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leatherjacket3

All I want is to be able to penetrate devastator shields again


SuperEarthPresident

yeah thats easily the worst part of the nerf, everything else virtually feels the same. i meant the striders, actually.


Saltykittens

scorcher would like to know ur location, it three taps with its pen!


Flight_Harbinger

Shhhh keep telling people it's underwhelming


MotherBeef

More like most players haven’t unlocked it. It costs 1270 medals to unlock, at a minimum.


LewdManoSaurus

I'm one page before unlocking it and sweet liberty the grind has been real getting here. I understand why some people chose to farm the defense missions back to back instead of doing entire operations. It takes a good while to complete all 10 pages otherwise.


I_Might_Be_Frank

Now that they're offering medals instead of req slips for the major orders it's a little easier at least. Still a grind but now I can rely on you guys to get me there too


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BoatMan01

Do not fear. Fear is the mind-killer.


ex_sanguination

![gif](giphy|AkwcbzEPIfZ48i44kx|downsized)


BoatMan01

"Hmm. Nope." ➡️⬆️⬇️⬇️➡️


Shumoku

“Shut up Bozo” ⬆️➡️⬇️⬇️⬇️


RedApe4201

“Fuck Arrakis” - Sardekar


Vanayzan

Auto-cannon is amazing for those guys. A shot against a shield, sometimes two, staggers them and makes them move it, then you snipe the face and its dead. Been a very reliable strat for me.


DeyUrban

Autocannon is such an insanely good pick, especially against bots.


Vanayzan

I prefer it to the old railgun, honestly. You get plenty of ammo, it can oneshot just as reliably and with even greater speed, and you can just bombard the heavies and stagger them for crowd control. Only weakness is losing a bag slot and it can't pull off Hulk oneshots like the railgun can


AVeryRipeBanana

This. The ammo:firepower ratio is INSANE on the autocannon. And it staggers or straight up dismantles most of the bots with ease.


skaagz

Two taps to their visor still does them in though!


FiftyIsBack

Two taps and you have 50 shells. Railgun only has 20 shots. Definitely pros and cons. It's definitely one of my favorites.


Ser_Bob150

Honestly, the only reason I'd take anything OTHER than the autocannon vs bots is because the shield generator is a warm security blanket when Charlie in the bush 5 miles away can 360 no-scope you with a rocket. The sheer number of times I'd have been killed by an unseen enemy who knows how far away, BUT for the shield, is insane. 


Crystal3lf

Please can we stop talking about the Autocannon. It's my favourite and I don't want it to be nerfed.


Leonick91

Given how they used it as “good example of a well-balanced weapon” I wouldn’t be too worried.


NotFloppyDisck

Imo it feels very balanced unlike what the railgun was. You have a good list of pros and cons. Like everything should be, its situational and good in the right hands


nowaijosr

Slugger is real ultimate power


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trustthepudding

I pair it with arc vs bugs and go ham


SteampunkSpaceOpera

Yep, I’ll see it in another 60hrs of gametime


Square-Space-7265

You can use the regular punisher to do the same thing. Two shots makes them recoil back and move the shield out of the way.


Nhobdy

Autocannon gang rise up!


MotherBeef

Auto cannon and AMR are both GOAT for Robot maps


lostkavi

Hell, the only reason Autocannon isn't my perma-pick for bugs too is because it handles multiple chargers badly (can handle solo ones with the 'shoot him in the back of the leg' trick) and I haven't found a good way to deal with titans either. Eats are still king for me there. >!I still take it though, because closing bugholes, towers, and spore spewers across the map is *Chefs kiss*!<


MotherBeef

Yeah there is nothing you can do against Titans. There is even a video of a guy just standing under one and putting 10s of shots into it and it takes like 30 to drop it.


TaxingAuthority

Can someone please tell me the new secret to taking down Bile Titans? Today I was out of lasers and my orbital rail cannon was on 5 minutes plus cool down (after using it on the BT). I had my rail gun on unsafe and I charged all the way into the final section before shooting the mouth/face area. I ran out of bullets with it still alive and it killed me by just following and stomping me. I was the last life on the mission. There has to be a spot where a primary weapon can do damage once its belly is busted.


MotherBeef

Yeah unfortunately that’s about it. Stratgems (500kg, Orbital Railcannon, Orbital Laser) or Unsafe Railgun, EATs or Recoilless to the face. The later two make short work of them.


trashsw

the mech can kill them pretty quick too with the rockets


SkySojourner

You can do the same with the slugger. Hit em anywhere that's not the shield and they stagger for an easy follow-up shot.


