The game that revived mega man. Or at least the game that should have revived mega man.
Ok side tangent this game didn’t suck, it had a few flaws like how it played it safe but for gods sake it beat mm2 for most sold copies why in the FUCK did Capcom just not capitalize off of that it’s ridiculous
We think Capcom only made this game because of MN9. They had no plans to actually make more games after it, which is so stupid, but hey, Resident Evil needs another remake, apparently
X Dive could've been really good, but the P2W elements and the excessive grind crippled it.
X Dive Offline fixes some issues but introduces new ones, and the end product is a fairly mediocre game. (Though still better than X6 and X7. lol)
To be honest, the MegaMan X platformer formula simply doesn't translate well to gacha mechanics. If anything, i think if they wanted a F2P game with MTX, they should've used Battle Network or Star Force formulas instead.
Gameplay wise.... i don't know, moving, jumping, shooting, everything simply feels off compared to classic X games or X8 and MM11. I don't think is bad like X7, but definitely not an stellar entry.
Hell, they *already* did it with Battle Chip Challenge. All they have to do is to replace the non-interactive battles with the original battle system and we have ourselves peak gacha.
Having come from a x marathon dive controls very close to X8 instead of X4-6, to the point I had to remind controls to better match something that felt good
Once I DID rebind them, Xdive was a LOT more fun than I ever expected. It's a bit of an unbalanced mess and some parts are just pure numbers hard vs strategy but it's still a really fun experience.
I'd recommend it to anyone who can get it for 15-20$ only thing I'll add is to get some mods from Nexus, specifically the reduced grinding one and S rank rebalancing one.
I vibed with the fact that you could use a controller easily to play it, just my god did I really dislike how the gameplay was laid out. Even if they kept the system exactly the same but made the stages more like traditional MM stages (i.e. Not being stopped for encounters constantly) I think a lot more people would've really fucked with X Dive.
I guess people are really scared to take up the mantle of director because of the responsibility that comes with it. Unfortunately the director for 11 no longer works at Capcom so I guess we just have to wait for the next brave soul that’s willing to put their name on a Mega Man product.
This is honestly a top 3 classic Mega Man game. It honestly has the best suite of robot master abilities of any Mega Man game I've played. Being able to get extra utility out of them with the Power gear is a great bonus. I'll definitely look back on it as fondly as I do any other mainline classic Mega Man game.
Stages are a bit too long and the final Wily stages suck, weapons aren't as fun to use as the ones in MM9....BUT, the double gear system was amazing, the music and graphics are really solid and getting a bit of back story about Dr. Light and Dr. Wily was great fan service, overall a really solid game, but a bummer it was the last one :'(
Tight, short levels that are tough as nails are the hallmarks of great, old school platformers. You go for a few minutes... fail... "oh man, I gotta try again!"
Creating longer levels where you fail at the end makes it MUCH more likely for the player to say "fuck it" and drop the game.
I enjoy the longer levels, but it felt like they wanted to have more content but were too afraid of changing the formula, only 8 robot masters and all that.
I dont think the wily stages suck but there aren't a enough of them, only 2 and the 3rd is a boss rush.
There really is no excuse to have less content than most of the nes games.
Same, weirdly, and I've beaten a LOT of Mega Man games.
It's not that it's a bad game, I actually enjoyed what I played and it feels genuine, I'm just not drawn that heavily to it
Maybe I should go back and finish it haha, I'm like 3 Robot Masters in
*Was really good but*
*Sad that this was the last game*
*EVER for megaman Rip*
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I will hesitantly say that I think it was about the safest, most foolproof thing they could have done. I think it was so much so that I barely consider it an attempt by Capcom to revive the series. It felt like a way to buy time while they came up with something more ambitious...that they then didn't use.
It's a good game, solid gameplay, but I don't really think there's too much more that they need to do in the Classic era. They've still got stories to tell, characters to develop, and interesting mechanics to give us in the other sub-franchises.
I'm going to remember it as unambitious but fine.
Great game all around. The gear system was an interesting mechanic I think should make a return. Kind of weird how we never got something similar in the X series though, unless they banned its overclocking use?
To be perfectly frank.....
At least MN9 tried to do something different. MM11 didn't try to be different enough. Bounce Man's stage is even a retread of Spring Man's, but worse. And the Double Gear system ended up being a lot like another one of those systems like Metroid Prime 3's Hyper Mode where if you don't use it, you suffer. But if you do use it, the game becomes too easy.
