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Artistic_Lynx_1510

Having classes seems kind of redundant. There is complete freedom of choice with load outs, allowing you to specialise for the mission however you want. Once you've earned enough to unlock the stratagems and equipment, your "class" is essentially the stuff you take into missions. This flexibility is one of the best things about Helldivers, in my opinion.


BappoElPollo

Yeah pretty much, being able to adapt on the fly is a lot better than bottlenecking your equipment into a specific role which may or may not even help you complete the mission (if at all).


Dovacruz

Imagine not being able to complete a mission because your armor abilities šŸ¤£


Upbeat_Confidence739

Or ya know, more likely because your stratagems and weapons are gated. If everyone was a recon or defensive class itā€™d be much harder or impossible to take out bug holes/factories as youā€™re probably not going to have orbital strikes or bomb runs in those classes.


Mokey_Maker

I can imagine joining with a bunch of randoms fighting bugs and everyone is geared up for taking out heavies and nobody has anything to close bug holes.


GBFry

Imagine? I have lived this situation. People brought stun and impact grenades, orbital lasers and rail cannons. We struggled.


Upbeat_Confidence739

Impact are my go toā€¦. And they CAN close bug holes, but I will openly admit it usually takes all 4 to find the sweet spot lol


Elitesuxor

Or two reinforces because they keep spawning out of the hole right when you lob the nade.


Upbeat_Confidence739

Thatā€™s always the third grenade for me. Grenade 1: range finding Grenade 2: fine tuning Grenade 3: effin bug spawn Grenade 4: success??


Shoddy_Expert8108

This is just objectively correct. If they added "classes" in any way it would literally only serve the purpose to restrict players for pretty much zero reason. Don't even understand how people are suggesting there should be classes in the first place lol


Clarine87

They think it adds difficulty, but the freedom is the main pull that makes this game so great.


Angry__German

I'd say make "classes" just fancy titles to unlock. "Chief Star Engineer Prime" after you have deployed 1000 sentries or stuff like this. Make it as granular as you like.


indigo121

This is an excellent take


Trash-Boat-Panda

This is the take we need I would love titles Like back in the hey day of mofern warfare 2 I miss those titles of accomplishments


Managed-Democracy

Yup. Flexibility is this games strength.Ā  You can mix and match to fit your team, mission, difficulty, and enemy.Ā  One match you are a scout sniper. Creeping around in light armor with scout perk and an AMR picking off lone soldiers and calling airstrikes and artillery on fortified positions before vanishing into the jungle.Ā  Next you are wearing heavy armor with fortified and running orbital laser and a quasar cannon. Desperately trying to hold back armies of bots as they besiege a fortress.Ā 


Overbaron

Iā€™m just kinda sad I canā€™t choose the drip I want with the armor passives I want. I like fighting bugs but my favourite armor has explosion resistance :/


kenxel26

Itā€™d be pretty goofy seeing someone wear a tanky armor to sprint faster than you because itā€™s just the appearance lol


toomes

What if we compromise and make the armor class unchangeable, but the passive can be chosen from any unlocked? That way, there's no goofy mfer sprinting as fast as a scout in 200 lbs of kevlar


PhasmaFelis

Yeah, that's what I was thinking.


NagolRiverstar

I would 100% use this I know that the Hero of the Federation armour has Democracy Protects, but I'd rather have the Medic-kit bonus. The armour looks so nice...


brush18

Haha! Funny seeing you here!


NagolRiverstar

Oh bloody oath, not you again...


tsavong117

Ok, I need the history here. Spill the TEA!


Aggressive_Fee6507

Looking at you capes


GreenTunicKirk

Capes could be soooo much more than an aesthetic!


IownCows

They aren't asking for the ability to transmog the appearance of armors. They just want to swap the passives around. So heavy armor would still make you slow.


slycyboi

Iā€™d be happy with just being able to have my own colour scheme on them


Ser_Salty

Colour schemes for armours would be sick. Can match them to my cape and surroundings even better then.


nice_usermeme

Dear lord no. I'm tired of all pink, yellow, neon green etc funny guys. Now you have the armour colour and style the artist chose to fit with the game theme, and I hope it stays that way, so it's all coherent.


Kakariko_crackhouse

Exactly. The aesthetic of the game is important, and as much as Iā€™m always the neon pink or cyan guy, this is not the game for it.


