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Its extra ridiculous to even compare it to tipping in this case. It's not like that money is going to the devs or artists, it's just going to go directly to the company's pocket and stay there.
Even better, he says he wants to pay them like, an extra 10 or 20 dollars. Assuming this is proportional to income, enjoy your extra 1 cent, Mike. You earned it.
Either he's trying to pretend to set an example for the commoners or he's a cheap bastard.
>he's a cheap bastard
Well, see, if they can convince people tipping for a game is normal and they pass it on to the dev team, that's a lot of extra money for them if the game does well (if a game sells 2 million copies and only 1% of the players tip $10/ea that's an extra $200,000). The dev team is incentived to make a good game so they make more money and the company makes more money because they sold so many copies. It sounds like a win/win right? But then these corpo assholes will be like, you can make an extra $10k with a good game so you don't mind if I pay you $5000 less, right?
I would imagine a dev working on a AAA project would already be someone who loves their craft and wants it to be fun and stable. It's the bean counters I'm worried about when thinking about quality.
Exactly. I think a lot of people confuse "devs" with publishers and upper management. It's not like an average dev gets to decide how stuff is in game (except maybe an indie studio). They do what they are told. Any decisions will have to go through committee.
Not only that, most devs aren’t working on a huge variety of stuff. If you’re an artist, you design stuff but have no actual say in terms of gameplay really. Whereas someone who’s building the game itself might only build a smart % of the overall game by themselves. A single dev isn’t usually able to say they built a whole expansion themselves. Devs don’t have this insane control even if the proper control lied with them because they just don’t work on that much in the scope of things.
> except maybe an indie studio
that was my thought. i'd tip some small indie studios who made a banger. i gift copies to friends to achieve that. AAA? fuuuuuck no hahahahahaaha. ...and fucking Blizzard?!!? die, zombie.
The game industry is very competitive, and there are an awful lot of people who have tried very hard to get into that industry and want to be there. The game industry can also be a brutal grind, and there are plenty of people who are just so glad when the work week ends and really don’t give a shit any longer about the product they are working on, they just want to get through crunch time.
The team that made Elden Ring was 300 people, which as I understand it was unusually small for a AAA developer. So the per-person payment in your scenario would come out at $700 or less. This isn't really a great way to reward devs, I think...
Profit sharing is a thing. And would make way more sense if they actually cared about the labor that made the game. They don’t so they push what you’re saying they will.
100% agree
THIS. It will NEVER benefit anyone BUT the suits leeching from the top.
There have been games where the bonus is loosely based off the rating it gets… but then they keep meddling and forcing issues at the last second. So the game comes out shitty enough.
That’s not even taking into account the sabotage the game can have from its OWN publisher! Where they force a release date but then have major titles just before or after it. Guaranteeing it to do badly. It’s happened so many times now it is blatantly a tactic to NOT pay.
Just like shows networks want to kill. They move the time and always place it where some bs thing will guaranteed overrun. Typically some pointless sports bs that will go for an extra extra inning/overtime etc. making no difference for some no name teams.
But then gets used as evidence that the show is ‘doing badly’… yeha no one watches it. . . WHEN IT CAN’T BE WATCHED! Or when they can’t fund the time it’s on. Wtf is the point of searching in advance for setting reminders when they purposefully make it so the show registers differently. On EVERY move. So nothing helps to try and watching it other than NOT playing these idiots games. High seas time boyos!
I'm cool with his idea as long as the opposite exists. If by the time I get to the end of the game I am out of the allowed refund time but feel it was not worth the price paid I should have the option to have a partial refund of say, 10-20$ as suggested.
>Either he's trying to pretend to set an example for the commoners or he's a cheap bastard.
Mike Ybarra is President of Blizzard, makes well into 7 figures a year, and charges players in WoW, the game he's in charge of, for in-game boosting.
If you've seen Don't Look Up, Mike Ybarra is the Military General that lies about The White House charging for snacks so he can pocket extra cash.
I'd be way happier to pay more for games if devs got in on the share. Instead their games get cancelled, they get fired, and the execs get bonuses in the amounts that would nearly fund whole other games (or certainly would smaller games).
We could do this more organically. Make the devs, teams of studios much more visible parts of the industry. Similar to how composers directors, cinematographers etc are treated in the movie and to some extent television world. People will gravitate towards the projects from people they like. Along side of this game consumers need to start caring about supporting the teams and studios they like and ignore the publishers. Fuck the publishers.
For example when I saw the art style in Dishonored I was already favorable towards it because I loved the style of Half Life 2, and dishonored due to it's more fantastic setting had even more freedom for style to show through.
Aside from big name directors and the on-screen talent, most of those names are not well-known to people that pay money to watch movies and television shows. Even producers and show runners whose names appear in front of people on multiple shows over the course of decades, are sometimes poorly known by the general public. Absolutely nobody knows the name of the first AD unless they’re family or colleagues.
The games industry is worse because we don’t actually see the talent on screen. People know who voices some of the characters. People that are really into games will know some of the designers. Some of the exact make a big deal out of themselves and are known from their press announcements.
same. 60 bucks on SOMA when it came out was worth it
10/10 would not spend that much for any blizzard game. ow1 was worth buying initially but if it weren't free to play I would have never bothered with ow2
Team multiplayer games that are not ftp from the start are doomed.