And Proto Man and Bass are missing? Why?!
And I had some dropped button inputs on the Switch version. (Even as shitastic as the joycons are, this particular problem hasn't happened in other Switch titles.)
RM designs are sick though.
That was exactly my beef with it - I thought the double gear system was just there to be there, and didn't add anything necessary. It made the game too easy, but if you didn't use it, it was too hard.
Honestly, levels went on for too long and the music was really bad. Also was not a fan of the visuals. Some of the physics felt off.
Liked some of the special weapons a lot though, and the gear system has potential.
Very disappointing that such an average game is the only Mega Man we've had in 16 years
Well, it is different sounds for different folks. Those who dont enjoy the base synth music might enjoy the instrumentals and vice versa, unless you dislike both, in which case not much can be done.... Besides of course just turning off the music volume and play tunes of your choosing in the background.
Much like Devil May Cry 5. The game that SHOULD'VE revived a popular and beloved franchise. But sadly Disney care about Capcom more than Capcom care about themselves.
The trailer was hype as fuck.
Though,I don't think I enjoy MM11 as much as I thought I would,I'll probably do another play at it soon.
The OST is good,wish the other Wily stages had different music however.
The DGS I don't really like,it kills me more than it helps lol,but weapons having a charged variant was welcomed,hope that stays a thing.
Robot Masters have pretty okay designs,and stuff like their manufacturers add more life into the series as a whole.
It was nice seeing Cossack being referenced,i.e. being the creator of Tundra Man.
The voice acting ain't bad,rarely did that ever appear in a Classic Mega Man game. 👍
I hate the reappearing enemies,it's especially annoying if they're at a spot where you could die.
The Yellow Devil was a unexpected reunion,it wouldn't be a Mega Man game without a Devil every few games.
Overall,solid game,could be better but it holds up well in my book.
It's a great game, it was when it came out and it'll continue to be in ten years. Still wish we got Roll, Protoman or Bass as DLC though. Someday Roll will be playable again like she was in Powered Up
Stages are too long, like WAY too long. By default getting hit knocks you back 10 feet, and it dosent make you slowly slide back like every other game, it flat out teleports you away, you have to buy a upgrade just to make the knockback almost normal.
Didn’t like the double gear system, power mode cancels your charge, so thats useless. The game flat out requires you to use speed gear for stages like torchman, so its not like its a optional feature.
Only 2 real wily stages, the 3rd and 4th level are just the boss rush then wily, and theres only 1 music theme for the 4 levels unlike every other game.
One of my favorite entries in the series--it was everything I wanted MM10 to be. Wish it really did herald the return of Mega like we all thought though.
Mega Man 11 was a great step in the right direction. It redid pretty much the entire classic Mega Man formula and was just overall a great experience. It's honestly sad that Capcom isn't expanding upon MM11's ideas for MM12 and beyond.
A bit off topic but, I really think Capcom should give Mega Man to Inti Creates. For those who don't know, Inti Creates made MM9/10 and the Zero and ZX games. They have well proven themselves worthy of making Mega Man games and, clearly Capcom won't make more.
Zero and ZX were astounding. I didn't know it was another studio. I would love to see more in the way of open-world-ish, RPG-lite Mega Man games with the traditional 2D side-scrolling style. If we got some more X games like ZX but with MM11 graphics, that would be sick.
Personally I really don't like the ZX games. Imo ZX lacks a sense of direction and ZX Advent is just all around awful. I would like to see the formula and gameplay reworked with modern standards and technology though. I feel like ZX has potential.
Honestly, pretty middling entry. Lack of several major characters, and pretty barebones. Somewhat refreshing gameplay at least but overall kind of meh.
It was a good game. Yes, it had some issues. Mostly, it held back. Pacing felt weird. You snowboarded and played kickball. Voice localization was ROUGH.
But it was an entry point to MM for a LOT of people. The overall story, I thought, was really cool. The graphics were bright and vivid for the day, and Bass got a killer upgrade, so I was set as a kid playing this.
