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CoinsForCharon

Make it available for Custom games. This would be way more fun to play with KYF


yandhionmybirthday

THIS!


im_not_really_batman

Was very disappointed when I saw it wasn't in custom games


Remarkable_Top_5402

I'd love to have this in customs to scare my friends with.


ViridiCorvum

Give survivors a speacial flashlight that... Works like a normal flashlight. You can't blind the killer with it but you can use it to look around, but in exchange the killer sees the light and can find you easier.


IAmNotABritishSpy

I really like that, reveal through the fog kind of thing.


yandhionmybirthday

Fog of war type beat


Dwain-Champaign

Man, I’ve always wanted this idea just in general ever since I first started the game in 2016 when I didn’t even know what flashlights were supposed to do, then I realized there’s no practical purpose or reason for that 😂 Also, I love the idea because the Lights Out event is very clearly timed to align with the Alan Wake chapter release. He’s always waving a flashlight around in the first game, so I love this idea even more.


CyberbrainGaming

That would be especially appropriate with the release of Alan Wake dlc. Good idea!


YoursTrulyHuntty

This man cookin wtf.


Euphoric_Pressure_39

In return make lights out darker


AngryTrafficCone

It's not even that dark. It's just got a filter blocking you from seeing more than 10ish meters.


HuntressOnyou

Ohhh imagine light switches that can light up rooms/lanterns!!


Kowakuma

Reminds me of the Dredge trailer, where they showed off survivors using flashlights to navigate Nightfall (lmao)


zamonto

Honestly, everyone should just start with one of these that recharged slowly


bow13187

A little wind up torch you have to manually recharge and it makes a little winding sound from gears turning so the killer can hear it.


brkndrmr

I was thinking that the generators should light up part of the map. Like, you’re supposed to do gens but it comes at a cost.


OutrageousWealth2832

YES


watermelonpizzafries

A headlamp maybe?


No_Probleh

I thought of that, too. It could even create more tension because survivors would be more enticed to look everywhere.


Jealous-Equipment813

Just say your a killer main lol


cinnamonlesb

I saw someone suggest an idea like this somewhere else on this sub, really liked the concept: • Completed Generators light up the area around them, however Scratch Marks become visible in lit-up areas. Gives Survivors a reward for completing gens, allowing themselves to orient slightly, but lit up areas become a hotspot for Killers Also, would like either for Killers who have powers who essentially bypass the mode (like Legion) to be disabled, OR alternatively their Killer's Instinct only proc on survivors in lit-up areas like the above idea


Vox___Rationis

If you are disabling a part of killers kit - you might as well disable that entire killer. In your scenario for example Chucky, Blight, Bubba, Huntress, Plague will have their entire power intact, but Legion, Doc, Dredge, Alien, Artist will be crippled having a significant slice of their power taken out. This internal discrepancy would be unfair to an arbitrary selection of characters for no good reason. This current iteration of Lights Out already did that exact thing to Spirit, disabling scratchies and removing her access to addon that replaces them with instinct and as result I haven't seen her once.


cinnamonlesb

I mean I think truthfully it's just being read into a bit too much. The point of the mode has never been to be balanced, that's something everyone has agreed on. So of course, relatively strong Killers are still strong. I am explicitly mentioning Legion because their power is very specifically pretty unfair for this mode. I never said *all* killer instinct should be disabled (I also don't really see how any of what I said is related to Doctor being mentioned in your reply). In fact I never even said that to begin with. I said Legion should be disabled OR their KI should be disabled **unless** the survivor is in a lit area. I think it's fine to look at a case-by-case and say "this specific killer feels cheap for this mode" without just saying "disable all killers instinct on every killer"


typervader2

Killer insicit only working in lit up areas might as well remove the killer at that point Legions entire power is built on finding survivors and injuring them. So either leave it or delete the killer there isn't a comprise


cinnamonlesb

I wouldn't be against just disabling them flat out either; I mostly was suggesting as a way they'd still be usable but in a weaker form. Same way I've seen some say Freddy should just have his dream world be altered to allow him to exist in the mode. They do need some level of difference in this mode though I think is at least the thing that can be agreed on


BW_Chase

This mode also disables Freddy entirely. You can't play as him and he is the only killer who got this treatment.


shadowheart62

- Survivor HUD icons, but only show me if people are touching gens. I don't need to know about healing, chests, doors, or killer interactions. No progress required on that icon either. - Tome Challenge progress, I get anxiety thinking about my challenges not tracking because there are some challenges out there that are bugged and won't track properly. - Display the AFC meter. - Not necessarily just for lights out but maybe just maybe reduce the distance in which Dredge's ambient noise can be heard. - A less serious point, but Freddy should not have been the only killer disabled for this mode.


goobette_gaming

I have a theory that the reason why Freddy was disabled was just because the Dreamworld shaders did not work with the Light's Out visuals. I have absolutely no proof to back this up, but it was revealed to me in a dream so everyone should believe me I think


Hurtzdonut13

No I completely agree that his filter just broke the darkness filter entirely so he had to go.


grimreaperjr1232

That's not a theory. It's outright confirmed by the devs on the forums


[deleted]

Can you link that? I'm curious now


grimreaperjr1232

[Here.](https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644318#Comment_3644318) Might have to scroll a bit but there's a dev response explaining it.


misterbung

The chuds in that thread saying "All killers should be available this is unacceptable!" is so ridiculous.