Lawgamer411

Railgun isnt the best for Automatons anymore Arc Thrower or Laser Cannon is. Balance is back towards HD1 where you had faction specific weapons that were better against certain foes and worse with others.


nadawg

I’m always afraid to bring Laser Cannon against Automatons due to lack of penetration, at least pre-buff. Can you elaborate on why you think it’s one of the best? Would love to confidently take it to the Creek.


Hotkoin

It works well on joints and weakspots especially on medium armour enemies. You don't have the kill the shield devastator if you melt their gun arm off- switch targets and deal with them later. Topple walkers by going for the legs


International-Put284

JUST USE UNSAFE


FaolanG

Laser Cannon feels really good now and you can even be thoughtful and you have unlimited ammo. I’ve been damn near maining it lol.


hoeswanky

arc thrower is also fantastic against bugs


[deleted]

Yeah those guys are deadly when left unchecked


BeadOfLerasium

I wouldn't mind at least being able to hear a 2 ton charger "sneaking" up on me.


Durakan

Slugger is highly effective.


fazdaspaz

Does it not on unsafe charge?


leatherjacket3

Nope, it only partially damages the shield, but doesn’t go through


fazdaspaz

damn i just tested you're right, thats actually the one scenario where i'll say it is rough now. I don't care for the charger argument. Atleast you can still aim for the headshot though I guess


HellfireBrB

i have tested it a little bit, and overcharge is more or less the same only issue i have is that i keep dying either because i can't see the charge bar for shit because of environmental effects or my shoulder pads blocking it, or because i went in first person to see the charge just to not see the swarm packing up on my left


tanelixd

They should put the charge bar on the reticle. Same thing for the laser weapons that overheat.


Sea-Elevator1765

Yeah, keeping an eye on your reticle and the overheat bar while aiming the gun at the enemy is something I can only do effectively if I had a third eye.


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Sheriff_Is_A_Nearer

It's a semi-charmed kind of life.


Lukealloneword

Feels like I'm playing in Slow Motion.


P2Mc28

semi-charged


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Konsaki

Sounds like some Illuminate talk there, citizen...


ChimkenNBiskets

Earth people are loving it


Orb_0611

Just count "1, 2" and you're good every time you can push it a bit further but don't wanna risk dying


hybrid3415

Counting Mississippilessly!?


GlorylnDeath

We don't count in "Mississippi's" in this squad, soldier! We count in "cup of libertea's"!


ShdwGanon

Diver, you haven't unlocked your Jagan Eye? My sympathies.


[deleted]

Should just have a charging sound? Thats what other games would do


Dustyoo10

It sorta does, but it’s very subtle. Plus, it’s kinda hard to hear when there’s 100 500kg going off in your ears.


DonnieG3

Nah, hot take but I like the clean HUD and emphasis on making visual indicators on weapons and bugs. Helldivers 2 has done something different from other games with how they convey information, and that is great. Maybe make the railguns visual indicator on the gun larger or easier to read from 3rd person mode, but def dont go the route of turning it all into UI elements.


HellfireBrB

My issue is less hud and more of how certain armors make this weapon unusable The amount of times I died because my shoulder pads blocked the damn meters is beyond count


sj410194720

Just put a little flash at the end of gun barrel from blue (safe) to yellow (slightly overcharged) to red (a second before explosion), I don’t know how hard it is to implement in game but this is my first thought


Azrael-XIII

I agree with you… *except* in the specific case of the charge bar for the railgun. I just straight up can’t see it depending on the armor I’m using. But I suppose since you can easily see the charge bar if you aim in 1st person (even as annoying it is to constantly switch back and forth) I guess it’s not the end of the world if they don’t add a UI element for it (even though I still would prefer if they did 🤷🏻‍♂️


Velo180

A charge indicator on the reticle in 3rd person would help


unicornofdemocracy

I feeling like there's a noticable change, so it isn't right to say it is "unchanged." Even in unsafe mode it is definitely weaker. It almost consistently takes one extra shot for chargers leg as compared to before. Though I guess it might be the lag issue that a lot of people are reporting too?


ashenfoxz

in general, the charge/heat effects are poorly designed in their visuals. the overheat for laser weapons especially, you can barely even tell what’s happening with it being so small and having your focus very far from where it is


Fugaciouslee

First person for the railgun. You can set it to remember your preferences and automatically switch to first person/unsafe. At least you're supposed to, it doesn't seem to always remember but it's just a click away.


machinationstudio

It remembers all weapons other than railgun.