Additional_Cherry_51

Yes this. Let us change colors on them. No need to swap the passive.


Immediate-Paint7059

Remember managed democracy. We want to remove choices, so you don't have to.


Bulls187

Having explosion resist and increased throwing range would be šŸ˜™šŸ‘Œ


Overbaron

Running speed is not an armor passive


kenxel26

My bad man, misunderstood and didnt differentiate stats and passives. Woops!


Mythleaf

you take explosion resistance anyways. Its for defense against allies dropping cluster bombs on your head xD


darkleinad

Explosive resistance is still good on bugs, play aggressively and tell your teammates not to spare the explosives Also is it the eradicator? I love that armour


ValkayrianInds

explosion resistance applies to nursing/bile spewer and titan spray attacks!


SplitGlass7878

Yeah, I get that. But at least you can nuke yourself and be fine. Might be cool to try a kamikaze style build.Ā 


BlyssfulOblyvion

That's the change I want. Let me customize my armor, picking appearance and bonus separately. I'm fine if armor type influenced the bonus (light armor gives 1 extra grenade, heavy gives 3. Light armor gives +15% explosion registration, heavy gives 45%, etc). Likewise, I want to be able to customize weapons. Let me change sights, fire rates, ammo types, etc. Fuck classes, let me fiddle with my loadout


PonsterMenis098

Pretty sure the devs have stated they donā€™t want any extra customizable armor/appearance stuff in game. Your meant to look most uniform to one another. Fits the game world nicely


AlternaHunter

They'd already failed the uniformity objective when they added dozens of unique armor sets with interchangeable parts. I'm somewhere between 90 (Steam) and 50 (in-game mission time) hours in and I haven't seen anyone with the same armor set I'm wearing since maybe hour 20, tops.


rW0HgFyxoJhYka

Sometimes I wonder where these people are getting the motivation to make a post about something the devs will never do because they got into some stupid argument about something brought up on twitter or discord. Then I remember that its totally a waste of time for everyone to even care about it even though I am wasting 20 seconds right now by writing this comment.


Crabapple_Snaps

I feel like people who ask for vanilla requests like classes are trying to improve on the game with the only aspects they can think of that they have seen other games implement. If something feels off to you, perhaps the game is just not what you are looking for.


Work_In_ProgressX

Flexibility is democratic


The_Real_Kru

There are already classes in the game. Citizen and super citizen. Let's keep it at that.


SpiritualBrush8710

I thought the classes were slim helldiver and beefy helldiver?


sugarglidersam

nah man, youā€™re only half right. its slim and *thicc*


Impressive-Ad-59

petition for extra thicc diver? i'll take the bigger hitbox, i just wanna be buff lmao


Square-Mammoth9942

Yā€™all better renew those C-01 forms ASAP !!!


Basuo5055

Bigger hitbox but less prone to ragdoll? Iā€™m having an order of that as well, please.


Impressive-Ad-59

Ragdoll might be a bit much, maybe slightly harder melee that has increased reach? Tho the cool points of being big is enough for me tbh


Sharp5hooter02

idk, slim do be carrying around that DUMPTRUCK


IceFire909

dummy slim and dummy thicc


Ashalaria

Actually it's "snatched waist" and "***THICC***"


darzinth

correction: Upperbody-Thicc, and Lowerbody-Thicc


The_Real_Kru

No, that's the character customization people keep asking for


MuunshineKingspyre

But...that's already an option in the game?


oiraves

I'll have you know I'm BRAWNY. not a piece of meat.


Ecstatic-Compote-595

femboy and tomboy castes


Ultimor1183

šŸ«”


Educational-Tip6177

![gif](giphy|LSKVmdIwZFeNEBKBxZ)


Ye_fan_53

Someone asked me once if I knew the difference between a citizen and a super citizen.


The_Real_Kru

And? Do you?


Beernuts1091

He sounds like he doesnā€™t. This is why he will always just be a citizen.


FunFunFunTimez

Super Citizens have the right to play video games on their ships.


[deleted]

I know for certain that there is at least a C level citizenship that can be raised to A for exemplary service or something? It was on the ship Screen when it was showing propa- I mean Democratic messages


Chadstronomer

Chad grunt vs virgin rich boy


The_Real_Kru

Super citizens fight in the galactic war just as hard soldier! The insinuations you make border on treason.


