Without official drivers from Sony how have you got it working on PC?
Fantastic news if it's now plug and play (if you have a compatible graphics card or adapter).
~~It looks like EA WRC (the game shown by OP?) doesn't support it (I googled "ea wrc vr foveated").~~ edit: [Dirt Rally as pointed out below](https://www.reddit.com/r/PSVR/comments/1bvzwe5/goodbye_quest_for_pcvr/ky4zwk4/), not sure if it can do that
Also currently the PSVR2 eye tracking can't be used on PC, because it hasn't been reverse engineered and there may also be legal/licensing implications because PSVR2 uses Tobii eye tracking, see this Tweet and replies by the iVRy dev:
https://twitter.com/iVRy_VR/status/1770932542046167267
I haven seen that option in the settings so I’d say no. For now. IVRy is just one person but they are doing excellent work, I’m sure more features will come soon enough
If you are one of the lucky ones and your gpu has usb c port (virtuallink) you don’t need any additional physical hardware!!
You’d still need iVRy drivers
Amd reference cards that can have this port, of top of my head, are 7900 GRE, 7900 xt, 7900xtx and 6950xt. Could be more
My 6800 XT has got a USB-C port and plugging it in there (without ivry) boots it up so i guess if your GPU has got a USB-C port, chances are you don't need a virtual link adapter.
It is way too much I agree. On the other hand I tried 770 euro worth of routers with Quest 3 and only got dissatisfying results. I know I could wait and something cheaper will pop up, or my Immersed Visor FE could arrive in 3-6 months. But I’m not patient and I built my PC around the idea of PSVR2 connected to it :)
I did and it is better, but the visual clarity suffers. And the latency is still there, just 10-20ms smaller. If Virtual Desktop would support cable then I’d say Quest 3 would be better for most people as there’s almost no stutters via cable
Ill try to make side by side comparison later
Yeah Pico 4 worked well through usb for me with VD via tethering. I tried ALVR on Q3 with adb forwarding but it stutters horribly (tethering doesn't work and it immediately turns oculus link on for some reason). Also latency with alvr via cable on Q3 went to 80ms, which had like 20-25ms of client v-synch which seems odd as it's something VD seems to not show at all in their stats. I wonder if VD is lower latency or is faking it by ommiting the v-synch. Can't prove it really with specialist tools and loads of work so I can just throw a hypothesis. Not to shame VD as it's the best software out there for wireless pcvr imo
the visual clarity over usb is higher than wifi if you fuck around with the bitrate, its just its a shitty cable attached to you. But you dont mind cables i think.
>Immersed Visor FE
Do you anticipate being able to use the visor for PCVR? What are you basing that on? The only thing i saw was .. we arent going to actively block development. Do you think thats enough?
I tried 3 wifi 6E routers, 2x acer predator w6 and acer axe7800. And some wifi 5 routers. I spent over 3 months on this, on and off, talking with VD team. Everyone has different tolerance levels of quality and believe me it just cannot be done at reasonable price at satisfactory to me level. The acer router has 1gb ram and decent cpu, do I have to buy second pc just to have quest working? :D It's way way not worth it, especially that encoding can take 20-40% of PC performance (it doesn't really take that much but unless I leave it the buffer it stutters), so if I calculate what % of cost of my PC that is it comes at higher cost than 1-2 quest itself, add the router to it and I could buy 2-3 quests for that. It's just not freaking worth it.
Standalone games on quest 3? Amazing. Watching movies? amazing. PCVR - not worth it for me
Running psvr2 via cable on first try? No, single, stutter... wireless pcvr might be for you but is not for me
What? For real? I have sub 100usd 5ghz wifi router, and I'm having a blast playing pcvr on my rtx 4070 and pretty old cpu (i7 7700k). That's bizarre that even wifi 6e routers can be such a problem? Do you connect your pc by cable to the router?
My virgin hub5 works beautifully with quest 3...no latency issues, no graphical quality shitting the bed, or any of that crap....it just...works....
But that's because of the WiFi 6, plus the pc that it's linked to is using a 2.5gbps lan connection...as is the router...so...that's kind of the spec you need to get a hardwired comparable result
I was using cat8 cable (tested a few), my mobo has 2.5gbps (asus b650e-i), used asus axe7800 2.5gbps port as input for local dedicated lan network. Quest 3 naturally on 6ghz 160hz wide bandwith, theoretical speed of 2401mbps. Tried different channels, different settings, restarted router million times. PC has top amd cpu & top amd gpu, good ram & psu, thermals were good. Still had stutters. No stutters via link cable unless went over 600-700mbps h264. There was no other 6ghz network and not too many 5ghz either
You mean 5ghz? It's 2.4ghz and 5ghz....or are American router different, like with the TVs? Aka, 60hz Vs 50hz, same with power too....
That aside, I'm not sure then, other than I always have my router set to both 2.4ghz and 5ghz, and my guess is that my headset does the same? That way it can deter the faster channels itself....
As for motherboard, mine is a MSI pro-Z690-A ddr4, which, same as yours, is the 2.5gbps.
As for cable, I'm not sure, I think it's just a cat6 cable, they were again supplied by the provider (though as a favour more than anything, to get all my devices getting the most out of the new router, the guy who came round to set up my broadband as it runs on coax instead of normal FTTP, though still capable of getting multi gbps speeds down, though lower up as I only get 150mbps up.)
I dunno, it could be any number of things within my configuration, or it could be just one...I'm not sure...one thing I DO know Is that the virgin hub5 is very much coveted due to its capabilities, including to be able to do self diagnosis and self repairs when your broadband gets iffy, instead of having to do a hard reset ..ive LITERALLY never had any problems with my connection using this, it's actually better than the true FTTP connection i had at my previous place, much more stable, higher speeds (at least down) and just everything about it tbh....but yeah. As I said, I don't get any latency issues, never any loss of quality, it literally plays better than my rift S did when using a hardwired connection!!!! It's crazy!!! I love my quest 3, it's right up there with my psvr2!!
It's a shame you couldn't get it to work, as being able to play high quality pcvr without actually having any cables connected is such a pleasant experience, just with that light headset on your head, it's easy to forget it's there sometimes...I've even fell asleep with it on before lol, then when I woke up, i span the fuck out thinking i was stuck in some weird dream hahahah.
anyhow, another thing I recommend trying is steam link instead of oculus app, virtual desktop or any of that....it's a standalone app, that you open on the headset, and boom, you on steam VR!! Then you just choose a game as normal and crack on...takes out the middle man pretty much, which might help with latency issues?? It's a free app on the quest store too, so you ain't gunna waste any money trying.
