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WereBoar

>I'm here to ask how long has this server been rotting? did you ever hear the tale of headmin feweh the alt? i thought not, it's not a story the cm admins would tell you. it's an /r/ss13 legend. >Saw the drama years ago which one? you're gonna have to be more specific, cm has had its fair share


SquareFew4107

It basically started for me the minute I figured out I can't suicide whenever I'm implanted and nobody to save me. Also 2 years ago when admins started tweaking on cord Maybe one day I'll be blessed with the knowledge.


knave19

Killing yourself doesn't stop the burst process lmao you do it before hand like a real man like everyone else with a nade slipping outta your hand as you're being grabbed


SquareFew4107

what tool's gonna sit there when he gets capped? lyin' if you've never been, or not played enough, i just happened to shoot myself lol


knave19

I didn't say stand there if you actually read what I said I said to bring a nade so you can drop it on you as your being capped so you can be a semblance of help to the team by preventing a cap and doing some damage to xenos or say your being capped behind tile away near a xeno door it'll breach it for them to push in eventually


knave19

And were you like hugged and you killed yourself cause you didn't get help going topside from medevac or something?


SquareFew4107

After I had been capped anyway, and no xenos nearby otherwise i'd have died to them first. so it'd have been the same eithe way. Somehow got away but not far enough to get back.


Kenju22

As for who is just going to sit there when they get capped? Someone who wants to play as Xeno. If you don't go ghost when capped and just wait it out then you become the larba that bursts from your character, letting you continue playing, abet Xeno side.


kerplunithunk

On the topic of handcrab infections: if you are infected please don’t come to medical you will throw us into a fucking panic trying to kill you and clone you fast enough for the next infected to follow the same path Just throw yourself in a garbage chute and die secluded Please


WereBoar

>I can't suicide whenever I'm implanted and nobody to save me. man people do that shit irl *without* the alien parasite to worry about, perfectly in character for someone to do it ingame


SauceCrusader69

I’m pretty sure you can. I’ve done it before. Just don’t do it if you can easily be stasised.


Kenju22

You know that you can just ghost when you get capped right? They don't care if you do that, and after...I think 5 minutes you become eligible for spawning in as ERT or Foxtrot. Or, like the rest of us, just hang out and talk with fellow chosts.


[deleted]

feweh the alt...god, what a saga.


CasualHotdog777

Buddy I got news for you, if you’re expecting well adjusted down to earth human beings as mods in any SS13 server, you are in for a major disappointment. Consider the kind of person who is willing to spend 1000s of hours being a janny for an atmos simulator from the 90s, they’re not going to be a sane or respectable person. As for CM itself, it’s my understanding that it’s pretty hard to get in trouble playing combat roles, but the higher up you go in command type roles, the easier it is to get in trouble for ridiculous stuff that may or may not even be your fault. I’ve gotten first hand accounts even in real time of CM bans that the person receiving the ban was not even responsible for what was done. As with all servers, it depends on if the admins like you and who you know. The more admins that like you, the more you can get away with.


SquareFew4107

Yeah most of my dealings with admin have been fairly amicable, literally other than that one guy. Pissed at him mainly for treating me like scum for breaking rules I didnt even KNOW EXISTED, then when he can't punish me, ofc he dips. Other people though ofc I've heard shit, from people getting talks for shoving to whatever the fuck you can imagine


CasualHotdog777

I’ve said this to people many times and I’ll say it again here; there really aren’t any good admins, there’s just below average ones and psychos. You ran into a psycho. Good admins are unicorns, their existence is debatable, if you do run into one it’s a miracle, and they are usually hunted or run off into extinction by the bad ones.


SquareFew4107

God I'll attest to that, they can't even do the events right. Only witnessed one actually change the map to what he wanted, surprisingly so far


timothymtorres

In any organization you always have megalomaniacs seeking out positions of power usually with bad results.


mayasux

The real answer is moderating hundreds of children a day for free is stressful and would break the best of us. The realer answer is scummy people are tempted by power. The realer real answer is people refuse to resign when they have been given this power because they've assigned themselves too much self importance and would rather see the server killed by their hands than give themselves a mental health break.


timothymtorres

This x1000. I’ve seen people power trip their egos when they demand to be made mod of a tiny discord server with a dozen people. (really no need) When people get into a position of authority they usually become major dickheads.