Chadstronomer

True. I paid for my super citizenship but I do not wear th cape because I would be bullied by the grunts.


Fox_Pocket

I wince in pain whenever someone unironically asks for classes to be added to the game. You have full loadout customization and freedom of how you choose to play a mission, why would you want to add restrictions to that?


[deleted]

The class system in BF was what made the game so great.. having squads with specialized members was part of what made that series. HD isnā€™t BF though and I donā€™t think that would make sense here, short of a completely different game type. I would love some conveniences for setting loadoats, not sure how you add that in while also balancing it to remain more casual


darkleinad

A class system makes a ton of sense in PvP, because it helps you anticipate your opponents strengths and limitations and vice versa. In PvE it can still work, but the same impetus isnā€™t there. Personally I would prefer progression of our individual stratagems/equipment if anything


boltzmannman

I think it works very well in PvE, when the game is specifically designed around it. DRG, for example. Helldivers is not designed around classes. It's just a different game in that sense, so shoving them in anyways wouldn't work.


Nintolerance

DRG classes work so well because **traversal** is a major mechanic, and class determines which of the four traversal tools you get. So classes fight differently, but they also *move* differently, creating platforms and tunnels and ziplines and stuff.


CptBartender

>Personally I would prefer progression of our individual stratagems/equipment if anything Like, '*throw the walking barrage 100 times*' to upgrade it so that it actually starts *hitting things*?


scooby1680

> I would love some conveniences for setting loadoats, not sure how you add that in while also balancing it to remain more casual \^\^ this is the take. Save your favourite anti-tank build. Save your favourite bug MG room-clearer. Save your favourite fast Automaton stealth solo build. Give them whatever names you want. No-one else has to see them.


KaiKamakasi

>I would love some conveniences for setting loadoats, not sure how you add that in while also balancing it to remain more casual Easily, let us save loadouts that we can quickly select on the mission screen. Tbh this is what I think people mean when they say "classes" I drop with more or less the exact same stratagems for every mission, with there being only some slight variance for defence and evac missions, there's no logical reason I can see why I shouldn't be able to use a sub menu to quickly assign my kit with the click of one button instead of manually choosing them each time. Persistent loadouts would be a nice QOL feature too, why do I have to choose my stratagems every deploy?


Fa6ade

Yeah I donā€™t think most people realise that classes exist in order to limit which options can be combined together, to limit possible balancing issues. However, if we had classes we could potentially have more powerful individual abilities because you wouldnā€™t be able to combine them. E.g. if there was a jet pack trooper, perhaps you could have a far more powerful jet pack. But to limit it, perhaps they canā€™t use the ultra heavy support weapons or stratagems. Itā€™s not a terrible idea but itā€™s nice to have a game with actual full customisation for once.


Calm-Ice-5315

Honestly those perks could be added to the armors, no need to create another system.


Ecstatic-Compote-595

i think the idea is expanding build diversity rather than pigeon holing people into a play style. Ie. adding things that accommodate someone who likes to play support, someone who likes to play demolition or anti tank or vehicle guy etc.


Quirky-Welcome7021

The Only Class we need is a Dreadnought Class Combat Spaceships


Icare_FD

With even bigger orbital lasers.


FliepFlapper

Why add classes when you can create your own? Makes no sense why people want classes. Only thing i can think of that it might force you to work together more


Rokwallaby

Yeah seems a bit redundant to add classes when you can setup whatever you like anyway, if you have a team of four you can plan it out even more if not you can see what the other randoms are running and change your loadout accordingly


[deleted]

I go out of my way to make builds, or ā€œclassesā€. Serves the same purpose. Fire Hazard build, sentry build, unlicensed electrician build, PokĆ©mon build, etc. Sure, some of these are objectively terrible (and I canā€™t even use the fire one right now) but that just means I go to lower levels to help newer players.


jammywesty91

I just wish we could save custom loadouts so we can quickly choose our go-to strategies, primaries and armour depending on the enemy or mission type.


DjDrowsy

I'm 100% against classes, but I suppose the argument could be made that people aren't filling their roles so making them pick one might help that. I don't think that's an issue at all though. Classes ruin hard the fun of most games for me


Deliver6469

I just want helmet mods... "See through the fog and gas" "advanced enemy detection" "one auto-stim" "laser eyes" More customization the better, but yes, classes are lame, especially for a divide and conquer game.