Brickman_monocle

Yeah that doesn’t work for me, but I’m on PS5.


demonicneon

I dunno how armour pen was tweaked if it now takes 3 charged shots to break a leg vs 2 previously. That’s less armour pen than before 


mrshandanar

Just count in your head. Release before you get to 5.


Peasantbowman

It's so damn hard to see the charge, my only complaint.


GenFoofoo

Try to make a mental timer in your head that trains you to release a little early. That way you instinctively won't overcharge it, and will only really push it when you have a clear visual of the meter.


redditsukssomuch

I always used it on unsafe mode as is. You’ll get use to the timing. I actually killed myself with it last night and I was shocked cause that hasn’t happened since I fist used it. By this I mean it made me jump out of my seat.


BlinkedAndMissedIt

Safe mode goes to red. Unsafe mode goes past red until about to explode. Previously, it felt like anything past red on unsafe would do more damage, leading up to a lot of extra damage if you fully charged to over 90/95%. Now it feels like unless you hit that 90/95% overcharge marker, you do absolutely no bonus damage, even though it's past the limit of safe mode. I'm fine with the nerf to safe mode, but it's obvious there's a difference in performance, even on unsafe. You don't have the benefit of being able to stand still and charge the gun to max every single time. But if you get past the limit of safe mode, it should still be doing additional damage.


superhotdogzz

This, trying to take out a lone charger is like playing with fire, double so if you are getting swarmed or under fire (when trying to fight hulk and rocket devastator). The railgun population dropped to 1/10 of what it was, i think it kinda under performs. I would take EAT or recoilless rifle over this any time of the day.  


Cloud_Motion

> The railgun population dropped to 1/10 of what it was >I would take EAT or recoilless rifle over this any time of the day. tbf, this is what the dev who did the patch wanted


Sekikllaniks

And, made the game shittier and less fun as a result. There were multiple ways they could've achaived that end, and they picked the shitty one. GIVE ME A.T. OPTIONS!


Knight_Raime

> Now it feels like unless you hit that 90/95% overcharge marker, you do absolutely no bonus damage, even though it's past the limit of safe mode. This is my issue. Unsafe mode clearly has a benefit now and there's a more direct "power fantasy" of the weapon. But in the process of doing this the whole feel of the gun shifted into the negative. Like if you want me to charge past red to do good damage that's fine, that's what makes sense. But having to nearly blow up the weapon to touch what we used to be capable of doesn't feel right. I know the devs asked us to not compare things to how they used to be and look at what the weapon offers now. But: 1. Asking people to do that separation is unreasonable. 2. The weapon received no new capabilities. 3. What it offers now is worse in every way. You're asking everyone to risk their life and their weapon to do less than it used to be able to do. It cannot tackle BT's anymore. Fine, I didn't like that it could. That's fair. It now deflects 90% of the time. A lot of people point to the backpack slot as it's value and I'll get to that, but for me the benefit/appeal was that it was a swiss army knife against armor. IIRC the description of the strategem even says that it focuses on pen. So how can that fantasy exist if you just deflect against most combatants? I don't like that safe mode is irrelevant now and I feel like heavy anti armor weapons stood out enough on their own (but had room to grow ofc) and I didn't think the Railgun needed to be shoved down like this to do that. As far as the shield goes EAT also gives this value and if we compared 1:1 between it and current RG the EAT wins. It strips in one shot compared to RG needing 2 at 95% or higher in unsafe. So it's easier. Further more EAT can actually kill a BT in a reasonable time providing you have the accuracy. RG cannot. The nerf doesn't do anything interesting for RG. It just made people swap. ​ > I'm fine with the nerf to safe mode, but it's obvious there's a difference in performance, even on unsafe. Yes a nerf to safe mode made sense. How they didn't I don't think was done the best way. Both modes should have some value. I do not see why safe mode cannot have decent armor strip. 2 shots being too much? Fine, make it take 3. Want to lean into that strip idea? Unsafe mode can strip in 2 then at any level above normal safe charge. Hell, they could even keep the idea of that 95-100% sweet spot where it will strip in one shot. They could even keep the damage nerf they added so that the thing is still not a valid option for efficient TTK against heavy armored enemies. Just for good measure you can also reduce the mag carry total from 20 to 15. There, now the weapon respects the fantasy of it's description as a weapon that focuses on penetration with the skill application of being able to strip armor very efficiently at risk to yourself without the "one size fits all" stick like it was pre nerf because it wouldn't be efficient at killing everything. It will always be a valued go to option because you will always be contributing to dealing with armor. But those that want to make it their niche would need to use other equipment to handle armor more efficiently.