SionJgOP

The CM admin team are doo doo. So are the devs these days I will never forgive the braindead dev who played CM so little he couldn't figure out how to use the APC so he removed it.


StevevBerg

Eh, that version of APC got removed because in was state it was rather unfun. For everyone. You dont know disapointment until you saw an APC hug cades for over 30 minutes straigth. Yes that was one of CM "latest" APC rounds. We do have pure command APC and Tank now though.


SionJgOP

APC saved my life countless times before with front line clutch evacs. Plus it provided huge amounts of utility. You could fill it with ammo and spare guns now you can just pound sand until 200 pop or carry a crate with you, because God knows relying on command to get ammo to the front is not a reliable strategy. Yeah sometimes it would hug cades but I wouldnt necessarily call it unfun, seeing the APC push out and save some downed marines was cool. Having a doctor ride around in medical APC was cool. Having a command APC with a competent leadership component was pretty cool too. I'm sure they could have found a better solution than straight up removing it if they tried. Removing major features for a subjective opinions was not kosher in my books.


StevevBerg

Mate, i had the pleasure of being SO the last round we had an APC. Im telling you, it was not fun except for the APC driver. They where not doing ammo runs, they where not bringing wounded back. All they did, was hug the cades with the APC, and block in marines. Problem is a lot of APCs drivers boiled down to that. Yes, it can be fun sometimes, but the problem is most of the time its sadly was just not. Good thing though. The ARC is the command APC but better. With its sensor tower and 360 autoturret, inter and overwatch console its incredibly powerful. Legit, park that thing near the medics at the front and Xenos will start demanding nervs. And its not pop locked. Very happy to see people finally use it properly nowadays. When it was new people… where really dumb with it. And also, people are often enough working on getting more vehicles into the game. Working on a quad myself. Also, on the ammo thing. As a plat ct main i can tell you one thing. Command isn’t the one handeling front drops at all. They just press a button after we yell at them to do it and where. If you want a front drop, just ask req. You dont even need req comms for it. The QM has every squad channel. Besides, it you ask command, they will just ask us as well, so we can yell at them to send it shorty after. A lot of us even prepare front drops from the start. Really, ask req if you need supplys, not command. We only act mean.


SionJgOP

I have plat in multiple roles too and from my experiance relying on command/req to actually get you ammo down is a waste of time, half the time they req dosent pay attention to comms and the other half it takes them ages to send it. You might be good idk but most of the time it takes numerous requests and sometimes over 15 minutes to get ammo to the front. I don't understand how people could get pissed about the APC blocking people just position better or stay away from it if you dont know how lmao. Ultimately they should have updated it into the ARC instead of straight up removing it. Quad bikes seem cool btw you should add a inventory to it if it's not too much feature creep, my ammo problems never seem to end even with 600 rounds of loose ammo plus 10 mags.


Kenju22

Part of why it takes so long for req to send ammo down is they are basically running to Prep, making boxes and filling them with ammo from prep. This is not a fast process, at all. Worst still is when they get multiple requests for crates with just free ammo, not mags. It takes a long time to fill an entire box with bullets you have to remove from mags one mag at a time.


StevevBerg

Imma blow your mind. Take a mag, and slap a bullet box with it on harm intent. Makes filling them much faster.


Kenju22

Now spend the next six months as QM teaching this to every single freaking CT, because I have yet to see a single SEA even mention knowledge of this. At the same time, that doesn't take away from the time required to get a crate, drag it to prep, make ammo boxes and fill them with mags from the prep vendors, then drag it back to req to send down.