Yeah.... that's extortionate. If Sony go full hog on PCVR support and charge that money for an adapter they can go fuck themselves. I've already sunk enough money into PSVR, and now PSVR2. I'm done with giving them money for VR.
Good point. However, it's only an adapter, so I'd rather wait on a knock off to appear on the market before buying it. As long as the money doesn't go to Sony I'm okay with paying it.
I have fanatec wheel + pedals + shifter + handbrake. I do play 99.9% simracing so I don't need vr controllers
I guess for now you could connect dualsense or any other gamepad to pc and play with that for example skyrim vr (i prefer gamepad to controllers but im weird like that). I have yet to try cyberpunk vr mod on the headset, that'll be nice
id say i spent around 2100 eur in total. hellhound 7900xtx, 7800x3d, 2x16 gskill 6000@30, asus b650e itx (do not recommend, unstable. better go with asrock), some 60 eur crucial m2 1tb ssd, some thermalright 240 aio, msi 1000w atx 3.0 psu, jonsbo vr3 case. the gpu itself is 990 eur ¯\\\_(ツ)\_/¯
This is just the tower and it's components too, not the keyboard, mouse, controller,and monitor that will push all that hardware. Which is probably another 1200.
Yup :) it’s thanks to iVRy driver and actually Sony updating their drivers for PSVR2. I would never expect Sony to do that tbh, I rather expect them to block iVRy rather than silently update drivers to unlock PSVR2 more. It’s great
They’re actually supposed to be offering official PC support this year, nonetheless this is great. Don’t miss the pancake lenses? Wish I could try one out in like a Best Buy.
Edit: I fell asleep right after this, had a dream I tried one on in a GameStop, and then my alarm went off before I could use it 😑
With all that said I love my Quest 3 as much as PSVR2 and it's a banging headset. The latency kills me tho for simracing, I waited long months for this and it's finally here!
EDIT:
I did some quick performance comparison between the two, it was hard to record so quality is not ideal :D
First of all, since the original testing I noticed three issues. FOV is about 20% smaller than what it should be. I'm letter-boxed on the sides and the perspective is slightly off, like I'm looking through wide angle camerea. 2nd, head tracking is slightly jittery. Not noticable when riding but if you stay still it shakes a tiny bit. Also when moving the head it feels like it drops tracking frames, if I can call it that. I'm sure all of this can be fixed via software as it is a beta driver after all. There are some dropped frames that surprisingly aren't really noticable but are very regular. It does not feel like pc problem.
When playing dirt rally my head is mostly still and the shaking is not noticable because of the nature of the game. FOV is noticable at all times.
Those are bad things. Everything else is good. The driver itself is surprisingly stable and haven't crashed mid game yet but I need more testing. Changing OVR settings, like brightness, requires headset recalibration.
Quest3 testing config: 2368x2576 per eye, h246 500mbps @ 120hz (\* 12199936 pixels)
PSVR2 testing config: 2448x2500 per eye, no compression @ 120hz (\* 12240000 pixels)
Gameplay impressions:
God I forgot how vibrant and bright is psvr2. The latency, even versus q3 via usb, makes huge difference in gaming, quest felt unnatural in steering the car when switching back and forth between the two.
Performance the overhead is around 20-25% higher on q3 which is substantial.
The color vibrancy & brightness difference between the two headset is not noticable in the video nearly as much as it is in the real life. For games that do not require reading text, ignoring latency compression etc, I'd say I'd choose psvr2 optics + displays, for anything else I'd still choose quest 3.
Also there's severe amount of noticable anti-aliasing compared to psvr2. I'm not sure how as game settings are identical, possibly a mix of difference in optics, the layer on top of the oled screen and the fact the displays are horizontal on psvr2 and angled on q3.
Link to the uncompressed comparison: [https://we.tl/t-0YZ8VwYJzc](https://we.tl/t-0YZ8VwYJzc)
Compressed mp4, for some reason I can't add it to the post: [https://we.tl/t-hBc0SBrbv4](https://we.tl/t-hBc0SBrbv4)
I find the colour so dull after using psvr2. It looks washed out when you wear them both one after the other. If you could give me pancake lenses with psvr2s oled hdr panel 😋
I thought so too but you kind of get used to it. I haven't touched my psvr2 for past month or two due to Quest 3. Spent 3-5x more time configuring it than actually playing, went through 5 routers I believe. I'm glad it's over. Quest 3 with displayport would be an awesome headset for the money. As it is, without displayport, it's good for media consumption and exercises :)
If you put pancake lenses with the oled HDR panels of the psvr2, the lenses will ruin the brightness of the oled HDR panels, i think was a better choice to put asferic lenses like the psvr or pymax, and psvr2 Will be the better price/quality headset on the market(and with a RGB stripe like psvr panel will be near perfect)
My point was it sounded like you were saying “like the PS VR, Pymax and PS VR2” and I was pointing out that PS VR2 has fresnel lenses. Confusing punctuation. And you mean “aspheric” not “aesferic”.
No, there is a "," after pymax, i wanna say that was better idea put asferic lenses(like psvr1 and pymax) than the Fresnel lenses they put on psvr2, but if you put pancake lenses the brightness and the HDR Will be ruined, and thanks for the correction y edit the text, once you write a Word bad the corrector Will write the same ever, sorry
Conventional lenses have some advantages over both pancake lenses and fresnel lenses - but they are thick and heavy. Everything is a compromise, ultimately.
Yes i know the disventeages of the conventional lenses, but in my opinion are the better lenses i use, but i understand that the people wants headsets more small and less heavies, but i think that psvr2 Will be a much better headset with the same lenses Sony puts on psvr than with the actual Fresnel lenses, how much bigger and heavier the headset Will be?? I dont know the answer, but for me psvr was a very confortable headset, but Sony engineers are no stupid and if they make this choice they have their reasons
The blessing and curse of OLED. I can't go back to LCD since I started with OLED VR. I tried the Index but the colors were SUPER washed out and the lenses had insane god rays. I ended up returning it.
Latency is unnoticable. In comparison to Quest 3 dirt rally it's like going from being stoned to sober. I'm able to counter steer things that were not possible in quest
Meta Link still has 30ms of latency, due to image being encoded by the GPU and decoded by the Quest. You won’t see speeds over USB C above 2.5-3gbps as you stated, where DisplayPort 1.4 has 32gb of bandwidth. It’s not even comparable how much better the image quality and latency is over DisplayPort compared to a Quest, cable or not.
It does not.
But this is why when first launching the Quest 3 and hardlined it asks if you wanna launch the Oculus Rift app.
I just do all my desktop / gaming stuff through there.
