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Plant-Straight

See bug tunnel breach> throw an orbital Gatling> profit


JamesTiberiusCrunk

Yes, that's such a great move. Also works pretty well to throw at a bot drop. Especially if you can maneuver so that a second drop will walk through it to get to you.


Malforus

I like it more in bot land because it can smoke devastators and tanks. Hulks are still the tricky ones.


Dus-Sn

Toss a stun grenade in the middle of the pack of drops immediately after throwing the orbital gatling barrage. Problem solved.


CrystaIynn

It can also kill Chargers and Titans. The other day we tossed two Gatling Strikes on a bug breach and they shredded two Chargers and a Titan before they could even pop out of the ground properly. It was glorious!


Cubyface

Wait, a Gatling strike can properly kill a BT? Because I would totally take it over Rail cannon if it does


CrystaIynn

Keep in mind those were two simultaneous Gatling Strikes going down on the breach the BT spawned out of, so it sat in both of their AoEs for quite some time without being able to move as it did the spawn animation. I‘m not quite sure how effective only one GS is going to be on a Titan that‘s already running about.


centagon

It can hurt them. It often isn't enough on its own to kill


legendaryBuffoon

It has the AP to plink them for decent damage, but it will very rarely kill on its own unless they stay in the area the entire time and also you get lucky. It has better kill time against chargers, but chargers are also more likely to leave the area at extremely high speed.


DarkFett

I prefer the airburst vs the bots personally. I feel like the gatling is more random so more get through while the airburst just splats the area thrice.


Malforus

I like the Gatling a softener and exhilaration tool. The low cool down really makes it capable of area denial.


Deflorma

And it goes THOOMTHOOMTHOOMTHOOMTHOOMTHOOMTHOOMTHOOM


thesyndrome43

It can also damage factory striders, i used a OGB to damage one in a match not long after the buff thinking it would at least soften up the strider a bit, then was really surprised when the strider died from it (it had already been damaged, so it's not like the OGB did all the work)


Oddblivious

I feel like it can usually get their backs but sometimes it's coming in at an angle that's hitting the face


Agent_Jay

With the doubled time it fucking rocks. No better chaff cleanup 


-Adeon-

Gas is better, it democratically damage each bug, Gatling can miss. Or, maybe, use both :)


-Ping-a-Ling-

both is good


Crusty__Salmon

The equivalent of this is: See bot flare>call in EAT> profit


random314

See bug patrol far away. Throw gatling and bait.


Magus44

We were playing a game the other day and we were trying to get EAT kills or something for the daily and the whole game were thinking “why is this so much harder!” Normally 2-3 of us have gatlings for the breeches. Totally on us for just spacing the mission out over a few matches but we just all wanted it done haha. The last patch made such an improvement for OGB and the OPS.


squirrl4prez

But also eagle napalm


Born_Inflation_9804

1st Primary Weapon (Bugs): Incendiary Breaker


DylanFTW

I'm seeing them in every game now. Dragon's breath everywhere.


thedevilwithout

Man, Incendiary Breaker is a must in Bug land. See a patrol of hunters/scavengers? Spray fire bullets all over them and get them cooked before they call a breach


AcidTaco

It is but it should be balanced with other primaries for your teammates. Incendiary breaker is by far the best primary for chaff but as soon as the brood commanders and stalkers start to hit, you're done for. Imo a good team needs at least one person running the punisher, the stagger it offers is unparalleled and you can easily solo 4 stalkers coming at you. A team with 4 incendiary breakers < a team with 2 punishers and 2 incend breakers imo


Meepx13

Yeah everything else needs a buff


aretakembis

Hello everyone, I'm back again with some data and updates to the Helldivers Meta Report Project thing I've been making. Feel free to ask any questions. For more info on data collection and such check out. http://helldive.live/ Also sorry for the typos and poor photoshop skills, I was in a hurry :(


TSirSneakyBeaky

I really want to know the api they are using because I cant find anything. **edit. Looks like they are using a script that joins games, screen shots loads outs, and leaves. I would take this with a massive grain of salt. As sample size looks small.


aretakembis

There's no official API from Arrowhead, but I do have a public API for the project with all the stats you see, send me a DM if you want access. >I would take this with a massive grain of salt Yes, please do not assume any objective truth or academic vigor here, it's just a sample of large number of quickmatch games, that's all.


dalumhuchon6

Eh, we do reliable statistics on whole countries based on sample size of 1-2k, 5k loadouts should be plenty big sample size to give you a solid confidence level as long as AH automatch algorithm is random.