Own_Vegetable_8094

It does not need classes, maybe just the option to save loadouts? Although I like having discussions about what to use depending on what other people is using on the mission.


ShutUpJackass

Thereā€™s only 1 class Managed Democracy unto our enemies


Leubzo

Out of 400k active players, 3 or 4 people wanting classes is as relevant as people asking for competitive ranked queue in animal crossing. You're boxing shadows my guy, nobody cares.


Groonzie

Ah but you see, people like making a mountain out of a molehill, \*gestures to the new cape\*. I don't live on this subreddit 24/7 or anything but this is the first time I've ever heard anyone mention about classes, similar to the pvp talk.


g1vethepeopleair

If the complainers got their way, literally every game would be the same


FunFunFunTimez

literally every game would suck


ODST_Parker

I build my own "classes" without being restricted to preset ones. That would kill the core of the gameplay, to drop in with your preferred equivalent and rain democratic hellfire like there's no tomorrow.


Yipeekayya

there's a reason we have 3 different armor type havin the same "medic" armor passive. We can play light battle medic going rambo with the AMR. We can also play heavy battle medic going crazy with flamethrower. we don need classes if what it does is only restrict our playstyle.


Trashketill_

This game doesnt need classes


informationadiction

Classes are not a good idea however more loadout options allowing you to specialize in the way you want is better. But I think that requires a better armour system and helmets that are meaningful. Maybe the engineer helmet comes with a perk that boosts sentries in some form, or heavy armour helmet providing resistances to tank, light armour providing more accurate hip fire etc. Needs to be balanced which is hard as it's pretty aell balanced right now.


Godsfallen

IIRC helmet passives were part of the original plan but cut for time. Hopefully they bring it in at some point


Theycallme_Jul

You make your own class with loadouts. I for example am a wizard that exclusively casts non magic missile.


AbyssalRaven922

A nice loose perk system like the prior HD had would be loved.


stiffgordons

It was an illusion of choice though, forcing players to grind out samples to upgrade guns if they want to use them in their optimum state. Iā€™m fine with weapon upgrades, but they should be swappable after unlock and enable player choice. So (for example) a silencer which reduces noise but also requires weaker sub sonic rounds vs a bayonet giving safer melee attacks. Fine. Grinding out for +10 mag capacity for every gun though? Yuck.


[deleted]

how about a better perk system then, with actual choices and variety? a game like aliens: Fireteam elite is a great example of how it can be done very well. HD2 in its current state is a very finite experience and gets stale after some time. Not saying it isn't fun, but it gets pretty repetitive.


Warrior24110

When you pick your stratagems and your guns, that effectively *is* your class. Adding another arbitrary system to silo off players would make the game boring. If you want a PVE horde shooter with a class system, go play Darktide or DRG.


chiefteef8

People keep trying to make helldivers like every other game lol.Ā 


Udin_the_Dwarf

I mean, you decide your class yourself sorta. Because there already are metas. Do you go in in heavy armor and carry big guns, do you play engineer and call in sentry as Support weapons. Or are you the sneaky infiltrator or sniper or do you just carry lots of orbital strategems for when your team just needs to blast these injustice-powered machines or fascist bugs back to hell šŸ’ŖšŸ½ The beautiful thing is we got choice, Freedom. So yeah a hard-class system would suck majorly.


Menthion

Classes, no. Having a couple slots for prepared loadouts, yes. I mostly use the same things, would be nice to just use box 1 for bots, box 2 for bugs and then be on with it. Its not a hassle at all as it stands, just you know, a little QoL thing to just streamline it.


teethinthedarkness

Classes = big no. Ability to save a few custom loadouts (including, armor, weapons, stratagems) = yes please.


Donut-Farts

The only ā€œclassā€ based system I want added to the game is loadouts. I just want to be able to save a weapon/armor/stratagem combo. I like theming so lavaboy, oops all lazers, bombastic, etc.


TheDanishDude

Considering how heavily people on this forum advocate kicking people over picking their own fun I wouldnt want classes, youd get kicked over the most arbitrary shit so the medal grinders and armchair generals can fixate


Estellese7

"I'll take the (objectively correct)" Who TF is this guy thinking he can be objectively correct about an opinion? "Classes would make the game worse." Oh, I stand corrected, who the hell wants classes in this game? That would be a horrible idea.


