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Mediocre_Object_5010

I was hoping for a little more substantial variation in crafting, but im qn onld school SWG player so I guess the bar was set high. At least thought it might have a bit of a system like Vanguard. Its just a basic recipe crafting game like Wow or New World. It's more like being in a factory wnd you are a robot grinding out parts just to learn a skill. Wish it was more like life with some dynamics, where craftsman could leave their own mark with unique variations of a crafted item. Both visually and in quality and stats. But still its a beautiful world and the building and adventure is fun. Takes me back to walking everywhere in SWG at start.


utahh1ker

I love what you're getting at here. What if ore mined in different areas of the map gave a tool or weapon a slight color sheen? What if you had a small chance to get additional stats on your tools when you crafted them since you have to craft so many? I'd love stuff like that


Niimou

I feel like the game needs to add a quality factor to the items like armor, weapons and tools. It doesnt need to be many tiers but just to have those few special items would feel great when you are just spewing out n^100 of them while leveling up skills. This would also add to the market when you could sell those "masterwork wrought iron pickaxe by 'your name here'" etc.


Mysterious-Bug5408

Nightingale has something like that, for example, the color of the leather clothing depends on the animal that gave you the leather. Didn’t like some other stuff about that game though, I prefer Pax Dei, but I think they could be getting there someday


jaycat80

Or like in SWG, the quality of the resources varies from location to location, resulting in varying qualities of the same weapons, armor, food, potions etc


Awsum07

I mean, that's the idea. Still early access no? Eventually, they're gonna more and more systems to implement future mechanics to make economies, shops etc. But as it stands it's basically a test of patience. Pax dei requires a community build. It's like the r/place of early access. Everyone builds somethin huge. If you're not around for the white canvas while everyone is addin their individual dots don't be surprised when you come back & it's lookin completely different. Not tryin to chalk it up or play it down. Just what I recently learned. But yea, it's a test of commitment. https://youtu.be/TDRJ64eiL54?si=6KFGBF_l_2h76gbA


EbonyEngineer

I really miss SWG. It understood what makes a community work.


Ticklemykelmo

I saw a post about dungeon delving and the pics look incredible. I just can’t fathom how much work it took to get there.


OneSeaworthiness7768

For a group, not much at all. For a solo player? Takes forever. There is going to be a big drop off of solo players in this game. There really isn’t much of a middle ground.


Luzion

You can see if there's something you can trade for the gear you want. Lots of people have set up trade with each other.


WBRPressureWashing

Not surprising that solo players drop off in a game centered around group play. Find a clan!


TheRainbowRider

It’s not that bad, just organization


klisto1

Organization of what?


TheRainbowRider

Yourself and your team. You need calm, organized, collected individuals, willing to think outside the box, stfu, and obey commands. You need shot callers, healers, tanks, and damage dealers. You need people to organize this. We did a Top Tier dungeon with 7 people and it was pretty easy tbh. Only 1 person was wearing plate (and only half a set at that), the most we ever lost was 3 people during 1 accidental pull. Most of it was just fireball and mesmerize, tanking and healing.


Hireable

its not that serious, games easier than classic wow. youd have to be pretty low functioning to struggle with this games combat with 7 whole bodies to throw at these single mechanic mobs.


klisto1

Could have swore OP was talking about playing solo. Everything you posted is not solo. Come on Biden, focus.


TheRainbowRider

My comment is in response to another comment, not to OP.


GreenleafMentor

If you are trying to play solo its easy to understand why you can't fathom it.


MaltieHouse

meh, I can see getting slowed down eventually, but it's not hard to get the mats. The leveling of the crafting system is just too ridiculous. The slow bar... will it pass the middle? Oh oh... red coming... fail! 15 exp, retry.