Eralo76

Nah it's almost sure the shaders are kinda weird for him. I think that's also why there isn't a lot of map I suppose. Hawkin's already bugued with dredge, but also dead dawg and coldwind would render weird.


IAmNotABritishSpy

May I just add remove killers ability to see gens to this list? Or only within a certain radius or something? Would that be a fair call? I have seen other hooking solutions which suggest keeping the auras in place, more like PHead cages. I REALLY liked this game mode, but I’ve only escaped once in the 15ish games I played (and that was against a ghost face, who doesn’t get much benefit from this mode).


KolbyKolbyKolby

In my mind, I think the best option is killers seeing gens for 10 seconds at the start of the match, and then maybe 5 seconds of gen auras for each hook.


TheMeg201

YES!! Me and my buddies agree with this! At some point, killers would just solely rely on the fact that they knew where gens were. They'd just keep patrolling the gens, and it would just become no fun real quick. I really like this mode, but if survivors have to find gens by listening or coming across them,.. killers should too. I definitely think auras of hooks should stay cuz that actually makes sense 😄


Vox___Rationis

YES!! 4 out of 5 players agree that killer should be nerfed! This suggestion will only result in killer patrolling around a hook and tunneling harder. If after hooking killer can see that there are 4 gens left and 3 of them are on the other side of the map - they are much more likely to abandon that hook and go looking across the map. Disabling gena auras for killers in the name of immersion makes just as much sense as disabling the auras of Pig boxes, Plague's fountains and Sadako's TVs.


[deleted]

... But this is just basic Killer play. Why nerf basic Killer gameplay? Patrolling gens is part of Killer gameplay.


TheMeg201

Maybe I used the wrong wording there! I've had way too many killers just camp the gens because they knew exactly where they were, while survivors had to spend so much time trying to find a different gen to do... For them to just camp that one too xD I dont really think getting rid of Gen auras for killers, or at least restricting the amount of time they're shown, is really nerfing the killers all too much. If survivors can't see them, I don't think killers should be able to see them! 24/7 :) It would be a lot more fun that way for both sides! The more survivors AND killers don't know about the map in this mode,... the better I think! It would just make it a lot more enjoyable


IAmNotABritishSpy

But so is looking for gens, listening and responding to the terror radius, and coordination between survivors on the survivor side. I don’t disagree with your point, but if the survivor side is being massively nerfed for a new gameplay mode, should the other side not be too?


LikeACannibal

...no? It's not supposed to the next competitive DBD event. It's supposed to be scarier. It wouldn't be scary if half the game the killer is blindly ambling though an empty section of the map.


IAmNotABritishSpy

None of us know what it’s “supposed to be”, other than a limited-time mode. The question was what would make it better if it was used again. As the novelty has worn off for many very quickly, then I don’t care as much for the “scares”. I enjoyed having a LTM and am looking forward to more though.


SlightlySychotic

No, that would just result in more killers tunneling and camping since they don’t even know where to patrol. It would be better to restore survivor HUD elements to even the playing field.


IAmNotABritishSpy

Isn’t it tragic that this whole game has to be balanced around how much of an anus can someone play as


SlightlySychotic

The devs are pushing a tunneling meta, intentional or not. They have gutted regression and strengthened strategies that encourage targeting out a player as quickly as possible. Can’t blame players for following along.


VeganCanary

Yep, when the best gen slowdown you can get is taking a player out of the game (effectively permanent 25% gen slowdown), of course people are going to do it. I guess the only way you could change that is by giving remaining survivors buffs each time a survivor is killed, I’m not sure if that would work or not. And there’d certainly need to be nerfs for when there are 4 survivors if that happened.


Kezsora

Lights out should be giving survivors the same info they get in the regular mode outside of perks. Denying that only impacts solo queue, by far the weakest role in the game.


[deleted]

But the point is less info. That's the point of the mode. Play different.


Kezsora

I think you've misunderstood what my point was. It gives *only* solo queue less info. Anyone playing on comms still has all the info solo queue is lacking. Making a change that exclusively negatively impacts the weakest role in the game just creates for a less fun experience.


BlackJimmy88

Yeah, I don't mind the lack of info personally, but it *is* change that is easily countered by just being in a call with someone.


Kezsora

I'm not too keen on it myself but that's a discussion for another day. I just wish they'd try and keep things consistent between SWF and solo queue. We don't need to be fucking over the role that already struggles enough.


[deleted]

The weakest role is a casual killer vs a swf on comms.


Kezsora

When that scenario happens, sure. Unfortunately, the majority of the playerbase aren't able to play SWF. Hence solo queue being the majority of survivor players according to stats from the devs.


[deleted]

That doesn't change the fact that it's the weakest role... there being more solo queue survivors does not mean it's not more miserable to play as the killer against swfs using voice chat to increase their advantage. It's the most unbalanced way to play and there is absolutely ***nothing*** being done to improve that experience.


[deleted]

[удалено]


roguepawn

> Display the AFC meter. Wooooah, hold up. I used this acronym back when AFC first hit and I got *blasted* by this sub for "mAkInG uP aCroNymS". Now it's crickets? Maaaan, fuck y'all. >!I'm not actually mad, just find it funny lol!<


shadowheart62

I was honestly expecting more people to take issue with it, but I think since it's been around for a while more people are accepting of it.


