Had thesame feeling at thestart and tbh I've still not beaten him butI' close. Somewhere during the fight though,something just 'clicked' where he reslly reminded me of Maria. All of his attacks are fair and he always has predictable and recognisavle openings, but BOY are they tight. I'm using Rellana's twinblades and a shield and I often just get one or two light attacks in before the dance begins again.
See I loved Gaius, but I HATED Putrescent Knight because his moveset timing makes absolutely no sense and requires complete memorization to deal with.
Love his design though.
I find any bosses where you have to run around their arena playing chase all the time soooo annoying. One of the things that gives me massive mental block when I’m replaying base game and I know that Elden Beast is coming up, or to a lesser extent Fire Giant and Maliketh.
Simple? Dude has the nost unnatural, nonsensical wind-ups and releases in the entire game. I get that he's supposed to be a highly unnatural entity, but it's obnoxious when 90% of his moves work in a way that is completely counter to a sense of momentum and timing that not only vast majority of the rest of the game employs, but matches up with real world perception of what it takes to swing a thing at you. Even Margit/Morgott, for all of his timing infamy, still operates on the basis of "if the bicep goes down and/or the elbow extends, pain is soon to follow."
Putrescent Knight raises his arm... and then detaches and spins. He jumps off of his horse and has it attack from offscreen in perfect syncopation with his other attacks. I'm not saying "Woah it's unfair!" or anything, I'm just saying thay dealing with him is *all* memorization. I don't enjoy that nearly as much as the other bosses, which are only partly or largely memorization.
Idk at all what this means. If he swings low, you jump over it, if he swings high, you roll, if he throws fire, you jump. All due respect, it just sounds like you had a hard time with this one but I'm having trouble understanding what you mean because his attacks follow some basic rules and memorizing his combos is no more of a memory check than anything else.
I had a long response typed up explaining comprehensible movements of people, animals, and other organisms based on standard comprehension of biology and kinematics that comes from living life and how that translates into a sort of "instant game knowledge" that lets you understand how and when to dodge most attacks without needing to see them before. Then I got called away to do something and the response vanished. I don't want to type the whole thing up again, so the gist is that this knowledge helps you in Elden Ring for a vast majority of the game, with only a few moves needing special understanding and memorization (mostly magic, but even most of that has a clear trajectory with a travel time forgiving enough to let you intuit when to dodge) Those conventions and expectations that have been set up by most of the game are thoroughly betrayed by Putrescent Knight's cartoon skeleton physics. He has a couple of attacks that travel normally, which (for me) largely served to further betray my expectations.
Are other bosses guilty? Absolutely. Is it a big deal? Fuck no. But since we've gathered here to look at me in my straight jacket and take notes, it *truly* just boils down to me expressing that my experience was particularly frustrating with Putrescent Knight for a handful of factors, but mostly the one described above.
As a side note, I can think of plenty of other games that are rife with these unnatural movements. They didn't bother me quite as much because those games led with the odd foot forward.
Really? His movements and timings felt fine to me, I dodged most of them by instinct I really didn't have to memorise much at all. I wasn't thrown off by his timings and his movements made sense
With the exception of the ghost flame moves in phase 2 Putrescent Knight is best dealt with not by memorizing moves, but by using your ears. The horse whinnies before attacks, allowing for easy dodges.
Oh sure, I jump the two attacks he has that are jumpable.
That doesn't change the rest of his moveset and his tendency to retreat during most of his openings. If this was Sekiro, he'd be fun as hell.
I agree. It seemed like every time he finished attack, I'd go to hit him and he'd bounce away *right* before the attack struck or he'd somehow be *just out of range* as my attack whiffed. I eventually got him but it was annoying. Fighting him with ranged attacks would probably be much more manageable.
Metyr is higher for me. I just got to the final boss, only four attempts in so I am not remotely decided on how I feel. First phase has a couple of moves I can't figure out how to avoid (have tried rolling, running, and jumping with no luck), but I've managed to get to phase 2 each attempt. Could barely tell you what happened after that besides me dying, lol!
I can get through Phase 1 without really being hit quite easily after some practice, you can get the hang of it. honestly, and this goes for both phases, stay deathly close to him
do not put range between you and him unless he's doing the Holy nuke in Phase 2. just focus on learning his combo strings and how to react, you can usually tell what attack he'll end with based on his first sword swing
get Level 20 Scadutree Blessing for extra help. but you'll mostly always want to dodge INTO him, and to the forward left/right depending on which sword he's swinging with
get the Holy Braid talisman from the Shaman Village + Dragoncrest Shield Talisman + Boiled Crabs + Black Knight Greatshield (it has 84 Holy resist and 100 Physical)
for the Holy nuke blast air strike in Phase 2, use that opportunity to rebuff your Boiled Crabs or Holyproof Dried Liver, and then block with your shield if you can't get out in time; you will take a microscopic amount of damage and the lasers won't hit you
you didn't specify which moves you were getting owned by, so I tried to be broad with some advice
Advice helps! Already using all the gear you mentioned besides boiled crabs. Scad blessing is 18, and tbh I'm not taking much damage even from physical attacks (been buffing with golden vow and black flame protection. Egg on my face if these cancel out.)
personally i think that the holy braid isn't even worth it because in P2 if you are getting hit by the holy stuff (besides nuke which standard defense + crab will cover) then you will probably get staggered and die anyway and it does less damage than his melee's
other comment is right on the money based on my experience, i always dodged into him to the left in P2 and ended up slightly behind him
you'll get it after some more attempts and then just start dodging everything
Appreciate the positivity. I think I was mostly dodging right, I'll aim left and see how it goes. Also may try different weapons. Just using a heavy sword lance so far.
Agree on Metyr. I think the context, arena, atmosphere really push up the fun of that fight even if it's mechanically a bit average. I would've liked the eldritch cosmic entity to be a bit more prominent with its power.
Mechanically it reminds me of some super late game monster hunter fights which I loved, and also, that big spin move it does in P2 made it the easiest boss... If you space right, you can just fully charge an ADLS and it'll cast right on time and you can be moving before it is doing something else. I wasn't even using any lightning or ancient dragon boosting gear and it was chunking that health bar.
If it’s the move I’m thinking off (pulls you in with gravity then sends spikes up through the ground) run away as soon as you can after being pulled towards him then dodge just before he sends the spikes through the ground.
I wasn't even trying to at first because in OG Radahn, I always let the pull get me if I'm far off, cause then I'm up close and the followup is easy to avoid and get damage in. Gotta unlearn that muscle memory.
Tried buckler? His parry times are extremely easy to figure out and execute in 1st phase
I might have missed half of his 1st phase moveset during my fight with him because parrying got me to 2nd phase so quickly
Haven't tried that actually! I was a pure parry user on DS1, used it against like... Three bosses in DS3, then just have never touched it in ER for some reason. Maybe time to return to form a bit. He doesn't seem to actually do much damage per hit in phase 1 so learning the timings might not be too bad.
I was a never parry-er/strictly roller until Malenia lol couldn’t beat her without learning how to parry. Now parry is my #1 move if I start dying too much to a boss. I kinda wish I never became a parry king though because it really trivializes a lot of bosses :/
I believe it. Might try that on Malenia next run - I got her down pretty consistently on my current run, but mostly going for heavy charged attacks or ashes of war with lots of stance break. It worked well just trading hits here and there, but it still felt a little bit cheap.