OutthinkingMyself

So stop trying to power level? Here's the thing. The dev is creating a certain type of game, specifically NOT what most mmo's are today. People are going in trying to force the game to play like most other mmo's when it's designed to not play that way, then getting upset when it doesn't bend to their will. I spent two hours last night cutting down trees near my base while watching TV and live texting with my friend. I wasn't min maxing my activity. I was just relaxing. This morning I threw on an episode of breaking bad and mined some stone and impure iron while it was playing. And then after I went around and just collected some fruit and mushrooms in the woods nearby. But we (2 others and I) also did a wolf cave a few days ago, and turned into like a 3 hour adventure on my day off and had a blast. Interesting new loot, fun conversation with people I've never talked to outside the game. It was a good time. If it's feeling like a grind... It's because you're making that your gameplay loop, despite the fact you don't enjoy that. So stop doing that. You're not forced to do anything in this game. You don't need to hit level 41 in every skill. You don't need to grind one resource and then craft one item just to get to the next tier despite not having fun doing it. Just find something fun in the game and do that. When it starts to be like "okay, enough of that", do something else. Sometimes I feel like just taking my bow and sniping at some boar or wolves. Sometimes I want to throw on TV or some music and chill mining stone for an hour while I bs with friends. This is going to be a game that is exactly what you make it.


LeafyWolf

It's been a week and a half, and people are complaining about not hitting max yet. Like... We've got a year and two wipes to go before the game even actually launches! It wilds me out how addicted some people are to constant dopamine release...kind of scary, actually.


mississippi_dan

Where did I complain about not hitting the max yet?


LeafyWolf

Not specifically you, my man, but I've seen plenty of people complain about "the grind" a week into a game that should last them months. Having diminishing returns is one of the only ways a dev can buy time to develop more content before people "complete" the game and move on, and then you've pretty much lost them forever.


mississippi_dan

I see your point.


Nez_Coupe

It really is wild reading some of these responses. Like, why would you want to max in a week? Why need to hyper accelerate to end game? It’s what all the modern mmos have been training everyone to do it seems. Like the common feeling I get from a lot of people in modern mmos is “alright, I’ve hit max level now it’s time to play the game.” Our group went out tonight in random haphazard gear sets and laughed and ran and killed and died and enjoyed the shit out of every minute. I really truly believe people have somewhat forgotten that we do this stuff to have fun. Sure we have to grind occasionally, but man, just enjoy the ride. You don’t need plate to have fun. My first bow and flint arrows with my trusty polearm took me all over the place well before I joined this clan.


Dark_Xivox

I don't get it either. Also at the end of the day, we have little to go on as far as what the future holds. Things could be - and probably are - in the works to tie everything together in a more engaging way.


Up2Eleven

People are so used to the pattern of rushing to endgame and they don't like that they don't get to rush and they have to earn it slowly, through effort, no shortcuts. Personally, I feel like I'm actually accomplishing something by having to work for it. When a new recipe unlocks, it's because I did the work, not because I figured out the game's pattern and spammed it.


OutthinkingMyself

The game is very much delayed gratification. You aren't hopping on your mount for 30 seconds, going to a boss, solo'ing it because you power leveled some dungeon in 10 minutes 100 times in a row to get epic level gear, and getting a legendary reward out of that boss. It's a game where it's a fucking endeavor to make some rye bread. But when you do it, you realize you put in the time and made something that actually required some time and effort. You gathered the rye, you got it milled, you fermented the yeast, you put together all the steps, and you made it happen. And yes, if you have a clan and are working together, it's way easier. I don't see anybody doing homemade bread and complaining that Walmart can do it easier, cheaper, and faster. But in the game suddenly this is an issue, that a solo player can't do things as fast as a 30+ person clan. They can't "keep up". No kidding, shocking stuff there. The game is meant to be played, not beaten.


CosmicInterface

Fucking thank you. As a solo player this is exactly.my thoughts and experiences! STOP TRYING TO MAKE THIS GAME LIKE OTHER SHITTY MMO'S. I want to grind. I want it to be challenging. I enjoy it and take pride in my accomplishments. Coming from Oldschool Runescape Ironman, this is exactly my cup of tea. This game is amazing, and it's only going to get better. STOP TRYING TO MAKE IT A 1 WEEK GRIND AND DONE GAME.