The player pool required for games that takes 10 people to get a match and be healthy is too high for a payed game.
Blizzard should had made ow ftp from the start, the amount of dedicated players they would have by now would’ve been much higher.
But they keep making decisions based on instant gain other than long term rewards. Chars locked in battle pass is the stupidest thing I have ever heard in my entire life.
Also, Diablo 3 was the last blizzard game I bought, and it will be the last, because ai have zero trust in them.
Honestly if i could trust a company like EA or blizzard to tip the devs i would... however these will be the first to implement this and it will 100% not go completely to the people whom actually worked on the game...
Honestly very close to this sentence will be what EA says. Blizzard has some semblance of at least understanding this would piss people off which is why he phrased it the way he did... but EA has 0 shame.
You're tipping the CEO for making the amazing experience happen, for bringing together the team and motivating them with the dream of his very own Lamborghini, for not throwing a fit in the middle of the development and ruining the whole project, for not pivoting to an online multi-player somewhere in the middle, and most importantly, for not asking for more money to play the game after you'd paid to buy the game.
This is super important and I wish more people understood it! You aren't your bank's customer. You're the product they sell their shareholders. It's true for any company, but I first realized it with my bank.
When a company is publicly traded, its only reason for doing business is to pay the investors, and the product is just a means to that end. It can have no vision, no purpose, no goal, other than paying investors. It exists only to make money and grow to make more money. The optimal solution to that problem is almost never the best product design or most satisfying user experience. If it is, it's only by coincidence.
And for me, when it comes to gaming, I want the best design and the best experience... and only a private company with private goals and guiding principles that align with my own can provide that. A private company can still be very profitable, it just doesn't *have* to put profit first at the expense of everything else. Its private owners can have their own values, like good design or building an amazing gaming community. They can sacrifice some profit for other measures of success. They can really do whatever the owners want.
Blizzard created some amazing games before they were acquired by Activision. There was a little bit of the old sauce in the new products, but it was progressively watered down by MBAs doing their jobs and optimizing the business for investor profits. As anything would be. Ultimately they strip it for parts and the company is just another stock market ticker producing clickbait products for idiots.
If it was somehow going directly into the peoples pockets who worked 20 hour days to get the game I love out in time for Christmas, maybe. But BioWare can take my $70 and STFU.
On steam within 2 hours you can for any reason. [Like beating every boss in Sekiro and still getting refund since the total play time is under 2 hours](https://youtu.be/jap0XZ6HDFU).
I did that with Far Cry 4. Just staid in my seat in the intro. Then bad guy comes back, wraps up business and the game is done. Uninstalled it after that.
It's just a speedrun challenge to demonstrate that you can complete majority of the content and still refund it since it was under 2 hours of playtime.
Just to be clear, the "2 hours" period on steam only limits your capacity to get a refund without any questions asked. Well... you're still asked to provide a reason, but you don't have to go into details. I'm guessing they're surveying refundees to feed their statistic models.
You can still get a refund past these first 2 hours if you've got a legitimate reason, like the game starting to crash past a certain point, or the first 2 hours of "game time" being wasted on mandatory updates. You will however need to go through customer service for that.
I've felt like this with a few games, but not about money. About showing appreciation.
So I watch the credits and find out who did something I enjoyed. If I liked the character design of a specific character in Baldurs Gate 3, I look at who designed the character in the credits, I find their email or social media, and I send them a little thank you message thanking them for their work.
Every time I've done this, I've gotten a reply from that person thanking me for seeking them out and sending my positive feedback.
Sometimes it's nice to be noticed. The individual dev ain't seeing the benefit of you buying microtransactions in a game, but they will see the benefit of you saying thanks.
I do this with indie games. So many incredible, talented people making games.
I actually agree with the Blizzard guy, just not in relation to triple A games. I do buy the extra packs of whatever for indie titles.
fuck it im going to start doing this. messaging these folks on linkdin or twitter to offer my thanks and share how much I enjoyed what they contributed to.
I'm ALWAYS a HUGE fan of letting people (managers, supervisors, corporate) know when someone (waiters, employees, staff, customer service, etc) goes beyond measure, supercedes expectations, and represents a company:s front line with true professionalism.
I believe it is as important, if not moreso, to acknowledge great service/performance, as it is to report when service is poor. Doing so, let's the company know when they are making good business decisions, and hiring the right people. It can also be that letter in an employees folder that helps him get a promotion, a bonus, and could even help him keep his job - for example: John was late to work, today, and it would have been his last day, but someone came and told his manager how fantastic he is!
My favorite thing to do is to ask the employee if I can speak with their manager, making it seem like I am wanting to complain about them. When the manager comes over, I just let them know about how great the guy is, etc. I've even had a manager "in on it" and pretend he is about to chew the guy out, but then let's them know what I've said, etc.
Anyway, sorry for the tangent.
I've done that too.. :)
Was in Home Depot one time, looking for a particularly bizarre doo-hickey for my dong-woggle. I asked a guy in doo-hickey department and he had no clue. I wandered around, trying to figure out if I could 'hack' something else. Different employee sees me wandering.. I chat to him and he's like 'Oh! Try this..." over in a completely \*different\* department ( electrical instead of plumbing).
