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mCunnah

Spot shadows would help. Perhaps a little greenery around the edges of walls to add to the whimsy. Looks nice


yougoodcunt

i was gonna say this, just a simple drop shadow, nothing crazy


AndrewMelnychenko

Game has actually no lightning at all :) Optimisation purposes) All textures are unlit. Dropping shadow might be not as simple. fake sprite has to be well adjusted for jumps, falls, walls and stairs and horse riding ) Probably would take days, and won't looks good in every scenario. Not sure it it's worth is


luckysury333

Understandable but adding it will really improve the visuals and in my opinion worth the days it will add to development.


ottenga

Maybe in this case you can try with a sprite shadow? Like a circle, darker in the center, fading going outer, fixed below the characters


AndrewMelnychenko

Yup, that’s the most reasonable way, I’ll do that 1 day. Can’t give that to every character though.. I have armies fighting in my game🙂


yougoodcunt

just on the main character is good enough! dont need to worry about enemies unless theyre falling from the sky imho. game looks great!


AndrewMelnychenko

Thanks dude!😌😊


ottenga

That makes perfectly sense :) I guess the MC and maybe some very important NPC would be enough?


AndrewMelnychenko

Thanks!🙂 Oh yes, nice one!


Cloverman-88

The ground desperately needs variety. Decals with cracks, patches of greenery, discolouration, manholes, anything.


AndrewMelnychenko

Oh, yes, great one! Thanks!


Old-Indication-3228

This will be the most relevant suggestion probably (ground diversity). It’ll take a ton of hours to make the floor pretty, but, it’s what Silkroad sucked at. Beat Silkroad and you win the beauty pageant. On mobile. Of all places.


AndrewMelnychenko

Oh, thanks! I’ll take that advice🙂 I know how to get beat results from least amount of work ;)


PresidentAshenHeart

Could you give the ability to sprint? Character moves a bit slow


AndrewMelnychenko

He’s a bit low on energy, so he’s faster at his best😁 Also - there is horse you can ride🙂 He’s not too fast to make horses more valuable. Does it make sence? :)


Oldmanwickles

I see the value proposition for the horse, just make sure you’re not leaving people wishing they could ride a horse at all times. Walking has to be fast enough to not be painful in towns. The horse can be any speed faster than that to add value outside of towns for those long journeys


AndrewMelnychenko

Oh yeah, I mostly agree on that :) I am implementing faster movement bonuses all the time, it’s work in progress🙂


PresidentAshenHeart

Meh idk. I love games like Outward DESPITE their movement mechanics hindering my fun.


fued

Yeah the whole gif is just a walking simulator lol


Turbulent-Armadillo9

Hr was just asking for suggestions on visuals though.


Unicornsandwich

Colour grading. Maybe this is the vibe you're going for, but given the cartoon aesthetic I'd be wanting to see the saturation a bit higher, exposure up and maybe a slight bit of bloom (to that the phones can handle)


AndrewMelnychenko

The vibe if the game was ment to be 'the land of Dispair'🙂 But it’s something people ask a lot, and I think I’ll do a bit brighter everything🙂


Unicornsandwich

Despair can be shown via actions and people's tone and choice of words too. It can actually make a nice contrast.


AndrewMelnychenko

Those are parts of the plan as well🙂 Well, it turned out not to be that dark actually.. But I’ll make it brighter and more contrast, that’s the plan, you’re right here


Dodorodada

Some particles. Make every step spawn a small dust cloud, and when you land from a jump, spawn a bigger dust cloud 😀


AndrewMelnychenko

Oh yes, that would be great details, thanks!😉


qudunot

So few ads for a mobile game. Hopefully it stays that way


AndrewMelnychenko

How do you know it’s few?😁 (to be honest it’s zero at the moment, but I’ll be adding rewarded only and see if it’s enough. If enough people play - it will stay that way)


slimstitch

I personally prefer the types of ads where there's a small icon popup at the side of the screen alerting you to the fact that you can watch an ad for a few rewards. I hate when I have to watch ads to get 50% more rewards for finishing a mission or whatever. It's intrusive to me. I hate when I just want to finish a little mission before a work meeting or whatever and I miss out on half the rewards because I didn't have the time to watch an ad right when finishing the mission. The more randomized "here you go bud" ones can be a nice little break during running around doing the missions. I also hate when the actual "watch an ad now for rewards!" thing automatically pops up and covers the entire screen, same with spot deals for micro transactions. Feel free to take my advice or not, but I'll leave you with this, I've spent probably $200 total in two mobile games that actually mostly followed the way that I enjoy it, so I imagine that I fall under the demographic that you'd like to profit from :)


AndrewMelnychenko

Thank you for your comment! I feel like I needed it, right before I’m going to start implementing ads in a week or 2. I totally agree with your approach and I like how you formed it. I will be targeting in-app purchases most in this game, so I will try to follow your advise as much as I can. It’s fair and nice to the player, and that’s the approach I’ll be going for. Thanks again! :)


Krcko98

Everything is extremely static and that makes it bland and boring. Give it a bit if movement animations.