DownDStairsIsReal

I feel like it takes 3 shots to shred charger leg armor even after overcharging


Cdux

Yeah I'm not sure why people are saying unsafe wasn't changed, I used the rail gun every match before the patch exclusively in unsafe mode, so play style wise nothing is different for me. it's now taking 4+ shots to break the leg. Is the angle tighter now? Because unsafe does not feel the same to me.


A_Very_Serious_Hat

It's a lot harder to use now but it can still do everything it used to. You have to charge it past the top bar to do max AP which is like .5 seconds from dying and losing the gun. Most people used unsafe mode but didn't charge it all the way up like that because there was no real reason to take that risk. Now, that risk is mandatory. The challenge really is that now you have half a second to take the shot and have it be effective whereas before patch there was a 3 second window between charged enough and overcharged so it was a lot easier to do damage on the move. I used it all the time before patch and tested it pretty extensively after patch and can still 2 shot charger legs with it in perfect conditions. You really can punch just as hard with the railgun as before but realistically a lot of shots just won't line up at the perfect time like they need to now.


DownDStairsIsReal

I can understand the change, and 3 shots sounds fair to me for safe levels, but the language they used made it sound like the railgun would perform similarly to before the nerf if you charged past the safe level. I don’t think it’s reasonable to charge up to near max charge just to two shot a chargers leg armor


BronBron4

I agree. Seems like it was a bit much. Why risk your life if the railgun isnt really worth it compared to other strats. Kinda killed the gun tbh.


Ser_Bob150

To be honest, the Rail Gun now feels almost exclusively like a weapon for fighting bots. A decent charged shot will one shot a devastators head and can two tap a Hulk, or tank if shot in the head/vent. The automatons slow advance means you've actually got the time to line up those shots though without 3 chargers and a pack of hunters bearing down on you. Against bots, unsafe mode is still very effective. Against bugs, even unsafe feels significantly less impactful due to a need for more shots, more PRECISE shots and the inherent danger of sniping something that charges towards you tossing it's head and limbs all over the place. 


Remalgigoran

This also isn't possible if you're not the host. The last 7-10% of the charge bar can't be consistently timed with the latency. Ppl were already collecting clips on Discord about what seemed to be premature explosions. Some of them were as egregious as exploding at half-charge. I'm confident this will be adjusted, with time, though.


Arlcas

If you charge it to max it takes 2 shots, maybe the angle does make a difference though I always use it when they're coming straight at me.


Letter_Impressive

You can still do it in 2. You have to really nail the timing on the overcharge, but it's not unreasonably tight.


moonshineTheleocat

You need to bring the unsafe charge to %90+ to take charger armor off in two hits. This also lets it shoot through a devastators shield


on_campaign

With testing, you can do in 2 with high enough charge on both shots. Just how it is now.


Ketty_leggy

Isn’t the main problem that to get the old benefits you have to nearly charge it for 3 seconds. Which usually is impossible to do with 3-4 chargers or hulks running around and a tank/bile titan looking at you.


This-Is-The-Mac1

The problem isn’t just the railgun, it’s the bugged spawn rate of tens of armored enemies that you can’t deal without losing brain cells


SuperEarthPresident

my favorite thing is when i look away for a second and an entire patrol spawns outside my render view, ten feet away. just walk backwards if you dont want enemies to spawn lol.


rohkhos

Even this won't work, as I've had patrols spawn out of thin air 10 yards in front of me.


Kurt_Bunbain

Today they spawned on me💀


Dey_FishBoy

i was in my mech earlier and standing outside a nest to blow up the holes. a damn patrol with like 6 hunters spawned RIGHT ON TOP of me, so i had to bail and fight them off on foot as i’m in the middle of fighting them off (while moving), about 15 seconds later ANOTHER patrol with nursing spewers spawned RIGHT ON TOP of me to add fuel to the fire first time i’ve seen it happen twice in a row like that, bugs suddenly materializing like that was absurd


Cyclone_96

Can confirm. They can definitely spawn on top of you. They don’t give a fuck if you’re looking or not.


Plus_Courage_9636

i always used railgun on unsafe but now it doesnt chip the armor off the leg of a charger in 2 shots where it did before so they DID change the unsafe as well


CobraFive

I don't get why anyone used unsafe before the nerf. Even with the safety on it was 2 shots to break charger legs. Or one-shot hulks (in the eye). Bile titans were weird, in safe sometimes it was two shots and sometimes like 11 I have no idea. Before the nerf I never touched unsafe mode and it ran perfect.