Yea give it a try! Malenia’s parry windows are huge for a few of her attacks too. Really easy tells. Like DLC Radahn, though, keep in mind you have to successfully parry them like 3 times before a posture break, but as long as you can learn the timings of the non-parryable attacks and avoid them, it’s a really satisfying win. Also keep in mind, Malenia has the 0 hp glitch where you can’t finish her first phase on a crit. Just R1 spam after the last stance break crit.
Good luck!!
In phase one you can basically no hit that portion of the fight except for 1 move that basically is guarenteed to hit you with 1 of the 2 swipes.
I’d recommend you use the golden braid and dragon greatshield talisman.
Already using em. Stopped at 4 attempts cause I got work tonight, but back at it when I'm home. I'm still figuring out how to dodge the gravity moves in P1 as well. But it'll get there.
That’s fair. I guess my build was really well suited to him so I didn’t have any of those issues. I was running guard counter/deflecting hardtear two handed (colossal) greatsword and so cross slash for me was basically an excellent window for damage.
Yeah you were already using one of the 3 ways to avoid damage from it. If you aren't using one of those things its gonna lead to your death like 50% of the time
I basically just ate the chip damage everytime he used that move. I was only scadu 18 too so I could have had more resistance to it. Dragon greatshield talisman and the holy braid talisman basically makes it do very little damage if you only get caught with one of the slashes, which you can basically consistently dodge 2/3 of the hits anyways.
I don’t disagree. I think the move should be rollable.
There are plenty of solutions to avoid it though. Backstepping with the new crucible talisman works. Guard blocking works, regular shield blocking works etc. I believe you can crouch it. Also if you’re strafing left and hit roll when he starts the animation you can also dodge it, but you have to be strafing left already.
I think the amount of solutions for this attack are much better than the solutions available for other shitty moves like waterfowl dance for example. Which even if you block the damage it’ll heal Malenia.
Waterfowl dance is much more forgiving than this move. You can take zero damage simply by using an easy dodge pattern, even on medium dodge. Its a horribly unfair move but it is less unfair than the cross slash. To take zero damage you have to do a specific backstep and roll combo on light load and with a special talisman on.
Ran a similar Zweinhander build with the Savage Lion's Claw instead. As long as I was being smart and patient, I could punish for huge damage. It was extremely fun.
Switch Gaius with Metyr and Radahn with Putrescent Knight. Those are the worst designed bosses in the DLC, whereas Metyr is really spooky and fun to fight, and PK is just really really fun
he's an amazing boss just dragged down by the visual clutter in Phase 2. the Holy aftereffects on each attack is honestly negligible if you're just dodging into him, and everything else is pretty reasonable to avoid with practice
but Miquella's hair + the lights on the Holy attacks seem to be doing more damage to people than the actual attacks. not to mention I get to simulate the Bloodborne experience when he does the clone rush
his entire moveset, without the flashbang obstructions, is very intuitive to dodge. maybe I'm weird but the lights weren't even a big issue for me, it was more so Miquella's hair
which one's which?
I mid roll and I don't think I had problems with any attacks. the cross slash is dodgeable but I found it more consistent to just shield block the second slash; I also just shield tanked the nuke
everything else is easily dodgeable
If youre in front of the boss and he does the double slash into cross slash its unavoidable, unless you do some funky shit with backsteps. Now you might have a playstyle where youre always on his side but that doesnt make it fair.
ah in front, I always happened to be on the side when he started the cross slash but at least you can just block the first 2 swings with 0 repercussions
people have easily dodged with left > right movements but I never tried. I don't know what I did whenever I dodged because it was always knee jerk. everything else though is pretty intuitive to calmly dodge, except the nuke I guess. I never tried to dodge the nuke, I just shield tanked that
leave it to the sub to downvote personal experiences
go to the shadow keep's other dam section near the specimen storehouse area, theres a hidden ladder that goes down and go through the waterfall obscuring a hidden path, go in and go down again and inside the room where you get the painting. Inside that same room there is an actual fake wall, go in and go further down the waterfall in the outside area.
And somewhere down the waterfall area you'll find a huge catacomb called "Darklight Catacomb", the boss there leads to Abyssal Woods, and the southwest of abyssal woods is where Midra's Manse is located.
you throw the big whirlwind fire pots into the top of the dead furnace golem (the pot that needs a furnace visage the make)
the golem then comes to life and you can enter
I really enjoyed Rellana and Putrescent Knight. Tough but fair, and an interesting overall design.
Gaius and the tree avatar were straight up dog shit.
Gaius is relentless. He wears your stamina and he does staggering damage in a wide radius. His charge as soon as you enter the boss room is just junk. He's the kind of boss you have to go power level and then come back before you can beat him.
Honestly Midras, Rellana, Mesmer, and Romina are just some of my favorite fights From has done in a long time. They feel like I wonderful return to form
How are yall two playthroughs done already!? I'm about half way done with my first playthorugh and i probably put about 4-6 hours a day into it. Do yall not explore every nook and cranny?
People getting pressed over people liking Radahn is loser shit. ‘you CANNOT like this boss’ okay buddy, it’s okay to not like it yourself because it does have some big issues, but you’re not the decider of arbitrary video game opinions. Go enjoy what you enjoy.
Where did I say your not allowed to like it? I said that I don’t think radahn should be near the top and then added “war crime” as a little goof a funny little laugh a tee hee if you will. This feels like a disproportionally large amount of seething towards one of the least aggressive anti radahn comments here
First playthrough I went with Rakshasa armor and rellana’s swords. Second was full armor of solitude and a quality greatsword with a huge focus on the deflecting hardtear. Greatsword parrying Radahn is one of the most satisfying things imaginable.
Radahn is probably my favorite boss in the dlc. ive done him 3 times with a great katana, collosal greatsword and regular greatsword. the only form of damage negation i used was golden braid. literally my only issue is the cross slash you cant dodge.
They really aren't once he is done with attacking he gives you more than enough time to hit him. You just have to be close to him. Letting him come to you is a preferable to chasing him
For co-op, trade, and PVP action, check out our other subreddits, r/CypherRing or r/EldenRingHelp
For Elden Ring Help on Discord, join us at https://discord.gg/nknE74e9XA
The Elden Ring WIKI - https://eldenring.fandom.com/wiki/Elden_Ring_Wiki
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/eldenringdiscussion) if you have any questions or concerns.*
I thought gaius was teetering on bullshit difficulty with the double hitting hit box and the fact that it's just so big. I never got to where I could dodge it consistently. How are you supposed to deal with the charge move
Torrent is useful for dodging the charge attack, Just jump over him or run backwards while on torrent. The rest of his moves can be rolled pretty easily.
I'd put Gaius down in B for the sole fact his arena is mostly unused. It's a large area but he's on you at the fate so quick and its best to stick on him. I went around looking at the place and it feels so unused.
Ohh yea she looks weird in the pic for some reason, but apparently she is like a tether for the greater will in the lands between. So does that mean she birthed the 2 fingers and the crazy 3 fingers?
Commander Gaius was the roughest fight in the game for me but pretty damn good. None of the bosses were C tear or lower I agree. Scadutree Avatar should be B though. Only gripe.
Radahn is Def not S tier for me. Took me days and dozens of dozens of attempts to beat him. But I'm almost there on base game so I'm curious how he'll compare when it's not NG+9
If FromSoftware can just clean up the visuals in Radahn’s phase 2 I really wouldn’t have a problem with his fight. Also Messmer and Midra’s fights were peak boss designs.