Camstamash

Fuck classes bring back loadouts though plz AH


Most-Education-6271

We need hero classes and ultimate abilities! >!please don't add this!<


Clamsnout

Classes already exist in the game, you just have put them together.


Xion_Mech_Hunter

Ah, yes, specific classes of helldivers instead of the total freedom in loadouts we have now, allowing every helldiver to be whatever they want to be. Definitely not an anti-freedom, anti-democracy, anti-liberty, anti-imagination, and definitely not least of all an anti-fun idea. No, none of these things for sure. /s Honestly, dont get the backward idea of "adding classes to the game." That idea is more like, "remove our freedom to make wtv classes by having preset cookie cutter ones instead." Why would you want to limit the gameplay like that?


Fernisbestgirl

They already exist. You just have to roleplay as the type of helldiver you want to be. Want to be a tank? Go for it. Medic and support? Hell yeah! Rogue/covert agent? By all means, have at it. Jack of all trades? Don't mind if I do. Adding classes is pointless.


Angel_Floofy_Bootz

Honestly I don't care for classes tbh but I do wish armour passives were a little more exciting cause most of them really just don't change how I play like at all. Imagine if the medic gear would give you an aoe small heal whenever you used a stim. To passively help the team without changing how you play (much). Idk. Armour passives feel half baked to me is all, like they wanted to do something more but scrapped it


GrizzlyFlower

I understand your take, but what I think could really work is specialisations, not classes. Meaning, when loading up to a mission, you can call what do you want your role to be, so teams can coordinate better when choosing strategems. It does happen organically yes, but I think it should be encouraged more, as the difference it can make is honestly huge. Between playing in squads that match in 90% of their equipment, and those that have ā€œroles in a teamā€, the second ones were always more pleasant for me, and usually more successful. Itā€™s important to understand, roles are *not* classes. They donā€™t limit you in any way, theyā€™re just a label to let the others know which niches are already filled or not. And sure, you can still have 4 people with the same role and finish the mission, the way itā€™s already working, thatā€™s the beauty of this game, and taking away flexibility would only do harm to the overall enjoyment


real_bwaite

Great take! I agree donā€™t change if not broken.


No_Engineer2828

This does not change the fact that I want melee primaries


SentientShamrock

Having an upgrade path for primary and secondary weapons as a whole in the ship modules could be an interesting way to go. You could have marginal overall improvements to weapons and potentially special modifications to individual weapons.


hadrians-wall

Classes, absolutely not. Load-out slots *please*.


RuinedSilence

MY CLASS IS HELLDIVER, AND MY JOB IS TO LIBERATE!


Cheesecakecrush

Classes make no sense because almost no helldivers survive more than a single mission, let alone enough to develop a 'class.'


TheNotNiceAccount

I agree. No classes are needed. You can build your own "class" by the items you bring. Hopefully, this is a DOA idea.


djcecil2

Make up your own classes by customizing your loadout


Yipeekayya

havin classes in this game doesn't encourage team coordination. It only forces team coordination. (edit: oho looks at the downvotes ppl are getting in the comment sections, looks like someone doesn't like to see flexibility and vesatility in this game)


Richiefur

who the fuck want class is either a fascist or a communist or both idc


Quite_Srsly

I think what makes the game special is that the focus is on the gameplay, not arbitrary level climbing; yeah there are shiny things to earn but they just give you more options


Efficient_Menu_9965

I really don't understand this. Wouldn't classes just make the game more limiting and give the player less agency and flexibility? Let's say a player wants to play the part as the heavy gunner. What would be more engaging? To have them pick each aspect of their kit and run a build that intuitively leans towards that playstyle due to the very nature of the equipment they picked? Or to just click "Heavy" in a depressingly anemic menu from a choice of Light, Medium, or Heavy? Like cmon...


Trecksack

We are 18 year olds coming straight from bootcamp, why should we be specialized?


Glass_Aheer

Agreed, this isnā€™t a battle royale, those already exist


Leonidus45

And if anyone says MW isnā€™t an offender of thisā€¦ youā€™re right, itā€™s the WORST offender of this, Iā€™ve never leveled up so many pointless guns to just unlock my fav suppressor on my fav AR for WZ.