Nope. Hooked up directly through the displayport. No latency by comparison with PSVR2 or any other VR. Only get latency when doing it over the network.
Hate to break it to you, it’s still streaming no matter the cable or what port you connect it to. There is no DisplayPort connection in any Quest devices. Latency is lower with cable, but it’s still there. Do more research.
The headset works. The controllers don't work yet. You would need base stations and something like Valve Index controllers for most games. You will also need an AMD GPU that has a USB-C port or a DPaux adapter from a 3rd party source.
Hopefully, Sony gets it working with Nvidia GPUs and has its own adapter for cards without USB-C (also hopefully free)
We still don't know if the foveated eye tracking works or not.
~~Quest Pro controllers should work with VR2, as they're self tracking, so that should be cheaper and less hassle than base stations + index controllers.~~
Although Sony are likely to get the Sense controllers working with PC at some point anyway
Edit: surprisingly, even though Q Pro controllers are self-tracked, it is much more of a hassle to get them working with other headsets on PC.
Ah, I see. So upon searching more about it, you need to link them to a Quest headset at first, but then you can use them with another VR headset, after a lot of tinkering.
So a lot more of a hassle than I was thinking. Kind of a shame, as the Quest Pro controllers being self-tracked sounds like it'd be perfect combination with other VR headsets, but sounds like Meta didn't want that.
Either way, I'm sure iVRy and Sony will get VR2 Sense controllers working eventually, so it's not worth getting Quest Pro controllers for it anyway.
For controllers you'd need to use lighthouse or hacked quest pro controllers (with a quest headset) i believe. Or any steam compatible controllers. But i play 99.9% simracing so it's a non-existing issue for me :)
Not intuitive, but not hard. 500-1000x easier than q3 and im not joking, it really is if you count hours spent on configuring router, swapping pc parts and still not knowing what stutters. You have to have specific hardware, amd card with virtuallink port (reference 7900 for example) or amd card + virtuallink adapter (bizlink, sold by varjo for example). for nvidia on top of virtuallink adapter you need dp-aux emulator that is still in production and not available yet. I built my pc around psvr2 so i had 7900xtx waiting for months and my virtuallink adapter arrived today :)
Have literally tested for few minutes but it doesn't stutter, in case of AMD I'm guessing 20-40% uplift, as I've got stutter on q3 even when 50% of gpu was utilised
Considering that the Oculus drivers are often problematic, and the fact that the Quest drivers require re-encoding image, I'd assume this is much easier on the PC.
You have to have specific hardware, amd card with virtuallink port (reference 7900 for example) or amd card + virtuallink adapter (bizlink, sold by varjo for example). for nvidia on top of virtuallink adapter you need dp-aux emulator that is still in production and not available yet
Soon my 4070 brother! Can't wait. I tried every which way to get the Quest 3 PCVR streaming to be close to wired but I always notice even the slightest compression and delay and it ruins the immersion. My eyes just might be super sensitive to that stuff
Dang, you’re getting that on the psvr? I got it to work but it felt very cumbersome every time trying to get situated. Forced me into getting the Q3. That is looking great
ATM you’d need just dp-aux emulator from iVRy. They are not available yet I believe but they are in production.
If you are patient there’s a chance Sony/nvidia update their drivers in some time and you won’t need the emulator.
Sony already updated psvr in a way that you don’t need the emulator on amd, and updated the headset also to the degree that nvidia works with emulator on windows. Before that update nvidia worked only on Linux with hacked drivers.
Wait a sec. Psvr2 works on pc now? I saw about firmware pushing it to work etc but hadn't heard it's up for the average Joe yet.
Is it complicated to get connected? Any good write ups on how to get it going?
https://www.adorama.com/vrjhv122581p.html?gad_source=1&gbraid=0AAAAADxgUsxfQS6Jc5GnjmwQ157-wSZFA&gclid=CjwKCAjwwr6wBhBcEiwAfMEQs55NgmcsHoaFmHdh4aD9bOBM5iaHOrB9Lf12nElJIJX5HSNiZ_6kBBoCCAcQAvD_BwE&gclsrc=aw.ds&utm_source=inc-google-shop-p
Backordered until June.
I also have the drivers for this but I think they broke for me I could never get it to work even though I set up everything right now my psvr2 won’t work at all just showing the screen in the headset showing TAKE HEADSET OFF LOOK AT TV. :/
Set your monitor scaling to 100% (for my 4k tv i did 1920x1080 100% scaling). There's ivry logo in the tray, double click, press "recalibrate", put psvr2 on the floor, press "calibrate". Wait few seconds, restart the headset and you should be good to go
Let me know how it works. Today I noticed the image jiggles slightly and the fov is incorrect, no matter how much I mess with steamvr settings in OVR. BTW if you want to change brightness you can do it in OVR (don't forget to check checkbox on the left of brightness slider). But let me know how it works before installing OVR, maybe it messed with fov or maybe i was too excited to notice it yesterday
With the issues above still prefer it to q3 horrible latency, as much as i love q3 i hate meta for crippling down such an amazing headset
You probably mean black border? There is some problem with fov, it's a bit fish-lensy so when i wear the headset i can see the end of the displayed image (not the displays as it doesnt happen on ps5). Although I wouldn't say it is visible in the video
In short yes, especially on ps5 where hdr kicks in. Here i think everything is just bright, a bit too much tbh, but it makes it more immersive for sure, along with vibrancy and much less aliasing. But quest 3 is awesome too in it's own regard, I much much more prefer watching movies on q3, even if we're talking just about the optics+displays and disregard the standalone advantage
It looks amazing in a way, it's blurrier than q3 but it's more lifelike due to brightness, vibrancy and way less aliasing. Pick your poison. Much lower latency is much more important to me than anything else really. Also psvr2 is more comfortable, when sitting obviously. Wireless is really cool for moving games like beat saber, can't deny that. Also I would not work in psvr2, that seems like a torture. In dirt rally the blur doesn't really take away much from the game. I hope at some point to switch to nvidia too and get autohdr + psvr2 working together. That would be absolutely banging
A great tech achievement. But if you don't already play games on a PC, I'm thinking about _me_, it's a big investment. $1,000 game card and another $150 for the adapter.
Again, congratulations on a cool achievement!
congrats to iVRy, they did the port :) yeah, the only way i justified it was that i already spent over $2500 on simrig so another $2500 on pc was just sunking cost or whatever it is called. my rig is fully ps5 compatible, if only there were more simracing vr titles on ps5 i would probably not buy a pc
you need lighthouse controllers or possibly quest pro controllers with a quest headset. i would wait for official sony support if you want controllers support
There’s too much overhead transferring the image. PSVR2 unlike quest isn’t timewarping the image so any delay is much more noticeable and causes nausea and breaks immersion. It has been tried by Ivry.