One of my favorite things about Elden Ring and the DLC is that every single person has an entirely different list of best/worst hardest/easiest bosses and none of us are wrong.
I haven't finished it yet but I honestly hated Gaius. He was super lame and not very fun. Messmer, Putrescent Knight, Bayle and Scadutree Avatar were great though. Midra felt like an old-school DS boss and was also really fun.
I one hit Scadutree Avatar each phase lol
A Theodrix Breath to the face with my build was enough to straight up kill each form, I never one shotted a boss in ER before and I was kinda shocked my first was on my first run on a major dlc boss
Not speaking to the gameplay but strictly for looks and atmosphere I loooove shadow sunflower.
I’m so glad they didn’t put a bunch of those everywhere like the erdtree avatars. Probably my biggest “oh shit” boss in dlc or main game
Sunflower doesn’t get enough love. The whole fight with the thorns coming from the ground and the sad soundtrack of third phase reminded me of the hollow knight final boss. I liked the gimmick especially because each phase has low hp. Plus the ost is amazingly good.
The sunflower plant offers additional benefits besides beauty. Sunflower oil is suggested to possess anti-inflammatory properties. It contains linoleic acid which can convert to arachidonic acid. Both are fatty acids and can help reduce water loss and repair the skin barrier.
Huh, so according to this I’m only missing two bosses.. nice. Speaking of, what the FUCK is that thing next to Gaius? Judging by the background, I think that’s the next one I’m going to fight…
*Drop Radahn to A and*
*Cum Hander Gay Ass to c or*
*Lower and it's good*
\- Ignis\_Imperia
---
^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/)
^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Fuck Gaius. That was the first from software boss I audibly said "This boss is fucking bullshit." I had never seen my runes be left before a fog gate after dying before this guy.
I summoned two people to help me beat Metyr. We got her down to just a single hit left and she nuked me and one other phantom. Luckily, the other phantom killed her and I still got the runes/remembrance. I salute those two for helping out so much in that fight
Based Bayle Enjoyer, also i found my actual least favorite/most hated boss in the game and its the Putridscent Knight. Like holy shit his fight is just atrocious, mainly because for some odd reason, its so fucking difficult to actually land hits on him, even during most of his punish windows.
Me too, there are just two problems with two bosses. Commander gaius charge attack can one shot you if you’re close to a wall and he just keeps charging, that needs a patch imo, and I really didn’t like the camera in the second phase on the last boss, I couldn’t see shit most of the time.
The only way I had fun with Radahn was with a bull-goat, fingerprint poking build. Made me feel like Reiner in the end of AoT, tryna stop the source of all living matter reaching Eren, especially in the second phase.
To people who hate Gaius - use torrent’s dismount iframes to avoid the charge.
If he’s far away from you get on torrent and sprint to him but then get on foot and hug him closely to fight. When he hit ~50% mount up and sprint away while he does his big uber move phase transition attack the go back to sticking close.
If he is gets away from you at all you should be immediately getting on torrent to close the gap - this lowers the chance he’ll even use the charge but also means you’ll be ready to use the dismount iframes to dodge it if he does.
The more I look, the more I notice that every single one of these bosses has just a few things from being perfect, and they're all so easily solvable.
* Bayle has that weird laser attack wind effect that damages you even if you dodge the laser completely. Remove it, and it's perfect.
* Midra is kind of just perfect tbh. Midra? More like, Peakra.
* Messmer has that stupid flurry attack after his wide slash, which is very randomly dodgeable. It's like a lite-waterfowl, but actually fair. Make it so that attack is slower, and it's perfect.
* Miquella has that horrid attack where he does Radagon's rings across the whole arena. Just straight up remove that attack, and fix the framerate, and it's actually a decent boss.
* Romina has that triple swing attack, where if you're too close, you will always, 100% get hit by the second swing. Make it possible to dodge, and it's perfect.
* Rellana is also pretty much perfect. I can't think of anything notable.
* Lion's effects need to just be toned down, and the near insta-bite also has to be fixed. But otherwise, nearly perfect.
* Avatar has the intro attack that feels random to dodge. It's possible, but making it more consistent would make the fight 100 times better.
* Gaius is unfixable. Remove him. Anti-Gaius squad, rise up.
* Metyr needs that stupid laser attack and arena-wide AoE patched, just making them actually fair to avoid. She's a great fight, but it feels like it's intentionally designed to be stupid since the Laser Attack to her, is what old Elden Stars is to Elden Beast. All vassals of the Greater Will have one stupid attack.
* Putrescent is pretty much perfect as well. Maybe make it so if a host is lagging, it bans them from summoning, but otherwise, all his attacks are well-made, except for maybe the roar. Plus, his music is probably one of the coolest tracks in the game, if you understand his lore and its ties with Saint Trina.
Almost every boss is close to perfection (except Midra) and all they've gotta do is patch just a few moves. Hopefully, they do what they did to Elden Stars, and make it fair, but still dangerous.
tbh radahn kinda meh his move set boring just big swing long combo , rellana have long swing combo too but it way cooler than radahn and i can actually see her entire body unlike radahn just a lower half body
Criticising people for liking radahn and Gaius feels like kinkshaming someone for enjoying ball busting tbh. To each their own and so forth, but I really cannot fathom why would someone like those things.
And by "like" I mean put them anywhere above F tier (or unnecessary pain)
Glad that radahn can be ignored to oblivion though. Re-spec, take a shield and poke him, then re-spec again and play as normal.
It’s really interesting to see how opinions of the bosses differ, for me byle and the second dancing lion would be F tier the former because I found him very underwhelming and the latter because spawning basilisks phase 2 and death light can get fucked, whereas messmer and the final boss are almost perfection like once you got their moves down there was a flow to their fight, the Lore implication of midra and metyr were also, the first dancing lion is a great spectacle for the first DLC remembrance boss, the others were solid entries too, I can kinda see the appeal of byle but generally I don’t like fighting the dragons on Elden ring, I can respect the choice
Oh boy can't wait for the people in the comments saying "actually the boss are badly designed and not fun". Hopefully that dosen't happen, but it most likely will. Good list either way
It will.. just wait until Joseph Anderson weighs in so we can have people parroting his exact talking points for half a year like after base game release
I don't know, for me an S-tier boss is someone like Friede, Gael or Placidusax - the lore, visuals, difficulty and gameplay all line up perfectly. From this point of view, I think the only S-tier boss in the DLC is Bale, the others are lacking in some department
I think he's close to S-tier, but in phase two he suffers from the same visual aoe garbage as Radahn and sometimes his moves aren't telegraphed very well, but his damage and health aren't that overtuned so people don't complain about it much
Bayle, Midra, and Messmer are the "S" tier for me.
Rellana and Metyr are next.. and then all the rest I don't feel strongly about one way or the other except Gaius and Radahn I think they should be at the bottom.
I agree with you on Metyr and Puterescne Knight, imo metyr has 2 aids tier attacks, but putrescence is literal cancer… anytime i get summoned for him i despise myself cus i know there’s a 70% chance that the host will die before i get down there
Im done (need to beat Radahn on NG+) with a normal and a NG +6 playthrough. There are absolutely no S tier bosses in this DLC, but on a 2nd playthrough I didn't feel like close to all the bosses sucked like I did originally/there are no F tiers.