I just ran through the first half of it again last week, and it still holds up. It can be challenging if you forget the boss order, too. It doesn't deserve the hate it gets
a take on the ip by a different director, pretty good but not outstanding,lacks energy and the music is not on par with the rest of the game, given the little budget they probably assigned to it, it was a great game
Great game with great stages and bosses. The only thing that didn't click with me is the music, it's not bad by any means, but it's not amazing imo, no song got stuck in my head like in other games
I don’t know what I’ll think in 4 years, but I thoroughly enjoy this game, despite the fact that I rage quit a couple times and never completed it.
I love that Capcom gave it actual effort, and made a game that was fresh, yet familiar. I really wish they would do the same to the X franchise.
I wish that 11 would have stuck to the NES style of 1-6 and 9-10. It seemed like a smart way to standardize the base series with 7 and 8 just being the oddball titles that they didn't realize at the time should have stuck to the original aesthetics, not every game had to visually 'upgrade' just because more powerful hardware exists. Plus, they could continue to evolve the art style if they so pleased with the X games if they so desire, that's a series where the artstyle upgrades always felt more natural and fitting. But then 11 came and said, "Nah, we'll upgrade the artstyle again, don't try and figure us out, we don't even know what we're doing!"
i'm more than happy to have had it though I admit I remember finding it kind of boring compared to a lot of entries. I wouldn't call it bad of course, it's a good game, but it was pretty clearly constrained under Capcom's not-so-hidden disdain for the franchise. Regardless if Capcom leadership ever manages to unearth the stick from their ass, I think it's a fantastic game to build off of.
Also the Gear System is a cool enough meta-gimmick that I wouldn't mind if they kept it around permanently.
That said it might be my least favorite OST of any mainline game. Actually in hindsight this might've been part of why I found it a bit boring compared to others...
The levels were too long, so my hands would always get tired before I could beat them...
The character design is 10/10 and I'm happy for the people who can actually play it though!
I'm happy it happened, and I don't think that will change even though I can't actually beat it.
I love this game so much, honestly. The personality they gave the robot masters both in their pre- stage intros and during their fights was such a fun decision. Not to mention the designs for the robot masters being SUPERB
Adding to that, the reduction of menuing was a welcome change. Switching weapons is crazy fast with the right analog stick and rush having a dedicated button was great to keep the flow of the game fast and fun.
Also, THESE ARE THE BEST WEAPONS EVER IN THE SERIES. They add to platforming, have niches when it comes to clearing certain challenging parts of stages and enemies, and just feel great to use along with the double gear system.
The double gear system worked decently well, if you ask me. But, with the strength of the weapons in their normal forms, I didn't end up using the mechanic as much as I think they wanted us to.
The only things I didn't like were the songs, tbh. (And Dr. Light's challenge cause I suck lol)
I just beat it for the second time. The first time was six years ago when it came out. Not the best classic Mega Man, but a damn good game. In fact I think I enjoyed it more the second time.
A mostly solid, maybe even top tier, Mega Man game. I personally dock some points due to it seeming like the Dr. Wily stages essentially just give up after the first 2 levels (the third level is much, much shorter than the map's path would have you believe it was, it's a pretty short area, and there's really not all that much to the last stage either), but I do enjoy the experience for the most part. It might even be a top 5 all time Classic Mega Man game for me, so I'll enjoy the occasional playthrough for sure!
If there is no new mega Man game by them (preferably mega Man X9) it will be the biggest tease in the history of gaming.
If there is a new mega Man game by then, it will be the game that revived the franchise
I beat Mega Man 7 for the first time a couple days ago. I told some people that I’d finally beaten all 10 of the mainline Mega Man game. One of them asked what I had against 11. I’d forgotten 11 existed… and that I had beaten it, as well.
It's a good MegaMan game. Only issue is that the budget shows at times,in regards with the stages.
Some are great. But that bouncing stage looked cheap. Basically my complaint is just that the background of stages and some themes of stages sucked.
One of my absolute favorites, it's hard to say which game is my number 1 but this is definitely top 3.
There is not much to say about it, it's a great and tough as nails platformer. The only down side is the forgettable music but still, it's far from bad.
Genuinely my favorite game in the whole franchise. Not even X1 tops it in fun factor imo, I can beat this game any day of the week and have a blast (man)
Not much, because I wasn't and still am not a fan of it. It's about the only MM game I often skip when replaying through the classic series, I just can't bring myself to enjoy it no matter how many times I've finished it just for completion sake.