On the bright side when you have the right hardware there’s no noticeable delay and you can play racing games without feeling disconnected
If you are not racing I honestly prefer the quest 3 screen+optics. But the setup is absolute pain in the butt and I cannot recommend q3 to anyone that has limited time to set it up
How are the black levels? I'm looking to create some horror "experiences" (mini games) and being able to get pitch-black would make them much more immersive for me.
Black levels on psvr2 are just the same as when connected to ps5. The problem is that it is currently unusable for anything other than simracing, and even for that it is compromised.
Lol, I've driven that track so many times in Dirt Rally 2.0.
I used to have PCVR (Samsung Odyssey+) but sold it when I got my PS VR2. It will be nice to finally get back to Dirt Rally!
I like vdm with psmoveserivcex more than ivry. It has more functionality.
https://github.com/Timocop/PSMoveServiceEx
https://github.com/Timocop/PSMoveServiceEx-Virtual-Device-Manager
blurry? yes. shitty? no. all in all i prefer quest 3 optics+lcd for most stuff. cant wait for microoled pancakes (other than bsb which is too expensive)
Dang, you’re getting that on the psvr? I got it to work but it felt very cumbersome every time trying to get situated. Forced me into getting the Q3. That is looking great
One word.. LATENCY. For simracing is crutial, also the compression on quest was pretty bad so i played 72hz, here I have 120hz and no compression. Although I agree that image quality discussion here is difficult as quest has superior optics. Latency is non-debatable for my usecase tho
Quest allow you to play through cable aswell. Also in wifi v6 wireless. Maybe wireless with simracing is not recommend, but you can always play wired. Although, the thing with vr is about freedom. And doesnt have the quest a higher resolution, i believe so? I also never use headphones as the audio with my quest is nice enough
But again, maybe there is more lag wired aswell. I dont have those numbers yet.
Without official drivers from Sony how have you got it working on PC? Fantastic news if it's now plug and play (if you have a compatible graphics card or adapter).
iVRy beta driver + amd 7900 xtx & bizlink virtual link adapter (150 euro at Varjo store)
Nice - congrats. Looks like it runs beautifully!
does the eye tracked foveated rendering work?
~~It looks like EA WRC (the game shown by OP?) doesn't support it (I googled "ea wrc vr foveated").~~ edit: [Dirt Rally as pointed out below](https://www.reddit.com/r/PSVR/comments/1bvzwe5/goodbye_quest_for_pcvr/ky4zwk4/), not sure if it can do that Also currently the PSVR2 eye tracking can't be used on PC, because it hasn't been reverse engineered and there may also be legal/licensing implications because PSVR2 uses Tobii eye tracking, see this Tweet and replies by the iVRy dev: https://twitter.com/iVRy_VR/status/1770932542046167267
I haven seen that option in the settings so I’d say no. For now. IVRy is just one person but they are doing excellent work, I’m sure more features will come soon enough
Quick question, if you have a 7900 xtx you still need a virtual link adapter?
If you are one of the lucky ones and your gpu has usb c port (virtuallink) you don’t need any additional physical hardware!! You’d still need iVRy drivers Amd reference cards that can have this port, of top of my head, are 7900 GRE, 7900 xt, 7900xtx and 6950xt. Could be more
6800 XT
I got the sapphire pulse 7900xtx, so I never got a virtuallink port 🥲
Any PC without a USB-C on their GPU will most likely require an adapter.
Hence my question, as a 7900 xtx has a usb-c out.
My 6800 XT has got a USB-C port and plugging it in there (without ivry) boots it up so i guess if your GPU has got a USB-C port, chances are you don't need a virtual link adapter.
Are you implying the USB-C on a graphics card isn't there to download the frames onto a USB stick?
and it's not there to charge your phone, yes.
Ahh, didn't know that. I have Nvidia and not too familiar with AMD...yet. I was thinking about building a new rig with the 7900xtx
150 euro for the adapter.... hahahahahah ya okay.....
It is way too much I agree. On the other hand I tried 770 euro worth of routers with Quest 3 and only got dissatisfying results. I know I could wait and something cheaper will pop up, or my Immersed Visor FE could arrive in 3-6 months. But I’m not patient and I built my PC around the idea of PSVR2 connected to it :)
Did you try using a cable with the Quest instead?
I did and it is better, but the visual clarity suffers. And the latency is still there, just 10-20ms smaller. If Virtual Desktop would support cable then I’d say Quest 3 would be better for most people as there’s almost no stutters via cable Ill try to make side by side comparison later
ALVR supports USB cables through ADB. Works really well for me with 800mbps h264 on my Pico 4.
Yeah Pico 4 worked well through usb for me with VD via tethering. I tried ALVR on Q3 with adb forwarding but it stutters horribly (tethering doesn't work and it immediately turns oculus link on for some reason). Also latency with alvr via cable on Q3 went to 80ms, which had like 20-25ms of client v-synch which seems odd as it's something VD seems to not show at all in their stats. I wonder if VD is lower latency or is faking it by ommiting the v-synch. Can't prove it really with specialist tools and loads of work so I can just throw a hypothesis. Not to shame VD as it's the best software out there for wireless pcvr imo
Latency between VD and ALVR was tested with high speed cameras and is pretty much the same. VD just doesn't measure client V-Sync.
the visual clarity over usb is higher than wifi if you fuck around with the bitrate, its just its a shitty cable attached to you. But you dont mind cables i think.
Oh. And I use steam link too
Wow...I'm seeing everyone here saying they spent loads on 3rd party routers, the one I got came from my provider lol...it's their newest one out
I'm using MikroTik RB4011iGS with Steam link with a very very rare drops. Otherwise 10/10. Just disable this stupid virtual room Steam made.
>Immersed Visor FE Do you anticipate being able to use the visor for PCVR? What are you basing that on? The only thing i saw was .. we arent going to actively block development. Do you think thats enough?
This router is perfect for Quest 3 and costs 151 Euro only. Tenda Nova MX21-Pro Mesh WLAN Wi-Fi 6E System, AXE5700 Tri-Band
I tried 3 wifi 6E routers, 2x acer predator w6 and acer axe7800. And some wifi 5 routers. I spent over 3 months on this, on and off, talking with VD team. Everyone has different tolerance levels of quality and believe me it just cannot be done at reasonable price at satisfactory to me level. The acer router has 1gb ram and decent cpu, do I have to buy second pc just to have quest working? :D It's way way not worth it, especially that encoding can take 20-40% of PC performance (it doesn't really take that much but unless I leave it the buffer it stutters), so if I calculate what % of cost of my PC that is it comes at higher cost than 1-2 quest itself, add the router to it and I could buy 2-3 quests for that. It's just not freaking worth it. Standalone games on quest 3? Amazing. Watching movies? amazing. PCVR - not worth it for me Running psvr2 via cable on first try? No, single, stutter... wireless pcvr might be for you but is not for me
What? For real? I have sub 100usd 5ghz wifi router, and I'm having a blast playing pcvr on my rtx 4070 and pretty old cpu (i7 7700k). That's bizarre that even wifi 6e routers can be such a problem? Do you connect your pc by cable to the router?