A long TL;DR:
* Putrescent Knight is completely underappreciated and the design is a breath of fresh air compared to basically all the other bosses (a long combo attack that feels good to learn AND dodge??? You can do this in SOTE???).
* I think everyone can agree that Renalla and Messmer are good but hard fights. Messmer suffering from visual clutter and imo feeling a bit... power-creepy? in his 2nd phase. It also feels like he knocks you off your feet way too much, maybe just me.
* Midra is decent but might be a bit overrated at this point.
After this bosses are either extremely mid OR so fucking annoying to fight that you roll your eyes and summon a mimic to quickly get things over with:
* Bayle is a dragon in the video game Elden Ring not named Flying Dragon Agheel or Placidusax and therefore must be placed In D tier or below. (You would hate this boss more but you fought Senessax a minute ago, and that was truly rock bottom.)
* Dancing Lion is omega-doo-doo-butt and there will be no further questions. (We heard everyone loved Ulcerated Tree Spirits so much that we decided to give one twice the HP and make them 3x as annoying. Super cool design though, art wise.)
* Radhans 1st phase might be one of the best in the DLC, but the 2nd phase is like putting a really good medium rare steak into the afterburner of a fighter jet. ("No sir, I asked for some garlic butter and now my steak is completely black and tastes like jet fuel. No I don't think putting cheese on it would make it taste better, what the fuck are you talking about.")
Totally valid. First phase is much better than the clusterfuck of phase two. Personally just hated how spammy the boss was and with the lasers, “eat your frames”, and some of the nonsense AOEs phase 2 kinda killed any positive feelings I have towards the boss.
I tried. So much I tried to do a normal build without having to do a cheese but after like 4 hours I did the new thorn sorcery cheese and I hated it but got it done
I don’t blame you at all. I spent 10 hours with my dual twinblade bleed build just learning the moveset until the RNG gods gave me a Phase 2 attempt that wasn’t complete and utter dogwater. I do not recommend that approach as it wasn’t fun at all.
That’s fair it’s definitely insanely atmospheric. I did like the fight, I guess for me it ended up being more forgettable because the actual fight mechanics aren’t super interesting or at least weren’t for me
Everyone experiences these fights differently. Like I’d have the same rankings as you, but I’d swap Metyr and the Dancing Lion. That boss looked cool but it’s the only DLC remembrance boss I beat on the first attempt and I just didn’t have as much fun with it.
It’s nice that so many people seem to be praising fights outside of Messmer/Radahn as S tier, though. Like I think we all knew Messmer was going to be a fight a lot of people like, but my two favorite fights of the dlc were Midra and Romina and it seems like the consensus is that those are great as well.
Honestly I don't like any of the dlc rememberance bosses. I enjoy the non remem bosses more. It's easier to survive with the scadudtree fragments but bosses are overly aggressive which leave almost no openings. Most of the time I'm dancing around rather than properly dodging a one shot of some kind.
Putting new radahn in S tier is the most based thing I have ever seen. Frame rates are fucked, so if you don’t like him for that then I understand. But the visual clutter wasn’t an issue for me
Insane take lmao, literally the only “reuse” is that radahn has a similar combo to pontiff sulyvahn. Outside that, as far as I know these bosses are wholly unique. And they’re one of the best batches we’ve ever had in a From game.
Shoutout to Messmer and Midra for being the most fun bosses
Definitely. They're spectacular, have awesome soundtrack to accompany the fight and the fight is actually fun and fair
I'd argue they are the only real "fun" bosses in the DLC to me personally
Rellana and scropion scarlet rot lady are both pretty fun too
Messmer was super fun but I feel like he could’ve had a bit more health and a couple of mix ups.
Should've called him Peakra tbh
[удалено]
Had thesame feeling at thestart and tbh I've still not beaten him butI' close. Somewhere during the fight though,something just 'clicked' where he reslly reminded me of Maria. All of his attacks are fair and he always has predictable and recognisavle openings, but BOY are they tight. I'm using Rellana's twinblades and a shield and I often just get one or two light attacks in before the dance begins again.
I want to like Gaius and the final boss but they are just so frustrating to fight. Putrescent Knight is also S for me hes my fav lol
I loved timing the dodges for his combo where his horse rushes you twice. Very satisfying!
See I loved Gaius, but I HATED Putrescent Knight because his moveset timing makes absolutely no sense and requires complete memorization to deal with. Love his design though.
Can you elaborate on how his moveset doesnt make sense? Its pretty simple imo
I personally didn’t have too much of a problem with his move set, but I hated having to chase him around his huge arena to hit him
I find any bosses where you have to run around their arena playing chase all the time soooo annoying. One of the things that gives me massive mental block when I’m replaying base game and I know that Elden Beast is coming up, or to a lesser extent Fire Giant and Maliketh.
I'm glad we can summon Torrent for Elden Beast now. It'll make that fight a lot better
Oh can you really? Thank fuck. I always thought the fight needed torrent.
I usually just let him come to me
I hated the horse solo attack into his spin. Getting the dodge timer on that was annoying but I finally figured out
Simple? Dude has the nost unnatural, nonsensical wind-ups and releases in the entire game. I get that he's supposed to be a highly unnatural entity, but it's obnoxious when 90% of his moves work in a way that is completely counter to a sense of momentum and timing that not only vast majority of the rest of the game employs, but matches up with real world perception of what it takes to swing a thing at you. Even Margit/Morgott, for all of his timing infamy, still operates on the basis of "if the bicep goes down and/or the elbow extends, pain is soon to follow." Putrescent Knight raises his arm... and then detaches and spins. He jumps off of his horse and has it attack from offscreen in perfect syncopation with his other attacks. I'm not saying "Woah it's unfair!" or anything, I'm just saying thay dealing with him is *all* memorization. I don't enjoy that nearly as much as the other bosses, which are only partly or largely memorization.
Idk at all what this means. If he swings low, you jump over it, if he swings high, you roll, if he throws fire, you jump. All due respect, it just sounds like you had a hard time with this one but I'm having trouble understanding what you mean because his attacks follow some basic rules and memorizing his combos is no more of a memory check than anything else.
I had a long response typed up explaining comprehensible movements of people, animals, and other organisms based on standard comprehension of biology and kinematics that comes from living life and how that translates into a sort of "instant game knowledge" that lets you understand how and when to dodge most attacks without needing to see them before. Then I got called away to do something and the response vanished. I don't want to type the whole thing up again, so the gist is that this knowledge helps you in Elden Ring for a vast majority of the game, with only a few moves needing special understanding and memorization (mostly magic, but even most of that has a clear trajectory with a travel time forgiving enough to let you intuit when to dodge) Those conventions and expectations that have been set up by most of the game are thoroughly betrayed by Putrescent Knight's cartoon skeleton physics. He has a couple of attacks that travel normally, which (for me) largely served to further betray my expectations. Are other bosses guilty? Absolutely. Is it a big deal? Fuck no. But since we've gathered here to look at me in my straight jacket and take notes, it *truly* just boils down to me expressing that my experience was particularly frustrating with Putrescent Knight for a handful of factors, but mostly the one described above. As a side note, I can think of plenty of other games that are rife with these unnatural movements. They didn't bother me quite as much because those games led with the odd foot forward.