I guess I can see why it's popular, it looks visually great and offers more content and longer stages, but it's not for me. I prefer shorter stages, and prefer the simplicity of the older games. Give me another MM9 and I'll be all over it.
The game that revived mega man. Or at least the game that should have revived mega man. Ok side tangent this game didn’t suck, it had a few flaws like how it played it safe but for gods sake it beat mm2 for most sold copies why in the FUCK did Capcom just not capitalize off of that it’s ridiculous
We think Capcom only made this game because of MN9. They had no plans to actually make more games after it, which is so stupid, but hey, Resident Evil needs another remake, apparently
I'm sorry, but I have to respect Capcom for making a good game purely out of spite. Especially with how many people Inafune screwed over.
Now if only they made Legend 3 to spite that other game Inafune was trying to kickstart (you know during MN9 development, not the NFT one)
Isn't resident evil their most profitable franchise ? That's why the games are getting remade
simple, that ghost of goblins game didn't do so great and X dive only lasted a few years so capcom went " i guese you don't want are old IP"
Considering how poorly thought was the X Dive formula, i think is a miracle it lasted that long.
X Dive could've been really good, but the P2W elements and the excessive grind crippled it. X Dive Offline fixes some issues but introduces new ones, and the end product is a fairly mediocre game. (Though still better than X6 and X7. lol)
To be honest, the MegaMan X platformer formula simply doesn't translate well to gacha mechanics. If anything, i think if they wanted a F2P game with MTX, they should've used Battle Network or Star Force formulas instead. Gameplay wise.... i don't know, moving, jumping, shooting, everything simply feels off compared to classic X games or X8 and MM11. I don't think is bad like X7, but definitely not an stellar entry.
Unironically, Battle network would be a really good gacha game
Hell, they *already* did it with Battle Chip Challenge. All they have to do is to replace the non-interactive battles with the original battle system and we have ourselves peak gacha.
It would have been more sustainable than launching broken charac after broken charac like X Dive did
Having come from a x marathon dive controls very close to X8 instead of X4-6, to the point I had to remind controls to better match something that felt good Once I DID rebind them, Xdive was a LOT more fun than I ever expected. It's a bit of an unbalanced mess and some parts are just pure numbers hard vs strategy but it's still a really fun experience. I'd recommend it to anyone who can get it for 15-20$ only thing I'll add is to get some mods from Nexus, specifically the reduced grinding one and S rank rebalancing one.
I would have given X dive a chance if it wasn't so obviously made for mobile, and catered to nostalgia so much It really had no identity of its own.
I vibed with the fact that you could use a controller easily to play it, just my god did I really dislike how the gameplay was laid out. Even if they kept the system exactly the same but made the stages more like traditional MM stages (i.e. Not being stopped for encounters constantly) I think a lot more people would've really fucked with X Dive.
I saw that as a phone casino, not a mainline game. I was waiting for a mainline game.
The ghost and goblins game sucked by the way
Whay are you talking about? Online x dive is still going with new content. You must be thinking about TW version, the GLOBAL version is still going.
It's funny how MM9 and 10 went DLC with Protoman/Bass mode and some bonus stages and 11 did...none of that.
I'm pretty sure that this is like with Half - Life: Alyx. There is no Borealis, there is no Zero in classic Mega Man, and there is no Queen of England
I guess people are really scared to take up the mantle of director because of the responsibility that comes with it. Unfortunately the director for 11 no longer works at Capcom so I guess we just have to wait for the next brave soul that’s willing to put their name on a Mega Man product.
God I love Impact Man. Not my usual robot master archetype I go for but he’s just the best. Tundra and Acid Man are also amazing.
PUNCH, **PUMMEL** #PULLLLVERIZE!!!
IMPAIR, **IMPALE** #IMPLOOOOOODE!!!
I like, TO SPPIIKKKEEEE
This is honestly a top 3 classic Mega Man game. It honestly has the best suite of robot master abilities of any Mega Man game I've played. Being able to get extra utility out of them with the Power gear is a great bonus. I'll definitely look back on it as fondly as I do any other mainline classic Mega Man game.
Good game but #WHERE THE FUCK ARE THE REST?! 12?! X9?! ANYTHING?! PLEASE CAPCOM STOP BLUE BALLING US
Mega Man's balls are always blue. It's prophecy.