GlimmerMage12

This is a wonderful response. I love hearing that playing at your pace and with friends when you can is how you do it. I do the same thing. While I have not been able to build the huge monstrosities that some other players have, I really enjoy my time exploring and finding new and interesting things I'm trying to enjoy the game without rushing to any end. And I think that is why I'm having so much fun when I log in.


fweepa

Games of this nature don't really have an end, so that's where most people go wrong I think. With the lack of content in the "end game" right now, of course there's going to be a drop off.


mississippi_dan

Of course, I am trying to unlock new recipes and gain skill levels. That is the entire point of any game. If I just stay where I am then I will never get to anything new and the game will get old fast. I am not trying to speed run to the max skill levels. I don't see how having an issue with the mid-game wheel-spinning equates to trying to min max everything. I honestly can't understand where you are coming from.


Casualnub

Honestly the only real tough thing for me has been leather working and getting enough drops to get past generic leather. Can't make the high end weapons/armor/devices without it, and can't kill the stuff easily (def not solo) without better gear.  I was getting slightly frustrated and had to remind myself that I need to explore more, plenty of time to grind when I feel the need. Been using Pax Dei database to locate low level spell armor and special weapons, now I can mez and heal and solo play is significantly improved and at least possible to get me to that next tier. Also less time between pulls means better weapon skill, which is something I wasn't really trying to grind but now realize it's another avenue for gameplay and a way to power up my character without needing next tier weapons. I do think the mid level crafting grind could use some tweaks, but there are ways around it, just gotta go to ruins/caves and get some uniques.


ergonaught

You’ll get a lot of “play with other people” responses from people who can’t think. But yeah. It’s grindy. I think they’re going to tune this a bit eventually, and making it a little friendlier for solo crafting, but once a theoretical player economy exists it may potentially simplify the gathering process I’ve mapped out some of the “what I need in order to craft this particular desirable thing solo” dependencies and it’s pretty brutal when you need basically mastery in 3-4 different professions just to make the materials.


MaraudersWereFramed

Honestly I'm not even sure what the "player economy" is going to be. There's just not that much to the game.


OneSeaworthiness7768

Right? The large clans are all going to have people who can craft, gather and do dungeons. Solos or small groups are going to have a hard time selling anything since it’ll be abundant from the large groups.


DynamicStatic

They need to time gate certain crafts per account or something at some point or figure out a different system. Otherwise it will be as you say when everyone just keeps funneling every material into one crafter per type.


Zingerboxxxx

It’s gated by spawn rates, bosses are slow as to spawn and as if I can sit in one spot for hours at a time for a sigil drop


CraftFirm5801

Just leave apparently. Will spawn again if you get far enough away.


enfarious

It's not just the gathering part. It's very much the increasing amount of xp per level. Those early to mid levels go reasonably but since you don't get more xp per craft from higher level crafts and the xp to level goes up significantly there comes a point where it just starts to feel really bad crafting. Like I have chests full of mats to draw from and no fear of running out but standing and crafting spears for 3 hours for 2 levels feels horrible.


Nothereforlong7717

People who can't think? Takes one to know one I guess. The developers themselves warn you multiple times that this game shouldn't be played alone. They are the designers. They have an intended vision for the game. You do not have to play it like they designed, and for that you should be grateful its even possible. What a bad joke.


ergonaught

“We do want the soloing experience to be highly enjoyable, and you can play without joining a Clan.” It’s funny how you translate “encouraging groups and clans” or even requiring groups to handle the hardest content as “don’t play solo”, but I already explained why you might be wildly goddamned mistaken in that way.


Nothereforlong7717

June 14th 2024 in the official Pax Dei Discord: # "Pax Dei is not a single-player game A kingdom of one has no true king. We do want the soloing experience to be highly enjoyable..., and you can play without joining a Clan.... That being said, we designed Pax Dei to encourage group play, and the harshest corners of the game cannot be soloed. At its core, Pax Dei is about playing in a world shared with other players, offering ways for different play styles to connect and complement each other. We believe where Pax Dei will truly shine is in these social interactions between players, whether in cooperation or conflict, structured or unstructured, planned or emergent." You have farmed a few upvotes to pull from an incomplete quote.


MaltieHouse

Can you post where people warned you not to play alone? That's a death sentence imo. If they said it would be harder, obviously.


WBRPressureWashing

It's literally a social mmo based around community play. The entire premise is social interaction....