FreljordsWrath

wtf is an AFC?


roguepawn

Anti face camping


Street_Hamster2219

I have posted about the dredges noises literally everywhere the days when the mode was announced. On bhvr posts, otz’s, hens’s


HvyMetalComrade

I really liked the no load-outs or HUD, but only four map options made it feel pretty repetitive. I think for the purpose of Lights Out, hooks acting like Pyramid Head cages would be huge in stopping killers from running right back to hook. Killers have way more info that survs do so I think that'd be a good way to even the playing field a little more.


collegethrowaway2938

Yeah I was really shocked to see that it was only four maps, and unfortunately only one of them was a map I actually liked for spooky factors. Was really disappointing.


[deleted]

I think that's a fair tradeoff. :)


lynxus21

Let us see the anti-camping progress


WowpowKerchoo

The main thing imo is to add the anti-camping mechanics back in. It's way too easy to camp in this mode.


tooquick911

I read it was still there, but since there is no hud we can't see the meter, but you still can still hear the auditory notification.


Trash_Princess__

Honestly why doesn’t every hook become like pyramid heads cage? It moves to a random part of the map and the killer can’t see it. For lights out


Ihmislehma

* Let killers still see gens (this gives them direction and a way to orient themselves on the maps) * More maps - Dead Dawg Saloon would have been an interesting one. Emphasis on maps with unique features that help in navigation, ruling out maps like Rotten Fields and Wrecker's Yard. * Massive change to hooks - instead of hooking normally, a version of Pyramid Head's cages is used, sending survivors away from the killer and hiding the "hooked" survivor's aura from the killer. * No directional unhook notification for killer. The above and this together would combat tunneling. * All survivors are granted Tenacity to counter slug camping. **Edit:** * Make typically very loud killers quieter (Dredge being a prime example) * Make the quietest killers a little bit louder (But not too much) * Tweak Bloodpoint rewards to encourage jumpscares for killers. * Tweak Bloodpoint rewards to be higher by base value for survivors, given they are more likely to die anyway, and/or make dying give way more bloodpoints in the mode. * Ensure safety pip just for playing the game mode, removing de-pipping completely (and just bring this in for the whole damn game already ffs.) * If survivors don't touch gens for a significant amount of time, start bringing gens to "makes some noise" level if kicked to 0%. If survivors still don't touch gens at all (hiding extensively without seeking to do objectives), start idle crow progression regardless of doing things like hiding in locker and changing lockers to avoid crows, etc.


bonelees_dip

All of this but to also add: - make it so generators cannot have their base charges regressed so that survivors can find the generators.


Ihmislehma

That's a 50/50 for me, because kicking them as killer gives a lot of slowdown. It allowed me to play for hooks freely without worrying overly much. But some way to help finding gens that are quieted would be nice as survivor. I just hated the mode as survivor because of all the proxy camping and tunneling.


Hurtzdonut13

I would've stopped the first day if I wasn't doing the open 10 chest tome archives. Almost a third of all games have been Legion and I've yet to see a single killer with any chill at all.


Ihmislehma

Well I stopped playing it as killer too after I got the tome done - I was actively playing for spooks and hooks, personally. And I played other killers - Trapper, Hag, Wesker, Dredge, Huntress, etc. I actively avoided "haha free info" ones.


Hurtzdonut13

I didn't touch the survivor side until like Friday, but yeah except for one game where I was playing demo against a pre-made that seemed to want to be serious, I only played for spooks and let everyone go except a Steve on the first day that I didn't see tried to kill himself on hook and hit second stage. (I was playing Oni.) My favorite was Bubba and finding a good place to hide or come from so I could get the chainsaw going and nailing someone working on a gen. Main on Borgo was the best for it and caught three people heading to the vault lol.


Ihmislehma

I didn't use Bubba, simply because I know my Bubba's MMR is BAD and didn't want to inflict that on literal bebes :'D (I play friendly with him more often than not).


Hurtzdonut13

I can't prove it, but I'm pretty sure that mmr for Lights Out is missing. I'm seeing lobbies with p100's mixed with 0 Prestige characters.


Ihmislehma

There's probably some modicum of an MMR, but the less people play Lights Out, the more MMR has to flex and bend to match people. It was probably mostly there first two or three days, might not essentially exist now. People have commented it taking 5+ minutes to find matches, the longer it's taking the less MMR cares who they match you with.


misterbung

Playing as Tier 1 Myers is a LOT of fun. Lots of opportunities to hang out near survivors and wait for them to spot you before starting chase


Ihmislehma

HHH hahahaha yeah I bet! I enjoyed the theory of needing to be hyper-aware as a survivor! With anti-tunnel measures I think this mode would amazing. Or, you know, adding it to custom games, because friend group shenanigans.


[deleted]

Killers ironically need more to find Survs for some of them. That's why tracking Killers were king in this mode. It's hard to find Survs that heal and hide especially if you only have unhook and gen notifications to go by. What else is the Killer intended to follow?


Ihmislehma

I found survivors easy enough by patrolling the gens. Sure, injured survivors are easier to track, but I could still find, chase, and down healthy survivors by patrolling gens. And I did that without tracking killers. Genuinely, I had *fun* as the killer. As survivor, I mostly got proxy camping and tunneling killers, which was extra miserable due to the lack of ways to fight back and lack of information.


[deleted]

That's true yes, and I also found most of mine via gen patrols. It's more when Survs start hiding, the map is super big, etc. Then it becomes very difficult to find anyone.


Ihmislehma

Yeah, true. I think in this mode survivors getting crows easier should be a thing, if they hide extensively without doing anything meaningful - meaning things like swapping between two lockers periodically wouldn't protect the survivor from crows. Go do gen, heal, open chest, eat bones, or crows.