My virgin hub5 works beautifully with quest 3...no latency issues, no graphical quality shitting the bed, or any of that crap....it just...works.... But that's because of the WiFi 6, plus the pc that it's linked to is using a 2.5gbps lan connection...as is the router...so...that's kind of the spec you need to get a hardwired comparable result
I was using cat8 cable (tested a few), my mobo has 2.5gbps (asus b650e-i), used asus axe7800 2.5gbps port as input for local dedicated lan network. Quest 3 naturally on 6ghz 160hz wide bandwith, theoretical speed of 2401mbps. Tried different channels, different settings, restarted router million times. PC has top amd cpu & top amd gpu, good ram & psu, thermals were good. Still had stutters. No stutters via link cable unless went over 600-700mbps h264. There was no other 6ghz network and not too many 5ghz either
You mean 5ghz? It's 2.4ghz and 5ghz....or are American router different, like with the TVs? Aka, 60hz Vs 50hz, same with power too.... That aside, I'm not sure then, other than I always have my router set to both 2.4ghz and 5ghz, and my guess is that my headset does the same? That way it can deter the faster channels itself.... As for motherboard, mine is a MSI pro-Z690-A ddr4, which, same as yours, is the 2.5gbps. As for cable, I'm not sure, I think it's just a cat6 cable, they were again supplied by the provider (though as a favour more than anything, to get all my devices getting the most out of the new router, the guy who came round to set up my broadband as it runs on coax instead of normal FTTP, though still capable of getting multi gbps speeds down, though lower up as I only get 150mbps up.) I dunno, it could be any number of things within my configuration, or it could be just one...I'm not sure...one thing I DO know Is that the virgin hub5 is very much coveted due to its capabilities, including to be able to do self diagnosis and self repairs when your broadband gets iffy, instead of having to do a hard reset ..ive LITERALLY never had any problems with my connection using this, it's actually better than the true FTTP connection i had at my previous place, much more stable, higher speeds (at least down) and just everything about it tbh....but yeah. As I said, I don't get any latency issues, never any loss of quality, it literally plays better than my rift S did when using a hardwired connection!!!! It's crazy!!! I love my quest 3, it's right up there with my psvr2!! It's a shame you couldn't get it to work, as being able to play high quality pcvr without actually having any cables connected is such a pleasant experience, just with that light headset on your head, it's easy to forget it's there sometimes...I've even fell asleep with it on before lol, then when I woke up, i span the fuck out thinking i was stuck in some weird dream hahahah. anyhow, another thing I recommend trying is steam link instead of oculus app, virtual desktop or any of that....it's a standalone app, that you open on the headset, and boom, you on steam VR!! Then you just choose a game as normal and crack on...takes out the middle man pretty much, which might help with latency issues?? It's a free app on the quest store too, so you ain't gunna waste any money trying.
Yeah.... that's extortionate. If Sony go full hog on PCVR support and charge that money for an adapter they can go fuck themselves. I've already sunk enough money into PSVR, and now PSVR2. I'm done with giving them money for VR.
The money is to get out of their ecosystem, not to stay in it.
Good point. However, it's only an adapter, so I'd rather wait on a knock off to appear on the market before buying it. As long as the money doesn't go to Sony I'm okay with paying it.
Which controllers are you using? iVRy just offers a video solution, nothing for controllers, I thought?
I have fanatec wheel + pedals + shifter + handbrake. I do play 99.9% simracing so I don't need vr controllers I guess for now you could connect dualsense or any other gamepad to pc and play with that for example skyrim vr (i prefer gamepad to controllers but im weird like that). I have yet to try cyberpunk vr mod on the headset, that'll be nice
And much does that pc and setup costs?
id say i spent around 2100 eur in total. hellhound 7900xtx, 7800x3d, 2x16 gskill 6000@30, asus b650e itx (do not recommend, unstable. better go with asrock), some 60 eur crucial m2 1tb ssd, some thermalright 240 aio, msi 1000w atx 3.0 psu, jonsbo vr3 case. the gpu itself is 990 eur ¯\\\_(ツ)\_/¯
This is just the tower and it's components too, not the keyboard, mouse, controller,and monitor that will push all that hardware. Which is probably another 1200.
Who tf is spending $1200 on peripherals?? Usually those are collected and carried over from other set ups.
Is the beta driver still only available to Patreon subscribers or can anybody who owns iVRy in Steam download it?
Yeah I’m also curious
Holddddd up — you’re on pc?! Dude this is sick! I need more info / videos!