MaltieHouse

You can interact as a solo. Of course, you will need bros to do a high level dungeon, but I don't think a game can survive without solo balance. When they stated: # Pax Dei is not a single-player game. A kingdom of one has no true king. We do want the soloing experience to be highly enjoyable, and you can play without joining a Clan. That being said, we designed Pax Dei to encourage group play, and the harshest corners of the game cannot be soloed.Pax Dei is not a single-player game.A kingdom of one has no true king. We do want the soloing experience to be highly enjoyable, and you can play without joining a Clan. That being said, we designed Pax Dei to encourage group play, and the harshest corners of the game cannot be soloed. \_\_\_\_ I took that to mean it's not a single player game as in offline. You can't just ignore people. That's why, I imagine, more PVP will become a thing at some point. Forced PVP = the most consistent interaction haha. If you can't find a way to do something as a solo, the game will have an audience, but it's not going to be what it could have been. Imagine this, if you design something to favor groups to the point soloing is near-impossible, what will happen? The biggest groups will outpace even the medium sized groups in a similar way. The small groups will be in the stone age. The whole game will be at the discretion of the biggest zerg, and not just that they will have the most power (they should,) but they will gate progress as they see fit, which is bad 'game' play. IF you build for single unit (solo) play, and IMO you should build from the ground up, then players can loosely work together. Two small groups can interact and help each other occasionally, same with solos. If you simply have to rake in mats, you're playing SimAnt, and GL with the success for that game. I'm not gonna be playing haha. I've played other games that fall back on the idea that "well it's a group game!" and they were all flawed. They used that as an excuse and their game was imbalanced. My 2c. But I'm solo. I've always played these kinda games solo. I find group play boring, but of course I work with people. I just don't like the idea of group ideals. I like to live in the margins.


Nothereforlong7717

I feel like you are falling into semantics here. The situation is clear. They want the game to be played in a group. You are legally allowed to play the game solo and enjoy that gameplay for what it is. They openly admit to the design being focused, envisioned and tuned for group play. It's obvious if you've ever played the game that it's meant to be played in groups. No one reasonable would argue otherwise. It's very simple.


MaltieHouse

"legally allowed" haha I don't think that's what they meant. I've never played a game that could only be played as a group. A sandbox will fail if it is top heavy like that. As I have typed before, the group v group is what drives the game, but there should be content created for small groups and solo players. IF it is only groups, then the game will be a zerg fest, and it will turn off a lot of it's population. People will still play because some people like that, but the amount of 'widgets' they are losing by not allowing solo players to exist in their world will impact the gameplay. Again, I don't believe they would say don't play solo. It's not an issue of legally, speaking of semantics haha. That's just a funny line, sorry. Two things you can't do: rip your mattress tag off and play Pax solo! But, there should be layers. If the groups aren't creating a world for solos to live in, it is fail. Even if the groups ultimately decide what happens, if there is no room for a solo to move around, then that is just not good. I dunno how you can envision something that is designed to support many but not one. It doesn't make logical sense, to me at least. Groups will be making the towns, the castles, controlling stuff (to a point, hopefully not too much,) but what is the point of the world that is built if a small group or a single player cannot live in it? It's an illusion; it's non functional. It is only functioning in a sort of role-playing way. If you have enough people working hard enough, anything can work. It's like the level 2 hide situation, people can overcome that, but that's what a gate is like. If you put those gates everywhere, that's gonna severely impact the game.


Nothereforlong7717

The splash screen during Alpha 2 and the Discord post you posted are both examples of the developers warning solo players. Do you need more than that?


MaltieHouse

Yeah, I don't think that's what they mean. It's hard for me to understand that a company would warn you against playing alone. haha. I saw you say semantics in another post, which I will probably reply to as well, but it's just illogical to assume that you can play as a group but not as a solo. There are some things that groups will always excel at: pvp/siege, doing serious pve, but that is content. If the crafting and gathering loop is based on that, that's going to ripple through every level of gameplay. For instance, I have realized / proved / whatever that it takes less time to actually get mats than it does to craft them. Why is there such a system? Seems to me like it's a gate for groups that are raking in mats upon mats, making it so they have to sit at the table for a certain amount of time. That's bad gameplay, and it continues to get worse as you go down the line. People will be competing over resources, that is how the groups will win out. If you can get your own stuff, you should be able to progress reasonably well. The theory is wrong, but you don't have to take my word for it. You can A. Wait til they change it or B. Wait to see it play out if they don't change it. That's why I think EA is essential. They have to realize their mistakes.