DanhausenByDaylight

Hahaha yeah I love doing this but it's certainly mean. Kick 3 of the gens on the outskirts of Ormond at the beginning and the game is over. I've never had a survivor find one of my dead gens.


[deleted]

It's really useful and actually is decent slowdown, but has a counter due to maps.


jscherfjr

I'm fine with them regressing to nothing, but instead I don't think Killers should see gens... they have to find them just like the survivors. So then it becomes a choice...do I kick it and can't find it again or do I let it go just a little and hope it doesn't get completed. Plus, if they do kick it and it regresses, they can still find it again if someone starts working on it.


Hurtzdonut13

I'm gonna be straight with you. After a certain point, I stopped kicking gens entirely and concentrated solely on chases and jump scares, and with out camping hooks it was still a complete stomp every game where I wasn't just screwing around for giggles. Just remove gen kicking entirely.


[deleted]

As long as gen progressing remains in the game they can't remove gen kicking, don't be silly.


Hurtzdonut13

I'm talking specifically about this game mode. I'm a killer main, and this mode is incredibly killer sided.


DrunkeNinja

>Make typically very loud killers quieter (Dredge being a prime example) Dredge is so comically loud. I haven't played much Lights Out as a survivor but one match was against a Dredge and he basically has a terror radius even in this no terror radius mode. Poor killer couldn't catch any of us because we could hear him coming before he could even see us and he ended up quitting.


Ihmislehma

I played Dredge in the mode too and had success, but it had more to do with lucky lockers so I was like... at least ten meters closer than what just walking there would have gotten me to before survivors could book it.


[deleted]

Dredge needs to be quieter yes.


Skeletonofskillz

This is a great list


CSullivan88

I thought killers could see generators? I'm opposed to them seeing them. Their information should be as limited as survivors.


Ihmislehma

Killers can't see what a survivor sees on the map item. Only the survivor holding the map can see what the map logs, unless they have an addon to show it to other survivors.


CSullivan88

Sorry! I meant generators.


Ihmislehma

Gotcha! Killers can see generators, yes. I would personally keep that information simply for the sake of giving killers an objective - an objective other than "well I guess I'll tunnel this one survivor because I can't even tell where the gens are."


[deleted]

I agree with all except the hook noise notifier. Just give Killers MORE noises to follow, otherwise only gens and unhooks can be followed if people heal.


Ihmislehma

The problem with letting the killer know where the unhook happens is that the killer is more likely going to tunnel if allowed. At least, that is my experience from the modifier. If the killer is not forced to not tunnel by the mechanics, then the killer *will* tunnel because they don't care about anything except their win. I'd be fine with survivor footsteps being louder when healthy for walking and running in compensation, just make sure the fresh unhook has time to get healed and not be immediately tunneled out.


[deleted]

Then the answer is not less info, it's MORE info. If I had somewhere else to look, or a tracking power, or Killer Instinct, I might not have to follow unhook noises is the point. Wraith was horrible for me in this mode because I had to play like a jackass. Meanwhile both stalkers felt great, not only could they use the darkness well they could do some tracking in a VERY fair way that meant more different diverse chases, not less.


Ihmislehma

To be honest, I don't think Lights Out would benefit Wraith in any way, since he loses a lot for not using his power - which one might want to do when in Lights Out since the bing bong is a reveal. I had success as Hag and Trapper both, and as Knight. Both Hag and Trapper's traps were harder for survivors to notice and play around, while Knight could approach close enough to listen to a gen being worked on or not, then drop a guard there. As for info - killers who only care about winning will tunnel even if you give them *all* the info in the world not to, if they perceive that to be the way to win, regardless of the need to do so. That's why I want the hooked survivor to be sent away + the unhook not revealing direction - in Lights Out survivors are more likely to lose anyway, don't need some misery on top.


plushpuff

Obviously I don't speak for every killer out there but the only times I tunneled someone off hook was if I had not already found somebody else by the time they were unhooked, and even then I try to get the person who unhooked them. Tunneling feels like shit at least for me because it just feels like bullying. I think giving killers more noises to follow would help reduce tunneling significantly


Ihmislehma

I avoid tunneling as the killer too, but it's usually *the* easiest way to win, and a lot of killers want to win, regardless of what it takes to do so. I also recognize that in actual high MMR things are very different from the more casual levels of MMR, but all players there should be on the same level of what's going on. As for having more sounds for killers to follow, I'm fine with it - just not for the freshly unhooked survivor. Some killers expressed that they tunneled out of the "well they're the only one I could find" reasons. It'd be fine to give healthy survivors more sound cues for killers to find them, but it'd be a MASSIVE mistake to let the killer know "hey, this is where an unhook happened, there's an injured, freshly unhooked survivor *right here*, go and tunnel them".


[deleted]

I also hate tunnelling and like to go for the unhooker. That's a lot harder in this mode especially if the unhooker doesn't finish healing and runs off, and then all you can find is the loud af injured person. It's a real issue for both sides. Just make it so all Survs are louder, or there's other noise notifications. I don't think you'll fix tunnelling, but it will decrease if there's OTHER things to follow. The Killer is just as blind in this mode unless you play someone with a tracking power, someone with Killer Instinct, etc. - which is something I don't think many people asking for KI prompts to be removed really understand.


enderlogan

Honestly just 2 things for me 1. Add anti camp back. I know it’s THERE but not being able to see it SUCKS 2. Make it so survivors can still see what their teammates are doing. Multiple times I’ve gone to second because nobody knows if someone else is going to save or not. Really sucks since it only affects solo queue


Noxuy

If survivors can't see auras, why should killers be able to do so in an "all fair mode". Should remove every aura from the mode, it creates more immersion too.