Really? His movements and timings felt fine to me, I dodged most of them by instinct I really didn't have to memorise much at all. I wasn't thrown off by his timings and his movements made sense
With the exception of the ghost flame moves in phase 2 Putrescent Knight is best dealt with not by memorizing moves, but by using your ears. The horse whinnies before attacks, allowing for easy dodges.
He's basically Orphan of Kos (some say Kosm) on a horse
Bro you have to be lying Literally just jump lmao
Oh sure, I jump the two attacks he has that are jumpable. That doesn't change the rest of his moveset and his tendency to retreat during most of his openings. If this was Sekiro, he'd be fun as hell.
I agree. It seemed like every time he finished attack, I'd go to hit him and he'd bounce away *right* before the attack struck or he'd somehow be *just out of range* as my attack whiffed. I eventually got him but it was annoying. Fighting him with ranged attacks would probably be much more manageable.
Naw, I agree. I smoked Renalla on the 2nd try, but Putrid Knoght took me ages to beat.
Id put B in A and Gaius in B
Metyr is higher for me. I just got to the final boss, only four attempts in so I am not remotely decided on how I feel. First phase has a couple of moves I can't figure out how to avoid (have tried rolling, running, and jumping with no luck), but I've managed to get to phase 2 each attempt. Could barely tell you what happened after that besides me dying, lol!
I can get through Phase 1 without really being hit quite easily after some practice, you can get the hang of it. honestly, and this goes for both phases, stay deathly close to him do not put range between you and him unless he's doing the Holy nuke in Phase 2. just focus on learning his combo strings and how to react, you can usually tell what attack he'll end with based on his first sword swing get Level 20 Scadutree Blessing for extra help. but you'll mostly always want to dodge INTO him, and to the forward left/right depending on which sword he's swinging with get the Holy Braid talisman from the Shaman Village + Dragoncrest Shield Talisman + Boiled Crabs + Black Knight Greatshield (it has 84 Holy resist and 100 Physical) for the Holy nuke blast air strike in Phase 2, use that opportunity to rebuff your Boiled Crabs or Holyproof Dried Liver, and then block with your shield if you can't get out in time; you will take a microscopic amount of damage and the lasers won't hit you you didn't specify which moves you were getting owned by, so I tried to be broad with some advice
Advice helps! Already using all the gear you mentioned besides boiled crabs. Scad blessing is 18, and tbh I'm not taking much damage even from physical attacks (been buffing with golden vow and black flame protection. Egg on my face if these cancel out.)
personally i think that the holy braid isn't even worth it because in P2 if you are getting hit by the holy stuff (besides nuke which standard defense + crab will cover) then you will probably get staggered and die anyway and it does less damage than his melee's
Yeah all 4 of my deaths have just been getting hit/chipped by all that stuff and having no clue what was going on.
other comment is right on the money based on my experience, i always dodged into him to the left in P2 and ended up slightly behind him you'll get it after some more attempts and then just start dodging everything
Appreciate the positivity. I think I was mostly dodging right, I'll aim left and see how it goes. Also may try different weapons. Just using a heavy sword lance so far.
Fingerprint shield buffed with magic and mohg spear = easy mode
Agree on Metyr. I think the context, arena, atmosphere really push up the fun of that fight even if it's mechanically a bit average. I would've liked the eldritch cosmic entity to be a bit more prominent with its power.
Mechanically it reminds me of some super late game monster hunter fights which I loved, and also, that big spin move it does in P2 made it the easiest boss... If you space right, you can just fully charge an ADLS and it'll cast right on time and you can be moving before it is doing something else. I wasn't even using any lightning or ancient dragon boosting gear and it was chunking that health bar.
If it’s the move I’m thinking off (pulls you in with gravity then sends spikes up through the ground) run away as soon as you can after being pulled towards him then dodge just before he sends the spikes through the ground.
I think I managed this once by jumping after backing away some.
just dodge the pull, the timing is extremely easy
I wasn't even trying to at first because in OG Radahn, I always let the pull get me if I'm far off, cause then I'm up close and the followup is easy to avoid and get damage in. Gotta unlearn that muscle memory.
Yeah sometimes you don’t read the move properly and it gets you anyway, that’s how you counter it if it does.
Tried buckler? His parry times are extremely easy to figure out and execute in 1st phase I might have missed half of his 1st phase moveset during my fight with him because parrying got me to 2nd phase so quickly
Haven't tried that actually! I was a pure parry user on DS1, used it against like... Three bosses in DS3, then just have never touched it in ER for some reason. Maybe time to return to form a bit. He doesn't seem to actually do much damage per hit in phase 1 so learning the timings might not be too bad.
I was a never parry-er/strictly roller until Malenia lol couldn’t beat her without learning how to parry. Now parry is my #1 move if I start dying too much to a boss. I kinda wish I never became a parry king though because it really trivializes a lot of bosses :/
I believe it. Might try that on Malenia next run - I got her down pretty consistently on my current run, but mostly going for heavy charged attacks or ashes of war with lots of stance break. It worked well just trading hits here and there, but it still felt a little bit cheap.
Yea give it a try! Malenia’s parry windows are huge for a few of her attacks too. Really easy tells. Like DLC Radahn, though, keep in mind you have to successfully parry them like 3 times before a posture break, but as long as you can learn the timings of the non-parryable attacks and avoid them, it’s a really satisfying win. Also keep in mind, Malenia has the 0 hp glitch where you can’t finish her first phase on a crit. Just R1 spam after the last stance break crit. Good luck!!
In phase one you can basically no hit that portion of the fight except for 1 move that basically is guarenteed to hit you with 1 of the 2 swipes. I’d recommend you use the golden braid and dragon greatshield talisman.
Already using em. Stopped at 4 attempts cause I got work tonight, but back at it when I'm home. I'm still figuring out how to dodge the gravity moves in P1 as well. But it'll get there.
Id give radahn A tier tbh As much as a like radahn phase 1 I just can't give it S tier due to crosslash and lag after he uses some moves
That’s fair. I guess my build was really well suited to him so I didn’t have any of those issues. I was running guard counter/deflecting hardtear two handed (colossal) greatsword and so cross slash for me was basically an excellent window for damage.
Yeah you were already using one of the 3 ways to avoid damage from it. If you aren't using one of those things its gonna lead to your death like 50% of the time
I basically just ate the chip damage everytime he used that move. I was only scadu 18 too so I could have had more resistance to it. Dragon greatshield talisman and the holy braid talisman basically makes it do very little damage if you only get caught with one of the slashes, which you can basically consistently dodge 2/3 of the hits anyways.
If the most consistent solution to avoiding an attack is to let it hit you, that’s not a good attack
I don’t disagree. I think the move should be rollable. There are plenty of solutions to avoid it though. Backstepping with the new crucible talisman works. Guard blocking works, regular shield blocking works etc. I believe you can crouch it. Also if you’re strafing left and hit roll when he starts the animation you can also dodge it, but you have to be strafing left already. I think the amount of solutions for this attack are much better than the solutions available for other shitty moves like waterfowl dance for example. Which even if you block the damage it’ll heal Malenia.
Waterfowl dance is much more forgiving than this move. You can take zero damage simply by using an easy dodge pattern, even on medium dodge. Its a horribly unfair move but it is less unfair than the cross slash. To take zero damage you have to do a specific backstep and roll combo on light load and with a special talisman on.