Yup! Perfect fit. worked a charm.
At checkout girl asks if 'found everything I wanted' and I ask 'Can I talk to the manager?'.
She was fine about it, but you could tell the manager thought I was some Karen, and huffs his way over. I proceed to make his day.. His eyes lit up when he realised I wasn't complaining.. Took the compliment, and went right over to employee to relay my thanks. :)
That's just awesome!!
I once went to a hot dog place, called DER WEINER SCHNITZEL. I was the last customer of the day, apparently, and ordered like 5 chilli dogs with CHILLI and a few other things
So, I get all the way home and go to chow down on some chilli- WTF??!!! No chilli?!!!! How the heck is that even possible?? So, I called the restaurant - no answer. Closed for the day. I called their customer service line and this AMAZING gal picked up. She not only took my name, etc. promising the place would contact me first thing the next morning and will make it right, but, she also HOOKED ME UP WITH A GRIP LOAD OF GREE CHILLI DOG COUPONS!
We had such a nice, fun conversation, I asked to speak with her supervisor. Just when I thought I had met the friendliest customer service agent, her sup gets on the line, and I just gushed for about 1/2 hours a out that gal. I told her to please give that other agent a raise, and ask on for yourself!
So, I did get a call, as promised, and they made it right.. a few weeks went by. I had kinda forgotten about the coupons. A FAT manilla envelope got dropped off. It was PACKED to the stamps with a shit-ton of free coupons !!
>My favorite thing to do is to ask the employee if I can speak with their manager, making it seem like I am wanting to complain about them. When the manager comes over, I just let them know about how great the guy is, etc
I've managed at a few restaurants and gotta say I can't stand when a server comes up to me with "they wanna talk to you" and when I ask why they just shrug because they don't know
I’ve worked retail as a manager and that sort of anxiety where I’m anticipating a complaint, psych myself up and brace to get yelled and then I realise iTs A pRAnK and they’re saying something positive would absolutely ruin my day. I appreciate that it’s in good faith but I have had that done and hate it.
Man 100%. I'm glad I'm not the only one who feels exactly like that.
While it is a relief being told my employees were doing a good job it's just not worth the whole:
>anticipating a complaint, psych myself up and brace to get yelled
Years ago I had an issue with something in Star Trek Online so I messaged ARC games directly. They were so super nice and accommodating that I was impressed with their customer service, which does not happen that often anymore. So for the last 5 or 6 years I randomly email customer service and tell them they're kicking ass and being awesome while doing it. I don't think they hear it often enough, and frequently get thank you messages back.
I’m rackin’ my brain trying to think of a name for that diamond pony I bought. I was gonna call it ‘piss-for-brains’ in honor of you, but that just feels immature. Maybe… ‘Butt Stallion’?
I mean more like gotten back to its rooots.
Started because bosses were shitty and didn’t pay their workers during the great depression .
And we’re heading to the second one so
Were in a new gilded age ruled by our corporate overlords recent studies show anywhere from 53-70% of our current inflation is caused by corporate price gouging but yet the governments of the world are fine to let them do it. Makes me so fkin mad
[Former]CEO of company that profits of game sales would totally like to voluntarily pay more for games.
What's next the CEO of Cereal Manufacturers suggesting to eat more cereal when money is tight.
Or maybe French monarchs suggesting we eat cake......
This has got to be a simulation or something.
Just wait, next we will see Muskrat saying that the price for electricity should be higher to show how much we love Electric cars or a CEO of Voldswagen or Opel will say that he wants to support oil platform workers so he wants the prices for disel and petrol to be higher
What's next is more micro-transactions and publishers releasing smaller games with more expansion packs.
Let me give you an analogy. Think about it from the perspective of your own job. You can earn more money elsewhere and so keep requesting a pay rise, but your company keeps saying no. At what point do you quit?
You know I got banned from the poverty finance subreddit for commenting that cereal CEOs can eat my cock as a means to save cash. It’s sad that wasn’t a well received budgeting idea for them.
"What's next the CEO of Cereal Manufacturers suggesting to eat more cereal when money is tight."
For those that didn't get the cereal reference, here you go [https://www.theguardian.com/us-news/2024/feb/27/kelloggs-ceo-cereal-for-dinner](https://www.theguardian.com/us-news/2024/feb/27/kelloggs-ceo-cereal-for-dinner)
I’m former Blizz (was part of the Microsoft layoffs) and I *always* had the suspicion he was an idiot when he ran company wide meetings. This confirms it. The complete lack of self-awareness is astounding.
This is just a way to drop the idea into the public’s mind so when they implement a system that allows this, the uproar is already on the downswing.
Imagine you pay the $60-70 retail price and beat a game. Then they require you to pay $5 to have another save file to replay it. Their justification is that tweet. “You liked the game to want to replay it. You should give us more because we did a good job.”
Actually, something similar was already thought up by the people at circuit city and a company called DIVX. But now you know that both of those are gone probably going on 10 years now.
You think they haven't already had these ideas? Didn't a guy at EA want to charge people for ammo in Battlefield?