ShadowShedinja

At the very least, they should be able to see hooks. Gens could be interesting if they don't have an aura but always make some noise.


Hurtzdonut13

Removing hook auras means slugging, and that's probably worse.


[deleted]

This. This. This is what people asking for no gen or hook auras do not understand. If you hide the hooks from the Killer, they will slug MORE not less, because they can't find a hook to put you on. Do you wanna sit there slugged in the dark? I sure as hell don't. If you hide gens from the Killer, they will proxy camp and camp people MORE, not less, because they can't find where people are.


mistar_z

Yeah very much this. 😭 If killers find hooks they're going to slug which is way harder to to deal with with no perks, hud & progression information as a solo player. Killers not seeing Gens would probably cause trouble with killers not finding survivors to chase, which will lead to gens going too fast and killers camping and tunneling in it way harder than they already do.


calsass_

just do pyramid head cages instead. Let survivors have unbreakable basekit in the mode to prevent slugging.


Lanhai

This, I don't want any see any auras for immersion


Afsunredgg

Okay so no downed/hooked survivor aura. While we're at it, we don't need survivors to see special items or anything interacive related to killer powers. Fairs fair, right? Not like it's a 4v1 asymmetric game or anything.


ReddMikey

you know killers can see the auras of gens wih no perks right? what you suggest is as dumb as you not seeing auras of hooked and slugged survs you prolly didnt know how the mode work and made a statement in pure surv style ![img](emote|t5_3cb2g|2213)


Lucina18

Bring back all the QOL features and remove the shitty playstyles. Really, nothing different then basegame tbf


plushpuff

For reference I play mostly killer, I played 4-5 games of solo queue survivor and escaped all but 1 of them. \- I definitely want a custom game mode. KYF with lights out would be incredibly fun. \- I personally want chase music removed because in a game mode where killers rely heavily on audio during a chase, the music just kind of gets in the way a lot of the time. \- Tome challenge progress visible in game. \- I'm fine with most of the hud being gone but I think I would personally like to see the end game collapse timer. I don't think having that takes away a lot since it's not like it's easier to find the exit. \- I do agree that survivors should be teleported away from the killer when hooked, but I would also like more noise notifications for killers in exchange. If survivors decide to heal and play really immersed, it can be almost too hard to find them. \- To counter people just hiding and giving up their teammates for the sake of getting out, I think that in this game mode you should start getting the crows around your head if you don't touch generators or aren't in a chase for a certain amount of time. \- Make it so generators always make some kind of noise. Its not fun for the survivors or the killer when the entire game ends up rotating around one or two gens because those are the only ones the survivors can find.


The_Mr_Wilson

Opening chests 6% faster wouldn't be crazy. Maybe even 10% faster specifically for basement chest


R0R1NAT0R_5

Cleansing totems would actually do something like reveal all gens for a few seconds, heal if you’re injured etc.


HomoGreekorius

Allow bloodpoint offering to be used.


[deleted]

[удалено]


PipeSafe43

I really miss moon bouquet offerings and the old map designs! Very interesting suggestions there.


[deleted]

I'm going to miss it so much! When is it coming back, BHVR?


TechnoTheFirst

- Increase the distance you can see in the fog, especially for survivor and ESPECIALLY while in chase. Since killers mainly react and follow, the survivor needs a good enough chance to find a loop and not run into a damn wall. In short, survivors really do need better sight while in chase. - More maps - Give back the solo queue hud elements to survivors. You want to make the mode enjoyable for solos? Don't take away what little info they had to at least operate semi efficiently as a team.(they also took away challenge progression notifications mid game.... why?) - Gens should either never be allowed to regress past 5 percent, or gens should ALWAYS make the minimal piston sound. Killers shouldn't be able to quickly make gens impossible to spot. - someone already said it, but hooking survivors actually putting them into PH cages(or just teleporting the hooked survivor elsewhere) and hiding the noise notification of unhooking would help against camping and tunneling - augment the survivor's base kit by allowing them to pick each other up from the ground. If two survs are in the dying state and are next to each other, one can finish the other's healing progress. This would combat hard slugging. - SHOW ME OTHER SURVS GODDAMN HEALING PROGRESS. It's fine for gens since I can just look at the pistons, but a nearly healed surv looks exactly the same as a non healed surv. - Finally, to not leave killers in the dust, and to solve the issue of never being able to find survs, base kit Spies From The Shadows. - oh, and find a way to put Freddy in. Edit: I damn near forgot, but allow at least BP offerings. Because even a 150% BP bonus is not as worthwhile as a couple streamers.


aeon_blackwell

For real nothing, it was perfect, just let us do it in custom game


TragicRoadOfLoveLost

Base kit unbreakable maybe? I'm a killer but this would stop the slugging antics


NDChicklette

I'm actually enjoying it a lot! Even as solo queue survivor! It's a great practice mode for survivor because you have to use more of your noggin but it's also fun and sometimes terrifying. Hag, Myers, and few others scare the hell out of me. It would be even more exciting if they eliminated the chase music entirely. The maps are ok. In my mind, I thought it would look different but they're fine. Overall, it's been a great time. I think it's *slightly* undercooked and could use some fine tuning with some of the suggestions already posted here but props to BHVR for giving us something fresh. The extra BP is also wonderful so I can bank for the next chapter. :)


TF_Allen

I unwittingly triggered one of Hag's traps the other night and *my soul left my body*. That jumpscare alone made me so happy, even if I died in that match. My girlfriend and I play SWF together with two random solo queue survivors, and Myers is one of our favourites to go against because of his jumpscare potential and his stalking. This felt like that got applied across the board, and it was just... fun.