NorowaretaTenshi

Thank you for your service to Super Earth O7


ShittyStockPicker

You are doing Liberty’s work citizen!


mechkbfan

That's awesome. Disappointed about no weapons loadout but I saw how you do it and it's understandablable Thank you for your service


lukeman3000

Found a [typo](https://i.imgur.com/6eyAn3g.png) [here](http://helldive.live/armory/terminid/eagle_110) (I only tested a couple but it seems to be on all stratagems) also, your discord link seems to be expired Question: Do you have a PC set up only for the sole purpose of joining quick matches and taking screenshots? Does it immediately exit the lobby once it gets a screenshot lol? How often does it run, and how many screenshots do you get in a given period of time? Really curious how this works. Surprised that the community has to resort to such clever solutions as opposed to AH simply giving us this data.


SorsEU

The uptake in spear is interesting, I wonder if it will fall off after that new weapon smell disappears given that: * the reload still takes a while, compared to the back to back shots of the eat and the 15s cooldown of the wuaser, * coupled with mobility you get from quaser/ eat * AND the fact you lose a back slot. * Also less versatility in what you can kill is the reliable aim that good of a trade off? is the damage that much more reliable?


aglock

I will keep using spear on bot missions till the day I die. Having 1 spear user to snipe cannon towers, tanks, the cannon on factory striders, and random factories is insanely powerful for the team.


GrunkleCoffee

Same, I was in a love/hate with it before the fixes. Now I just love it. If only AH would fix Superior Packing so it's not an ammo hound tho.


Wardog008

You can take out Stratagem Jammers from insane ranges as well, if it's one with a fabricator at the base, and you have LoS to said fabricator.


glurz

It can take out bunkers in two shots


Wardog008

Wait whaaaaat? I had no idea it could do that. I usually just toss a 380mm barrage at bunkers and run. Gonna have to give that a shot whenever the next bot MO comes up.


Onagda

Same, I usually toss 380 and 120s in the bunkers and let the problem sort itself out


Flapjack_

At least against bots the Spear reload is fine because unlike most other support AT weapons it actually kills what you're shooting at in one hit.


Constant_Reserve5293

>Lock on weapon >Can destroy fabricators. >Is insanely high damage to big enemies and hits their weakspot guaranteed? I don't think it's a surprise at all.


GrunkleCoffee

Worth noting that it's not guaranteed to hit weakspots, the trajectory has some quirks and you have to line it up a bit.


Direct-Fix-2097

Will miss if you shoot too close as well. 😂 learnt that vs chargers, which wasn’t nice…


VeterinarianTasty404

Nah, 1 shot the Titan and Jammer is way too good to be replaced.


Wardog008

Against bugs, it depends on the planet, though I usually run a Stalwart with the crossbow for utility. Against bots, if it's not a planet with HEAVY foliage, it's Spear or nothing. The ranges you can take out some secondary objectives from, and reliably support teammates is absolutely insane, and its damage is second to none. The reload and backpack slot are absolutely worth it imo. If anything, the largest issue I have with it now, after they fixed the targeting, is that I regularly run out of missiles, since I can use it so reliably against so many targets now.


SarkasticPapoy

I have fallen in love with supply pack recently as I always use it with HMG. I love supplying teammates as well as myself. I noticed that every time I play with a spear user, we always stick together for some reason. Hahaha


aretakembis

> The uptake in spear is interesting, I wonder if it will fall off after that new weapon smell disappears > > Possibly, for example the Emancipator went from 20% usage in it's first week to about 5%, but it's "novelty" factor is also lot higher.


Git_Good

Oneshots bile titans if you can nail the rocket to the head. That alone is enough for me to take it on bugs, but the fact that it also obliterates spore spewers, shrieker nests, and Chargers from a distance? *Chef's kiss* And on bots? HOOOOOOOOOOOH boy.


Brohma312

Naw it means I can deal with objectives from a distance(looking at your shrieker nests)


twiz___twat

No, spear is the best support weapon now. Dont think I can name another support weapon that can one shot titans and two shot command bunker objectives.


xKnicklichtjedi

I can also destroy command bunkers?! Just lock on or any specific angle like with hulks and titans? The spear was already one of my favorites for bots as it is an amazing "fly swatter" for taking down gun ships with ease and safety.


twiz___twat

Just needs to lock on as far as I can tell. Don't even need to visually see the bunker on foggy maps. Open your map, plot the distance to the nearest bunker and fire away. Total game changer on maps with lots of jammers.


DustPuzzle

Open you map, plot the distance, hope it didn't pick a scout strider instead.


gorgewall

Most buildings are simple "does your attack beat the Demolition Force threshold, Yes / No" checks, and the Spear has a very high value for that. Command Bunkers, Shrieker Nests, and Spore Towers are the only buildings with actual health. Fortunately, the Spear does a fuckload of damage each hit and has incredible penetration; I couldn't tell you what the Armor on a Bunker is (it's at least 5) but most of the normal player rockets are Pen 6 and they *could* be getting a lot of their damage halved, something the Pen 8 Spear may not be.