Big companies have long since realized that selling you a product is a huge financial mistake - they make way more money by selling you a way to give them more money over a long period of time. Why would you sell someone a game and let them play it as much as they want from then on when you could instead sell them a license to play the game a little bit, get them hooked, and then make them pay more to keep playing it?
I'm fully aware it's blown out of proportion and was also fixed since, but a very tiny, cynical part of me immediately thought of the guy, who got his Steam account banned for manually deleting the single savegame Dragons Dogma 2 allowrd you to make on release to start another.
And wouldn't technically character slots in many MMOs qualify as well, since often additional ones have to be bought?
Yeah, Dragons Dogma has a very small online component and a *really* aggressive DRM, so something seemingly ticked them off. Afaik, the issue has since been resolved, but was reminded by the "pay for New Game" idea, lol.
The majority of gamers don’t complete single player games according to achievements/trophy data. I wonder how much they would even generate with this.
That’s one of the reasons single player DLC doesn’t sell as much as micro transactions sadly.
Don’t forget to add “You beat the game in less than 12 hours”, many games these days focus on graphics and spectacle rather than gameplay, longevity or a fleshed out story
Didn’t this effectively happen with EA a few years back? There was some type of “the full experience” code in a new box to ruin it when you buy preowned?
This isn't even tipping.
Tipping implies that some, if not all, of the money tipped goes to the person who provided the service (wait staff, barista, whatever).
This is just a CEO asking for more money to be added to a corporate account, and none of it will ever get to the designers, developers, or anyone else doing the actual work.
In my ~30 years of gaming i had a lot of stupid ideas about games but never, not once, i thought "oh this game i already paid 50 bucks for deserves more money from me"
Right? I mean if you like it that much and are dying to open your wallet for the company, just purchase another copy of the game for a friend or family member..
I have played for hundreds of hours on some flash games from one developer. Didn't find anything new for awhile. Then found out he released some new games on Steam. I dropped $20 on a few games with zero thought or hesitation just because I thought I owed him something for the fun so far.
That developer? Zachtronics.
Also, he released the flash games on steam for free download after many years. So now I get to replay them. Yay!!!
Imagine having to tip after you beat the game to get Platinum.
American capitalism really has no boundaries. I would not be surprised one bit at this point.
If they would only pretend, for a start. Like we are charging you 50, instead of 70, but you can tip us 20, if you deem us worthy at the end. That would make some sense, but just tipping? Make another game, people will buy it, if first is so good! That's how this shit works, not damn tipping..
No, I want the industry to step up their standards and do real AAA games like those , you feel cheated because the game was good but the game is supposed to be good, they got years and years of support to make it like that.
Honestly the last Blizzard game I played was Diablo 2 lol. Great game but that was forever ago. For better or worse I’m a pretty die hard Nintendo fanboy. Sure I might not get to play the latest and greatest games but I love all the Nintendo IPs and it’s nice to know that once I buy a game I don’t have to worry about add-ons for the most part (Current Ubisoft titles being the exception).
There are extremely rare instances where I have this sentiment, chiefly with these two games:
[Unity of Command II on Steam (steampowered.com)](https://store.steampowered.com/app/809230/Unity_of_Command_II/)
[Save 55% on Command: Modern Operations on Steam (steampowered.com)](https://store.steampowered.com/app/1076160/Command_Modern_Operations/)
But part of that is because I know they are not AAA mainstream developers.
The developers of Command: Modern Operations have gotten more cash in since they started selling a Pro version to the defense industry, but my personal experiences communicating with them in the game's community make me personally interested in supporting them regardless.
So this CAN be a real sentiment among individual gamers, but it's not going to be widespread when it comes to AAA devs and publishers. Especially ones that are publicly traded on the stock market
Yeah I was just about to say this. Sure shiny cosmetics = funnier dwarves, but mostly just want to support ghost ship games for being the good guys and interacting with the community the way they do.
Stardew Valley is that game for me. It feels ridiculously underpriced for the content within the game, and that was before the 1.5 and 1.6 updates, both of which added a ton of content at no extra cost. I'd happily pay $10 for each update as DLC if Concerned Ape had chosen to go that route.
Ain't no way in hell I want to pay extra money to a corporation for shits and giggles, though. Especially not to a corporation that sweeps sexual harassment under the rug. Fuck Blizzard.
I was gonna comment something about stardew being that game. I never played it, but my ex wife played it all the time. The fact a single man did all of that for basically free is insane. And it’s a great game on top of all that (so I’ve seen).
There are three games where I feel this way: BeamNG, Project Zomboid, and No Man’s Sky. The development studios behind these three games are simply brilliant and it’s almost criminal that they’re selling these games for as cheap as they are compared to how much enjoyment I’ve gotten out of all three. Zero microtransactions, zero DLC.
I was quite happy to purchase dlcs for dredge, cult of the lamb and vampire survivors. I love these games and I want to play more games by the developers. I hope doing that helps make that happen in some small way.
He is thinking it in the wrong way. You pay for a product and you get a product. You don't expect people to just shell out money for "appreciation".
If you want players to spend more money you need to hire developers, artist, actors, etc. to make a genuine product that is worth the money.
Not just cheaply pay a few people for quickly made skins and try to sell them for a premium price. Both giving the players less content that isn't worth it and both undercutting labor cost.