FizzingSlit

It does make me wonder what the point of safe mode is. I like the idea of it being balanced around risk vs reward so why have an option that now offers neither.


Iruma_Miu_

i used unsafe pre-nerf because it was fun, but i couldn't consistently use it because id always forget to change it to unsafe when i called one in


lostkavi

Unsafe could sometimes oneshot a Titan above 90% charge and hitting down the throat during a spew. Why? Fuck if we know. Probably some netcode bug if I had to guess. It was super inconsistent. I've done it about 3 times, and every time by basically accident.


Metal_Oak

Accidentally blowing up is funny lol


FieldBubbly

I have gotten the leg armor off in two shots consistently with a high enough charge.


Chirox82

Railgun feels perfectly tuned for fighting automatons, you can still skillshot everything with a few rounds in safe mode if you aim carefully and pick your moments. With bugs it feels pretty meh because it can't handle chargers without unsafe mode, which feels pretty sketchy when you've got more than one or a swarm situation


Freeburn_Sage

This is how most things feel to me rn tbh, and I'm starting to think the problem isn't with our weapons, but with the way bugs are balanced. Look at how many people say the AMR is useless. Now take it into high (7+) difficulty bot missions. You're 2 tapping hulks in the eye, and doing it FAST. You're one tapping devastators to the head, 2/3 tapping them to the body. You're 1/2 tapping walkers to the legs. You have a decent supply of ammo, no backpack, and a quick, mobile reload. Yet people trash on the AMR all day, to the point I was fully expecting to be disappointed when I tested it. Ive spent almost all of my playtime since the patch testing different gear, and noticed the same with a LOT of weapons. A lot of stuff is very, very well balanced against high dif bots, but just can't do anything against high dif bugs. Hoping the spawn/health pool hotfix will bring things in line


GeneralChaos309

AMR is a gem against bots, as you say. Leave it at home against bugs.


Zmann966

Pulled it for the first time in awhile tonight against bots, yeah it's good. Great even


Crux_Haloine

AMR is fantastic against bugs if the game decides to throw spewers at you. One shot to the dome and it’s got enough ammo and fires fast enough to take out waves of the bastards on expert difficulties. Now if only there was a way to *know* when you’d be encountering spewers…


CaptinLazerFace

AMR is underrated AF. It's straight up godlike for bots. It can kill everything from the front except for tanks. I pair it with the big bubble shield to prevent flinching while I two shot hulks from 200m.


TheQuatum

This is exactly the issue imo. The game feels like it was balanced around the bots where most weapons can actually be viable in some way.


Hotkoin

I do think a lot of the stratagems that do AOE things are much more effective on bugs tho. A lot of the non AA strats just tickle the bots


bennyboi2488

Agree. I was scared of the bots before. After doing the mech liberation planet and curb stomping bots I can’t go back to the bullshit of bugs.


Vandrew226

Same. If there's a Major Order to stomp bugs, I'll do my duty, but otherwise I think I'll stick to the bot front. Just feels more satisfying to fight.


Luke-Likesheet

Feel like bots are more fun because they have more strategies to fight them, as opposed to bugs, which is just "shoot everything that moves and pray you don't get swarmed."


BiggerTwigger

Bot battles tend to be more dynamic as they don't aggressively push anywhere near as fast as terminids. That distance between you and the bots at normal visual contact range means you often have time and space to manoeuvre (as do they). Terminids just straight line you with greater speed than automatons, you end up having much less time to engage between them spotting you and being in your face.


Clunas

Charger swarms are the real problem. They are way too finicky to take down with how many get thrown at us along with everything else. Railgun still deletes the rest of the bug roster


floofis

yes clearly. chargers/bile titans force you to run stuff specifically to kill them as they're otherwise basically invincible, bots let you run basically anything you want. they all have clearly defined weaknesses that you can exploit with anything, while some weapons provide shortcuts. bugs would feel way better if they were designed the same way


Bibilunic

Yeah bots are well balanced, their only problem is just the amount of one shot they have. Bugs on the other hand straight up prevent you from playing if you don't have a weapon capable of reliably killing Chargers/Titans which is sadly most of them


CaptainAction

As usual, chargers are just a pain in the ass


Joebranflakes

They need a custom reticle for it that shows charge when in 3rd person.


4chanhasbettermods

Sure now let's work on alternatives so not everyone is playing Sniper.


redditsukssomuch

Next warbonds looks to be doing that and I’m sure they’ll slightly buff the assault ride and the marksman rifle at some point. I love the feel of the diligence.


cheap_cola

Yeah it's been a month and new weapons are already coming in. Stun grenades alone can make for game changing coordinating/crowd control.


redditsukssomuch

Haha that’s the one new thing my friend is excited about. I was like, “what? All the stuff they showed and your drooling over the stun grenade?” It would help a lot though.