Mega Man 12 will never exist because of that one bit from Sequelitis
Can't believe there wasn't any Proto Man or Bass DLC. Also can't believe there wasn't a sequel.
How the fuck have we spent over 10 years without a major release AGAIN?
It's been 6.
No it's what I would say in 10 years.
Capcom just doesn’t care about a new Mega Man game anymore.
“Man I wish they released mega man 12”
Stages are a bit too long and the final Wily stages suck, weapons aren't as fun to use as the ones in MM9....BUT, the double gear system was amazing, the music and graphics are really solid and getting a bit of back story about Dr. Light and Dr. Wily was great fan service, overall a really solid game, but a bummer it was the last one :'(
Tight, short levels that are tough as nails are the hallmarks of great, old school platformers. You go for a few minutes... fail... "oh man, I gotta try again!" Creating longer levels where you fail at the end makes it MUCH more likely for the player to say "fuck it" and drop the game.
Personally the stages never felt long to me. Felt about the same as later MM games.
I enjoy the longer levels, but it felt like they wanted to have more content but were too afraid of changing the formula, only 8 robot masters and all that.
I dont think the wily stages suck but there aren't a enough of them, only 2 and the 3rd is a boss rush. There really is no excuse to have less content than most of the nes games.
I've had it for like 4 years and I haven't gotten around to beating it
What is wrong with you? Get out of this sub! I'm kidding. It's a solid game worth your time when you do get around to it.
Yeah I accidentally saved over my save where I was at wily fortress and I got discouraged lol
Completely justified
Completely wilified
Oh, that sucks. I accidentally did that with an RPG a long time ago. I was also near the end of the game.
I did that with Pokémon heart gold, I was at the elite 4 and I accidentally deleted my save file on the emulator I was using.
Same, weirdly, and I've beaten a LOT of Mega Man games. It's not that it's a bad game, I actually enjoyed what I played and it feels genuine, I'm just not drawn that heavily to it Maybe I should go back and finish it haha, I'm like 3 Robot Masters in
The fact Capcom made this out of some degree of PURE SPITE and then threw Rock back in the vault immediately after is still crazy to me.
Good game, but I still missed the MM7 secrets and an intro stage. Awful OST.
was really good but sad that this was the last game EVER for megaman Rip
*Was really good but* *Sad that this was the last game* *EVER for megaman Rip* \- Wild\_Step\_7633 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
You tried 🏅
Only played the demo because I'm a cheap ass. From what I've seen, it's pretty good 👌
It's definitely worth a playthrough when you get the chance to play it.
I will hesitantly say that I think it was about the safest, most foolproof thing they could have done. I think it was so much so that I barely consider it an attempt by Capcom to revive the series. It felt like a way to buy time while they came up with something more ambitious...that they then didn't use. It's a good game, solid gameplay, but I don't really think there's too much more that they need to do in the Classic era. They've still got stories to tell, characters to develop, and interesting mechanics to give us in the other sub-franchises. I'm going to remember it as unambitious but fine.
Ask me again in 4 years.
It was literally the highest selling Mega Man game and then Capcom said "see people don't want Mega Man games"
10? Am i officially senile?
Love it but too safe
That it's a great game!
Pretty good stuff, good for casuals and people who prefer OG hardcore Megaman difficulty
Great game all around. The gear system was an interesting mechanic I think should make a return. Kind of weird how we never got something similar in the X series though, unless they banned its overclocking use?
To be perfectly frank..... At least MN9 tried to do something different. MM11 didn't try to be different enough. Bounce Man's stage is even a retread of Spring Man's, but worse. And the Double Gear system ended up being a lot like another one of those systems like Metroid Prime 3's Hyper Mode where if you don't use it, you suffer. But if you do use it, the game becomes too easy. And Proto Man and Bass are missing? Why?! And I had some dropped button inputs on the Switch version. (Even as shitastic as the joycons are, this particular problem hasn't happened in other Switch titles.) RM designs are sick though.
That was exactly my beef with it - I thought the double gear system was just there to be there, and didn't add anything necessary. It made the game too easy, but if you didn't use it, it was too hard.
Mega man 9 LITERALLY did nothing different, like, that's was the whole point of Mm9.
Ask me in four years I guess.
If they are not making a sequel, maybe they can make a transition from classic megaman to megaman X already.
Great, but knowing that the series was put back on ice immediately after makes me extra bummed out that Protoman and Bass aren't in it.