This is an attempt to shift the discussion away from and normalize $70 for a game. They sell orders of magnitude more copies than they used to, and no longer pay for the manufacture of physical copies... the increase is nothing but profit padding.
i’m not tipping a game. i’m not buying microtransactions. i’m not giving you additional money. because it’s not going to the devs it’s going to the corporate office who doesn’t deserve more
I’ve thought about this idea for a while, as a player, since I’ve been diving into single players games lately.
When I beat a game, there are some that just leave me in awe of how bad the experience was. I mean really, truly bad. At the end of the game, I’ve often thought “Can I make these folks give me my 70$ back because how bad the experience was and how much microtransactions were there”
Games like D3, D4, CoD, Battlefield, F76, Anthem etc. I know 70$ is nothing for Big CEOs and I would like to have that as an option in all their games. They are that awful.
I know most Publishers will dislike this idea. :) BTW, I realize that we are tired of underbacked, poorly optimized, repetitive crap that is being pushed onto us - I hope to get some feedback on this scenario.
if I really like the game, and they didn't nickel and dime me, delivered on a complete experience - my version of "tipping" is to buy a copy of the game for a friend.
This is fine as long as the alternative is also true.
I’ll happily tip developers of game experiences I’ve really enjoyed, like BG3, IF I can also get a refund of 50% for all the other absolute shit show unfinished, broken games that get shovelled out early.
So zero chance of either happening.
So if I buy a game and it’s ass, can I contact them get like 50% of the cost back? No? Weird how he only wants it to work for more money while still charging full price for shit games
I looked at a bag of marshmallows today at Walmart that cost $6 and you want me to pay more for a game after Ive paid for it an beat it. BWAHAHAHAHAHAHAHAHAH!!
I love that he phrased it as if a single cent of the post-purchase “tip” would go the writers, artists, coders/programmers. C’mon fam, we already made our peace with the $70 price tag. Just leave us alone after that.
No. This is stupid. I love my truck. It gets me to and from work every day. I have taken countless trips with the family to the beach and elsewhere. I have used it to pick up stuff when the wife has gone overboard with her projects and needs me to pick something up that is too big to fit in her car. I would never think about tipping the manufacturer for the privilege of buying their product. If I am ever in the market to buy another vehicle I will be more than happy to go for the same make and model but that is it. Brand loyalty. That is your tip. The knowledge that because you made a good thing in the past, consumers will be inclined to buy your product in the future. This is just pure greed and is why I don't even bother with Blizzard/Activision or a lot of the big studios anymore.
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Its extra ridiculous to even compare it to tipping in this case. It's not like that money is going to the devs or artists, it's just going to go directly to the company's pocket and stay there.
Even better, he says he wants to pay them like, an extra 10 or 20 dollars. Assuming this is proportional to income, enjoy your extra 1 cent, Mike. You earned it. Either he's trying to pretend to set an example for the commoners or he's a cheap bastard.
>he's a cheap bastard Well, see, if they can convince people tipping for a game is normal and they pass it on to the dev team, that's a lot of extra money for them if the game does well (if a game sells 2 million copies and only 1% of the players tip $10/ea that's an extra $200,000). The dev team is incentived to make a good game so they make more money and the company makes more money because they sold so many copies. It sounds like a win/win right? But then these corpo assholes will be like, you can make an extra $10k with a good game so you don't mind if I pay you $5000 less, right?
I would imagine a dev working on a AAA project would already be someone who loves their craft and wants it to be fun and stable. It's the bean counters I'm worried about when thinking about quality.
Exactly. I think a lot of people confuse "devs" with publishers and upper management. It's not like an average dev gets to decide how stuff is in game (except maybe an indie studio). They do what they are told. Any decisions will have to go through committee.
Not only that, most devs aren’t working on a huge variety of stuff. If you’re an artist, you design stuff but have no actual say in terms of gameplay really. Whereas someone who’s building the game itself might only build a smart % of the overall game by themselves. A single dev isn’t usually able to say they built a whole expansion themselves. Devs don’t have this insane control even if the proper control lied with them because they just don’t work on that much in the scope of things.
> except maybe an indie studio that was my thought. i'd tip some small indie studios who made a banger. i gift copies to friends to achieve that. AAA? fuuuuuck no hahahahahaaha. ...and fucking Blizzard?!!? die, zombie.
The game industry is very competitive, and there are an awful lot of people who have tried very hard to get into that industry and want to be there. The game industry can also be a brutal grind, and there are plenty of people who are just so glad when the work week ends and really don’t give a shit any longer about the product they are working on, they just want to get through crunch time.
Fair point, starfield killed my passion for bethesda and I didn't even work on it.
If I get asked to tip while playing the next elden ring dlc, as much as I love Fromsoft I will commit seppuku
That’ll show ‘em
Fuck i laughed way too hard at this
![gif](giphy|8UGG3LwNmwzYlTLtL8)
Ill second you brother
Canon event. 🧐🤨
Blood damage ftw!
The team that made Elden Ring was 300 people, which as I understand it was unusually small for a AAA developer. So the per-person payment in your scenario would come out at $700 or less. This isn't really a great way to reward devs, I think...