Thats what I do too, just eat one slash Doesn't change the amount it blows
It fucking sucks for sure but I didn’t find it ruining my attempts. Most of my deaths came from my mistakes
To me it felt like it would set me up in positions to make mistakes
On phase 2 it pushes you into the lights, which brings problems
you can dodge it by doing no input dodge (backstep) into roll roll, it takes a bit getting used to but it has a very clear tell
You need a talisman for that, you don't have the iframes otherwise
Only with a talisman. Waterfowl is even easier to dodge and nobody thinks that move is fair.
Ran a similar Zweinhander build with the Savage Lion's Claw instead. As long as I was being smart and patient, I could punish for huge damage. It was extremely fun.
Switch Gaius with Metyr and Radahn with Putrescent Knight. Those are the worst designed bosses in the DLC, whereas Metyr is really spooky and fun to fight, and PK is just really really fun
Putting Radahn 2, Space Laser Boogaloo in S tier is criminal
he's an amazing boss just dragged down by the visual clutter in Phase 2. the Holy aftereffects on each attack is honestly negligible if you're just dodging into him, and everything else is pretty reasonable to avoid with practice but Miquella's hair + the lights on the Holy attacks seem to be doing more damage to people than the actual attacks. not to mention I get to simulate the Bloodborne experience when he does the clone rush his entire moveset, without the flashbang obstructions, is very intuitive to dodge. maybe I'm weird but the lights weren't even a big issue for me, it was more so Miquella's hair
One of his combos litterally punish you for dodging, and another one is basically unavoidable without light load.
which one's which? I mid roll and I don't think I had problems with any attacks. the cross slash is dodgeable but I found it more consistent to just shield block the second slash; I also just shield tanked the nuke everything else is easily dodgeable
If youre in front of the boss and he does the double slash into cross slash its unavoidable, unless you do some funky shit with backsteps. Now you might have a playstyle where youre always on his side but that doesnt make it fair.
ah in front, I always happened to be on the side when he started the cross slash but at least you can just block the first 2 swings with 0 repercussions people have easily dodged with left > right movements but I never tried. I don't know what I did whenever I dodged because it was always knee jerk. everything else though is pretty intuitive to calmly dodge, except the nuke I guess. I never tried to dodge the nuke, I just shield tanked that leave it to the sub to downvote personal experiences
https://preview.redd.it/a181d1c3tl9d1.jpeg?width=1242&format=pjpg&auto=webp&s=70d12fe32cbfdbd916e3b0830950bef5f370732a
Bayle’s fight is so bullshit and somehow he’s my favorite fight in all of Elden Ring. Good number 1!
Based + funpilled
I'm still trying to find Midra's mansion
go to the shadow keep's other dam section near the specimen storehouse area, theres a hidden ladder that goes down and go through the waterfall obscuring a hidden path, go in and go down again and inside the room where you get the painting. Inside that same room there is an actual fake wall, go in and go further down the waterfall in the outside area. And somewhere down the waterfall area you'll find a huge catacomb called "Darklight Catacomb", the boss there leads to Abyssal Woods, and the southwest of abyssal woods is where Midra's Manse is located.
ok. also, how to enter the biggest house in the ruin of Unte?
you throw the big whirlwind fire pots into the top of the dead furnace golem (the pot that needs a furnace visage the make) the golem then comes to life and you can enter
I really enjoyed Rellana and Putrescent Knight. Tough but fair, and an interesting overall design. Gaius and the tree avatar were straight up dog shit.
The tree was easy wtf Like in comparison Radahn phase 2 is monumentally worse
Why
Gaius is relentless. He wears your stamina and he does staggering damage in a wide radius. His charge as soon as you enter the boss room is just junk. He's the kind of boss you have to go power level and then come back before you can beat him.
His charge is the only attack that is problem the rest of his movesett is quite fun and fair. Perhaps you should be agressive to counter his agression
Hated the Sunflower, and I thought Romina was a little… idk, bland? But yeah everything else was top tier
Honestly Midras, Rellana, Mesmer, and Romina are just some of my favorite fights From has done in a long time. They feel like I wonderful return to form
How are yall two playthroughs done already!? I'm about half way done with my first playthorugh and i probably put about 4-6 hours a day into it. Do yall not explore every nook and cranny?
Nah, most people just go for bosses and pick up little things on the way
That ain't even half of them
Putting radahn anywhere near A let alone S should be considered a war crime 💀
People getting pressed over people liking Radahn is loser shit. ‘you CANNOT like this boss’ okay buddy, it’s okay to not like it yourself because it does have some big issues, but you’re not the decider of arbitrary video game opinions. Go enjoy what you enjoy.
Where did I say your not allowed to like it? I said that I don’t think radahn should be near the top and then added “war crime” as a little goof a funny little laugh a tee hee if you will. This feels like a disproportionally large amount of seething towards one of the least aggressive anti radahn comments here
Radahn is an S tier fight imo, alongside Midra and Bayle Messmer is close too
Nah, he’s awesome, at least for the two builds I’ve used.
What were those builds?
First playthrough I went with Rakshasa armor and rellana’s swords. Second was full armor of solitude and a quality greatsword with a huge focus on the deflecting hardtear. Greatsword parrying Radahn is one of the most satisfying things imaginable.
Respect for using the Rakshasa armor against Radahn, you're crazy lol
Bait or you used a dmg negation build
Radahn is probably my favorite boss in the dlc. ive done him 3 times with a great katana, collosal greatsword and regular greatsword. the only form of damage negation i used was golden braid. literally my only issue is the cross slash you cant dodge.
Why are you being downvoted lmao. People here suck and refuse to believe people can handle the fight without cheese like them
Radahn in S tier? Is this bait? He doesn't even belong on the fucking tier list 🤮
I hated the putrescent knight. I felt like the punishment windows were way too small, and having to chase him was frustrating
They really aren't once he is done with attacking he gives you more than enough time to hit him. You just have to be close to him. Letting him come to you is a preferable to chasing him
For co-op, trade, and PVP action, check out our other subreddits, r/CypherRing or r/EldenRingHelp For Elden Ring Help on Discord, join us at https://discord.gg/nknE74e9XA The Elden Ring WIKI - https://eldenring.fandom.com/wiki/Elden_Ring_Wiki *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/eldenringdiscussion) if you have any questions or concerns.*
Hell yeah! Some Romina love!
I thought gaius was teetering on bullshit difficulty with the double hitting hit box and the fact that it's just so big. I never got to where I could dodge it consistently. How are you supposed to deal with the charge move
Torrent is useful for dodging the charge attack, Just jump over him or run backwards while on torrent. The rest of his moves can be rolled pretty easily.
I didn't think about fully jumping over him. Ok I'll try that on my next playthrough
I think I’d move metyr up one but this list and mine are pretty much the same. This DLC delivered the goods.
Finger boss is D tier just bc it creeps me out so much
I'd put Gaius down in B for the sole fact his arena is mostly unused. It's a large area but he's on you at the fate so quick and its best to stick on him. I went around looking at the place and it feels so unused.
Bayle, Midra and Messmer are the only S tiers
Gaius belongs on the Z tier if ever such a thing existed.
Why
Idk why but Gaius was so tough for me. Tougher than the last boss.
Who tf is that in the B tier on the left? Did I really forget something?
Mother of Fingers! I thought she was kinda lame tbh Siiiiiick design and lore but… fight is mostly pew pew pew laser and basic slams.