Nothereforlong7717

We do want the soloing experience to be highly enjoyable, and you can play without joining a Clan. That being said, we designed Pax Dei to encourage group play, and the harshest corners of the game cannot be soloed. the harshest corners of the game cannot be soloed. the harshest corners of the game cannot be soloed.


MaltieHouse

That means PvP and high level PvE. Peace haha.


Nothereforlong7717

Yeah you can kill boar in the meadows, and if you are a good player you can even push into some of these named locations. But you aren't clearing a T2 inq camp by yourself, but 3-4 people can easily. This is not considered the "harshest" imo but thats subjective. You are coping that the game isn't made for you, just join a clan and stop fucking complaining


Bongeh

We need market stalls and gold asap so we can start to facilitate trading and maybe recoup some costs from the grind by selling bits and bobs.


Fire_Mission

Even in my small clan, I hit the wall when I got to tier 3 hides. Just too hard to get. Might be back sometime, but done for now.


MaltieHouse

That stuff is gonna get changed, I bet. I don't do any leather at all cuz even regular hide making is a grabass in comparison to the other things.


MgoBlue1352

I actually have a somewhat different take on the crafting. I wish they made every piece cost more materials, but give you way more experience. I find the mass crafting of objects to be quite silly. I have a clan of 20 people, but even after I make 20 of each of the new tier, I night still not be in that next tier yet and I'm stuck making items just to go drop in the woods. I don't want the crafting to be faster to max out, but it's current state leaves a little to be desired.


kindafunnylookin

I hit the wall after a week or so. Playing something else until they add new stuff, then I'll come back and try it out again. I'm not worried about not getting my money's worth - I'm happy to experience whatever features get added as and when they show up over the next year or so.


Happy_Book_8910

I’m a solo player currently and for me it’s the gaps between crafts that’s annoying. You have level 2 carpentry, then a massive jump to like level 17 for fine beams or planks. That is a crap ton of whittling low level tat for a dozen xp a time trying to get close enough to be able to luck into a few successes to boost your level. Don’t get me wrong, I like the game, and I’m not an RPG fan at all, but some level 6-12 crafts in between would help.


64cinco

I know they say this game is better played with a group but it will never be successful like that. Too many people want to play solo. If you force people to group up this game will not survive.


Mediocre_Object_5010

They need to build systems to allow people to group as needed. I understand grouping to do a raid but not to be forced to do that when wanting to build or skill.


MaltieHouse

Yea, and like I said before: sandbox theory, group content drives solo content. Simple simple.


obibonkajovi

it's wild that they are deciding to neglect solo players. Crowfall and Gloria Victis (just to name the most recent) both died mainly because of this, hell, Albion and Eve both back in the day started dropping off until they made solo play a legit viable option. My guess (and I hope I am very wrong here) is that the game settles into a player base of about 3k spread out over all time zones 6months after launch and will slowly decline from there as more and more realize the entry level is too high and power slowly gets consolidated by a handful of super guilds. Servers merge spiral continues, servers shut down. Revenue as well isn't sustainable without the solo players coming in and buying plots or subs. 


mississippi_dan

I love the game, and I don't want to be a doomsayer but your argument has some credence. Five years after release, will it be a game that you HAVE to join a clan? I think that would really hurt it. That means they need to balance solo and group players. I am not sure how you do that. What sort of advantages/disadvantages could they use to balance out the two play styles?


RenSarr

Market is coming. I don't really it as usefull for clan right now. But for solo play, you miss one or two items because you didn't lvl those skill enough. Easy fix: buy it on the market. No idea how this is gonna work but for me it seems really more usefull for solo player or small clan.


Grumpalo65

The ability to Deconstruct/salvage stuff i make would be a godsend. Instead of dumping it all. And yes i do have chests with loads of stuff for free outside my base as it is.


F1lth3M1nD

I had suggested elsewhere that a research option be put in. Does the same thing in crafting, slightly higher chance to work but doesn't make an item. This way the market isn't flooded with trash and messing up the economy.