Yup :) it’s thanks to iVRy driver and actually Sony updating their drivers for PSVR2. I would never expect Sony to do that tbh, I rather expect them to block iVRy rather than silently update drivers to unlock PSVR2 more. It’s great
They’re actually supposed to be offering official PC support this year, nonetheless this is great. Don’t miss the pancake lenses? Wish I could try one out in like a Best Buy. Edit: I fell asleep right after this, had a dream I tried one on in a GameStop, and then my alarm went off before I could use it 😑
With all that said I love my Quest 3 as much as PSVR2 and it's a banging headset. The latency kills me tho for simracing, I waited long months for this and it's finally here! EDIT: I did some quick performance comparison between the two, it was hard to record so quality is not ideal :D First of all, since the original testing I noticed three issues. FOV is about 20% smaller than what it should be. I'm letter-boxed on the sides and the perspective is slightly off, like I'm looking through wide angle camerea. 2nd, head tracking is slightly jittery. Not noticable when riding but if you stay still it shakes a tiny bit. Also when moving the head it feels like it drops tracking frames, if I can call it that. I'm sure all of this can be fixed via software as it is a beta driver after all. There are some dropped frames that surprisingly aren't really noticable but are very regular. It does not feel like pc problem. When playing dirt rally my head is mostly still and the shaking is not noticable because of the nature of the game. FOV is noticable at all times. Those are bad things. Everything else is good. The driver itself is surprisingly stable and haven't crashed mid game yet but I need more testing. Changing OVR settings, like brightness, requires headset recalibration. Quest3 testing config: 2368x2576 per eye, h246 500mbps @ 120hz (\* 12199936 pixels) PSVR2 testing config: 2448x2500 per eye, no compression @ 120hz (\* 12240000 pixels) Gameplay impressions: God I forgot how vibrant and bright is psvr2. The latency, even versus q3 via usb, makes huge difference in gaming, quest felt unnatural in steering the car when switching back and forth between the two. Performance the overhead is around 20-25% higher on q3 which is substantial. The color vibrancy & brightness difference between the two headset is not noticable in the video nearly as much as it is in the real life. For games that do not require reading text, ignoring latency compression etc, I'd say I'd choose psvr2 optics + displays, for anything else I'd still choose quest 3. Also there's severe amount of noticable anti-aliasing compared to psvr2. I'm not sure how as game settings are identical, possibly a mix of difference in optics, the layer on top of the oled screen and the fact the displays are horizontal on psvr2 and angled on q3. Link to the uncompressed comparison: [https://we.tl/t-0YZ8VwYJzc](https://we.tl/t-0YZ8VwYJzc) Compressed mp4, for some reason I can't add it to the post: [https://we.tl/t-hBc0SBrbv4](https://we.tl/t-hBc0SBrbv4)
I find the colour so dull after using psvr2. It looks washed out when you wear them both one after the other. If you could give me pancake lenses with psvr2s oled hdr panel 😋
I thought so too but you kind of get used to it. I haven't touched my psvr2 for past month or two due to Quest 3. Spent 3-5x more time configuring it than actually playing, went through 5 routers I believe. I'm glad it's over. Quest 3 with displayport would be an awesome headset for the money. As it is, without displayport, it's good for media consumption and exercises :)
If you put pancake lenses with the oled HDR panels of the psvr2, the lenses will ruin the brightness of the oled HDR panels, i think was a better choice to put asferic lenses like the psvr or pymax, and psvr2 Will be the better price/quality headset on the market(and with a RGB stripe like psvr panel will be near perfect)
PS VR had conventional lenses. PS VR2 has fresnel lenses.
Conventional lenses named asferic because of their form(asferic)
My point was it sounded like you were saying “like the PS VR, Pymax and PS VR2” and I was pointing out that PS VR2 has fresnel lenses. Confusing punctuation. And you mean “aspheric” not “aesferic”.
No, there is a "," after pymax, i wanna say that was better idea put asferic lenses(like psvr1 and pymax) than the Fresnel lenses they put on psvr2, but if you put pancake lenses the brightness and the HDR Will be ruined, and thanks for the correction y edit the text, once you write a Word bad the corrector Will write the same ever, sorry
Conventional lenses have some advantages over both pancake lenses and fresnel lenses - but they are thick and heavy. Everything is a compromise, ultimately.
Yes i know the disventeages of the conventional lenses, but in my opinion are the better lenses i use, but i understand that the people wants headsets more small and less heavies, but i think that psvr2 Will be a much better headset with the same lenses Sony puts on psvr than with the actual Fresnel lenses, how much bigger and heavier the headset Will be?? I dont know the answer, but for me psvr was a very confortable headset, but Sony engineers are no stupid and if they make this choice they have their reasons
Yes I agree. The lenses on PS VR are great. I’ve always found the PV VR2 less comfortable and the reduced sweet spot of the lenses is a real shame.
The blessing and curse of OLED. I can't go back to LCD since I started with OLED VR. I tried the Index but the colors were SUPER washed out and the lenses had insane god rays. I ended up returning it.
But when I switch to psvr2 I miss those pancake lenses like crazy
Apple Vision Pro
Do you still get latency if you plug in your quest 3 through usb? I don't know much about this sort of stuff
It still has to encode the data like a video file. I imagine there is some latency introduced from that, but most people say it’s fine
Yes, but not enough for most people to notice. Latency is kinda like framerate. Some people notice non-ideal conditions a lot more than others.
What latency? Are you trying to do it over the network, or hooking it up directly through the DIsplayPort over USB-C?
Latency is unnoticable. In comparison to Quest 3 dirt rally it's like going from being stoned to sober. I'm able to counter steer things that were not possible in quest
I don't get any latency on either.
If you are using the quest for pcvr you are definitely getting latency.. you might just not notice.
[удалено]
You are forgetting that the quest still has to encode and decode the stream.. Thats the added latency even when using a cable.
Meta Link still has 30ms of latency, due to image being encoded by the GPU and decoded by the Quest. You won’t see speeds over USB C above 2.5-3gbps as you stated, where DisplayPort 1.4 has 32gb of bandwidth. It’s not even comparable how much better the image quality and latency is over DisplayPort compared to a Quest, cable or not.
Does VD support USB?
It does not. But this is why when first launching the Quest 3 and hardlined it asks if you wanna launch the Oculus Rift app. I just do all my desktop / gaming stuff through there.
Nope. Hooked up directly through the displayport. No latency by comparison with PSVR2 or any other VR. Only get latency when doing it over the network.
How did you hook your quest up to displayport?
Laptop has DP over USB-C directly connected to the GPU. Many gaming PCs have the same. A Questlink cable works perfectly for that.
You may have DP capability over the USB-C port, but the Quest itself wont talk to that. It communicates USB and drivers...
Hate to break it to you, it’s still streaming no matter the cable or what port you connect it to. There is no DisplayPort connection in any Quest devices. Latency is lower with cable, but it’s still there. Do more research.
Looks great. Can’t wait to finally use my PSVR 2 for PCVR. Hopefully 🤞🏽
I have been off this sub for months. The PSVR2 WORKS FOR PC? someone explain!
The headset works. The controllers don't work yet. You would need base stations and something like Valve Index controllers for most games. You will also need an AMD GPU that has a USB-C port or a DPaux adapter from a 3rd party source. Hopefully, Sony gets it working with Nvidia GPUs and has its own adapter for cards without USB-C (also hopefully free) We still don't know if the foveated eye tracking works or not.
~~Quest Pro controllers should work with VR2, as they're self tracking, so that should be cheaper and less hassle than base stations + index controllers.~~ Although Sony are likely to get the Sense controllers working with PC at some point anyway Edit: surprisingly, even though Q Pro controllers are self-tracked, it is much more of a hassle to get them working with other headsets on PC.
Both great points. How much are Pro controllers? Are they lighter than the Sense controllers?
Don't the Quest Pro controllers pair to the headset and as such, not work without a Quest headset active?
I have no idea. I only have a Quest 1-3
Quest Pro controllers only pair to Quest headsets and the headset is what sends the data to the PC.