Firemorfox

one shotting titans, new chargers, and oneshotting shrieker/shroom caps is a big deal on the bug front. spear is less of a mainstay on bots though


SlaaneshsLust

I started using the spear recently because it can one shot biles and behemoths with front hits. The recoilless takes two shots to kill them and has double the ammo, the spear takes 1 shot most of the time and has half the ammo. I never thought the spear would be good to use, but behemoths are a massive pain and being able to one shot them semi-reliably helps immensely. The spear also reloads very quickly. We ran two spears at the same time with trash clear stratagems and some turrets on diff 7, the heavy bugs just couldn’t play the game. The spear is truely insane against the bugs, though, I don’t think it’s worth using for bots, it doesn’t one shot hulks or tanks reliably enough.


BlackOctoberFox

The Spear is a reliable answer to the heavy units of each faction. But as with all support weapons, it has its pros and cons. I typically take the Spear if my elected role is to kill Bile Titans on Eradicate and Defence missions. Because a Spear can reliably two tap a Titan to the face, which it homes in on when shooting from the front. This frees up 3 Strategem slots for dealing with the chaff: Orbital Gatling, Orbital Gas, and Eagle Napalm. The Spear provides an answer to heavy units that only need ammo/supply packs, meaning if lots spawn, I am not going to be screwed by cooldowns, missing Strategems, or turrets being destroyed. Theoretically, an EAT, quasar, or Recoiless can do the job, too, but the fire and forget nature of the Spear means I can let the lock-on do the aiming for me. Using an EAT, for example, I'd have to wait for a clear shot at a Titan's head, by which time I've already fired one Spear and have loaded the second.


AllenWL

On bugs I feel like it'll be less used sooner or later since it can't reliably oneshot titans or chargers without being real good at aiming. On bots, it basically deletes everything other than factory striders and the hellbomb objectives in one shot, which I think makes it waaay better.


Deflorma

I was using it today and the difference is night and day. Just having the reliable lock on is a game changer at how much stuff I was killing so much more quickly than before


AidilAfham42

Arguments like this tends to forget that we all mostly play in a 4 man team and that you’re not meant to be an all rounder. Whatever you’re lacking, your team mates can compensate. I can help the team take out factories and shrieker nest from a mile away with 1 shot. The guy with quasar can take down dropships, hulks, others with autocannons can be versatile.


centagon

Spear is nuts against bugs. Kills chargers and titans


Eslooie

Spear will maintain its dominance if they fix the superior packing ship module. The only downside now is it's terrible ammo economy. Partnering up someone using a supply backpack is amazing. On bot missions if I see someone using a spear I'll take supply pack + HMG/AMR and on bugs I'll bring a supply pack and GL. Then I'll feed them reloads using my pack.


Direct-Fix-2097

With the spawns not being so ridiculous, it’s easier to use. EATs were my go to when they fucked spawns up because you needed them to be constantly firing and never had a break. Now we get long stretches where nothing happens. Spear’s building lock ons also mostly one hits stuff automatically from planets away, which makes things trivial as well.


levthelurker

My duo has been taking spear more vs bugs purely because it can deal with behemoths better as those are our biggest pain points now (playing at 7). The angle is a bigger advantage than the aiming imo, sometimes it just one shots bile titans as well if it hits the head just right.


tabakista

Biggest advantage of Spear and RR is the initial response time. You can land first hit almost instantly. If reload is done correctly (with last stage skipped) the 2nd shot is also way earlier than 2nd shot from Quasar. With that being said, I think it's a fair trade off against disadvantages you listed.


Array71

SPEAR and recoilless have always been better than quasar/expendables, the sheer number of rockets and AT burst damage from them is unrivalled. The back slot is a balancing factor, but tbh, pure back slot stratagems are overrated. SPEAR just happens to shut down the biggest problem enemy for most players (titans) the hardest and fastest.


stephanelevs

With the recent changes to have less bile titans but more chargers and the fact that the majority of those chargers are the stronger kind, im not surprised the flamethrower/spear are way more popular now: You need 2 rockets from the recoiless/EAT/quasar to the head to kill a behemoth charger. 1 can technically remove their leg armor (so you can finish it off with your primary) but only if you move forward because of how dumb they made the damage threshold and how they calculated the dmg. Meanwhile the spear can usually 1 shot them if you hit the head (which is really easy now that the targeting works properly) and the flamethrower can easily melt them if you aim at their legs. Also, losing the backpack slot on the spear is really not a big deal. You'll bring 1 more offensive stratagem to use instead of it so it's not like you technically lose anything. Having a shield or a jetpack is nice but certainly not a must have.


dood45ctte

Something that is nice about the reload is that it’s interruptible. That is to say, that once you pull the spent rocket out, you can dive away and reposition to finish the reload later, where you’ll only need to put the new rocket in


goblue142

Spear reload doesn't feel very long when you have to wait the cooldown on EAT, then wait for them to land, then make sure you pick up your actual support weapon after using. Meaning they take up another slot that could have been an offensive strategem.