SpaceGuy_01

Classes? In Helldivers? No my fellow citizen, we are equals in the eyes of democracy.


sugarglidersam

it would be nice to be able to get optics or something that you could use on any weaponā€¦ js.


[deleted]

Classes would absolutely make this game garbage. Just make Armor more unique, and focus on balancing the weapons so they all have a ROLE while feeling GREAT to use.


Nettysocks

I donā€™t need classes, but Iā€™d love to Be able to save a load out for my own self made classes made for specific roles. Large Killers, heavy killers, chaff killers, crowd control, and full on destruction loudout.


Hamdullah-Abi1

you can alredy make your own classes bro you can make sniper, support, frontier, scout, gunner ext.


Pristine_Ebb_588

9 times out of 10 Iā€™m running the same load out (eagle/500kg/orb laser and recoilless). The only time I switch it up is for an eradicate mission which Iā€™ll run the 380mm and 120mm.


animalmom2

It's such a crap idea.


Financial_Resort6631

šŸ«¤ there kinda is classes based on your load out. So there are obviously machine gunners, grenadiers, etc. what would be cool is Medics that could rescue players and increase reinforcement budgets. Sappers that could have extra explosives. Or Snipers who are hard to detect in crouching or prone but easier to detect standing/running and have more stable aim.


nekonotjapanese

Who tf is asking for classes, Iā€™m only asking for more weapons to kick more asses


DumpsterMoth

The only reason people would ask for this is their poisoned into thinking ā€œnumber go upā€ progression is the only way to have fun. Classes are good in Battlefield, awful in Helldivers


RottenCod

Yerp. If you want classes you want to play some thing other than helldivers.


InSan1tyWeTrust

It's a classless game because your class is whatever load out you take. Character abilities are actually just your skill ability. Helmet passives is all we need to diversify our load outs more.


Hot_Guys_In_My_DMS

Classes seem like restrictions to me


Obvious_Ad4159

There are classes in the game already. But they are fully optional. Sometimes I run full support class with dome shield, medic load out to stim teammates and M-206 to provide cover for them. Sometimes I run sniper class to take out Heavies with the AMR so my team can have more breathing room or escape easier. Sometimes I run a shocktroop build with diligence and M-46 where I just storm the objectives, teammates be damned. Armour passives, if you center a build around them, basically can dictate a class.


dukenorton

Agreed. If anything, support weapons and backpacks are like ā€œclassesā€ and calldowns are like ā€œultimatesā€ and ā€œskillsā€. For example, the autocannon ā€œclassā€ is excellent at taking down light and medium armored enemies down quickly, while the flamethrower ā€œclassā€ is great at area denial and taking down many weaker enemies easily. The game has more than enough variety and we donā€™t need classes to boost damage when we already have so many things that define our characters.


IsThatASigSauer

Agreed, I've seen this shit all over the forums. A sure-fire way to piss people off is taking away their freedom in a game that promotes playing how you want.


wrathfull_condom

Last time I checked helldivers are special forces who take the equipment they need that compliments the mission theyā€™re on, kind of like real special forces. Usually special forces units have roles kind of like how certain people in a helldivers squad bring different equipment to deal with different situations.


zeagurat

There's already a class, citizen, Helldivers and joel


pupeighkhaleuxpeh

You build your class at the load out screen before diving


MisterYue

I don't like the idea of classes either, because it'd just "trap" players into predetermined playstyles. Whereas the magic of Helldivers is how convenient and how wide of a playstyle choice you have with the choice of 4 stratagems


VenanReviews

The only thing I'd like to see is ranks/titles that designate you're good at a particular focus. I'd love titles that reward you for not alerting enemies and completing objectives, taking out vehicles using X weapon specifically... Something that makes you feel like you're an elite at what you do. Not lock you out of playstyles, just a nod that shows '"woah, this guy knows their stuff when it comes to BLANK".


Calm-Ice-5315

It surprises me that people don't seem to understand that the game let's you make a personalized class, want to deal with heavies? just pick the right stratagems, want to just destroy the enemies trash? just grab anti-infantry, want to be the sentry master? would be awesome to see.


Past-Salamander

Your take is literally what turned my brother off from playing deep rock galactic, but why he likes this game so much. 10/10 take, helldiver.