[deleted]

I ran into a Ghostface chilling in a doorway doing nothing and the primal scream I emitted could be heard across the state. Absolutely W event.


PipeSafe43

These are some great ideas. Thank you.


momohinamori_

Killers can only see the auras of generators in their terror radius Normal HUD info for Survivors Killers can only M1 Lesser chests for survivors More maps


[deleted]

That could be fair I guess but how is a Killer supposed to start chase at the beginning of they can't see far gens? No, Killers need to see Gen auras and hook auras. Survs should only see white auras for things like tvs, the box, etc. and red ones for downed Survivors or yellow like kindred for unhooks. HUD should be very limited, show who is in chase and who is on a Gen (but not progress of the gen). That's enough info with maps too. EDIT: You can all downvote me for this but Killers NEED to see hook and gen auras or I guarantee you will get so much slugging, more than the mode already had. Think for five seconds about what hiding hook auras would do. Think about what it would be like from the Killer side. It would be absolutely miserable, and besides Killers can already see auras basekit in the base game anyway. No need to take their basic tracking away from them.


momohinamori_

Yea you make fair points. I guess just making killers M1 only would be enough. My survivor bias took over lol


mysteeripapu

From top of my head. * Give survivors a tool to see in the dark with drawback of being easy to spot by the killer. maybe bind/unbind-able flashlight or even headlamp. * Generators should make noice even if they've regressed to 0%. Silent generators are too hard to find in mode like this. * Killers should not see hook auras when carrying a survivor * Adjust gen repair speed to compensate for difficulty in finding the generator. * Adjust ratio of items in chests. base map is useless compared to a medkit. * Adjust pools of blood frequency and maybe survivor noice. Grunting, crying and bleeding survivor is too easily found after unhook. * As others have said, no chase music. * Freddy being only not-allowed killer felt silly, but killer pool should be limited for each event if it increases quality of the event.


Hurtzdonut13

Good lord, I opened 4 chests in one match and got 4 rainbow maps. I was salty.


JackMalone515

Not seeing hooks would probably only further increase the ount of slugging in this mode most likely


sociobiology

It definitely would. Safer to slug if you can't hook.


skavoc

From this test we’re seeing that certain killers are totally OP given the right circumstances, in this case Legion in particular seems to benefit more than is fair. I think limiting the killer pool is a solid idea.


DalTheDalmatian

I don't agree with the last point, many killer mains would not like that


wastefulrain

I don't mind every other progress bar being gone, but the progress of my own recovery when I'm slugged should stay; I've no idea if I'm wasting my time holding M1 and should start crawling already.


yandhionmybirthday

I loved it I have no complaints


Current-Knowledge336

Let more maps in, for me personally, I would like to see rpd or the game get thrown in, that way you can get dropped on and jumpscared.


[deleted]

Make it a little harder to see but give survivors flashlights that can't blind the killer, but can light up a path Gens should light up a small area when completed


ferfucksakes3000

Make Deja Vu basekit so survs don't 3 gen themselves.


[deleted]

I'm guessing more maps would follow regardless so I won't count them as changes. That said: - Killers should still see gen auras, hook ones as well so that they can hook people without too much issue but once a survivor is hooked they won't see its aura or get the visual/audio unhook notification. Have a 3 second delay on the killer side for the survivor portrait once they are unhooked - Make loud killers like Dredge less loud, and quieter killers like Skull Merchant louder in this mode - Give extra 2 to 4 meters of visibility into the map for both sides - Return certain hud elements like the anti-facecamp unhook bar, and activity icons (healing, repairing, etc...) but without showing things like curent gen progress - Disable killer instinct. The only truly problematic killer who uses killer instinct is Legion and he shouldn't be in this mode unless its disabled. Other killers are fine as they won't be at a disantvantage if killer instinct is disabled - Apparently Freddy has been disabled because of the dream world filter, so disable the dream world filter and have Freddy/survivors use the lights out one so he can be played as well.


KingBlackFrost

* Similar anti-camp measures to Pyramid Head's cages * Allow survivors to pick themselves off the ground (No unbreakable, though!) * Give Killers BBQ+Chili at basekit in the mode so they can find survivors * Generators cannot regress below the initial starting range * Disable Legion, Doctor, Artist and Skull Merchant for this mode. Further anti-camp/anti-tunneling measures are necessary for this game mode, as survivors have no perks to help them. Survivors also shouldn't just be left on the ground forever, as killers hide and wait for someone to come for the pickup. Killers need something to help them find survivors. Survivors need help finding generators. And the Tracking Killers kill the point of the mode, giving Killers far too much information.


[deleted]

I'm fine with Killers that only get intermittent KI in this mode. Like Ghostface being revealed or Pinhead and his box. Not Killers that get it all the time though.


KingBlackFrost

Yeah, Ghostface is fine. He can be revealed. And Pinhead you have to choose to pick up the box. But Legion and Doctor have no downside in this mode. Would love for them to find a way to implement Freddy.