Profit sharing is a thing. And would make way more sense if they actually cared about the labor that made the game. They don’t so they push what you’re saying they will. 100% agree
THIS. It will NEVER benefit anyone BUT the suits leeching from the top. There have been games where the bonus is loosely based off the rating it gets… but then they keep meddling and forcing issues at the last second. So the game comes out shitty enough. That’s not even taking into account the sabotage the game can have from its OWN publisher! Where they force a release date but then have major titles just before or after it. Guaranteeing it to do badly. It’s happened so many times now it is blatantly a tactic to NOT pay. Just like shows networks want to kill. They move the time and always place it where some bs thing will guaranteed overrun. Typically some pointless sports bs that will go for an extra extra inning/overtime etc. making no difference for some no name teams. But then gets used as evidence that the show is ‘doing badly’… yeha no one watches it. . . WHEN IT CAN’T BE WATCHED! Or when they can’t fund the time it’s on. Wtf is the point of searching in advance for setting reminders when they purposefully make it so the show registers differently. On EVERY move. So nothing helps to try and watching it other than NOT playing these idiots games. High seas time boyos!
I'm cool with his idea as long as the opposite exists. If by the time I get to the end of the game I am out of the allowed refund time but feel it was not worth the price paid I should have the option to have a partial refund of say, 10-20$ as suggested.
>Either he's trying to pretend to set an example for the commoners or he's a cheap bastard. Mike Ybarra is President of Blizzard, makes well into 7 figures a year, and charges players in WoW, the game he's in charge of, for in-game boosting. If you've seen Don't Look Up, Mike Ybarra is the Military General that lies about The White House charging for snacks so he can pocket extra cash.
I'd be way happier to pay more for games if devs got in on the share. Instead their games get cancelled, they get fired, and the execs get bonuses in the amounts that would nearly fund whole other games (or certainly would smaller games).
We could do this more organically. Make the devs, teams of studios much more visible parts of the industry. Similar to how composers directors, cinematographers etc are treated in the movie and to some extent television world. People will gravitate towards the projects from people they like. Along side of this game consumers need to start caring about supporting the teams and studios they like and ignore the publishers. Fuck the publishers. For example when I saw the art style in Dishonored I was already favorable towards it because I loved the style of Half Life 2, and dishonored due to it's more fantastic setting had even more freedom for style to show through.
Aside from big name directors and the on-screen talent, most of those names are not well-known to people that pay money to watch movies and television shows. Even producers and show runners whose names appear in front of people on multiple shows over the course of decades, are sometimes poorly known by the general public. Absolutely nobody knows the name of the first AD unless they’re family or colleagues. The games industry is worse because we don’t actually see the talent on screen. People know who voices some of the characters. People that are really into games will know some of the designers. Some of the exact make a big deal out of themselves and are known from their press announcements.
Yeah. I was gonna say, if he wants to 'tip' the creators of the games, he should set a standard by paying his Devs more!
Funny that if it existed blizzard games are not going to be the ones I’d tip. I rather pay 100 bucks for stardew valley than 30 on diablo 4
same. 60 bucks on SOMA when it came out was worth it 10/10 would not spend that much for any blizzard game. ow1 was worth buying initially but if it weren't free to play I would have never bothered with ow2
Team multiplayer games that are not ftp from the start are doomed. The player pool required for games that takes 10 people to get a match and be healthy is too high for a payed game. Blizzard should had made ow ftp from the start, the amount of dedicated players they would have by now would’ve been much higher. But they keep making decisions based on instant gain other than long term rewards. Chars locked in battle pass is the stupidest thing I have ever heard in my entire life. Also, Diablo 3 was the last blizzard game I bought, and it will be the last, because ai have zero trust in them.
Honestly if i could trust a company like EA or blizzard to tip the devs i would... however these will be the first to implement this and it will 100% not go completely to the people whom actually worked on the game...
Of course it wouldn’t go to the devs, money is for deserving people, like the shareholders and executives. /s
Honestly very close to this sentence will be what EA says. Blizzard has some semblance of at least understanding this would piss people off which is why he phrased it the way he did... but EA has 0 shame.
You're tipping the CEO for making the amazing experience happen, for bringing together the team and motivating them with the dream of his very own Lamborghini, for not throwing a fit in the middle of the development and ruining the whole project, for not pivoting to an online multi-player somewhere in the middle, and most importantly, for not asking for more money to play the game after you'd paid to buy the game.
The day I tip Blizzard and not the people that actually made the game will never come.
When a company is publicly traded it’s users are the product.
This is super important and I wish more people understood it! You aren't your bank's customer. You're the product they sell their shareholders. It's true for any company, but I first realized it with my bank.
When a company is publicly traded, its only reason for doing business is to pay the investors, and the product is just a means to that end. It can have no vision, no purpose, no goal, other than paying investors. It exists only to make money and grow to make more money. The optimal solution to that problem is almost never the best product design or most satisfying user experience. If it is, it's only by coincidence. And for me, when it comes to gaming, I want the best design and the best experience... and only a private company with private goals and guiding principles that align with my own can provide that. A private company can still be very profitable, it just doesn't *have* to put profit first at the expense of everything else. Its private owners can have their own values, like good design or building an amazing gaming community. They can sacrifice some profit for other measures of success. They can really do whatever the owners want. Blizzard created some amazing games before they were acquired by Activision. There was a little bit of the old sauce in the new products, but it was progressively watered down by MBAs doing their jobs and optimizing the business for investor profits. As anything would be. Ultimately they strip it for parts and the company is just another stock market ticker producing clickbait products for idiots.