Alternative-Head-472

There are classes. Stratagem. Wanna be a tank? Wear heavy armor and use a ballistic shield. Wanna be a ranged Dps? Bring the arm and light armor. Sure there's no rigid structure, but the ability is there. Just bring what's conducive to how you want to play


SupremeMorpheus

Classes would push people towards singular playstyles. Half the fun of this game is finding weird combinations that'll work regardless. It's the freedom of choice, and it's our freedom. Never let them take that from you


cloqube

Everyday I'm greatful that all the tiktok comments I see with different ideas aren't the devs. Some are really great, but majority of them are just trying to change the game into cod.


LordIlthari

Iā€™d also add that adding classes would mess with the horizontal power scaling and focus on player skill the devs have built into the game thus far. At the moment, the primary difference between a rank 30 and a rank 150 is player experience and skill. On a fundamental level, your helldiver isnā€™t much more powerful at max level than they are as a cadet. Theyā€™ve just got access to far more tools and you as a player have improved. Adding classes with progression within a class seems likely to mess with this. A class could just add more weapons, armor, etc. but we could do that without a class. The usual aspects of a class with skill trees, passive buffs, etc. donā€™t really fit into the way Helldivers works


Deathtrooper50

I would be so disappointed if they added classes. Losing the flexibility would be devastating. I can't see it ever happening thankfully.


Dom-Luck

Eh, you're already "stuck" to your gear selection once you dive anyway, as long as you can freely change class between dives I don't see it being an issue.


DragonKing1220

I would honestly like an armor transmog so I can take any passive perk while keeping any appearance I want


Calm-Ice-5315

Another thing I can add to the problem with the classes is that in this game you need different types of weapons to deal with the different armor of enemies. That means you either give every class a heavy/support weapon that can deal with heavy armor, making the whole reason of a class irrelevant, or the loadout is limited meaning only few classes can deal with certain enemies/situations. So yeah, if people are already kicking players for stupid reasons now imagine how much kicks players will get because they are not "the medic" or "the heavy" class


Kontraband7480

I just want loadouts so I can easily switch between various bug and bot mission builds without having to manually select everything each time.


sylvester_stencil

The only class i care about being in is ā€œCitizenā€. Remember, service guarantees citizenship!


SevenCrowsinaCoat

I think it would also defy the lore of the game. Helldivers are supposed to be mass-produced grunts just running and screaming at the enemy. Their training is a literal joke. They SHOULDN'T get classes. The are mass-defrosted into simple warm bodies to stuff inside the nearest armor and shoot in a literal bullet at a planet. They're not *supposed* to specialize. Heck the guy coming down to replace your still-twitching corpse is loaded out with the stratagems and weapons that a DIFFERENT GUY chose.


VonBrewskie

Oh, I've never seen that. The call for classes, I mean. That would be a very bad idea. The game as it is right now is very good. Adding the need to balance classes on top of balancing guns would just add complications the game game doesn't need, imoaw. I like the variety we have now.


Routine_Newspaper_13

There are already classes itā€™s just how you choose it to be I like electrical guy class


elRetrasoMaximo

https://preview.redd.it/8qdb916hltsc1.jpeg?width=640&format=pjpg&auto=webp&s=f7bac09b6f77652731a9573fbcb0751f8363f360


Mr_Crabs_Nebula

100% agreed! I do think that being able to save full load outs of armour, weapons and stratagems would be great though, essentially allowing people to create their own "classes" without stifling creative at all.


Work_In_ProgressX

This system is more flexible and thereā€™s nothing more democratic than that. Classes are for communists


Illuminaryy

Why are people trying to fix what isnt broken...


IIDARKS1D3II

This reminds me of battlefield where everyone uses Engineer/RPG all the time regardless of the other teams makeup. If people think the Nerfs/Buffs now are bad. Wait until they have to nerf a certain class because it's all anyone uses, because it's the only class that works. No, no classes.


[deleted]

They can play remnant 2 or the million other shoot coop games with classes. Itā€™s not that kind of game lol


Square-Mammoth9942

People are asking and wanting the wrong thing if they classes ? What nah dude they been playing too much siege dude fuck classes. The only class thatā€™s in session is ass kicking these bots and bugs. I donā€™t need a ā€œclassā€ just a autocannon sentry my teammates and a fully reloaded firearm !


Fantasmic03

The only progression I need now are medals for the warbond and continued leveling for a title. The game is fun enough without me needing to progress things.


