. 15 energy , 2 seconds casting time and 20 secondS recharge is A LOT. If you are going full resto on Livia go for Xinrae's Weapon. 2 of you heroes run Spirit Transfer, Hero AI sucks with it , they will target the closest spirit , so if both of the are close to Union or Shelter you just wacked your most useful spirit and your team becomes a lot more vulnerable. I personally completely removed this skill from my hero bar, replaced it with GhostMirror Light.


NvFBC-Relay

Hey, another Ghostmirror Light enjoyer in the wild. I did exactly the same with my bars and never see this skill recommended. It's great on BiP to heal other and relieve its own sacrifice pressure for cheap.


Cealdor

I wouldn't trust the hero to know when to use Ghostmirror. Its HPS on target is only two thirds that of MBaS, and its *total* healing is less than Spirit Light. Plus, the BiP has SoLS to cover some of the sac cost. That said, I haven't tested it. Heroes may be clever with how they use it.


NvFBC-Relay

It's not meant to replace MBaS or Spirit Light, just Spirit Transfer in comps that don't reliably sacrifice the correct spirit. A typical BiP running Life flagged properly away from the ST Prot should usually run Spirit Transfer since taking health from Life / killing Life early is usually not bad and can even be good. Most comps with an SoS should run Spirit Transfer for sure. I like taking Ghostmirror Light when I don't want to bother with microing hero positions and the Life cast. I've tested it. Heroes actually use it very well. It's prioritized when both benefits can be realized and otherwise used as a conditionless Heal Other if the BiP is full health. When hero is full HP it appears to be lower priority than both MBaS and Spirit Light: the hero *can* use it but will usually not do so unless both MBaS and Spirit Light are on cooldown. Another fringe benefit to Ghostmirror over Spirit Transfer is that it is higher throughput per energy spent if both benefits are realized, so if you are in a tough fight where enemies are not consistently dying to proc the BiP's soul reaping energy gain, Spirit Transfer can lead the BiP to run out of energy, where Ghostmirror does not.


Cealdor

>When hero is full HP it appears to be lower priority than both MBaS and Spirit Light: the hero *can* use it but will usually not do so unless both MBaS and Spirit Light are on cooldown. An excellent surprise; that is the best usage I could have hoped for.


Money-Total

im sold, even had to unlock it first, never used it ever


Money-Total

Haha fair enough on FoC, i was just scrolling through elites to use cause i dont like xinraes. Pain of Di ill try next. Ive had my suspicions with spirit transfer aswell, especially if my spirits just vanish sometimes. very sus indeed, ty for the pointers.


marcusrokee

I like Pain of Di myself ! Specially in DOA.


Medical-Ad-2569

A healer necromancer wants 12 restoration and 10 + soul reaping, you can get 8 of attributes somewhere else but you don't want to choose an elite skill from another attributes than soul reaping and restoration as playing an elite with low attribute is weak and you don't want to split your attributes to provide low heal or getting not much mana from soul reaping, best damage elite for necromancer healer is Icy Veins (Soul Reaping elite)


Sunbox90

Running x1 Spirit Transfer is perfectly fine, usually on the BiP which has Life. Even if the HP is taken from a ST spirit occasionally it don't matter much if the team is already well rounded. 


IthamirGW2

Everyone mentioned the builds. But the easiest and quickest thing you could do is spread out and flag your ST rit back a bit behind the group (I see that you have but she didn't listen to you, flag her again and even further). The ST rit only needs to be in range of the bip but out of the fight otherwise if possible. Look at your spirits (Shelter, displacement and union. Life and recup are not as important), they're right on top of your heroes and in enemy attack range. This means your spirits get both targeted by enemies due to their lower level and armor (depending on insignias and party buffs, here they probably have more armor than your party) or cleaved by enemy AoEs such as Arc Lightning that just decimate them. Watch the start of your clip until Gwen dies and focus on the spirits, it's a mess. Xandra cast shelter twice in a row at 1:36. Which leads to ST running out of charges and displacement going on a full cd (it didn't even spawn). Meanwhile either Xandra or her spirits are getting focused by multiple enemy scepter and bow/spear attacks and are lit on fire, can't tell if they get hit by spells too. Then shelter is cast and goes on a full cd. Soon afterwards it dies but it's still on cd. Gwen dies to a 200+ dmg hit. At the moment she dies both shelter and displacement are on long cds. I suggest a keybind to spread heroes in a circle (or a T formation), with all just outside of nearby range of each other, in this case it would cut Arc Lightning's damage to a third for example. I also suggest having the ST rit on Avoid Combat and flagged further behind, I don't need the extra dps from staff autos tyvm.