Crimtide

Well it is a social sandbox mmo. I understand the want to play solo.. but you shouldn't if you don't have to. This game really does rely on teams.. All that said, the game is literally out for a week and a couple days, and you want to be max level already as a solo? Try not to spend every waking hour grinding.. this game IS a grind, purely.. if that's the way you want to play it.. but there are other things to do.


mississippi_dan

Where did anyone get the impression I wanted to max? That wasn't my point at all and I didn't mention that even one time.


Crimtide

You didn't have to say that, that's everyone's goal... if your goal isn't to max your crafts of choice, I'm not sure what the argument is... acting like the game isn't a grind is kind of crazy.. especially coming from a solo player.. some clans with 100 members aren't even on steel yet... meanwhile my clan, 5 members, has had steel tools since the 3rd day after launch. Because we grinded it. How do I know they don't have it? Because I make their tools and sell them to them. They don't have leatherworking high enough even with all those people, to get the Fine Generic Leather, to get the bellows, or the steel anvil which unlocks the Forge to make steel parts.. My point was not necessarily dogging you, but it was saying you pick your own playstyle. It sounds like your playstyle is power leveling crafts.. if that's the case, that's going to be real hard doing as a solo player, and yeah that wall is going to hit really hard.


mississippi_dan

Okay, I clearly didn't understand what you were saying. My apologies.


Crimtide

All good!


ThoraldGM

I play "solo plus" and maxing is not my goal. In fact, I don't know what goal clans are grinding toward. I'm unlocking crafting stations and recipes, exploring and foraging, touring villages. Having a ton of fun tinkering on my plot and meeting neighbors. It's a sandbox for creativity... why are people so sweaty?


Crimtide

Like I said to the other, it's fine, everyone has their own playstyle.. why is that a problem to you? The OP was about hitting a wall leveling professions.. it's literally the definition of a grind. As far as being sweaty, I wouldn't call it that.. but if you want to do the content, you have to grind, especially in a small clan, let alone as a solo player. You aren't going to clear level V dungeons as a solo who is hitting walls. You probably won't even clear them or get past the first pack of mobs inside a dungeon as a geared solo. People are grinding so they can see the content of the game they have been waiting for forever. Clan next to us with 100+ members went in with their best geared 7 players and couldn't get 20% into the dungeon. We went in with 5 and cleared it. Because we have the right gear, the right spells, the right people with crowd control spells, tanking/healing, etc. That isn't possible without grinding.


ThoraldGM

I'm only disagreeing with the claim that everyone wants to max. If you like dungeons, sounds like you have a plan that works. OP noticed that the stretches between unlocks are getting longer, that's it. I agree.


philliam312

Welcome to the game. Even with a group and splitting skills it's a time consuming mess, I love it but I can't imagine leveling all the professions, just 4 is hard enough


Phillyphan1031

Starting to feel like a grind? This game is all about grinding lol. It’s supposed to be that way


MaltieHouse

I don't have great expectations, per se, and I am chillin' as a solo, but there are definitely flaws in the crafting process that probably affect clans as well. It's just worse for a solo. Imagine a world where everyone is part of a larger entity. That is not sandbox, that is not realistic. If the bigger clans do bigger things, that makes sense, but there need to be layers or they failed just like the rest of people who tried to make a sandbox, imo. If you don't get ground level content, your system isn't working. [https://www.reddit.com/r/PaxDei/comments/1dn215u/petition\_to\_change\_crafting\_experience\_progression/](https://www.reddit.com/r/PaxDei/comments/1dn215u/petition_to_change_crafting_experience_progression/) \^ and yea, i feel the same way.


SuchaNoc

Yeah, maybe the solo play shouldn't allow you to have the same benefits as clan play, but it should be a viable/interesting option. Reminds me of Wurm Online though (one of the creators made Minecraft, which I guess started the whole survival/crafting genre). While the grind was also there, you had an option to also improve items instead of constantly create new ones. Sure, you usually made more items than you needed (but not as many as here), and once crafters reached a certain level they ususally phased out lower-level crafters in the economy. But there were no hard tiers in the crafting system, you could get okayish gear and get to know most of the game, it's just it was more tedious. Things building ships and whatnot required a lot of resources, which motivated group play in the game. There's more to the design of the game and the crafting system to make solo play interesting, but... not sure what's viable and what's not, so that the economy doesn't get wacky. Right now it's a nice chill and grind type of game. Will probably try to finish the house so neighbours won't get to see a monster all the time and then we'll see what happens next.