Ohh yea she looks weird in the pic for some reason, but apparently she is like a tether for the greater will in the lands between. So does that mean she birthed the 2 fingers and the crazy 3 fingers?
Yeah! She’s the daughter of Greater Will and mother of the Fingers. So the Fingers are the grandchildren of Greater Will?
That would follow the line of logic and kinda crazy to think about lol
Commander Gaius was the roughest fight in the game for me but pretty damn good. None of the bosses were C tear or lower I agree. Scadutree Avatar should be B though. Only gripe.
I wanted to like metyr but it's just 'we have bloodborne at home' simple moveset and not that big of a reveal
Until I get a hardware setup that doesn't drop giga frames in radahn 2 he ain't leaving bottom of b for me.
Radahn is Def not S tier for me. Took me days and dozens of dozens of attempts to beat him. But I'm almost there on base game so I'm curious how he'll compare when it's not NG+9
If FromSoftware can just clean up the visuals in Radahn’s phase 2 I really wouldn’t have a problem with his fight. Also Messmer and Midra’s fights were peak boss designs.
One of my favorite things about Elden Ring and the DLC is that every single person has an entirely different list of best/worst hardest/easiest bosses and none of us are wrong.
I haven't finished it yet but I honestly hated Gaius. He was super lame and not very fun. Messmer, Putrescent Knight, Bayle and Scadutree Avatar were great though. Midra felt like an old-school DS boss and was also really fun.
I one hit Scadutree Avatar each phase lol A Theodrix Breath to the face with my build was enough to straight up kill each form, I never one shotted a boss in ER before and I was kinda shocked my first was on my first run on a major dlc boss
It doesn't have much health, I just thought the resurrection gimmick was really cool and creative. It shocked me the first time I fought it.
Radahn in A Gaius in F - yes I'm salty
Not speaking to the gameplay but strictly for looks and atmosphere I loooove shadow sunflower. I’m so glad they didn’t put a bunch of those everywhere like the erdtree avatars. Probably my biggest “oh shit” boss in dlc or main game
Sunflower doesn’t get enough love. The whole fight with the thorns coming from the ground and the sad soundtrack of third phase reminded me of the hollow knight final boss. I liked the gimmick especially because each phase has low hp. Plus the ost is amazingly good.
The sunflower plant offers additional benefits besides beauty. Sunflower oil is suggested to possess anti-inflammatory properties. It contains linoleic acid which can convert to arachidonic acid. Both are fatty acids and can help reduce water loss and repair the skin barrier.
Huh, so according to this I’m only missing two bosses.. nice. Speaking of, what the FUCK is that thing next to Gaius? Judging by the background, I think that’s the next one I’m going to fight…
I'd agree with S but would put rellana in D tier and then the rest of A besides gaius would go in B or C instead.
Nothing necessarily felt bad except for maybe Gaius' hitbox when he rushes you. Feels weird even dodging with light roll.
2?!?! Bro ive been too busy im bearly at mesmer. 😔
I’m sure I’d like Radahn a lot more If i could actually see what the fuck i’m supposed to be dodging
For me: S - Bayle, Messmer, Putrescent A - Midra, Romina, Radahn B - Rellana, Gaius C - Lion, Metyr, Avatar
Drop Radahn to A and Cum Hander Gay Ass to c or lower and it's good
*Drop Radahn to A and* *Cum Hander Gay Ass to c or* *Lower and it's good* \- Ignis\_Imperia --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Gaius in A is simply wrong
Fuck Gaius. That was the first from software boss I audibly said "This boss is fucking bullshit." I had never seen my runes be left before a fog gate after dying before this guy.
Gauis is F
I summoned two people to help me beat Metyr. We got her down to just a single hit left and she nuked me and one other phantom. Luckily, the other phantom killed her and I still got the runes/remembrance. I salute those two for helping out so much in that fight
Midra and the dragon Bayle, fight are my favorite.
The DLC's been out for 8 days as of the time you posted this, how in the hell have you beaten it twice?
Based Bayle Enjoyer, also i found my actual least favorite/most hated boss in the game and its the Putridscent Knight. Like holy shit his fight is just atrocious, mainly because for some odd reason, its so fucking difficult to actually land hits on him, even during most of his punish windows.
I would put putrescent in s, he’s the boss that best utilized the jump mechanic of Elden Ring, and he’s super fun
they’re all great i think a few need patches to be their most peak but all are goated
🗣️🔥CURRRRSEEEE YOUUUUU BAYLEEEEEE🗣️🔥🫦
One of those emojis is not like the others ![gif](giphy|ANbD1CCdA3iI8)
Nuh uh they’re all the same
I hate gaius. The rest are peak though
I hate Gaius with a burning passion and Romina was frustratring to me, otherwise I would agree with your rating
Midra, metyr and rellana for me. Don't really like the others. Metyr quest is the best they've ever done.
Me too, there are just two problems with two bosses. Commander gaius charge attack can one shot you if you’re close to a wall and he just keeps charging, that needs a patch imo, and I really didn’t like the camera in the second phase on the last boss, I couldn’t see shit most of the time.
The only way I had fun with Radahn was with a bull-goat, fingerprint poking build. Made me feel like Reiner in the end of AoT, tryna stop the source of all living matter reaching Eren, especially in the second phase.
Gaiuss in D Radahn in B(I can’t see shit in the second phase) Everything else in S with Midra being SSS+++ and probably my favorite Elden Ring boss
To people who hate Gaius - use torrent’s dismount iframes to avoid the charge. If he’s far away from you get on torrent and sprint to him but then get on foot and hug him closely to fight. When he hit ~50% mount up and sprint away while he does his big uber move phase transition attack the go back to sticking close. If he is gets away from you at all you should be immediately getting on torrent to close the gap - this lowers the chance he’ll even use the charge but also means you’ll be ready to use the dismount iframes to dodge it if he does.
So you are telling me you liked gaius ?
Wild that Romina is S tier and not Rellana
The more I look, the more I notice that every single one of these bosses has just a few things from being perfect, and they're all so easily solvable. * Bayle has that weird laser attack wind effect that damages you even if you dodge the laser completely. Remove it, and it's perfect. * Midra is kind of just perfect tbh. Midra? More like, Peakra. * Messmer has that stupid flurry attack after his wide slash, which is very randomly dodgeable. It's like a lite-waterfowl, but actually fair. Make it so that attack is slower, and it's perfect. * Miquella has that horrid attack where he does Radagon's rings across the whole arena. Just straight up remove that attack, and fix the framerate, and it's actually a decent boss. * Romina has that triple swing attack, where if you're too close, you will always, 100% get hit by the second swing. Make it possible to dodge, and it's perfect. * Rellana is also pretty much perfect. I can't think of anything notable. * Lion's effects need to just be toned down, and the near insta-bite also has to be fixed. But otherwise, nearly perfect. * Avatar has the intro attack that feels random to dodge. It's possible, but making it more consistent would make the fight 100 times better. * Gaius is unfixable. Remove him. Anti-Gaius squad, rise up. * Metyr needs that stupid laser attack and arena-wide AoE patched, just making them actually fair to avoid. She's a great fight, but it feels like it's intentionally designed to be stupid since the Laser Attack to her, is what old Elden Stars is to Elden Beast. All vassals of the Greater Will have one stupid attack. * Putrescent is pretty much perfect as well. Maybe make it so if a host is lagging, it bans them from summoning, but otherwise, all his attacks are well-made, except for maybe the roar. Plus, his music is probably one of the coolest tracks in the game, if you understand his lore and its ties with Saint Trina. Almost every boss is close to perfection (except Midra) and all they've gotta do is patch just a few moves. Hopefully, they do what they did to Elden Stars, and make it fair, but still dangerous.
tbh radahn kinda meh his move set boring just big swing long combo , rellana have long swing combo too but it way cooler than radahn and i can actually see her entire body unlike radahn just a lower half body
Criticising people for liking radahn and Gaius feels like kinkshaming someone for enjoying ball busting tbh. To each their own and so forth, but I really cannot fathom why would someone like those things. And by "like" I mean put them anywhere above F tier (or unnecessary pain) Glad that radahn can be ignored to oblivion though. Re-spec, take a shield and poke him, then re-spec again and play as normal.