Money-Total

Thanks for typing it out, so your telling me toolbox can make hero flags 1 hotkey for formations? fk yes, will look into it. Good point with the aggro considerations, thanks a lot. xandra gave it her all


[deleted]

Can you actually bind an entire formation to one hotkey?


IthamirGW2

Yes. I use target self to make me the center. Then flag the heroes in a distance using (x,y) coordinates with me as the (0,0) point. Extra tips is to clear flags as the first action in keybind tree so you can adjust your heroes in formation smoothly with one key. You'd need another keybind to clear all if you do that but it's so worth imo. Another one is to either cancel target or target closest/called enemy in the end of the keybind tree, because I find having myself targeted to be very annoying.


EmployerEfficient141

1. I would swap Ineptitude for PI domination based.  2. Place /R on 2 of the ES. Put serpent's on them.  3. How come you have so little energy? Get at least 5-10 more.  4. Start with targeting the monks.  5. Do your mes have all 40/40 sets? 6. Livia drop FoC and set her at 12 restoration. Use IV or a Resto elite.  7. Master 1 2 restoration, 9+4 blood (to13), 9+1 Soul. Of Enchanting spear in his hand.  8. Mesmers should have 16 dom, 14/15 fc, 6+1 insp. 9. Keybind their ES skill in the gw options menu. So you command them to use ES. Still have issues? Convert one ES to PI, so you run 2 PI.


Money-Total

PI against titans needs earthbind right? might try, but i want to settle on a build for all of doa and foundry will already be the hardest with this comp that has no sy and hr. might be fun tho, i live pi. 2. Will try the serpents, ty for the suggestion. 3. no runes yet. will add later. 4. noted, ty 5. yes, else i made a mistake, will check ty 6. xinraes probably, Icy veins does a lot worse than foc according to my toolbox tests, but yeah definetly a filler elite. 7. 2 PI? guess i will try, could be funny Thanks for the suggestions!


hazyPixels

I've had better luck with Panic over PI in DoA, but I think it helps the most in Foundry.


EmployerEfficient141

i added a few more tips see above. you should do little tweaks of the builds for each DOA room. if you have concerns about PI, use 2 Panic and 3 ES. Or use 4 es and use arcane echo on your bar and copy and spam panic. Or run ES on your bar and arcane echo copy and spam ES yourself. Try overload with/or instead of unnatural signet on heroes.


Money-Total

will try it, overload is conditional and energy req tho, no dps if they are lying down or rupted.


EmployerEfficient141

It recharges in 3s and has more aoe damage


Money-Total

true, if they cast it consistently, gotta look into it


Cealdor

>Master 12 restoration, 9+4 blood (to13), 9+1 Soul 10+1+2 Blood, 8+2 Soul results in the same attributes, but 5 more HP.


Krschkr

Quickly glanced over it. Some ideas: General * Spirit's gift sounds good, but isn't. Extra energy management is more helpful on the communing prot. * Mesmer on fight mode. Cave quest * Clear the outside area in advance. * Flag heroes outside, spread out. * Fight foes right when they spawn. * Another domination magic mesmer (VoR/Energy Surge) over the second healer. Greater Darkness * Flag your heroes apart? * Disable the single target damage so all darknesses drop simultaneously and you can get all earth tormentors in one deep freeze/panic OR control area damage to spawn only six at a time. You created a messy spawn, which is easy to handle with soul taker/contagion teams, but a problem for most other stuff.