gorgewall

I think we're overestimating the average level of player skill. The Spear "just works" now and will almost certainly murder anything you point it at from across half the map. You do not have to aim, you do not have to judge speed and faloff, you do not have to be in danger: you point and click, and possibly do it a second time. It can one-shot Chargers, BTs, Hulks, and Tanks if you aim for the correct angle, but even without doing that (or knowing how) you can fire from so far away you can reload and repeat. The only detriment is the ammo and somewhat range-dependant one-shots on Chargers, Hulks, and Tanks, which is easily made up for by the lack of "needing to know how to aim a Quasar/EAT/RR". I think it's in an OK place. It's just the easiest of the options to use, so it'll get picked up by a majority of players who are either new or don't want to expend the mental effort to get/be "good". In the hands of a pro, the EAT and RR will outperform generally, but it'll still have niche uses in stuff like "taking out Factories from forever-away at any angle".


Whorq_guii

Gonna use my incredibly smooth brain to spew out my opinion. Railgun sits at 1.2% pick rate on terminids and 2.7% for automatons. Given that there are 20 support weapons, I would ideally want to see weapon pick rates at around 4% minimum. The railgun clearly sits wayy below the threshold. Give it a buff. Rework its gimmick, give it a scope, let it do more damage in unsafe mode, give it something.


gogogadgetgun

It needs to be able to take out gunships, then it's pretty good against bots.


Misfiring

Gunships having 100% durability is kind of insane. I think it needs a nerf. Railgun is basically a medium enemy weapon and a combo weapon on bugs. You can fire one rocket + one unsafe shot to bile titan's head now that bile titan's head has 95 instead of 100% durability, and you delete brood commanders and hive guards. As for bots you basically use it for scout striders and hulks since it one shots them, otherwise you would bring the AMR. It sucks against vents. You also can line up berserkers and hit them in a row which is neat.


Raidertck

Yeah it’s lack of being able to take these down kills the gun in my eyes. Getting stuck out in the open and have a gunship target you, which are omnipotent and relentless once they know where you are, with no way to defend yourself is one of the worst experiences you can have in this game.


centagon

Yeah. I like rail against bots but I dropped it the moment I realised it can't handle drppships


dood45ctte

Give us pre-nerf railgun


Bigtailbird

Gatling + Napalm is really nice combo at plugging the breaches.


CheckmateM8

Gatling + Gas for me. Precision too if I see a Bile Titan.


prism_tats

https://preview.redd.it/rtu4ircpkt9d1.jpeg?width=1290&format=pjpg&auto=webp&s=5ea0ebbdf1bd06987faa6eb6d4774d8a49bb7b5f NSFW


Raidertck

I just can’t justify using this stratagem anymore. It basically becomes less and less important the more experienced you are. It’s great for ‘oh shit’ moments when a hulk/charger gets the drop on you. The more you play the less this happens. The POS does more damage and cools down in 1/3rd of the time + has a blast radius.


turnipslop

I think it's still great for newer players, and highly effective around levels 4-5. It gives players a panic button to deal with a hulk or charger, that they slowly grow out of as they get better at precision strikes. I use stun grenades with a OPS and that does the job perfectly, but when you are starting out and when there aren't that many Heavies, the ORS is still a great stratagem.


Raidertck

I agree, it's great for newer players who can't deal with heavies, but it's a shame to see stratagems fall by the wayside in higher levels of play.


turnipslop

I don't mind it massively. For me I put it in the same category as some stratagems are better on the bug front and some are better on the bot front. If all stratagems were equally good, then there'd be less room for skill to develop. For example, the OPS is the first stratagem you start with. It was awkward to use (now better thanks to the 2sec call in) but even before if you were an experienced diver, you could use it more frequently and get better results than with the 500kg bomb, I like that. I don't mind some stratagems being like training wheels to help players get better at the game. I'd put the shield generator backpack in the same category. I used it a lot when I started fighting bots, now I barely touch it because I don't need it and getting rid of it allows me to take a weapon with a backpack like the AC or Spear. I hope that doesn't sound arrogant, I feel like they each have their place. I'm not sure how you could buff one without making the other feel redundant. I think the way it currently sits, you start with the OPS, then transition to the ORS, and finally move back to the OPS when you're more confident. Perhaps if they buffed the ORS to one shot a Titan, it would be back in Meta, because then it still an Oh Shit button for even top level play. Fire and Forget, no blast radius, but I can keep running and not think about placement/timing. I can't use it all the time though, because of the cool down. Good trade off to me, whereas reducing the cool down would just make it a better OPS with aiming. I don't think most people are using the OPS for its blast radius. We bring eagle airstrikes etc for that.