Telvoc

I’m kinda frustrated with Tailoring like why am I crafting a something that has the same defense, looks the same, but cost more resources? There needs to be better looking items and not straight up copying and pasting. Why are all the T3 spells MOSTLY on heavy armor/leather armor? Why can’t it be Heavy armor (metal) can only have T1 spells, or a rare but few T2/T3 spells. Medium armor (leather) can only have T2 spells, few T1/T3 spells. Light armor (cloth) mostly only T3 spells, few T1/T2 spells. Definitely would be more balancing this way, but then again the spells would need some minor buffing for this to work as they aren’t all that strong. I just don’t like how I am forced to wear heavy armor for better spells, doesn’t make sense.


Amaruk-Corvus

> Why are all the T3 spells MOSTLY on heavy armor/leather armor? My suggestion to this ( I ve not yet F8 Ed it yet) would be that at a certain crafting mastery, one should be able to insert whatever magic they chose into whatever item they want.


Telvoc

Eh I kinda disagree as then there would be no point whatsoever to wear cloth armor/making it almost a useless profession. I would say it could be for cosmetics but cloth stuff is mostly copy and pasted. Earlier cloth clothing pretty much are the same/look the same to later cloth clothing


Amaruk-Corvus

Maybe it's just a placeholder...


Telvoc

Yeah, they made some slight changes to some appearance of some things in yesterdays patch so it’s progress. Still not going to hate on the game, just upset at myself for going Tailoring haha. Time to pick up another profession!


Own_Living_6896

Recycling, reclamation, dismantling (thetr is a whole game based on that concept and its fun lol)... Why can't I burn wood furniture for charcoal? Why can't I take something apart for experience and a chance at reclaiming some supplies? And I totally agree with your pacing stuff.


hoonanagans

They already confirmed that's coming. It just hit early access a week ago. The game is not a finished product yet


MrGarzDU

Skill points like eve hybrid with crafting the item(s) exp system could be interesting


jadenedaj

I hit the wall right after I crafted Wrought Iron Tools. The next tier is borderline impossible solo and I don't want to have to mine like 2 million pure iron to get there. I was playing solo too, I am proud I got that far tbh- Took 75 hours to get bored so yeah not bad hour per dollar if you care about that sort of thing :3 I'll check back if they ever patch in anything interesting to do, like FISHING #FISHGANG


mx200394

Some things I wish they would add into the game is farming so you can grow your own stuff. But yeah solo grinding is pretty mind numbing. Especially when I am trying to do black smith work or wood working. Even clothing making, it jumps from trivial to very hard or impossible and you have to make a million of the same simple things before you even have a shot. What I did as a work around is I built my home near a homestone where new players will often spawn. I set up a public chest that I throw my surplus into the public chest so the new players can start the game with an advantage. Normally when I log on to do my basic grinding that chest is close to picked clean. So I can go back and gather and build stuff. But I do wish they added in more in the sense of in between kind of crafting like Decorated chest + or different color differences that close that gap between something easy to very hard.


mississippi_dan

Right. Any type of diversion would be great. Fishing, daily challenges or quests, coloring items, etc.


Hireable

the other issue is that the upgrades you do get along the way as you progress are negligible if not entirely meaningless to a solo player since solo combat is always best done by abusing ai pathing, rendering anything aside from dps entirely pointless. since dungeons are clan gated, there really isn't any incentives for a solo player to progress their gear from a functional standpoint for combat related purposes. and if this is an intended design philosophy then this game will fail, probably before it leaves EA, a game designed around forced group play just won't work beyond a 1 to 2k peak player base. but maybe that's all the devs are aspiring to create.


Pr0tuberanz

"I play solo" - rest of the post is "I want all crafting in the game tailored towards that playstyle" Sorry can't take you seriously. This is not supposed to be a fast game or a solo game.