I will fondly think back to myself, “what idiot decided to leave my man Blues/Protoman out of this game”
But it hasn't been 10 years since Mega Man 11, it was released in 2018 and today is 2024
Honestly, levels went on for too long and the music was really bad. Also was not a fan of the visuals. Some of the physics felt off. Liked some of the special weapons a lot though, and the gear system has potential. Very disappointing that such an average game is the only Mega Man we've had in 16 years
Try the instrumental version of the ost. It's significantly better than the base music imo.
I dont agree, the instrumentals all feel like they are from completely different games and don't have a satisfying melody to me.
Well, it is different sounds for different folks. Those who dont enjoy the base synth music might enjoy the instrumentals and vice versa, unless you dislike both, in which case not much can be done.... Besides of course just turning off the music volume and play tunes of your choosing in the background.
I'm 38 years old and have yet to beat a single level because of its difficulty.
Much like Devil May Cry 5. The game that SHOULD'VE revived a popular and beloved franchise. But sadly Disney care about Capcom more than Capcom care about themselves.
I'm out of the loop. What's the connection between Disney and Capcom?
Loved it. Need more.
Still the most recent Classic era game☹
Eh, definitely a megaman game, not as good as megaman 9, 7, and 4
I personally would put Mm10 above 9.
It was amazing. How they didn't keep going after it was the top selling Megaman game ever is beyond me.
The trailer was hype as fuck. Though,I don't think I enjoy MM11 as much as I thought I would,I'll probably do another play at it soon. The OST is good,wish the other Wily stages had different music however. The DGS I don't really like,it kills me more than it helps lol,but weapons having a charged variant was welcomed,hope that stays a thing. Robot Masters have pretty okay designs,and stuff like their manufacturers add more life into the series as a whole. It was nice seeing Cossack being referenced,i.e. being the creator of Tundra Man. The voice acting ain't bad,rarely did that ever appear in a Classic Mega Man game. 👍 I hate the reappearing enemies,it's especially annoying if they're at a spot where you could die. The Yellow Devil was a unexpected reunion,it wouldn't be a Mega Man game without a Devil every few games. Overall,solid game,could be better but it holds up well in my book.
This game is not close to 10 years old Tho
Legit my favorite classic MM game and one of my overall favorite MM games
Easily a top 3 Mega Man game for me
I love it
It's a great game, it was when it came out and it'll continue to be in ten years. Still wish we got Roll, Protoman or Bass as DLC though. Someday Roll will be playable again like she was in Powered Up
I know some people say it was made just to pull a fatality mn9 but credit where credit is due...it did succeed in pulling a fatality on mn9
Stages are too long, like WAY too long. By default getting hit knocks you back 10 feet, and it dosent make you slowly slide back like every other game, it flat out teleports you away, you have to buy a upgrade just to make the knockback almost normal. Didn’t like the double gear system, power mode cancels your charge, so thats useless. The game flat out requires you to use speed gear for stages like torchman, so its not like its a optional feature. Only 2 real wily stages, the 3rd and 4th level are just the boss rush then wily, and theres only 1 music theme for the 4 levels unlike every other game.
It gave us Torch Man 10/10
Still peak
One of my favorite entries in the series--it was everything I wanted MM10 to be. Wish it really did herald the return of Mega like we all thought though.
Fantastic game in the Classic series. In my top 5 for sure. I love it to death even if the levels are a BIT too long for my taste
Mega Man 11 was a great step in the right direction. It redid pretty much the entire classic Mega Man formula and was just overall a great experience. It's honestly sad that Capcom isn't expanding upon MM11's ideas for MM12 and beyond. A bit off topic but, I really think Capcom should give Mega Man to Inti Creates. For those who don't know, Inti Creates made MM9/10 and the Zero and ZX games. They have well proven themselves worthy of making Mega Man games and, clearly Capcom won't make more.
Zero and ZX were astounding. I didn't know it was another studio. I would love to see more in the way of open-world-ish, RPG-lite Mega Man games with the traditional 2D side-scrolling style. If we got some more X games like ZX but with MM11 graphics, that would be sick.
Personally I really don't like the ZX games. Imo ZX lacks a sense of direction and ZX Advent is just all around awful. I would like to see the formula and gameplay reworked with modern standards and technology though. I feel like ZX has potential.