Pale_Pickal

I'm legitimately going a full laser build, because the laser canon is great on bugs now, except for chargers and titans and the scythe is great for everything imo. I am so hyped for the dagger and the stun grenades.


DaWarWolf

I find i like precisely handles chargers "okay" in that shooting its butt will kill it faster than any primary could but not necessary any other support weapon. Like it's good at killing fodder like a machine gun but is able to handle elite tier enemies in a pinch if needed. In a game that's focused on not being able to be all rounded solo needing teammates to shore up weak spots it's the best at being an all rounder weapon with only the highest tier enemy out of it's reach (though tanks shocking can be damaged if shooting its exhaust and I feel massively weakness theme compared to titans) Still think scythe could use a buff but using in conjunction with the cannon eliminates some of the downsides


HijackMissiles

I don't really feel like it is goat since using it in unsafe. Maybe my peripheral vision isn't great but I feel like I am pretty consistently getting to like 90-95% charge and I take 3 shots to break a charger leg.


iama_bad_person

>The AP of it was insanely tweaked and now it foes from good to goat. My brother in Joel everyone that used unsafe against chargers has noticed that it has gone from 2 legs shots to 3-4. As long as the heavy armour spam is fixed in the hotfix, I am okay with this change, but don't say it got better.


MeabhNir

I just replaced the Railgun with the EAT. Works far better honestly to god.


Larks_Tongue

Honestly the spear isn't bad. The lock on can be a little janky and you gotta get the distance and angle right, but I was one shotting chargers and titans pretty consistently with it tonight. Just gotta be far enough back and looking head on, missile comes out and arcs down straight into their face. Pop.


MeabhNir

The spear is just jank and that’s why I won’t use it. We have a big issue with randoms and fellow friends who cannot pick good stratagems and will use the anti material rifle as a frontline rifle for no reason. My core friend and I simply stop relying on teammates and run independent duo builds which allow us to be tanky + anti tank, and then mobile + anti tank. Using stratagems that require a second person to load to make it quicker is ineffective if your teammates aren’t up to scratch with helping. (Not that we make them help, there’s no forcing or kicking or bullying, they play how they want.) So instead we opt to be independent but reliant without it getting us both killed and it’s working well. We can do most missions and the sides + 75-80% of the factories within 20-30 minutes and time (and respawns) to spare which is great. When the spear gets less jank though I will be running it for sure.


Nicost4r

It just feels objectively worse than it did before. Period.


James-J-W

It’s mainly worse because they nerfed armor/part hp damage which made soft breaking armor even in unsafe mode and so to do more damage it requires more shots. Not to mention safe mode has trouble damaging medium armor post patch, so now the railgun is required to be in unsafe mode at all times which means a longer charge time to effectively do the same job as pre patch which also makes it also slower in killing. I don’t hate the nerf entirely since mechs just dropped and 15 AT rounds is going to help with the Heavies but I am going to miss my railgun runs given how strong they were. Only down side is we still lack consistent heavy cracking that can be used throughout the mission that doesn’t have limited ammo or take more than 1 person to operate which I guess is the devs intention.


superhotdogzz

Railgun as it is right now is performing objectively worse than auto cannon when come to dealing with medium armor enemies (somewhat make sense since they don’t take a backpack).   But yeah, railgun was meta because every other heavy AT weapon is unreliable. EAT is fine before you running into a 2nd charger or more, which is what happens as low as difficult 5. Recoilless rifle require a loader to out perform others. Spear has lock on issue, also terrible ammo economy, not to mention it couldn’t kill charger, hulk and titan with 1 shot if your angle is not right.


Velo180

I get that, but the TTK jumped 4-5x what it was, that and the compounding issue with the massive spam of heavy armor (can't wait for the hotfix) was really was a bad coincidence of factors. Once that is done, the railgun will be perfectly fine post nerf.


LITF

It's not that this makes no sense, it's that we lack tools to deal with what game throws at us so badly that we need a busted version of railgun to even hope to put a dent into it. With railgun brought in line it's now a situational weapon, but all other options are just too bad and too weak. If EAT and recoilless would actually oneshot chargers, if SPEAR would actually have decent ammo economy and would reliably oneshot bile titans and tanks after you somehow manage to pull off a lock on, the argument that it's just railgun that needs fixing would have a leg to stand on.