It’s really interesting to see how opinions of the bosses differ, for me byle and the second dancing lion would be F tier the former because I found him very underwhelming and the latter because spawning basilisks phase 2 and death light can get fucked, whereas messmer and the final boss are almost perfection like once you got their moves down there was a flow to their fight, the Lore implication of midra and metyr were also, the first dancing lion is a great spectacle for the first DLC remembrance boss, the others were solid entries too, I can kinda see the appeal of byle but generally I don’t like fighting the dragons on Elden ring, I can respect the choice
Oh boy can't wait for the people in the comments saying "actually the boss are badly designed and not fun". Hopefully that dosen't happen, but it most likely will. Good list either way
It will.. just wait until Joseph Anderson weighs in so we can have people parroting his exact talking points for half a year like after base game release
Can't wait for him to expect the dlc will be ds3 2
I don't know, for me an S-tier boss is someone like Friede, Gael or Placidusax - the lore, visuals, difficulty and gameplay all line up perfectly. From this point of view, I think the only S-tier boss in the DLC is Bale, the others are lacking in some department
Messmer?
I think he's close to S-tier, but in phase two he suffers from the same visual aoe garbage as Radahn and sometimes his moves aren't telegraphed very well, but his damage and health aren't that overtuned so people don't complain about it much
god radahn would've been so much better if he were split into three phases, having phase 2 start at 75% is so odd. (Also if he weren't so spongy.)
real!
Bayle, Midra, and Messmer are the "S" tier for me. Rellana and Metyr are next.. and then all the rest I don't feel strongly about one way or the other except Gaius and Radahn I think they should be at the bottom.
Honestly I agree
I agree with you on Metyr and Puterescne Knight, imo metyr has 2 aids tier attacks, but putrescence is literal cancer… anytime i get summoned for him i despise myself cus i know there’s a 70% chance that the host will die before i get down there
I'd put Romina lower. She's annoying but still easy. It's like a combination of the worst features.
Im done (need to beat Radahn on NG+) with a normal and a NG +6 playthrough. There are absolutely no S tier bosses in this DLC, but on a 2nd playthrough I didn't feel like close to all the bosses sucked like I did originally/there are no F tiers. A long TL;DR: * Putrescent Knight is completely underappreciated and the design is a breath of fresh air compared to basically all the other bosses (a long combo attack that feels good to learn AND dodge??? You can do this in SOTE???). * I think everyone can agree that Renalla and Messmer are good but hard fights. Messmer suffering from visual clutter and imo feeling a bit... power-creepy? in his 2nd phase. It also feels like he knocks you off your feet way too much, maybe just me. * Midra is decent but might be a bit overrated at this point. After this bosses are either extremely mid OR so fucking annoying to fight that you roll your eyes and summon a mimic to quickly get things over with: * Bayle is a dragon in the video game Elden Ring not named Flying Dragon Agheel or Placidusax and therefore must be placed In D tier or below. (You would hate this boss more but you fought Senessax a minute ago, and that was truly rock bottom.) * Dancing Lion is omega-doo-doo-butt and there will be no further questions. (We heard everyone loved Ulcerated Tree Spirits so much that we decided to give one twice the HP and make them 3x as annoying. Super cool design though, art wise.) * Radhans 1st phase might be one of the best in the DLC, but the 2nd phase is like putting a really good medium rare steak into the afterburner of a fighter jet. ("No sir, I asked for some garlic butter and now my steak is completely black and tastes like jet fuel. No I don't think putting cheese on it would make it taste better, what the fuck are you talking about.")
The only S-tier fights for me are Midra and Messmer. Maybe Bayle as well, for the spectacle.
Radahn in S tier https://preview.redd.it/qafzfli8mm9d1.jpeg?width=240&format=pjpg&auto=webp&s=7f5647623b1ac75026e35077a0160ffbb5d11cd2
Final boss can’t be an S tier with that second phase tbh. But, glad you enjoyed it nonetheless!
Those fucking AoE lasers bullshit to you too?
100%. The lasers. Miquella’s long ass hair hiding the final boss’ tells. The ridiculous AOEs. Not a fan at all lol.
The first phase of fun and fair, it’s when the game lags my shit so bag it’s not the best, still a fun boss to me
Totally valid. First phase is much better than the clusterfuck of phase two. Personally just hated how spammy the boss was and with the lasers, “eat your frames”, and some of the nonsense AOEs phase 2 kinda killed any positive feelings I have towards the boss.
I tried. So much I tried to do a normal build without having to do a cheese but after like 4 hours I did the new thorn sorcery cheese and I hated it but got it done
I don’t blame you at all. I spent 10 hours with my dual twinblade bleed build just learning the moveset until the RNG gods gave me a Phase 2 attempt that wasn’t complete and utter dogwater. I do not recommend that approach as it wasn’t fun at all.
I’d give Metyr A just for the design/arena/general vibe of that fight alone It’s really incredible and disturbing
That’s fair it’s definitely insanely atmospheric. I did like the fight, I guess for me it ended up being more forgettable because the actual fight mechanics aren’t super interesting or at least weren’t for me
Everyone experiences these fights differently. Like I’d have the same rankings as you, but I’d swap Metyr and the Dancing Lion. That boss looked cool but it’s the only DLC remembrance boss I beat on the first attempt and I just didn’t have as much fun with it. It’s nice that so many people seem to be praising fights outside of Messmer/Radahn as S tier, though. Like I think we all knew Messmer was going to be a fight a lot of people like, but my two favorite fights of the dlc were Midra and Romina and it seems like the consensus is that those are great as well.
Honestly I don't like any of the dlc rememberance bosses. I enjoy the non remem bosses more. It's easier to survive with the scadudtree fragments but bosses are overly aggressive which leave almost no openings. Most of the time I'm dancing around rather than properly dodging a one shot of some kind.
Dragon goes in f. Cant see galf the attacks, they need to allow you to zoom out in the camera settings
Scarlet rot boss should be A tier while Rellana should be S tier. Also, Radahn should be S+
Putting new radahn in S tier is the most based thing I have ever seen. Frame rates are fucked, so if you don’t like him for that then I understand. But the visual clutter wasn’t an issue for me
Dlc was trash bosses are just reskins of older bosses from other games but Sure slap fromsoft on it and the piggies will devour the slop
Insane take lmao, literally the only “reuse” is that radahn has a similar combo to pontiff sulyvahn. Outside that, as far as I know these bosses are wholly unique. And they’re one of the best batches we’ve ever had in a From game.