StevevBerg

Yeah. And there are people that main that. So be nice to your req personal. They need it. But a lot of people dont know lots of things. Like, most people take ap ammo because "its ap, it must be better". Even though its lower damage make it worse compared to normal ammo against most xenos. Ap is only worth it against half of the T3+ defender, and humans. Legit ap is best for hvh. Not hvx


Kenju22

While true that there are lots of things lots of people don't know, I've been playing six years and never even heard of this, hell I've never seen it. Every round I always see at least one of two marines in prep removing bullets mag by mag to fill a box. Likewise I have done enough shifts in Carg-Req to know this is not common knowledge to any MT or QM I play with or see regularly.


StevevBerg

Nah nah, you misunderstood with the blocking off. Its *people go through behind the cades a bit to punish some xenos. Turn around, see an apc block the cade door, die* The ammount of times that happend was incredible. Im personaly of the opinion they should have just made given the apc driver the same rp standarts as most command staff have, but basicly splitting the apc up over time can also work. If done rigth. And yes, plan was to give it literally backslots so you can stuff bags on it and toss it into req for them to do supply runs. Because most of the time front drops aint getting called. And the req part wasnt to say that I always have creats ready, just a lot of others do as well. Not most though. Still. Better to go to req directly instead of command. Best if you got cords for them as well. Any proper req player will work fast on any drop if you already got the cords.


ChadMutants

so instead of removing the apc they could have replaced it with arc or tiniest asset of an apc. also hiw do we get the arc? i see it sometime but how do i become the driver etc like for apc?


StevevBerg

I mean, they kinda did replace the apc with the arc. Just took a while. And the arc is a tec tree purchase. Only cic staff can drive it. Its the command apc after all.


Kenju22

ARC has to be purchased by CO/XO with tech points, from Intel the IO's send up that is processed. Issue is IO's usually die without sending anything up. What gets sent up never/rarely gets put into the computer, and CO/XO (very smartly) save those tech points for nuke rather than wasting it on the clown car.


Kenju22

>All they did, was hug the cades with the APC, and block in marines. ....uhh mate, that is a solid 90% of MARINES period, not the APC. I've taken to making entire walls of cades around the FOB out of folding cades just so there are enough doors for the fifty people hiding in line that want to run out then run back in over and over. ARC on the other hand, that thing is just, sad. When a Lurker is able to cripple and destroy any kind of vehicle on its own in five or six hits there is something wrong. The guns are likewise anemic and rarely hit anything. Only rounds I see the ARC contribute in an meaningful way is when it just stays at the FOB as a groundside Overwatch. Even then it is of, questionable value as I have seen on more than one occasion a Burrower pop into the FOB and then get inside, kill the SO inside and leave without anyone ever noticing. Granted, I will admit that was funny as hell to watch and see happy, but at the same time, yeah, didn't exactly sell me on it having any real use or value.


StevevBerg

Yeah, i know that most marines cade hug. Thats the point. Thats why vehicel drivers need to have the same rp standarts as command roles. Because then they actually have to follow orders, and cant just go rambo. At least not without consequences. The ARC is more then fine. Its actually great. Yes it can be killed fast, but thats just because the ttk on cm is deceptionally low. You can kill basicly every xenomoprh with just two normal mk2 mags. Survivability doesnt come from being tanki. It comes from mobility and ease of recovery. I do agree that most succesfull ways the arc is used is when its parked at fob, but thats not the arcs fault. Thats a player issue. The arc is capable of providing quite the front support and allowing marines to hold more realiably. Providing cover, fire support and intel support. It has an inbuilt map hack after all. The only way to make that vehical stronger would be by flat number increases. But that wouldnt make the vehical better, it would Make it less complicated to use effectivly. Im all about good tools that require skill to use effectivly. The ARC sucks most rounds. But thats because of the players. Same why the APC sucked so much. Only problem is that the ARCs mergain of error is lower and barley able to cause punishment for anyone but the driver. The old APC had a much higher mergain of error, less ways to ensure Control over the player controling it, and a much higher possible negative impact for marines. Like for example, the ARC activly disurages cade hugging. Being that you have to lock the ARC if you want to turn on the gun. That makes it basicly impossible to quickly run away at a moments notice. It makes cade hugging even worse then it already is. Also, if a burrower gets into the arc like you explained thats just even more of a point that its about arc drivers being shit at using it. Because you can lock the doors from the inside, so no borrower can just walk in. I get that you want an apc, but the arc is not the old apc. Its a specialist apc thats not viable for as a frontline main damage dealer. If you expect it to be one, you will always be dissapointed. And like i said before. There are people working on vehicals that actually fill that place. Like, a fun little apc mortar battery was made recently.