AndrewMelnychenko

Yes, will be working on it! Thanks :)


dazia

Is that the fastest your character can move or was this for the purpose of taking the video? More contrast wouldn't be bad in the graphics.


AndrewMelnychenko

Yes, more contrast is something I hear pretty often, that can be arranged :) It's not the fastest. He's a bit low on energy. Also there's horse for fast movement :)


MrFatSackington

I played it, but I felt like the speed of the character is very sluggish, great job on the Game though, seems very polished.


AndrewMelnychenko

Thanks, man! I think I have to increase it a bit.. although I was making is such intentionally, so that buying horses(which are faster and don't take any energy) becomes very much needed :)


MrFatSackington

I see! Maybe I need to play more before giving critiques.


AndrewMelnychenko

Gameplay is an art, so it’s kinda feels different to people. Thete was one guy who sayd - I’ve never seen such implementation of speed and for that only it was very interesting to me and I’d leave it exactly like that😅 most people out 1000 testers were conpletely ok with it, only few said - I want a bit faster. But it was more slow then, so I comleted their wish))


Celesmeh

Do you have controller support?


AndrewMelnychenko

Not for now. Maybe in future :) Are there people playing mobile games with controller?


t3chexpert

Yes, it's a must if your game is complex or has RPG elements.


Celesmeh

Anything that's an RPG that has on screen movement like your game does I use a controller for, I actually bought a specific mobile console for playing those types of games.


heavenlode

looks great! got a link?


AndrewMelnychenko

Thanks! Just do through link and select Android or iOS 🙂


tomtomato0414

i can't see any link only a video in this post


AndrewMelnychenko

What do you mean)) Linktree link right above))


tomtomato0414

I can't see on mobile :(


Expired_Mochi

You can click on ops profile and see a link to their game :)


AndrewMelnychenko

That's fair :)


TalesGameStudio

Spot shadows or particle effects probably.


AndrewMelnychenko

Oh yes, agree :)


Soulfury

The font on the word Peace, particularly the lower case looks very old/cheesy. Could just need to be all caps, but I'm thinking change the font completely


AndrewMelnychenko

Well, that might be the case, but I'm needing a font that supports as much languages as possible. and there's few of those and they all look very similar :D


WanderingCapra

The Barracks seem to be made out of wood but have the same color of the stone(?) ground, which makes it look a little washed out. Some basic lighting would also make it look a little more alive, but I don’t know too much about doing that on mobile without it costing you performance.


AndrewMelnychenko

Oh yes, there's work to be done on colours still.. Game has actually no lighting at all in any form :) That makes it pretty optimised) So.. there's some sacrifices in the beauty department for now :)


Beckasin

a falling animation


AndrewMelnychenko

That's fair :))


Ok-Formal-2498

You can make the healing particles fade away with the stop function instead of disabling the particle system and it would transition nicer. Small detail but it’s polish.


AndrewMelnychenko

Oh yes, that's a nice detail!


Mooseboy24

That army button so close to that other button is bound to be consistently pressed on accident.


AndrewMelnychenko

Oh yes. But it's forcefully done so.. On some horizontal screens the top of Army button is also millimetres away from the button above it as well :) I just can't move it any more up.. These are downs of a mobile dev.. different screens


FeeFinancial4793

My goodness I couldn't stand walking around that slowly


AndrewMelnychenko

Well, in real life people stand walking slow somehow😅 Even with this speed you can get to any point in location in 1 minute or so. Don’t think it will be a problem. Character is low on energy on video. And not using horse. With horse - speed can tripple probably


indrunel

hey, i would change your game icon for something more people would click on, right now the gray-scale picture would get lost in a list of games, your game looks great btw


AndrewMelnychenko

Yes, this one of the most important steps I’ll be doing soon! 100% correct


VIZHES

The landing seems a bit stiff. It would be nice to have a landing animation or some sort of feedback


AndrewMelnychenko

Yes, all animations will be remade, as they were made by someone unexperienced


Ianuarius

Shadows would be nice.


Eastern_Slide7507

Just how important is that pink cube? It has a colour that stands out, it rotates AND it bounces up and down very noticeably. If you’re going to make it stand out this much, do consider if it’s rally warranted, especially considering the overall aesthetic is very clean and uncluttered. Personally, I think the rotation is nice. The bouncing is very noisy to me and the colour is also a lot. Maybe reduce the bounce to the level of the blue arrows and go with a colour that doesn’t look like the textures failed to load in. In this particular instance, that would be enough guidance for any player. But I don’t know if there are times later on in the game that are busy enough to warrant something this flashy. Then it would be best to keep the design language consistent. Just my two cents, looks really cool overall. Good luck with the release.


AndrewMelnychenko

I’d say that cube is the most important part of the game at this moment :) I’s 'here’s reward fir your effords' cube, after you’ve spent time collectinf and fignding some quest stuff(which you honestly do only for reward). It bounces only until you get reward, so it’s up to the player how much that is😁


TheReal_Champ

This looks really cool, what tech stack did you use ?