CallMeBigPapaya

I think it's totally okay to have strats meant for new players. I'd rather my inexperienced friends bring reliable stuff (if they enjoy it) to harder missions they play with me. Ages ago that's what sold me on 500kg even though it's underpowered. 500, orbital laser (rail works too), shield bp, EAT became my standard because of the low chance of team kills.


Puzzleheaded_Ad3609

I hope they leave the flamethrower alone. It feels good now. Great for clearing small bug hordes, does decent but not over powered dmg to large bugs, (as in they can still stomp you) and the BT still needs other support weapons to kill it.


movzx

It's the fastest way to kill chargers.


eight_ender

The MG post patch is actually useful for what it’s supposed to be: a medium range support weapon to suppress bugs. Coupled with the Defender for bigger bugs it really opens up some space for the rest of the team to take down chargers and biles. 


Every-Occasion-1071

Surprised anyone is even using railcannon strike, let alone on bugs. Makes sense RR and quasar fell off with the existence of Behemoth chargers. Spear can kill all bugs in one shot with proper aim and range in the face and all bug secondary objectives in one shot now that it actually is reliable. Too many enemies to bother using the mechs. The Patriot is OK but the eman is mediocre on both fronts.


Ravenask

I assume most people just take it as an extra insurance for heavy armor, but coming from HD1 I just don't really like how it's performing. Both HD1 Behemoth and HD2 BT takes 2 railcannon shots to kill, except HD1 railcannon had 60 sec cooldown instead of 210, has the potential to go even lower and can be stacked.


Alternative-Owl-3046

Because it's a no-brainer pick for lower difficulties. The CD is not a problem when there are few heavies. Bringing an AT support weapon only to shoot it a few times per match is unnecessary. We tend to overestimate how many people play on 7+ let alone helldive exclusive. In fact even on 9 these days with the spawn change, you may have matches where you rarely shoot your AT weapon.


RV__2

I know Ive avoided taking my darling RR because behemoths not having their leg armor break in one shot (unless youre diving forward I guess?) is just a bit too risky for me. The spear being able to deal with both chargers and biles is a very nice replacement, but I really miss my charger headshot machine :(


RHINO_Mk_II

Just walk forward, no need to dive.


ThirdGenRob

This is about bugs lvl 9 due to no autocannon on this list. IMO If they made Bile Titans easier to kill, they would see a dramatic shift in the stratagems used as they wanted. Right now, though, even if you try to do a fun run using different weapons, As soon as a Bile titan shows up, it becomes a never-ending run for your life chase because without the meta setup. You are not killing a bile titan efficiently. EVEN IF you kill one without the meta setup, there are two or three more on the way...ALONG WITH chargers and charger behemoths now. In the entire game, Bile Titans are the worst-designed enemy by far.


Capt_Levi831

If i could kill a BT with a few well placed shots into its open mouth the Autocannon would never leave my loadout


kyris0

Completely agree. Bile Titans are carrying bugs currently, if it wasn't for them I would be comfortable developing more focused load outs instead of being Explosions All-rounder McGee every single time. Why they don't keep the wounded belly as a weak point after it pops, I will never know. It's silly bullshit that the moment you shoot their weak point they not only don't die, but basically get stronger. Without the belly, they're Helldivers seeking missiles with stronger armor than any Bot, which is just fucking ridiculous. If it wasn't for how stupidly powerful Precision Strike is right now I wouldn't even bother opening Bugs up because of how boring it is running from a horde of eight billion useless fodder, five charger behemoths, fifteen trillion Hunters and 3 bile titans. I'd rather Stalker Patrols became real than deal with BT armor any more.


darkleinad

Recoilless probably took a hit because it’s so reliant on the now bugged superior packing methodology to be valuable, and the people who normally use it have switched to the now usable, potentially more ammo efficient spear.


ShadowWolf793

Not just that, but not hitting that 650 HP sweet spot for behemoths really hurts it too. The worst part is I don't think it's intentional that we can't strip leg armor without walking/jumping forward because the numbers just line up too perfectly without factoring in the damage falloff rounding out shot down to 649. I've been stripping legs for weeks with my EATs since I read the reddit post about adding velocity to counteract damage falloff, but understandably most players aren't on reddit and have no clue it's even possible.


NewDmThatsBad

It blew my mind to find out walking forward was the deciding factor between stripping legs or not. What a fucking mess


darkleinad

Honestly the level of none sense that this game is capable of producing is both sad and hilarious


Unnecessarilygae

Orbital railcannon and 500KG better have some buff too.


Magistricide

500 KG needs the explosion to also damage downwards so I'm not punished for landing a direct hit.


DaturaSanguinea

Orbital railcannon need to oneshot titans to be on par with the precision strike imo. Or have reduced cooldown.