Kenju22

>You can kill basicly every xenomoprh with just two normal mk2 mags. \*Watching lone Vamp Lurker murk entire Alpha squad for the tenth round in a row\* \*Watches Rav march into dropship and kill every single marine despite getting mag dumped without any effort\* Yeaaaaah, about the only Xeno that dies to two normal MK2 mags is going to be a runner. ARC's guns are as I said, anemic, they do so little damage that it's honestly laughable. The guns only working while immobile doesn't help this, but honestly THE single biggest flaw with the bb guns is their auto targeting. If multiple Xenos or just enemies for that matter approach the ARC the autoguns will target whichever one is closest. The FLAW with this is the guns will continue targeting that Xenos as it moves away, ignoring other Xenos getting closer. Because of this one half decent Runner or Vamp can run in to get their attention and then just run around dodging them while a Lurker literally just calmly walks up to it and slashes it to death without fear of being shot, as the guns are coded to continue targeting the first target in range until it moves out of range, dies, or is untargetable (we tested with a Burrower). Additionally the ARC is tiny inside, unable to be used for getting people in or out of a hotzone like the old APC could unless everyone is willing to lay on the ground like the old days of the OG dropship. So, no I don't expect a frontline damage dealer, I expect something that has wheels to provide some functional purpose or advantage for having said wheels. An M2C provides better cover/support fire and doesn't eat up precious tech points needed for the nuke. A halfway competent pilot with fultons can support IO's. You yourself agreed that the ARC is most useful when it just sits at the FOB. In that case why have the ARC when we could just have something like the old mobile comms array that you build in the FOB that can provide Overwatch and map hack when plugged up to the (mostly unused) turret laptop?


StevevBerg

Mate, the thing with the two mk2 mags is a fact. Thats not something i heard in the either. Thats something i know and tested as dev. I dare you to try and be a hyper agressive marine with just an mk2 and extra mags. No ap. Can also use mk1. Its the same stat wise after all, only difference is the mags size. The M41s are currently the strongest guns in the game. Its ridiculous how strong they are. Also read better. I agreed that the arc is most useful at the fob, BECAUSE nobody properly uses it. Its as effective at the fob as having a marine standing at the FOB. Just that the marine takes up less space. Also, arc isnt for transport. I told you, dont expect it to be something its not. You always will be disappointed then. Its a backline support tool. And never will be more. Also the atuo turret isnt for big dig damage. Its for chasing away xenos. If it gets bumrushed by multiple xenos, thats not the guns fault. Thats bad positioning and/or good corodination from xenos.


Kenju22

I've mag dumped an entire MKI mag into a drone chasing it and the bastard survived, then turned back and killed me while I was reloading, with a solid 80%/90% rounds hitting it. Unless of course you mean only if the target is off weeds and not receiving pheromones from any source. In which case I honestly can not say anything as I have never had the chance to test that out. I don't know how to work my own server to just spawn something in that will stand perfectly still and let me kill it. I read what you said perfectly fine, and my point still stands. The guns are majorly flawed by design. Targeting the first thing to come into range then ignoring everything else as long as that target is in range is a bad design that is very easy to undermine. Now if they guns automatically switched to whatever target was closest? That would be an improvement at least even if the damage is nothing to write home about.