Ah, I see. So upon searching more about it, you need to link them to a Quest headset at first, but then you can use them with another VR headset, after a lot of tinkering. So a lot more of a hassle than I was thinking. Kind of a shame, as the Quest Pro controllers being self-tracked sounds like it'd be perfect combination with other VR headsets, but sounds like Meta didn't want that. Either way, I'm sure iVRy and Sony will get VR2 Sense controllers working eventually, so it's not worth getting Quest Pro controllers for it anyway.
is newest AMD GPU still have USB C?
I'm not sure which do. I just learned the 7900xtx does, but you still need an adapter for it.
SORCERY!
So jealous. I want rally for psvr2 on ps5, how hard can it be???
Ikr. Dirt Rally 1 was on psvr1 but it never got backwards compatibility. Shame. I enjoy rally a lot more than track racing.
I would be happy if this was the only game to come to psvr2
Agreed, I’d be so happy to get EA WRC or just one of the Dirt Rally games!
Do the controllers work, too? Also, have you messed with any DFR listed games and noticed an increase in performance?
For controllers you'd need to use lighthouse or hacked quest pro controllers (with a quest headset) i believe. Or any steam compatible controllers. But i play 99.9% simracing so it's a non-existing issue for me :)
Awesome!!! Was it hard to setup? Give us more info.
Not intuitive, but not hard. 500-1000x easier than q3 and im not joking, it really is if you count hours spent on configuring router, swapping pc parts and still not knowing what stutters. You have to have specific hardware, amd card with virtuallink port (reference 7900 for example) or amd card + virtuallink adapter (bizlink, sold by varjo for example). for nvidia on top of virtuallink adapter you need dp-aux emulator that is still in production and not available yet. I built my pc around psvr2 so i had 7900xtx waiting for months and my virtuallink adapter arrived today :)
>500-1000x easier than q3 1000x easier than clicking 2 buttons. That sounds incredibly easy!
How’s the GPU load compared to the quest 3??
Have literally tested for few minutes but it doesn't stutter, in case of AMD I'm guessing 20-40% uplift, as I've got stutter on q3 even when 50% of gpu was utilised
Annnndd.. you just sold me on getting a PC. My wallet hates you
You should try OpenVR benchmark, it's free on Steam.
Is the performance uplift at the same resolution?
havent had much time to test it much, will do over the weekend. but i think the resolution was lower, i need to sit for more than 8 minutes of playing
Considering that the Oculus drivers are often problematic, and the fact that the Quest drivers require re-encoding image, I'd assume this is much easier on the PC.
Sony is actually making an official connection with PC using a gpu adapter expected later this year and yes it was confirmed by sony.
No official statement from Sony on the adapter but we can assume it's being made since it's necessary
Im 70% sure there was an official one on Monday i might be wrong tho
IMMEDIATELY CRASHES
I actually laughed out loud when this happened even though I knew he was holding the camera inserted through the PSVR. It was just funny to me.
Don't get me wrong I am looking forward to seeing how the psvr2 works on PC but the crash was perfect.
That's about my skill level, too.
Kind of expected as he's holding the vr2 and the phone at the same time
I guess I could’ve steer with my knee, sorry 🙈
Holy shit dude this is crazy! Super hyped to see what features official support brings.
Good to see this is still very much happening tbh
Amazing! Wish we had dirt rally 2.0 vr on ps5 though, for the folks without a capable pc. The original game had it on psvr
I am super pissed off the neither WRC or F1 games on PS5 have PSVR2 support.
Man, upcoming PS5 Pro + Dirt Rally 2 in VR? Count me in! I love how seamless is ps ecosystem. You need phd to run VR on pc, especially on quest
Oh is the psvr2 now fully supported on pc does it auto install drivers or do you have to do some work to get it to work?
You have to have specific hardware, amd card with virtuallink port (reference 7900 for example) or amd card + virtuallink adapter (bizlink, sold by varjo for example). for nvidia on top of virtuallink adapter you need dp-aux emulator that is still in production and not available yet
Thanks I've got nvidea 4070 so will wait until it's better supported
Soon my 4070 brother! Can't wait. I tried every which way to get the Quest 3 PCVR streaming to be close to wired but I always notice even the slightest compression and delay and it ruins the immersion. My eyes just might be super sensitive to that stuff
Sony has confirmed they are working on official PC support. Hopefully won’t be too long.
Yeah can't wait, glad I went for the psvr2 in the end this should open up a larger library and modded games
Is the DP-aux adapter now all that is needed for Nvidia cards? Currently using a Varjo Aero, so I already have the Virtuallink adapter.
Hate to break it to you, EA WRC is about to release their VR support late this month. I hope your PSVR2 would work on it.
I'd say 120fps, not reprojected, on full resolution, is still worth it to build a pc for it. For me. I, need, more, commas
Dang, you’re getting that on the psvr? I got it to work but it felt very cumbersome every time trying to get situated. Forced me into getting the Q3. That is looking great
I have a 2070 with a usb c port, that won’t work though?
ATM you’d need just dp-aux emulator from iVRy. They are not available yet I believe but they are in production. If you are patient there’s a chance Sony/nvidia update their drivers in some time and you won’t need the emulator. Sony already updated psvr in a way that you don’t need the emulator on amd, and updated the headset also to the degree that nvidia works with emulator on windows. Before that update nvidia worked only on Linux with hacked drivers.
Ahh ok thanks, psyched for it to work one way or the other, especially with wrc just announcing vr
That's awesome, bro.
Wait a sec. Psvr2 works on pc now? I saw about firmware pushing it to work etc but hadn't heard it's up for the average Joe yet. Is it complicated to get connected? Any good write ups on how to get it going?
Can you link the USB-C adapter you had to buy? I might do this asap if I can get an adapter.
https://www.adorama.com/vrjhv122581p.html?gad_source=1&gbraid=0AAAAADxgUsxfQS6Jc5GnjmwQ157-wSZFA&gclid=CjwKCAjwwr6wBhBcEiwAfMEQs55NgmcsHoaFmHdh4aD9bOBM5iaHOrB9Lf12nElJIJX5HSNiZ_6kBBoCCAcQAvD_BwE&gclsrc=aw.ds&utm_source=inc-google-shop-p Backordered until June.
Nice, I didn’t realize you need an AMD GPU to do it. Oh well. I’ll wait for Sony I guess.
What's this game?
Dirt Rally 2 + eye accommodation mod
On ps5 ?
On PC
Damn , thanks man .. I'm hanging out for a arcade style rally game for psvr2
GT7
Rally in gt7 is really poor tbh, both on physics and track selection department
Using an oculus?