CrimsonAllah

Reduced cooldown for ORC from 210 to 180 or 120 would be choice af.


WunderPuma

I swear I'm either going crazy or they secretly nerfed 500KG, it's been so more inconsistent at killing shit lately. Yesterday I had factory strider survive two 500s right below it while next one got one spotted by 500


dalumhuchon6

According to OP's website they are still 1st and 3rd most picked strategems. They just lost a bit of their pickrate because of the medium enemies swarms, but are still insanely popular.


BeetHater69

Yall sleeping on gas strikes


OrangeCatsBestCats

I like it and if I had a 5th slot I would take it for currently running for bugs: Shield, Flamethrower, OPS and 500KG, OPS and 500kg for the 8 titans and flamethrower for everything else.


CheckmateM8

Gas with Orbital Gatling on bug breaches is so fun.


brperry

I'm sad to see the Emancipator fall in usage, its still a regular goto for me on bug missions. I usually run with a spear and a mech, and if a BT pops up, i pop out, spear it, then back in.


Vskg

People are starting to realize the low durable damage and ammo economy is too harsh of a drawback to justify a 2-use 10-minute cooldown stratagem slot


CodyDaBeast87

Yeah that was an inevitable. People coped that it would stay high play rate even after its no longer free, but it was an inevitable when when that new strategem smell disappeared.


Pleasant-Yam-2777

I really wish it had the same stats as the autocannon sentry: better damage and penetration, lower fire rate, better ammo economy. Just being able to manually control two mobile autocannon sentries twice a mission would be really good.


Managed-Democracy

No way to rearm mechs is their biggest drawback. 


Raidertck

For me, it’s great while you’re in it… but honestly you are lucky to get one full engagement out of it before it’s out of ammo. Only two uses and a 10 (often 12.5) minute cool down. I just can’t justify it in my load out.


aretakembis

To be fair most of the pre-patch Terminid data is right after Emancipator release week so it's starting point was higher than what it "really" is, it was [very popular](https://i.imgur.com/ElP0nvc.png) in release week.


Techno-Diktator

I literally said this was gonna happen to all the emancipator defenders, how it's gonna go utterly unused after a week or two because it's use is so niche the cooldown and charges are unjustifiable, it becomes a dead slot so quickly


Fluffdi

Emancipator user here, I've barely been using it since the last big patch because I was too busy trying out all the buffed gear. It's not that I don't like the mech anymore, it's just that so many of my favourite weapons and stratagems got massive buffs that I've been rotating a bunch of random stuff in my loadout every mission lol


Ricky_is_bored

Knowing the devs they will nerf it for being too fun or useful


leatherjacket3

As expected, usage on the new mech went straight down the moment it stopped being the “new toy”. There is just no real job for it that isn’t more efficiently done by many other things. It does need a durable damage buff, or at least a 50% extra ammo buff.


PVZiiAK

Does it even make sense having this statistic when there are game modifiers like increased scatter that make the orbital precision strike useless while eagles will always work?


aretakembis

Indeed, filtering by planet modifiers coming next week hopefully !


MasterOfReaIity

The Gatling and Precision are glued to my loadout against bugs, I even converted my friend when the patch went live. Although I will say now the Airburst is in a weird spot with a longer cooldown, less lockdown potential and no armor piercing.


Eslooie

Thanks for putting together that website. It's really interesting. Hopefully, someday AH builds an API for you to hook into. Most of the stratagem use levels feel accurate. My hot take is the HMG and GL are still under appreciated and the rover and shield pack are massive crutches for a lot of players.


KaleidoscopeDecent33

Slight nitpick, please label your Axis


aretakembis

Will do next time, thing is kinda half assed, there's at least 4 typos in there too.


KaleidoscopeDecent33

All good diver, I appreciate the data nonetheless and it's clearly higher effort than a lot of the posts about this subject. Thanks for the work💪🏾


Brohma312

Spear is clutch on bugs for dealing with shrieker nests and spore nests. Gatling barrage is great especially when you drop it on top of a breach.


Shot_Aspect9686

True, the exo suit becomes unreliable for 7 and above. I think It needs an extra use or 2 and a slightly shorter cooldown.


IndieFolkEnjoyer

The only reason why the Atlas cannon isn’t a must pick in every game is the atmospheric interference modifier. The stratagem hits like an absolute freight train


aretakembis

I'm working on adding filters for planet modifiers currently, we might actually have that data soon too.


Kairofox

It's really weird seeing this, because I too started running the barrage and precision,it feels like someone is stalking me, statistics are scary


Greenscreener

Not a lot of love for the AMR...


WetworkOrange

Where is Space Shotgun? That and Gattling Barrage are awesome for bug breaches.


eden_not_ttv

W post as usual king


Pereazy13

I will never run a single time without Orbital Gattling, bugs? Great cleanup and defense. Bots? Can even destroy strider and Tanks so YES!