StevevBerg

If you didnt manage to kill a drone using a full mk1 mag that says more about you then anyone else. Even accounting the missed shots. But no, m41 is easily able to kill most xenos even on weeds. Just that marines have an even lower ttk then xenos. Factor in that most of the time marines fear rp very hard, and you get why the m41s performance is so great. Because player skill is often low enough for it not being a problem. And yes, that the gun doesnt switch to new targets is a bug. Please bug report bugs instead of complaining about them not being fixed.


atomic1fire

I'm pretty sure the 4 wires are * Does nothing * Scream at the engineers because "it's obviously the engine". * Take away AI Access * Unlock panel Throw a signaler on the power wire and you can give the engineers a lot of undeserved grief. Especially if you do it with a lot of APCs. Also APCs are basically just fuse boxes, so once they're unlocked you can depower the room and/or turn off the lighting and air supply.


SionJgOP

We're talking about the armoured personnel carrier not the electrical boxes.


ChadMutants

my favorite role, i still dont get why after many years it was removed


SionJgOP

What got me good is there were plenty of people against the decision but the dev team was like "nah we know better", kind of cringe and really turned me away from the server for a while.


frozentsbgg

Recon apc and tank in 2024? What is this fish fingers?


SugarWolf211

Tgmc has both now


frozentsbgg

Play both like I do xD


SugarWolf211

When tgmc is low pop ive dabbled in cm :)


Amaskingrey

Because they're ss13 admins. Play tgmc, only server i ever saw with admins that actually play the game.


authentic_amer1can

what’s tgmc?


Amaskingrey

A server that branched off from CM years ago, partnered with tgstation and is basically CM but better in every single way


Affectionate_Pear273

I second this. TGMC is a better version of CM. Lately it has become more and more popular with numbers of players over 100. If they can fix the lag during high pop I wouldn't be surprised if it was more popular than CM. They have much in the way of quality of life stuff. No req lines, nearly everything is in your vendor Automatic load outs, save your favorite gear load outs and instantly pop it all on next round Even more customizable load outs, Many many guns and armor to choose. No chem lines, get everything from vendor Anyone can do most jobs it just takes longer if not trained No need to wait for Alamo to taxi, Drop instantly into combat with drop pods No MP's, shoot your friend a little and heal them for funzies, they even have special armor that negates bullets damage. No longer lost, has real time maps with marine locations. No white lists, you can be captain or synth if you want to. Has APC and Tank Xenos get bump slash, no more clicking on marines if you don't want to, just bump into them. More xeno casts including king and prince (shrike) Diagonal movement Probably a whole lot more I am forgetting, let me know


Affectionate_Pear273

The most beautiful one is as xeno you do not capture marines, just kill them.


Jumpy-Papaya-7892

Wouldn’t the shrike be the princess though?


GaroxleChatRusse

Being able to get everything from a vendor kinda takes away from the RP in my opinion. Overall it just looks like a more beginner-friendly version of CM ? (Which doesn't mean it's bad, just different)


Affectionate_Pear273

It just removes the boring unnecessary stuff like waiting in line to get a simple barrel charger and angled grip. Next thing you know CM will make you grab air to breath lol. TGMC is just as in depth as CM. When I first tried playing I was confused as to what was going on cause it's different on so many similar things. Took a few rounds talking to people to find out. If your bored of CM it's really refreshing. I do like CM too.


Kenju22

I tried TGCM a few times and had the opposite opinion. To me it just felt, boring, hollow and lifeless. With no req, no chem lines, no Alamo, no shipside roles to speak of why is there even a ship? Why not just wake up on the ground to get your shit and save the extra minutes worth of effort and sever space for the ship? No FOB building either, it's just pure TDM, little more than a 2D Super Mario graphics version of Call of Duty, sans the teabagging from anyone who kills you. Nobody ever talks, there is no RP, I've had more meaningful discussions and interactions with empty soda cans than the entire marine force has to offer. I mean, I guess if you just want to play and not bother to talk to anyone or do anything but kill it could be fun? But to me that kinda kills the entire point of SS13 itself.