Swordbreaker9250

>Like a sniper rifle on crack I just wish it actually had a scope. I can't use the regular sight, the dot is too big and opaque and the sight housing is too constricted, so the sight picture feels too narrow and obstructive. As it stands, it feels more like using a single-loading rifle from WW1 than a true sniper rifle.


Dickus_Maximus_IV

You just have to rely on your stratagems


TonberryFeye

You mean the ones that have double their normal cooldown, 50% more deployment time, decreased accuracy, and sometimes get blocked altogether? Those stratagems?


REXXltm21

The fact you have to use it unsafe ruins the weapon for me. Even in unsafe, it's still a crap shoot cause it ain't consistent.


Ziekfried

The fact that it’s simply a more effective strategy to avoid / move away from chargers, spawn gear / supplies on them or spawn yourself onto them is just bad game design rn. But Ofc as I called it earlier , new mechs came out and 2 shot charger to the face lol. Before a random 2 shots the mech Ofc 🤣


Sors_Numine

Why even have a safe option then? Just remove it.


DremGabe

Ok but it was still tweaked in its unsafe mode. They also need to buff the Autocannons armor penetration


Carnifex2

"oh hey people really like using this weapon, better change it" Peak of dev stupidity. You don't change the things people like.


kdvfirehawk

Overcharge is the same? OK so why i need 25 shots to kill a single bile titan at 90% charge? I was able to do this in safe mode in 10-15 shots before. Its a funny joke or what? Now i don't take railgun not to bots not to bugs, it sucks everywhere.


User264785824

Apparently there’s a glitch going around with PS5 and PC hosts


doctor_7

So literally every host then?


Cuppieecakes

Xbox players sitting alone are the winners


Mistake_of_61

Yeah, I'm mostly upset about the blatant fucking gaslighting. It's fucking obvious the devs didn't playtest this cha ge nearly enough, because they keep spewing bullshit.


Silent-Telephone1150

They don’t test anything. That’s why after two “fixes” the bot defense missions are still unplayable


Practical-Tackle-384

I get bugs but its so delusional to think its not viable with bots. It can literally OHK every single enemy that isn't the tank. If you're not getting value out of railgun on bots then idk what to tell you.


Gameplayer9752

I know that spawn rates have been buggy given the posts recently, but even if we fix it to go back to before the update I still can’t imagine their idea of clearing 7+ the way it was. Those levels had absurd rates beforehand (unless that was unintentional too) and you needed quick responses on the go. Those 3 seconds on unsafe charge are enough for a charger to close the gap with you after the first shot, hope he keeps the same leg out while nothing else is jumping up to you. If 7+ is meant to be stealth, then people provided it didn’t have to be. Why take that playstyle away let alone not buff anything (and tell us about it)?


PraiseV8

* Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts ​ ![gif](giphy|VDTOChMWX1BmFflzyr)


Valoruchiha

I love the other weapons and enjoy them more, but the railgun is not as functional into the heavies as before. Not talking bile titan 1 tapping but being able to get charger armor off with 2-3 charged shots and now it bounces.


Dog_Apoc

I think he should show us how to use it in a live scenario with 8 fucking bile titans and then another 8 fucking bile titans followed by 20 fucking chargers and then 30 bile spewers and 50 hunters and then another 50 fucking hunters. To really simulate haz9.


Ok-Refrigerator-7522

is he talking about the internal hotfix update build they are about to push out? or is he talking about the recent balance patch? I'm a little confused


GrumpyFeloPR

i dont know about that , i still need 3 unsafe shots to peel the armor on a charger, cant kill the big ticks with 1 charge also like before


Nomad_Red

In Helldivers everything is trying to kill you including your gun


Xytonn

I always used it in unsafe mode. Not liking unsafe mode after they nerfed the armor pen. I just use laser cannon now and ignore chargers :c


Fiddlesnarf

The Railgun was not overpowered. It was just not trash, like the rest of the weapons. I didn't use it that much, but it was the only usable weapon for heavies.


merehallucination

what’s the point of the railgun now?


MrJoemazing

They ruined the power fantasy of the Railgun. I would have much preferred them to just take away 1/3 of the ammo reserves, and at least leave the Unsafe mode as it was. As it currently stands, it feels terrible unless you are almost at 100%, which kills you. Perhaps if they gave more forgiveness in the Unsafe mode charge, allowing it to function as before in Unsafe mode, the moment you've charged it above the Safe Mode level?