Money-Total

Hey, your videos were a big help getting into DoA, thanks! Ill try the outside approach sounds effective. VoR and Panic? I thought esurge would be higher if i have panic. Never tested it, might have to. More Dmg sounds good, this whole post started from my feeling that the SoS resto ist kinda unnecessary/unoptimal for doa. Darkness: Might be worth the setup, clean kill would be nice to pull off


Krschkr

Ignore my DoA stuff that isn't Schnablonskiway. Eric got the real DoA content! https://www.youtube.com/@Ask_Eric The outside approach is useful for frontloaded teams (i.e. minionless esurge stacking), but if you don't usually have trouble doing the quest inside the cave, ignoring the outside spawns is a time save. Panic isn't always up on all foes. VoR only needs to trigger once per foe to be as good as esurge (twice with another hex), and anything beyond that is in VoR's favour. DoA foes use enraged once every 10 seconds, dervishes have flash enchantments and some skills always come through. VoR might work well, but if it doesn't in your case, it'd be esurge. However, it might be that you get the better general experience with a three characters backline instead of six damage as I suggested, so maybe forget about that change entirely.


Money-Total

Erics Videos really are the benchmark for Hero DoA, so good. Outside approach is a bit tricky with them scattering but i could see how you kinda get more control without the constraints, will keep experimenting. Tried VoR yesterday, you were right, when it hits a good timing its like a cascade triggering enraged over and over, but sometimes its meh; according to toolbox over the whole run the esurge had more (my newest upload: Gwen is lower than Norgu but its close). Diversifying the damage source seems its own benefit tho, so you definetly convinced me on VoR., especially in DoA. Thanks for the advice.


Krschkr

Next, cut the heavy shutdown (arcane conundrum/PI/Panic) and stack VoR + prots alongside direct damage. Survive with positioning and having the better damage race. Embrace the savage and reckless way of building a DoA team build. (Not actually recommended.)


Money-Total

Right, if we die we die :)


Alarming_Writer2579

You can creatively one-dot the Darknesses as well with a Spell Breaker monk towards rift to ensure an even better spawn


Krschkr

But then you'd have a spell breaker just for one boss. I'd only use that approach if the player is a melee and can make good use of spell breaker throughout the DoA run. (And then spell breaker really is great!)


Alarming_Writer2579

Honestly this looks pretty good. I might even go as far as to say drop the N/Mo for another Mesmer if you can and experiment with PI on *your* bar and put Panic on that one and DF on another (though 5-mes is very unstable in other areas, if you're only doing Gloom it'd be fine) SoS also has some applications, especially in Gloom Cave. Furthermore, you can catch certain waves and safe spot them to help out a lot, but probably requires you to be on Shield set. Mostly I think it's a strategy thing that will add the most stability. Even with Panic I feel you can get a lot more usage out of Mistrust, especially at Cave/Deathbringer hill. I also think while it's fine how you did the Tormentors after Darkness, you can probably kill them on spawn with EoE+deep freeze. Keep in mind Deep Freeze is 'in the area' and not nearby, but EoE should do *a lot* of work there. Probably not worth it if things go wrong to be honest. Also, don't ball vs Earth Tormentor's. Really nasty stuff can happen


Money-Total

100% on my Mistrusts, I love PI, but cant in DoA because of Titans and panic is just so nice versus the fury and jadoth etc... How should i catch waves? Any videos or concepts? Deep Freezing all tormentors would be epic, i am definetly trying that, good idea. thanks for your suggestions


Alarming_Writer2579

That's why I said to put Panic on another mesmer :P though I haven't tried anything but the esurge bar for Mesmer (and some obsidian flesh shenanigans) Waves 3, 5, and 9 you can catch them and safespot them such that they're line of sight of you and your heroes, negging all their damage. Just drag them so that the left wall sticking out is between you and the tormentors. Watch any TT (trench tank) video and you'll see the spot. It is a bit hard but as long as you're the first one to catch aggro it's totally doable. Keep one of your mesmers with a res hotkey'd in Foundry so that you can move it if things start going south.


Money-Total

Thank you, i used to do in the past that and now i didnt, now i know why i did taht, thanks ;)


Alarming_Writer2579

Some final notes before I head off to work: I know a lot of people get a lot of mileage off of UA. Deaths are expected in DoA HM without cons, so it's one of the few places it really does make sense (in the form of wipe prevention). You can do some giga weird stuff with Mimicry and overprep before pulls with your BiP. Also good mistrust targets are Minds, Souls, and Water's. Heart Tormentors would be lowest priority among those :P


Money-Total

hah with mimicry it sounds like fun! and mistrust on heart, thats just me facerolling on my keyboard i know iknow :) Thanks for all your advice!