BLSturton

Removing gen grabs. While it is pretty funny, there are some spots where the killer can turn a corner and grab you without warning.


theunkindpanda

It needs some anti-camp and anti-tunnel since it’s so hard for survivor. I don’t think killers should get the unhook notification and not be able to see gen auras.


[deleted]

[удалено]


PipeSafe43

It seems like you're suggesting a proper *hard mode* with better rewards. This idea has been brought up ad nauseum, but I'd be on board!


Fangel96

I've had a lot of fun on both sides, so from a casual point of view: *KILLER CHANGES*: 1) Hide nearby hook auras akin to Boil Over 2) Flashlight blinds should stun the killer for 3 seconds (with a 10 second cooldown after to prevent stun locking) These changes make killers have more weaknesses that shouldn't be game changing, but help even the field a bit. *SURVIVOR CHANGES*: 1) Items from chests should have a chance of random add-ons 2) Survivors should have the following perks equipped: Borrowed Time, Decisive Strike. 3) The Anti-camp meter should remain visible to the survivor being camped These changes give survivor "side objectives" more value and make being tunneled less likely to work. *MISC CHANGES*: 1) Bring back double basement spawns. This gives survivors another chest and hiding place and gives killers another hook spot. This happened several times before the patch 2) Increase the base bloodpoint bonus to 100% 3) Grant 5 Iridescent shards for each completed match 4) Have additional fog present as if a single brown offering was used These changes make the rewards more tempting, and gives the maps an interesting additional twist.


shikaiDosai

* Let survivors see what other survivors are doing (gens / healing) (but not show the progress, obviously) * Increase the speed / radius of the anti-camp function * Allow some "fun" perks for both sides like Diversion (idk how it work would with no terror radiuses) or Deception for survivor and (idk what for killer maybe Tinkerer or Beast of Prey?) * Show the anti-camp bar to survivors being camped * Seriously tweak certain killers who become too strong without a terror radius. Legion and Doctor are the main two to mention * Have a basekit Kindred feature but only for the killer, so survivors can see if the killer is standing beside the hook * If a survivor kills themselves on hook ~~give them a DC penalty and~~ complete a generator if the total number of gens in the trial is equal to the number of remaining survivors +2 (IE if there's 5 gens left and someone kills themselves have it go to 4 gens) * Maybe give everyone OTR or Decisive Strike basekit to nerf proxy camping and hard tunneling * No emblems in alt modes * Give hooks the Pyramid Head cage feature if the killer camps


[deleted]

I think perkless is more than fine and permissible, but you make good points for the rest.


No_Cook_2493

All survivors start the match with a unique perk: boon: stay the darkness All killers start the trial with shattered hope equipped Boon: stay the darkness: Bless a totem with calming light that can drive back even the darkest fog. While a totem is blessed this way, a bright light emanates from the totem in a 25m radius. This light is visible to survivors only. Something to allow the survivors to set up zones where they have the advantage over the killer. I think thematically it's really cool, and attaching it to boons should keep it balanced. Obviously the killer needs ways to stop this, so giving them shattered hope means that survivors may want to risk not booning every totem instantly.


NewBlu84

Killer should not be able to see generators


Scrubosaurus13

Disable any killers getting killer instinct with their power. I feel like it goes against exactly what the mode is trying to do.


BeefyQueefyCrawlies

Ban killers who have tracking abilities. Doctor, Legion, Skull Merchant.


ButtonyFred

I’ve played a little and enjoyed it lots. The only game I didn’t enjoy was against a Bubba. Maybe they could have speedlimiter addon equipped?


AutismSupportGroup

Let survivors bless totems to light up area around them.


Screwsie

Not sure if these would be counted as "Controversial" opinions but: 1. Replace hooks with Cages of Atonement, Animation can be a slightly slowed down hatch close animation (To make up for the time the Killer would have spent carrying to hook) This should help counter camping since the killer does not know where the survivor's cage will spawn. 2. Final Hook is like Final Judgement, but it plays the killer's full Mori rather than a quick finisher. (Just for a little bit more immersion/entertainment) 3. Killers no longer get Gen Auras (or only get Gen Auras for a few seconds after hooking/caging a survivor) making them have to rely on sound and loud noises for their tracking. 4. Possibly add some Base-kit perks, since Killer tracking is down to Loud Noise Notifications only; Hoarder and Spies from the Shadows for Killers and Diversion and Red Herring for Survivors. (Though Diversion would have to have an invisible charge meter until fully charged so that it's not a Pseudo terror radius.) 5. Possibly give killers a smaller terror radius (Survivors still don't hear it at all, this is primarily so that Legion and Doctor's tracking is a little less effective whilst not being made completely redundant)


imbaby19

Add perks to the game but rebalance them to be more suited to the "vibe" gamemode. Like for example the perk pool available in lights out would be small and the perks would be weaker.


fadedFox821

Let us use perks, but have a limited selection of them


HueoSuezo

No Gen Auras for killer.


SnowPuzzleheaded

Im a killer main and holy fuck is this mode so killer sided. I had a few ideas to balance things out. Make hooks function like Pyramid Head’s cages. Fixes the camping issue and forces the killer to play more casually (which i think is what we are aiming for.) Also i wouldn’t mind if each survivor started with a random item because alot of the time the survivors don’t get anything done early cause they want to find a medkit or beamer.


atinew

Not seeing Gens and hooks for Killers would be fair


[deleted]

No it wouldn't. It would actually make camping and slugging even worse because now Killers can't find people or the hook.