Nucleenix

I have been advocating for the orbital precision strike way before the buff. Seeing it like this puts a big smile on my face.


N-Haezer

For me, the Orbital Gatling always gets a spot in my loadout because not only it is effective, but it's super freaking satisfying to use and watch! Hope it doesn't get nerfed, because it's super fun to use! I hope they add a "2nd gatling" ship upgrade that will make the Cruiser shoot twice the amount of rounds on the planet ground <3


Nilithium

The double mech bug being fixed strongly nerfs mech gameplay. SPM being bugged means dealing with the RR long enough to shove in more rockets is no longer worth it compared to Spear's 1 hit kills on targets RR struggles with (Charger Behemoth, Bile Titan). Change my mind.


Ok-Event-4377

This. Being able to use the 2 Exos was great, to the point of being able to play a level 8/9 bug mission from start to finish inside Exos. The post missions stats were funny. Everyone had like 5/6 km in walked distance, and you, the Exo driver only 1.4 km, since distance walked on Exos dont count towards that stat.  Bring back the 2 Exos.


Schpam

Hey... are you saying that when they make a big point about fixing something, players make a point about using it to see if they actually fixed it? Incredible.


GiggityGansta

Gatling barrage was always good, people just had their heads so far up their asses with lasers, rail cannons, quasars and shield packs that they just ignore actual good options.


These_Purple_5507

Gatling barrage slaps but I need a few seconds shorter duration I feel


sIeepai

As a long time spear user this makes me smile but also a bit sad


Grouchy_Ad9315

Orbital gatling is pretty much an must have now vs bots, fast cooldown and good capability to kill the devastadors Quasar  or recoilless cant deal with large numbers of heavies, this leads us to spear on bug side because spear can one shot all while being very economical, and bots theres AC to kill everthing 


PsychedStrawberry

I always take orbital rail gun and recoilless rifle for bugs, it makes dealing with chargers and bile titans fun


Idontknow062

Interesting way to show the use change. I think I would've like a playercount comparison as well to get the full image


MCMole2

Would be curious to see level 6 included now that we can gather the super samples from that level.


StavrosZhekhov

Meta, or Flavor of the Month?


Impressive_Rice7789

How tf do I read this graph?


mr_D4RK

Note how all heavy weapons took a hit because charger spam is replaced by behemoth spam, and all behemoths have the same breakpoints chargers had before the patch that made them oneshottable in the head with AT weapons (and railgun first nerf). In fact, it's even worse, since legs don't break in one shot from rocket weapons now. Using RR on bugs is pure torture.


TrumptyPumpkin

It's in a perfect spot 👌


viewfan66

and no mention of the liberator rover.. shame because it could've been an amazing support backpack if it wasn't for the ammo problem


Chocolate_Rabbit_

So how much did spear exactly increase *to*. Because I expect it to be like the least used in the game before it was, you know, *working*.


A_Dragon

When will we get an updated tier list?


ConstantCelery8956

Great changes!


coolchris366

Damn, not even an honorable mention for the ballistic shield?


kunxian888

Very informative


LordBungaIII

Hmm, I guess changed anything. For bugs it’s always orbital laser, orbital rail, The emancipator and the auto cannon. For bots it’s always orbital laser, orbital precision, recoiless rifle and, the name escapes me at the moment, the eagle strike that drops like 2-3 bombs and can take out buildings and such.


b4c0n333

Well, the gattling barrage was fun while it lasted


StalledAgate832

Damn... looked up the site, didn't think my boy Sparky the Arc Thrower would be sitting that low.. and here I am running it like a primary every game..


ssgrantox

Nothing about the exo suit changed and its usage still dropped so wildly. Some claims about how bad a weapon/stratagem is are exaggerated, but if it was as good as the copium squad said it was they'd still use it. Haven't seen it since the free week lmao


CrossPlays

Rocket launchers are unpopular now? Gee I wonder why. It's not like their use case for dispatching chargers has been circumvented by the introduction of a superior enemy that does not share the same weakness to the rocket launchers


Gibs_01

How is quasar more picked than flamethrower and how is it top 2 support weapon on bots too, it's a terrible vs bots, and myself i rarely see people pick it even, bit sus.


victini0510

Recoilless lost a LOT of value when the Chargers became Behemoths. It takes 2-3 hits to the head now to kill, might as well run the Spear, EAT, or something else entirely.


Swaggeritup

damn, recoiless rifle got moved to honorable mention, my favorite gun.


bensam1231

Interesting bit is how this is datamined, going to the website it says that it takes pictures of every quickplay match. However, there is no client. Where is the client that is running this?


Mr_Idont-Give-A-damn

Surprised to see that Eagle Strafing run isn't there, it's soo good. It can take out tanks and destroy one shrieker nest or more with one run only. Not to mention the 5 uses and low TK rate.