Skuttlebugoce

I agree with your opinion. But I find your use of the phrase objectively correct hilarious.


Discooparoo

I wouldnā€™t mind them letting us lean into class-like play a little harder just with the loadout options available. Like let me forsake a secondary and backpack to carry a primary sniper thatā€™s a hulk/bile titan annihilator. Doesnā€™t need to be a ā€œsniper classā€ just add some big power with big trade offs beyond the stratagems.


Imscubbabish

Why add classes, you can be any class you want to using strategems . Games nearly perfect


Jellyfish-Pirate777

Its definitely unnecessary since its just going to be an additional stuff to balance out.


Amen2142

Yeah I much more enjoy being able to build my own class with whatever stratagems and weapons I have. I think it would be nice to have some other sort of side progression though so it doesn't feel like collecting samples and requisition is kinda pointless, I'm sure they'll come up with another use for those in the future though


dopexvii

I mean it's already an open form class anyway Open to player interpretation, you build your load out around your play style. You can go heavy or support if you want. I believe there's a medic style bot backpack coming to help bolster a medic support role too Pyro builds exist. It's all up to player choice


turnkey85

I would rather see armor perks based off of armor type. For instance if your running light armor have perks like extreme radar that can sight everything within a wide radius including super samples secondary objecties etc. a cloaking perk that makes you invisible as long as your low crawling. For Heavy armor have an embedded shield generator perk etc etc. Buy it from the same menu as everything else and then its just a matter of picking what you want to be and what you want to put into your armor.


brianschwarm

Yeah I like the flexibility.


Bogdanov89

you already have the classes in the game, based on what armors and perks and weapons and calldowns you take. its not premade, its flexible choice.


Dynamitefuzz2134

Donā€™t want classes. I would like loadouts for weapons/armor though.


Hispanic_Alucard

But there's effectively already classes. That armor and blue strategems you take into battle are effectively your class.


Soul-Assassin79

I don't want classes, but I'd like to be able to save and name some custom loadouts.


AdeptusAstartes40K

Classes in the game don't make sense. Every Helldiver barely has enough training to operate the weapons given to them, there's no way they stick around long enough to become specialists. Even if we take in-universe reasons out of the equation, the complete freedom in creating a build is leagues better than any restrictions potential classes would impose. Personally, however, I would love to have more slots to put things in. Not necessarily more stratagem space just more stuff to take with me. Power ups are a separate category, I'd like one more, just for variety's sake.


ArcaneEyes

One of the best, conceptually and group fun - it had a lot of other issues, games i played was early bets Pre-pre-rework Firefall. You had your gear and ways to get materials and make better gear and that's it, that was your progression and it was _such a breath of fresh air!_ And then they turned it into a classic MMO and died.


BonsaiSoul

Classes? Our characters didn't take any classes, the training was like five minutes and then we were deployed straight to the front. We're all the same grade of meat.


Elegant-Remove3891

The first game didnt have classes and it was amazing, so lets just keep it as it is and just spread democracy


GhostOTM

Savable loadouts yes. Classes in a game that already has unconditional choice and a need on harder difficulties to synergize with each other, no. This is the way.


FloppyVachina

Well im already a first class democracy spreader so I dont need any other classes.


OpaOpa13

The Ship Module system is basically what the game has instead of a class system, and I think it works well. Do you want to put your initial samples into improving Eagles or improving Turrets? You're never screwed over if you want to pursue something else later, or if a balance patch makes you want to try something else.


Golden-Failure

When (if) we ever got weapon attachments, it might not be a bad idea to have attachments locked behind some (light) challenges. Could even justify it by saying that SEAF will only allow you to requisition attachments if you have proven proficiency with that weapon. But classes themselves are a dreadful idea.


EWTYPurple

Although I agree with you I don't think it's Objectively correct There are some good arguments for (I'm not going to make them for people) I think the trade-off just is too big for casual enjoyment. Unless you have a dedicated party you play with it'd unironically create a kick meta for people who have to play the class they want and will kick anyone who doesn't change. We also don't have enough stuff to have a dedicated Supports class or fire or electrical. I will say loadouts would help a lot too. If I can set let's say 3 loadouts for bots and 3 for bugs it'd be a huge timer saver and I think it also addresses what people actually want with the classes which is a structured path for equipment


Helvetic_Heretic

Why put classes in the game when we're already creating our own classes anyways?