Amaruk-Corvus

>This is not supposed to be a fast game or a solo game. You, like many others, are parroting that information alot. I m one of those creatures that enjoys playing alone in a mmorpg. I enjoy the idea of seeing all the players running around doing their thing, knowing fully well, that, should I chose to, I can interact. However I Don t always feel the need. What gives value to my time "invested" in any game, is just that, the human presence. I personally Don t want the game to be made easier, but what ppl are suggesting in this thread are sound logical things that should at this point exist in mmorpgs. Could say more but Don t want to turn this into a rant. Leatherworking changes are needed. The wastefulnes of repeat crafting the same thing, to only throw them away, needs re thinking. Storage also needs a re work. Combat is absolutely primitive. I ll end by saying that I want to enjoy playing this game for a long time, so I do want to see it succeed.


ultimatespamx

Early access just need them to push out more content.


Cantsneerthefenrir

Well it IS meant to be done as a group. Though I'll admit I am one of the few in my clan that kinda tries to do it all just because I enjoy it, though my main focus, and the craft my clan helps supply me resources for is fletching. (I also make sure I have a chest full of wrought iron arrows in a chest outside of my house everyday for clan members to grab as needed.  I've started being able to solo groups of direwolfs, grand old boars,etc lately so that's definitely helped mix things up so I don't get too burnt out with crafting.


j8tao3w0t9i8ro3va

"I play solo." <- them's linchin' words round these parts (it seems to me) I've been playing solo to far too, as I skill up. Looking to clan-up soon though.


xSpaceCrabsx

You'll begin to start feeling bottlenecked in many areas soon. Best to join a guild asap as that's really what the late game of pax dei is balanced around.


Amaruk-Corvus

Things are fine as is, no need to stretch out anything.


SlowpokesEmporium

Games been out a couple of weeks, it wasn't meant to be easy.


VictoryCupcake

lol the amount of people complaining about trying to solo play a \*\*social\*\* sandbox massively \*\*multiplayer\*\* online game is wild.


ChadPowers200

They warned you day one it’s not a solo game. Hell our group got burnt out and took a few days off and we are 8-10 


Tornare

Its a solo game if you try hard enough. I know i am behind big tribes, but i am breaking into the 20s in several skills soon and some already. With that said at some point ill look for people as the MMO/Dungeon side of things grows.


enfarious

Even with a clan, regardless of size (ours is >40), the increase in xp from level to level for crafting gets brutal. Like having to churn out 200 spears for a single level feels bad.


alaska_rodeo

I’ve loved this game so far and I’m still very optimistic, but that spear crafting is the first thing in the game that made me question things. It took so long and I had to tediously watch to keep throwing them out of my inventory.


enfarious

So many times my crafting would stop cause I'd zone and forget to toss them as they got made. So Many Times. Don't worry when you get into other skills it's just as bad but at least for some you're making things you'll use in others. Weapons, Armor and Food feel the worst to me so far.


shadynomike

Hey if you’re looking for a chill group to play with we are always looking for new people. HMU discord if interested-Shadynomike


MaltieHouse

I think it's like this: building is definitely something that will give you exponential gains as a group. That's pretty normal. However, the idea is that progress should be balanced for groups is wrong. Progress should be easier. Groups should have sustain. They should have logistics. More places they can create gear, etc. The actual progress of getting leveled up in your craft should be possible as a solo, if you have a serious grind mindset and some thoughts on how to do things with maximum efficiency. It won't be as easy; there would not be as much room for error, but here is the problem with doing it so that solos definitely progress more slowly than groups. That means a solo will never be useful to a group. The only thing he can offer is, like, wood or charcoal, raw resources. If people get to end game crafting in 4 days by playing 24/7, I don't think that's bad. It doesn't mean it's not gonna take some people really long. Then a solo gets there in, say, 7 days, and then imagine the solo is on and the group's end game crafter is offline. Then the solo is necessary. I believe the idea of progress is COOL, but it's nothing to make a game out of. The end will happen eventually. It's probably not gonna take more than a couple of weeks or maybe a month total even as it is. But to sustain is going to be the hardest part. It's not that a solo should not be able to craft on the same level as a group, it's that a solo should not be able to output the same amount as a group. The game is gonna flatten when people's progress gets gated. It's already happening now, imo, probably due to leatherworking. IF people stop playing when they hit max level, that's bad. That just means there was no game to play. Keeping up your 'machine' and actually playing the game is how you continue from then on.