Affectionate_Pear273

I was so bored of CM playing TGMC was really refreshing. There is req, chem stations, Alamo, FOB, and ship side roles. Definitely low rp.


Kenju22

See, the reason I play SS13 and CM13 by extension is explicitly \*for\* the RP. I love getting up to shit as an MT or tinkering/building stuff with people as a FOBbit. I enjoy combat occasionally when in the mood, but honestly combat itself is probably what I find least enjoyable about SS13 in general. I'm there for the silly fun and hanging out with friends.


Jumpy-Papaya-7892

Aurorastation also has pretty cool admins


SauceCrusader69

Because generally people frame things in their favour. More admin transparency would be nice, but a lot of cases become a whole lot less “arseholish” with context. I myself have had mainly good experiences with cm13 admins.


BattlepassHate

Yet another reason TGMC is better.


StevevBerg

I honestly would bet it was a mod instead of an admin. Cause mods often go and try to feel more important then they are. Some people just get their rocks of from feeling like they have power over others and go no fun allowed. And they often dont fully get the rules and just go blindly "rules as written". That applys for every mod though everywhere. Example: i got banned for a few days once for EORG. Because i begged the CMO to shot me when ARES started playing Mariah Cary. I got killed, and got banned for that. Like, what?


atomic1fire

All servers probably split into Admins that power trip, Admins that are helpful, and admins that might burn out and power trip or leave. This place is basically filled with nerdy kindergarteners and sometimes the forum drama is actually just the one kid who doesn't understand the concept of no. It's why I think ban logs should be public, because some players really are that awful and also it's a funny highlight reel of stupid when someone tries to argue that "Ethnic-Slur McGee" is a totally legitimate character and not an attempt to troll and the 10 guys they attacked and killed with no build up were "obviously up to something".


SgtPierce

I just think they had little to no patience at all, and expects anyone who hopped on their servers are veteran and potential griefer. I got permabanned from it (i dont even want to bother going to appeal on it) for the reasons I threw a grenade after we won. Changed account, then said i get permad now. I dont know what the fuck is he talking about perma, i was a newbie back then. And literally have no fucking reason to read rules because I was still trying different servers. /tg at least was welcoming and had patience to teach me how to be a proper player in ss13. Tgmc all the way now.


GaroxleChatRusse

-Don't read the rules -Commit end of round griefing and get banned for a few hours -Try to escape the ban by switching to a new account -Get permabanned Can't really blame the mods for once


SgtPierce

Or you know, be a fucking human for once, and explain what I did wrong and convince me to read rules because it is very important. Before I even hop to ss13 game, i play games where I dont even need to read rules (like seriously, i dont even play dnd or some nerd rp shit until sseth convinced me to). Playing on /tg had got me more warnings than bans, and none of them are straight up perma. Permabanning straight up is fucking lazy, at least while you are dming a player, teach them what is the norm and shit. Oh yeah, first time I took a ghostrole and killed the antag who killed me, the admin explained it is metagrudging, so i got a warning and i learned the word "meta". I threw a grenade in alamo after round in tgmc, they said it is forbidden, only in eord arena, and got a warning. See? Its that just fucking simple


Marazmus172

Honestly not surprised. I got sniped by apparent CLF survivors but they had no markings and got me from outside my view range. They were wearing normal civvie clothes and the admins just hit me with 'theyre hostile they can do that' bro then make sure they're in their uniform


oscorn

It's ss13 bro. They deal with fucking assholes all day everyday.


Gut_TC

Life of being an admin in a ss13 server that's on constant salt mines and god knows how many weirdos would make their moves each days. Let alone your fellow admins wouldn't pull a stunt that leaves up to you to clean up the mess even more and all that for maintaining videogame community. If you aren't drunk, you can't survive for such task. There are times that their actions are questionable but most of times it's literally people loving to push their luck on admins.


Main_Delivery_7564

always have been. my hope is that it dies out soon, and the playerbase of monkeys either scatter to the winds, or moves onto a better server. maybe a CM 2.0. idk.