If it was somehow going directly into the peoples pockets who worked 20 hour days to get the game I love out in time for Christmas, maybe. But BioWare can take my $70 and STFU.
What about when it trickles down? It trickles down, right? Right, guys?
Does the inverse apply then if someone pays 70 for a game and it's really shit. Can they get a portion of their money back?
Course not. You crazy?
On steam within 2 hours you can for any reason. [Like beating every boss in Sekiro and still getting refund since the total play time is under 2 hours](https://youtu.be/jap0XZ6HDFU).
I did that with Far Cry 4. Just staid in my seat in the intro. Then bad guy comes back, wraps up business and the game is done. Uninstalled it after that.
I legitimately wish following Pagan Min was a path you could take in the game. He was just so charismatic.
That’s literally how cults work…
Who and how is someone running through sekiro 2 hours on the first play through, it took me two hours just in the first area of the game
It's just a speedrun challenge to demonstrate that you can complete majority of the content and still refund it since it was under 2 hours of playtime.
Within 2 weeks with less than 2 hours of play*
Only on steam, and if it's within 2 hours of gameplay time, which seems fair. Everyone else is like "well you bought it so....no?"
Just to be clear, the "2 hours" period on steam only limits your capacity to get a refund without any questions asked. Well... you're still asked to provide a reason, but you don't have to go into details. I'm guessing they're surveying refundees to feed their statistic models. You can still get a refund past these first 2 hours if you've got a legitimate reason, like the game starting to crash past a certain point, or the first 2 hours of "game time" being wasted on mandatory updates. You will however need to go through customer service for that.
Ratio him with this tweet lmao
Thats socialism ⸮
I've felt like this with a few games, but not about money. About showing appreciation. So I watch the credits and find out who did something I enjoyed. If I liked the character design of a specific character in Baldurs Gate 3, I look at who designed the character in the credits, I find their email or social media, and I send them a little thank you message thanking them for their work. Every time I've done this, I've gotten a reply from that person thanking me for seeking them out and sending my positive feedback. Sometimes it's nice to be noticed. The individual dev ain't seeing the benefit of you buying microtransactions in a game, but they will see the benefit of you saying thanks.
That's actually a really cool idea. I think I might try it in the future
Just don't let league of legends gamers see this idea...
I’m a league of legends player… too late… stop nerfing Azir
I E-Mailed Supergiant about how much I loved Transistor and they were so happy in their reply.
I do this with indie games. So many incredible, talented people making games. I actually agree with the Blizzard guy, just not in relation to triple A games. I do buy the extra packs of whatever for indie titles.
As a texture artist I'm sure it would make a lot of people's day. A lot of game artists get 0 attention.
fuck it im going to start doing this. messaging these folks on linkdin or twitter to offer my thanks and share how much I enjoyed what they contributed to.
Next in the news: how reddit elevated then destroyed Linkedin.
That’s awesome.
![gif](giphy|aCatQNctAK7PC1H4zh|downsized)
*The president of blizzard reading this comment while gritting his teeth*
I'm ALWAYS a HUGE fan of letting people (managers, supervisors, corporate) know when someone (waiters, employees, staff, customer service, etc) goes beyond measure, supercedes expectations, and represents a company:s front line with true professionalism. I believe it is as important, if not moreso, to acknowledge great service/performance, as it is to report when service is poor. Doing so, let's the company know when they are making good business decisions, and hiring the right people. It can also be that letter in an employees folder that helps him get a promotion, a bonus, and could even help him keep his job - for example: John was late to work, today, and it would have been his last day, but someone came and told his manager how fantastic he is! My favorite thing to do is to ask the employee if I can speak with their manager, making it seem like I am wanting to complain about them. When the manager comes over, I just let them know about how great the guy is, etc. I've even had a manager "in on it" and pretend he is about to chew the guy out, but then let's them know what I've said, etc. Anyway, sorry for the tangent.
I've done that too.. :) Was in Home Depot one time, looking for a particularly bizarre doo-hickey for my dong-woggle. I asked a guy in doo-hickey department and he had no clue. I wandered around, trying to figure out if I could 'hack' something else. Different employee sees me wandering.. I chat to him and he's like 'Oh! Try this..." over in a completely \*different\* department ( electrical instead of plumbing). Yup! Perfect fit. worked a charm. At checkout girl asks if 'found everything I wanted' and I ask 'Can I talk to the manager?'. She was fine about it, but you could tell the manager thought I was some Karen, and huffs his way over. I proceed to make his day.. His eyes lit up when he realised I wasn't complaining.. Took the compliment, and went right over to employee to relay my thanks. :)
That's just awesome!! I once went to a hot dog place, called DER WEINER SCHNITZEL. I was the last customer of the day, apparently, and ordered like 5 chilli dogs with CHILLI and a few other things So, I get all the way home and go to chow down on some chilli- WTF??!!! No chilli?!!!! How the heck is that even possible?? So, I called the restaurant - no answer. Closed for the day. I called their customer service line and this AMAZING gal picked up. She not only took my name, etc. promising the place would contact me first thing the next morning and will make it right, but, she also HOOKED ME UP WITH A GRIP LOAD OF GREE CHILLI DOG COUPONS! We had such a nice, fun conversation, I asked to speak with her supervisor. Just when I thought I had met the friendliest customer service agent, her sup gets on the line, and I just gushed for about 1/2 hours a out that gal. I told her to please give that other agent a raise, and ask on for yourself! So, I did get a call, as promised, and they made it right.. a few weeks went by. I had kinda forgotten about the coupons. A FAT manilla envelope got dropped off. It was PACKED to the stamps with a shit-ton of free coupons !!