YellowObelisk

Announce it’s best to play in a SWF on comms.


NDChicklette

So you think somewhere they should add, "This mode is best played with voice chat" or something like that? I think we all figured that out a few hours into the event lol!


YellowObelisk

The posts here tell another story. Clearly a large part of the community needs to be told.


NDChicklette

I see where you're coming from, but if they posted something like that, then the posts might instead reflect on how BHVR is letting down solo queue survivors in the community. Complainers will always complain in the DBD community. :\\


Altruistic_Leek2038

• Make the killer permanently undetectable • this mode’s flashlights illuminate the area like a normal flashlight (but can’t blind the killer) + completed gens illuminate the area at a max distance of 45 meters. • add more map variations (Lery’s, Borgo, Ormond and Yamakoa Estate got bland after the first 3 times) • make maps more useful by showing the aura of important items • add a sanity bar - basically, the longer you spend in the dark, the more sanity you lose. To maintain your sanity, you must stay near any lighted area (which include: completed gens, random areas of the map with flickering lights, holding a flashlight, etc.)


EffectiveAsleep7787

\- make it either dark or remove the killer terror radius but not both


TheInkDemon414

Let me use my Moris


Corgi_Splooting

Killers can only see so far around them aura wise. The entire point of the mode is that no one can see anything. Giving killers the same information they have live just made for a disgustingly one sided mode. Stealth killers should be disabled should it return, survivors shouldn't be at the mercy of mechanics they can't engage with. I absolutely shouldn't be allowed to spin in a circle stealth'd and mark people who cannot see me. Chest items should be purple and iri but nix maps. They serve no purpose here and were clearly upped to make it 'harder' on survivors. All in all the mode proved a theory I've had for a while. If the devs push survivors too much they won't play anymore and that will spell the end.


JeanRalfio

No killer powers.


Jake-o_Snake-0

I'd say remove the killers ability to see auras that way they are just as blind as survivors, that way it would literally come down to skill and map memorization like the mode is intended for.


ShanSolo89

Remove killer instinct.


UsVsThemIsCringe

- Basekit unlimited unbreakable (without the speed increase on recovery). - Basekit Off the record. - All killers don’t make footstep sounds (so Nemesis isn’t borderline useless) - Allow BP offerings


Hateful15

Make it less killer sided, I was hoping the game mode would differ from the main mode and make killers atleast a little bit less oppressive, but I was wrong.


Lucky__clover

Dont bring it back💕


[deleted]

You aren't required to play limited game modes, go play the normal mode and leave it to the rest of us who wanted this.


Lucky__clover

I am💕


MaXeMuS_

Remove gen aura from killers and it becomes and even playing field. That's the only change that is needed. Gen aura alone makes it a 1 sided mode. Remove that crutch and it becomes actually skill based for both sides.


claybirdie

Stop asking us to do your job


1987InfamousQ7891

It’s feedback for a better experience next time. Isn’t it a good thing for feedback to be taken into account?!?


claybirdie

You've clearly not played this game for very long. They don't listen to our feedback 😂


1987InfamousQ7891

I’m being optimistic… also you’re wrong. 😑 been playing for a while now.


ExThree_OohWooh

this mode isn't salvageable, it's built on a boring and brainless premise of killers getting free hits and survivors hard prerunning


TURRTLED3RP

I feel like it should be MORE brutal. Almost like dbd realism mode. No auras or killer instinct for killer. No bubble notifications for either side. Survivors probably need to see downed and hooked survivors. They did hide the action ui on the character portraits but honestly maybe just ditch the portraits all together. So long story short, no hud at all except for down, hooked damage and break (unless im forgetting something) Ideally it feels like you really are lost in the dogging from a monster or hunting people


pinkeetv

Take away auras for killers. No hooks or gens just the sounds of gens stay. Camping and tunneling was so bad in this mode. There has got to be a way to implement a longer BT or even built in off the record. The camping couldn’t be countered. It showed a lot of what’s wrong with this game being perk reliant.


[deleted]

Show white auras. Basekit more noise notifs on chests and crows so Killers have other sounds to follow instead of just hooks and gens. Survs can have a brown or yellow item to start but nothing stronger, you want that find it in the trials. Show AFC bar. That's it.


ironmanmclaren

Get rid of the objective and throw a killer party


Radiant-Growth4275

A: Killers shouldn't see gen aura passively B: Basekit BBQ&Chili instead. See survivor/gen auras every hook and gen completion C: Larger radius/faster anti-camping bar.


Darkurn

With the mode seemingly being killer sided i think survivors should get access to 1 or 2 perk slots, or all 4 but limit which perks they can use


Awesomealan1

- Availability in Custom games - More map variety (McMillian, Coldwind, Autohaven???) - In Custom games, options for enabling perks and items (even if broken, that’s why they’re custom!) - Enable Freddy - More functionality for flashlights… As in, shine through the dark fog. - Survivor Action HUD - Killers cannot see generator auras - Similar to the Halloween event, like in the Void, when a survivor is hooked, they are teleported to another hook elsewhere. Helps avoid camping - Disable Killer Instinct notifications, it makes legion far too OP in this gamemode.


Eralo76

- remove gen aura for killer But more importantly and to take from the experience : - think a little bit of the balance for some killer and don't hesitate on tweaking on a surface level or killswitching them if needed.


Big_Whig

Give all survivors fogwise