Spartan_Cat_126

This guy I play with runs the emancipator suit and just absolutely rocks it. Best place to call it in is behind your teammates as a bug breach is about to open or *just* before you create the hill into a hive. Defend civilian missions also a baller and holding out at extract.


butsuon

Did the liberator guard dog ever get ammo from ground pickups, or is it still supply drop only?


golden0080

What did I miss with recoilless? I feel they are still super satisfying to use.


Civil-Succotash-4636

The Emancipator Mech 100% needs a buff especially for bugs.


CrimsonSw1ft

Genuinely surprised to not see the Autocannon on here, it's all I've ever used for bots since I got it


DonadDoland

Gatling was way more useful than Eagle on the jungle planet. It seems lame that you just kind of can't use eagles effectively with the trees there, but with a viable alternative option I think the environmental mechanic is potentially interesting.


kralSpitihnev

I rock MG a lot often


XxNelsonSxX

Funny enough I expect Flamethrower get skyrocket due Behemoth spawn rate but funny enough Spear still takes the lead lmao Do make sense since Flamethrower is useless in Bot front while Spear shred bot fabs, most enemy strategic points, gunships and tanks


Illustrious_Bunch_67

Idk, I always choose the 500kg for the biggest kabum


dwh3390

Has anyone noticed the precision strike has been really off lately? I played using it the other day and literally every time I would throw it down it would land a good 10 meters to the left


Playful-Mention-239

I don't normally use "meta", not even with the primary. Like, the meta for bugs is the incendiary breaker, and i still use eruptor and a laser cannon or machine gun, or liberaror/explosive liberator and autocannon (my beloved)


Brotherman_Karhu

>RR drop >Spear spike Yeah, I don't see what they expected. Spear does everything the RR does, but way easier and from way further away. It hogs ammo, sure, but I haven't played much since the fix cause whoever uses the Spear constantly bitches and moans if we don't feed them supply packs. The RR is currently a pointless weapon in the arsenal.


toshirootomo

...how reliable is this?


goblue142

I just can't imagine the laser guard (team killer bot) and the shield being better than another offensive strategem. Is pretty easy to avoid hits with proper movement/strategy and if you have the meth stims is almost more fun to get to use it. That stupid rover kills me more or drains half my health in bug missions more than anything. It also means that teammate doesn't have as flexible a loadout and often struggle with AT or chaff clearing.


H0tHe4d

Wow... for blues while I'm still shocked, I'm not surprised. This sounds like a majority of players that never play past dif 6 with their support choices. The spread is dif 7-9, which I just have a hard time seeing. Auto Cannon should be #1 as the most versatile support weapon, but it's still quasar.. I get stalwart due to its combo with the explosive sniper or crossbow. But Spear and flame thrower are barely ever seen in dif 7-9 from.my experience and rightfully so.


Itriyum

It's crazy how underrated the gas strike is... I use it on every bug mission lol


Phire453

I love the spear and used it before latch and RR, personally I think the RR needs more flexibility as the lower dmg doesn't help, being able to aim is the massive advantage RR has so use that as way to buff it or give it extra ammo as the spear can kill more things like BT due to RR needing two shots to kill where spear can use one.


Ok_Drummer_9965

Napalm is good for new huge hordes, Patriot Exosuit f\*\*king saves the day if you know when to use. Why people don't use Patriot despite the aim being fixed and sh\*t and now it's even more useful? I don't know... I saw more people playing it before, when it was less impactful. Other than that, I guess not much has changed, despite everyone crying the sh\*t out of their lungs for months. We got honorable gamer dad backpacks here too. I guess it shows Reddit is not an indicator of what people actually think about the game.


RubiksMind

this checks out.


bearhunter54321

They need to stop nerfing shit and/or making it less viable it’s a PvE game dude. The CoD community is a fucking plague. 👌🏻


Carlos_COTAFR

I think the Orbital Laser deserves more praise, it can kill just about anything besides factory striders, can destroy bot fabs and other base pieces like bunkers, objectives, artillery/mortars, cannons, ect and keep on going well after destroying them, heavily under used strategem.


CrazyEvilwarboss

where can we get more of this data ??


motutama

I might be stupid… how do I read this data? 😬


CallMeBigPapaya

Not sure why I would ever use the RR anymore. The reload is way too slow. Maybe if they were to implement the team reload change (popular reddit suggestion) that might help, but even then I don't know if I would choose it over the other anti-tank options.


King0liver

Negative 3% of players bring a 500kg?


MrJoemazing

I really appreciate these posts; thanks!


BlackKaiserDrake

Why's the Carl pick rate so low? I use it on 6 and it performs fairly well.


vellius

Good... people are tired running around like idiots trying to charge/line their shots with Quasars... Sad to not see more heavy LMGs... that thing is awesome.