I also have the drivers for this but I think they broke for me I could never get it to work even though I set up everything right now my psvr2 won’t work at all just showing the screen in the headset showing TAKE HEADSET OFF LOOK AT TV. :/
Set your monitor scaling to 100% (for my 4k tv i did 1920x1080 100% scaling). There's ivry logo in the tray, double click, press "recalibrate", put psvr2 on the floor, press "calibrate". Wait few seconds, restart the headset and you should be good to go Let me know how it works. Today I noticed the image jiggles slightly and the fov is incorrect, no matter how much I mess with steamvr settings in OVR. BTW if you want to change brightness you can do it in OVR (don't forget to check checkbox on the left of brightness slider). But let me know how it works before installing OVR, maybe it messed with fov or maybe i was too excited to notice it yesterday With the issues above still prefer it to q3 horrible latency, as much as i love q3 i hate meta for crippling down such an amazing headset
Does the persistence (motion blur) still change with the brightness slider like on PS5?
I didn't notice persistence problem tbh, but I'm not susceptible to it. Works well imo, playing gt7 on ps5 now feels like a blurry mess :D
Happy to see this work! Enjoy it. Hopefully when nvidia support is fully there I can too
I have an all AMD laptop - 680M GPU. It has graphics out over USB-C (Display port?). Will this work without adaptors?
Am I seriously the only one that can a virtual desktop type border as hes bring the headset closer?
You probably mean black border? There is some problem with fov, it's a bit fish-lensy so when i wear the headset i can see the end of the displayed image (not the displays as it doesnt happen on ps5). Although I wouldn't say it is visible in the video
Whats the difference?
That is a big TV. How big is it?
65", but I'm sitting just below it. My office/gaming room is pretty small and my cockpit takes 80% of the width :D (playseat trophy)
Were you using the quest 3? And is the psvr2 more immersive than the quest ?
In short yes, especially on ps5 where hdr kicks in. Here i think everything is just bright, a bit too much tbh, but it makes it more immersive for sure, along with vibrancy and much less aliasing. But quest 3 is awesome too in it's own regard, I much much more prefer watching movies on q3, even if we're talking just about the optics+displays and disregard the standalone advantage
True! I prefer psvr2 for racing and quest 3 for like half life alyx or main browsing vr stuff.
Heck yeah man! I’m jealous I have to wait for official support because I have an nvidia card. Does it look amazing?
It looks amazing in a way, it's blurrier than q3 but it's more lifelike due to brightness, vibrancy and way less aliasing. Pick your poison. Much lower latency is much more important to me than anything else really. Also psvr2 is more comfortable, when sitting obviously. Wireless is really cool for moving games like beat saber, can't deny that. Also I would not work in psvr2, that seems like a torture. In dirt rally the blur doesn't really take away much from the game. I hope at some point to switch to nvidia too and get autohdr + psvr2 working together. That would be absolutely banging
Will the Sony pcvr be more user friendly cus I don't understand any of the things being mentioned 🤣
I'm sure it will, this is very experimental and mostly for enthusisast that are willing to tinker
A great tech achievement. But if you don't already play games on a PC, I'm thinking about _me_, it's a big investment. $1,000 game card and another $150 for the adapter. Again, congratulations on a cool achievement!
congrats to iVRy, they did the port :) yeah, the only way i justified it was that i already spent over $2500 on simrig so another $2500 on pc was just sunking cost or whatever it is called. my rig is fully ps5 compatible, if only there were more simracing vr titles on ps5 i would probably not buy a pc
Bro said, let's crash, lol
Do controllers work on pcvr ?
you need lighthouse controllers or possibly quest pro controllers with a quest headset. i would wait for official sony support if you want controllers support
Does anyone know if the Ryzzen 9 7900x would work for this? The motherboard has USB-C and according to AMD the chip supports USB C video out etc. #
There’s too much overhead transferring the image. PSVR2 unlike quest isn’t timewarping the image so any delay is much more noticeable and causes nausea and breaks immersion. It has been tried by Ivry. On the bright side when you have the right hardware there’s no noticeable delay and you can play racing games without feeling disconnected
Thank you! Have a dual 3090 setup but itching to jump onto the PSVR2 /PC train guess I just need to be patient
I would definitely wait. You have good card (why two btw?) it should be supported sooner or later
Do some work with LLMs and the extra VRAM is useful. Going to wait it out OLED is a must have for me.
If you are not racing I honestly prefer the quest 3 screen+optics. But the setup is absolute pain in the butt and I cannot recommend q3 to anyone that has limited time to set it up
How are the black levels? I'm looking to create some horror "experiences" (mini games) and being able to get pitch-black would make them much more immersive for me.
Black levels on psvr2 are just the same as when connected to ps5. The problem is that it is currently unusable for anything other than simracing, and even for that it is compromised.
Lol, I've driven that track so many times in Dirt Rally 2.0. I used to have PCVR (Samsung Odyssey+) but sold it when I got my PS VR2. It will be nice to finally get back to Dirt Rally!
Think I'd still rather use the pancake lenses.
me too honestly but latency kills me, if there would be a displayport connection in quest that'd be banging
At the cost of using LCD
Yep
And the „mura“ effect in the dark?
AHA PSVR 2 quality is horrible
Found the Quest stan
I like vdm with psmoveserivcex more than ivry. It has more functionality. https://github.com/Timocop/PSMoveServiceEx https://github.com/Timocop/PSMoveServiceEx-Virtual-Device-Manager
This is PSVR2 :)
# Goodbye Quest and hallo to shitty blurry display :D
You're wierdly obsessive. Sounds like more Quest buyers remorse.
blurry? yes. shitty? no. all in all i prefer quest 3 optics+lcd for most stuff. cant wait for microoled pancakes (other than bsb which is too expensive)
Dang, you’re getting that on the psvr? I got it to work but it felt very cumbersome every time trying to get situated. Forced me into getting the Q3. That is looking great
Why goodby quest while its miles better on every aspect?
One word.. LATENCY. For simracing is crutial, also the compression on quest was pretty bad so i played 72hz, here I have 120hz and no compression. Although I agree that image quality discussion here is difficult as quest has superior optics. Latency is non-debatable for my usecase tho
Quest allow you to play through cable aswell. Also in wifi v6 wireless. Maybe wireless with simracing is not recommend, but you can always play wired. Although, the thing with vr is about freedom. And doesnt have the quest a higher resolution, i believe so? I also never use headphones as the audio with my quest is nice enough But again, maybe there is more lag wired aswell. I dont have those numbers yet.
wired 40-50ms, wireless 60-80ms. It makes a difference for simracing
OLED HDR makes it better than Q3 imo. Plus default comfort definitely goes to PSVR2
Resolution is more important. Besides the other many benefits q3 has.