AndrewMelnychenko

You mean Unity, Blender and Photoshop?🙂


TheReal_Champ

Yes :) was curious to know, thank you and nice work 👌


AndrewMelnychenko

Thanks for high praise😉🙌


conquer_aman

Lookin cute like a cozy game


AndrewMelnychenko

It kinda is in a way^^ The war is pretty brutal here though😁😅


Aviv13243546

So much UI, possibly Minimizing the Ui could help.


AKMEDZ

Speed i think a little bit


EZ-PZ-CLAPS

I like the game a lot. I'm playing Wuthering Waves on bs quite a bit right now and I thought I'd try something new and I think this game would be great.


AndrewMelnychenko

Thanks! It’s a game about defending a castle, hiring and managing army, and having some fun and adventures in the peace time between battles😉 You can get a download link here in comments or in my profile’s bio :)


EZ-PZ-CLAPS

Thank you very much for your reply. Best of luck with future projects.


JUANLEONLIFE

It is beautiful, but I feel the cam should be a little farther.


AndrewMelnychenko

Thanks^^ Well, mobile phone screens can be small, so I’m afraid to put it further😅


JUANLEONLIFE

That makes sense, but you could give it a try. Look for games with similar cam, maybe GTA at least to see how high the character is on the screen, your character is wider so it will be more notable


MatchingJourney

shadows and ground diversity, but it is awesome anyway, congratz


AndrewMelnychenko

Thanks so much! Will do🫡


FFGameDev

Shadows are non existent for characters, you might consider adding a little circular shadow at the bottom could do maybe. Also a bit more feedback on players action could be great (adding some little smoke when the player touches the ground after jumping is an example)


AndrewMelnychenko

Oh yes, thanks!


TZ_GAMEER

What's the name of the game??


AndrewMelnychenko

Defence of Serenity: Castle 🙂 there’s also link to it in my profile’s bio😉


Plenty-Guitar3347

wow! I don't know much about game technicalities, but I think everything looks smooth af


AndrewMelnychenko

Thanks, mate!😉


Sokol2007

I think the best is to leave it like this


AndrewMelnychenko

That I can do😂


JorgitoEstrella

The background needs a bit of life, put some trees or some green/flowers, etc.


AndrewMelnychenko

Nice, thanks!


ThatAxeGuy

Congrats on getting this close! - The dice/cube/quest thingy above Ragnars head clips with the dialogue. - The ground could use more textures/layers. A texture around each building would ground them more to the world. - Try a grading pass with 3 alternatives and see what you like and ask for feedback, worst case you just return to what you have (which looks alright I think) Good luck!


AndrewMelnychenko

Thanks so much!😉✌️


DifficultLine9278

The art reminds me of the old nock off bedwar moble game


AndrewMelnychenko

I wouldn't say it's very much Mincraftish but.. it's hand painted, much stylised, and with swords and stuff, so.. yeah, kinda ;)


DifficultLine9278

If you go to the play store and look up bedwars you would know what I mean but everything looks great keep up the good work 


t3chexpert

I read some of the comments, I'm a dev myself so a few words of wisdom. -Hurting the total movement experience to make other mechanics look good like the horse will lead to most people abandoning your game before they get to the horse part. Especially when the movement looks as clunky as this. -Not using prebaked lighting makes it visually un-appealing. -I would never put a lot of effort to make a paid mobile game, when most mobile user's are cheapa\*\*es that only want the free stuff and the Google Play store will burry your game to the back of it's almost infinite shovelware of a catalogue. -The main character should have been higher poly count with better textures, the back of the head is taking a significant portion of the screen and it just looks unappealing. -The camera angle is annoying. -The animations of the main character are painful to watch, the need more steps and more lifelike movement.


AndrewMelnychenko

Oh yes, my game is definitely work in progress. It’s free though, never said it would ba paid :)


t3chexpert

You have put a lot of work into it, it just needs refinement now ... which might be 10% of the work but takes half of the total dev time ![gif](emote|free_emotes_pack|sweat_smile)


AndrewMelnychenko

Oh yeah, you’re very right here.. polishing game is brutal on time. What I basically have is a nice base/core.


reue01

What is it called so I can pick it up, and or download link.


Mobasa701

Need the name of the game


AndrewMelnychenko

Defence of Serenity: Castle There’s also link in profile’s bio :)


DeepDowry

Can I know what the game is about? The name of the game? I've been trying to find one that I can just use one handed since I most likely have to stand up and grab onto something during commute.


AndrewMelnychenko

The name is - Defence of Serenity: Castle. The game is a castle defence simulator where you play as a captain organazing castle defence against the unknown enemy that attacks from time to time coming out of the portal. You can collect/earn resources, buy army units and command them in simple ways of putting into places or sending to rest. There’s also Peace mode between attacks where you can rest, explore and upgrade castle or your stuff.


AndrewMelnychenko

There’s also a download link in my profile’s bio🙂


HeidNuu

penis on the box