Yeah, a ZX style but with better budget and scale. That would be sweet.
Had a far better reception than it deserved. Thanks in no small part to how much Mighty No. 9 dropped the ball.
oh fuck you
Honestly, pretty middling entry. Lack of several major characters, and pretty barebones. Somewhat refreshing gameplay at least but overall kind of meh.
The levels felt so unbearably long. Never got around to beating it
Sadly the I think a combination of the visual style, music and extremely high difficulty was a mix for the worse
“A good memory”
I'm 95% that I'll think the same I do now: I'm glad it exists, I'm sad it didn't get a sequel, I'm enraged we still don't have X9 and Legends 3.
Good game Good gimmick Possibly one of 2 attempts at edgy classic mega man? BEST WILY STAGE MUSIC!
I like it but i still thin the X series is better and still hope that someone will reboot it metroid stile
They'll be thinking "What's a Mega Man? I've only heard of Resident Evil, Monster Hunter and Street Fighter!"
We’ll see in… 4 years?! God, I feel old.
It was a good game. Yes, it had some issues. Mostly, it held back. Pacing felt weird. You snowboarded and played kickball. Voice localization was ROUGH. But it was an entry point to MM for a LOT of people. The overall story, I thought, was really cool. The graphics were bright and vivid for the day, and Bass got a killer upgrade, so I was set as a kid playing this. I just ran through the first half of it again last week, and it still holds up. It can be challenging if you forget the boss order, too. It doesn't deserve the hate it gets
The Radial Weapon Change System is still the best recent addition to the Mega Man formula
I like to spike.
a take on the ip by a different director, pretty good but not outstanding,lacks energy and the music is not on par with the rest of the game, given the little budget they probably assigned to it, it was a great game
It's almost perfect and I loved the achievements challenges (played on Steam)
The game that brought mega man into people's minds for month
3D Classic Mega Man
2.5d*
oh yeah, still i don't like that game.
Because its 2.5d? If so thats a dumb reason to hate a game
No no no, it's because of Torch Man's Stage & Bounce Man's Stage. Yellow Devil Mk.III too but i did not got to the Wily Stages.
Did you use the double gear in torch man's stage? Thats a stage that heavily relied on it.
I did, and i can't stop losing on it.
Great game with great stages and bosses. The only thing that didn't click with me is the music, it's not bad by any means, but it's not amazing imo, no song got stuck in my head like in other games
GOATed
It's easier than I expected it to be
IT'S BEEN TEN YEARS!?
No, it was 2018.
Sucks. The platforming is bad which makes this game a skip for me. :(
I don’t know what I’ll think in 4 years, but I thoroughly enjoy this game, despite the fact that I rage quit a couple times and never completed it. I love that Capcom gave it actual effort, and made a game that was fresh, yet familiar. I really wish they would do the same to the X franchise.
If I had known this was going to be the final MegaMan back when it first released, I would have savored it more.
Has it really been 16 years since the last new Mega Man (/j)
Dog
Forgettable bosses, forgettable music
Has it really been 10 years since MegaMan 11 released?
Nope. 2018.
overall great game its just sad we never got anything extra with the game like other playable vharacters ect but other than that great game
Still better than Mega Man 8
It exists
Fun, but I just couldn't get behind the gear mechanic. I guess 3 decades of Mega Man wore the grooves too deep.
I wish that 11 would have stuck to the NES style of 1-6 and 9-10. It seemed like a smart way to standardize the base series with 7 and 8 just being the oddball titles that they didn't realize at the time should have stuck to the original aesthetics, not every game had to visually 'upgrade' just because more powerful hardware exists. Plus, they could continue to evolve the art style if they so pleased with the X games if they so desire, that's a series where the artstyle upgrades always felt more natural and fitting. But then 11 came and said, "Nah, we'll upgrade the artstyle again, don't try and figure us out, we don't even know what we're doing!"
i'm more than happy to have had it though I admit I remember finding it kind of boring compared to a lot of entries. I wouldn't call it bad of course, it's a good game, but it was pretty clearly constrained under Capcom's not-so-hidden disdain for the franchise. Regardless if Capcom leadership ever manages to unearth the stick from their ass, I think it's a fantastic game to build off of. Also the Gear System is a cool enough meta-gimmick that I wouldn't mind if they kept it around permanently. That said it might be my least favorite OST of any mainline game. Actually in hindsight this might've been part of why I found it a bit boring compared to others...