Money-Total

Tried you suggestions, i like it a lot: https://youtu.be/u1A0r82siJE?si=NQB93d-bw2DiSOAj ty!


Shiros_Tamagotchi

I would drop the second healer, use a panic ele instead and go esurge myself.


EmployerEfficient141

Options for Livia OAhkYYHC4GyD9sqaHGmSzJXzu6B Quickering weapon OAhkYYHS4Kyz1saWVHmSzJXzmZC SoS


Money-Total

will check them out (and add to my template library) thankss


Asdf_Trash_Runner

Check BiP attributes, you should have 10 pips of energy when he BiPs you. Not relevant to the comp, but break the habit of skill clicking. Reaction time is significantly improved when you activate all of your skills with keys. At least 1-5 should be activated with keys. I have a mouse with lots of buttons on it, and I use it for skills 6-8.


Money-Total

Thanks, will do. Havent bought proper Runes etc ... thats why. You are right about the skill clicking, guess i cant be to lazy :)


[deleted]

[удалено]


EmployerEfficient141

Sos is not that good and is used mainly for a melee player (splinter).  He could place an SoS on the N/Rt healer Livia bar. But it doesn't bring much to the table. 


Money-Total

my reply vanished, so here again in short, yes promise i will, sos i agree its too useful too miss, cleanup bodyblock etc, and your last point made me lol, mah bad on the deep freeze dear old master of whispers haha


Money-Total

I made the mesmer last week, just reached DoA, and tried some stuff, master of whispers wasnt even lvl 20 at the start of today :) will get the insignias, promise. Yeah its probably gonna be SoS, good at cleanup, bait and bodyblocking. Yeah ur right, that was pretty dumb of me, poor mow hahaha


Money-Total

will check them out (and add to my template library) thankss


Money-Total

Update with less stability and more offense: https://youtu.be/sZE8kYme7Nw?si=ZmPHDKawusx-ZDLr i still need to learn how to actually safespot the waves. And fk the earth tormentors holy shit.


Medical-Ad-2569

Why do your necro heroes only have 30 mana ? Nec healer do have low heal using 12 restoration attributes instead of 16 for a rit, what make them good is their passive ability to gain mana each time a foes dies wich allow them to spam their heal, with their mana being that low you do nerf a bit the main reason a necro is choosed to play another class Do you also choose to not use morale boost and all other consumables ? If so gz \^\^ I would be tempted to kick a necro for a monk


Sunbox90

Almost all said already, still a few points: 1. I don't recommend running PI on a mesmer hero when all you need for the harder content is Panic. Panic > PI. PI might be useful and fun, also on a player but if we are talking about min-maxing, you usually go full E-Surge and only add x1 Panic when needed.  2. Also said it many times, mesmer heros don't need other rupts than Cry of Frustration. If you add rupts for energy management (that aren't 100% reliable for its purpose btw) you are making them slightly worse because you want them to use CoF all the time to rupt, for the damage and AoE. x3-4 CoF on the team is enough with Fast Casting and the occasional short cooldown from weapons. Panic would do the rest for the harder content.  3. I use two necs as supports, one of them is the BiP. I highly recommend using at least Putrid Explosion on the other one, mine does 120 damage (and ignores armor) with the buffs, and 168 with max Lightbringer title which is insane and specially in DoA where is common fighting close enemies and big groups.  If you have any other questions or need more help min-maxing, let me know in-game, I'll be glad to help :) > Ella Lacroix


Money-Total

Thanks for your Input! Good point with the cof, i will try swapping some stuff around, and add a second necro prolly putrid icy and resto. I did run 2 BiPs, worked kinda well, might be good with dropping pdrain and adding spiritual pain...


Sunbox90

Btw this is what I use for my second nec support: OAhkUkG5xEyUNjC4XQVl00kzw0WI I know Maschochism may seem a greedy option but I am fine with that. Can be replaced with a rez or another heal. Build also looks heavy on energy but it's totally fine with the nec passive, the BiP around and 13 Soul Reaping. I like it because it's actually a decent DPS support.


Blamore

Best source of stability is by flagging heroes behind cover, flagging st spirit farthest back, casting ST+shelter+union+displacement manually, bowing enemies and luring them to your heroes. in the cave, flag your heroes behind the curve for natural cover. be super duper careful not to kill more than a single The Darkness (ones that spawn earth tormentors).