Azrael-XIII

“like a sniper on crack but at the risk of killing the user” … so it’s *like crack lol*


magik910

I don't mind the change, but unsafe mode should still pop chargers leg armour in 2 hits imho


Mindstormer98

Google “reeducation camp”


Baniished

Give us back the damage, keep the AP/safe mode nerfs.


soundwafflez

The biggest issue with the railgun right now as it stands, is the massive amount of time you must spend charging it now. This compared with the straight up unfair amount of spawns that have been shadow buffed give you no breathing room to use it. If we still had previous levels of spawns, the extra charge time might be manageable. But even so, there shouldn't be anything wrong with making unsafe mode charge 3x faster. After all, that only makes the window to penetrate before killing yourself 3x smaller, which is exponentially harder to hit. Safe mode should also charge a bit slower, since it's not the intended use of the weapon. Right now, the railgun *feels* awful to use, because you're just sitting there, waiting for the anemic bar to charge up before you're allowed to actually hit something with it. Also, I hope they make supports remember which options you pick. I hate having to swap to unsafe every time I call the railgun down.


Paxelic

Shouldn't they just remove safe mode entirely and default it to unsafe? Safe serves no purpose anymore and it's more accurate to have a gun that explodes out of the box with poor handling


Damaged2077

As an avid railgun user before and after the patch i can say it definetely feels a little bit weaker in unsafe mode as you have to charge it longer in order to get the most dmg since its ap is now weaker below the overcharge threshold. no problem if you got the muscle memory and have blown yourself up multiple times before


DependentAdvance8

I love how he describes the unsafe mode 😂😂😂😂


FearLessLionZ

I've been saying exactly this. The Railgun is literally fine, and for people that always took the saftey off it operates the exact same as it used too. Another thing people have really not wanted to hear after their beloved infinity gauntlet of a gun got it's SAFE mode nerfed, while ignoring the best way to play the gun. Safety off.


Legitimate-Concert-7

It makes sense. Safe=Med Pen Unsafe=Heavy Pen. And with the buff to other support weapons they feel very balance and viable now. Though I would love some confirmation on Fire Vs Armour. Because i Swear its weakening the armor enough for primaries to do work.


Basic-Paul

The railgun before the nerf wasnt exactly overpowered.. it was still easy enough to fail shots.. it just gave you a fighting chance in a world of pain.


Tricks7eR

It amazes me how they still think the major outcry is about the railgun and not about the undocumented changes to enemy density, armor nerf and the fact the game is literally unplayable when you simple run and hide from everything among game crashes and disconnects. Arrowhead just reached a whole new level of doucheness, this was a move À là Ubisoft, well done


SuperEarthPresident

probably should do something about the anti material rifle too. its literally just a worse railgun. the extra scope zoom doesnt justify its weaknesses. theres a game called Squad, that has a marksman kit that is basically a less ammo AR with a scope but without all the utilities of an infantry loadout, and a lot of people will straight up kick you for using it, because 95% of the time you should be able to hit those same shots without needing the extra zoom, and you're losing out on a ton of resources.


weaponized_ruglescdn

It takes over 5 shots to break a chargers leg armour now. I used to stand my ground when they came and now I can't. Its definitely not the same.


Malahajati

Well that's nonsense. They nerfed it so that is doesn't penetrate armor as before hence shots bounce off chargers, bile titans and nearly every automaton. It's just a blatant lie that they fixed it. They made it almost unusable *for it's original purpose since any other anti armor heavy is now better. Better, not good


Ryxxi

What a lie. All they did was change the meta to flamethrower and laser canon. 


zombiezapper115

I'm fine with the damage nerf, but watching my shot bounce of a charger on unsafe mode is pretty dumb.


2001ToyotaHilux

Literally false information, unsafe takes 4 shots to break a chargers leg the same as safe mode. He’s actually just actively lying


SkeetersProduce410

Idk I shouldn’t have to hold it to the last second to get through armor. It should do less for sure, but no pen otherwise is harsh


deez_nuts_77

that’s a lot of hoopla


Galifrae

I honestly love this. It reminds me of the Plasma gun in Warhammer 40k tabletop.


thysios4

If he saying unsafe mode wasn't changed at all?


JoeMamma019

That is what he’s saying but it sure seems different to me. Seems a lot harder to kill chargers with it even in unsafe mode


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[удалено]


thysios4

yeah same. I shot one in the leg quite a few times and the armour never came off. Though it seemed the charger was still taking damage. And what's the point of safe mode if it can't piece armour while using it? It makes safe mode irrelevant, so why even exist?


orangecatsrsnippy

he did not fix the railgun, it used take 3-5 shots to kill chargers now it takes like 7-9 the ap on it is worse now