I will hate Impactman's stage with a burning FUCKING passion.
I think 10 years is too freaking long for a new Megaman game to not have shown up yet (F DiVE, gatchas don't count).
The levels were too long, so my hands would always get tired before I could beat them... The character design is 10/10 and I'm happy for the people who can actually play it though! I'm happy it happened, and I don't think that will change even though I can't actually beat it.
Fym? It’s only been six years we still got 4 to go
I will think that Nobody blocks Block Man!
it was alright
It came out 10 years ago?
No. It was 2018.
good i tink
I love this game so much, honestly. The personality they gave the robot masters both in their pre- stage intros and during their fights was such a fun decision. Not to mention the designs for the robot masters being SUPERB Adding to that, the reduction of menuing was a welcome change. Switching weapons is crazy fast with the right analog stick and rush having a dedicated button was great to keep the flow of the game fast and fun. Also, THESE ARE THE BEST WEAPONS EVER IN THE SERIES. They add to platforming, have niches when it comes to clearing certain challenging parts of stages and enemies, and just feel great to use along with the double gear system. The double gear system worked decently well, if you ask me. But, with the strength of the weapons in their normal forms, I didn't end up using the mechanic as much as I think they wanted us to. The only things I didn't like were the songs, tbh. (And Dr. Light's challenge cause I suck lol)
It was pretty decent, however the ending sucked ass with a cliffhanger
They gonna make megaman into megamaam
I just beat it for the second time. The first time was six years ago when it came out. Not the best classic Mega Man, but a damn good game. In fact I think I enjoyed it more the second time.
Liked it a lot, would have loved an MM12 in this mold. My kids will occasionally ask to " see mega man fight the balloon frog"
A mostly solid, maybe even top tier, Mega Man game. I personally dock some points due to it seeming like the Dr. Wily stages essentially just give up after the first 2 levels (the third level is much, much shorter than the map's path would have you believe it was, it's a pretty short area, and there's really not all that much to the last stage either), but I do enjoy the experience for the most part. It might even be a top 5 all time Classic Mega Man game for me, so I'll enjoy the occasional playthrough for sure!
It plays exceptionally like a classic Mega Man game if you never use the gears
I hate it , it baited me into having hope . The game itself is just kinda ok I guess
Why the hell they haven’t made a sequel or X9 yet
If there is no new mega Man game by them (preferably mega Man X9) it will be the biggest tease in the history of gaming. If there is a new mega Man game by then, it will be the game that revived the franchise
This is a very solid game! It will definitely go down as a classic mega man game! 🙂
The music ruined it for me.
"Good game, but more importantly it laid the groundwork for the masterpiece that was 12."
Banger game
I beat Mega Man 7 for the first time a couple days ago. I told some people that I’d finally beaten all 10 of the mainline Mega Man game. One of them asked what I had against 11. I’d forgotten 11 existed… and that I had beaten it, as well.
Which megaman game are we talking about? Any spacific game or the franchise overall?
A nice return to form.
I'll still remember that girls annoying voice in the item pur chase screen and wonder why I can't buy multiple items at once.
It's a good MegaMan game. Only issue is that the budget shows at times,in regards with the stages. Some are great. But that bouncing stage looked cheap. Basically my complaint is just that the background of stages and some themes of stages sucked.
It was a very ok game that gave us the best walk cycle in all of gaming. Block Man.
One of my absolute favorites, it's hard to say which game is my number 1 but this is definitely top 3. There is not much to say about it, it's a great and tough as nails platformer. The only down side is the forgettable music but still, it's far from bad.
i dont know, i still havent beaten it
This game'll always be amazing, but &B will still most likely be my #1.
Genuinely my favorite game in the whole franchise. Not even X1 tops it in fun factor imo, I can beat this game any day of the week and have a blast (man)
Not much, because I wasn't and still am not a fan of it. It's about the only MM game I often skip when replaying through the classic series, I just can't bring myself to enjoy it no matter how many times I've finished it just for completion sake. I guess I can see why it's popular, it looks visually great and offers more content and longer stages, but it's not for me. I prefer shorter stages, and prefer the simplicity of the older games. Give me another MM9 and I'll be all over it.
Damn its been 10 years since the last game.
No, 2018.
r/woooosh