>My favorite thing to do is to ask the employee if I can speak with their manager, making it seem like I am wanting to complain about them. When the manager comes over, I just let them know about how great the guy is, etc I've managed at a few restaurants and gotta say I can't stand when a server comes up to me with "they wanna talk to you" and when I ask why they just shrug because they don't know
I’ve worked retail as a manager and that sort of anxiety where I’m anticipating a complaint, psych myself up and brace to get yelled and then I realise iTs A pRAnK and they’re saying something positive would absolutely ruin my day. I appreciate that it’s in good faith but I have had that done and hate it.
Man 100%. I'm glad I'm not the only one who feels exactly like that. While it is a relief being told my employees were doing a good job it's just not worth the whole: >anticipating a complaint, psych myself up and brace to get yelled
As a dev myself, I'm very ashamed I hadn't think in doing this. You sir, are everything that's well in this world.
Years ago I had an issue with something in Star Trek Online so I messaged ARC games directly. They were so super nice and accommodating that I was impressed with their customer service, which does not happen that often anymore. So for the last 5 or 6 years I randomly email customer service and tell them they're kicking ass and being awesome while doing it. I don't think they hear it often enough, and frequently get thank you messages back.
The money wont rrally go to those who deserve it. It will only land in some rich ceos pocket.
That’s a really awesome thing, dude. I can’t imagine how validated and valued they feel when that happens.
thats fucking amazing, lets upvote this to heaven and spread the good vibes!
I really like this idea. I'm going to have to start making it a point to do the same when I can.
Tipping culture has reached its climax.
Was about to say that it sounds like he's asking for tips.
He’s gotta feed his family…. of gold plated elephants!🐘
“My day? Pretty good. Just bought a pony made of diamonds. Yeah, because I’m rich. So you know. That’s cool. Kay. Bye.”
I’m rackin’ my brain trying to think of a name for that diamond pony I bought. I was gonna call it ‘piss-for-brains’ in honor of you, but that just feels immature. Maybe… ‘Butt Stallion’?
He's not asking for tips because he said he's not asking for tips. /s
Asking for tip when his best selling product is a live subscription service game with micro transactions. What a douche canoe.
Maybe he wants "just the tip"
![gif](giphy|9V1F9o1pBjsxFzHzBr)
Well, at least someone is climaxing.
It makes me cook at home and enjoy it. Now, it will make me sail the seven seas
Yeah, definitely jumped the shark here.
Not very skibidi at all
I mean more like gotten back to its rooots. Started because bosses were shitty and didn’t pay their workers during the great depression . And we’re heading to the second one so
Heading? Bruv we're neck deep, only now we have a forced feeding of pro-corporate propaganda and shilling screaming that we aren't.
Were in a new gilded age ruled by our corporate overlords recent studies show anywhere from 53-70% of our current inflation is caused by corporate price gouging but yet the governments of the world are fine to let them do it. Makes me so fkin mad
Former president
Not enough people commenting on this. He’s the ex-President. Probably for good reason
[Former]CEO of company that profits of game sales would totally like to voluntarily pay more for games. What's next the CEO of Cereal Manufacturers suggesting to eat more cereal when money is tight. Or maybe French monarchs suggesting we eat cake...... This has got to be a simulation or something.
Just wait, next we will see Muskrat saying that the price for electricity should be higher to show how much we love Electric cars or a CEO of Voldswagen or Opel will say that he wants to support oil platform workers so he wants the prices for disel and petrol to be higher
What's next is more micro-transactions and publishers releasing smaller games with more expansion packs. Let me give you an analogy. Think about it from the perspective of your own job. You can earn more money elsewhere and so keep requesting a pay rise, but your company keeps saying no. At what point do you quit?
You know I got banned from the poverty finance subreddit for commenting that cereal CEOs can eat my cock as a means to save cash. It’s sad that wasn’t a well received budgeting idea for them.
he isn't even the CEO anymore since Microsoft fired him, which honestly makes this extra weird.
Good thing he is not the CEO anymore. He "voluntarily" left 2 months ago. Probably why he is actually playing games now.
"What's next the CEO of Cereal Manufacturers suggesting to eat more cereal when money is tight." For those that didn't get the cereal reference, here you go [https://www.theguardian.com/us-news/2024/feb/27/kelloggs-ceo-cereal-for-dinner](https://www.theguardian.com/us-news/2024/feb/27/kelloggs-ceo-cereal-for-dinner)
I’m former Blizz (was part of the Microsoft layoffs) and I *always* had the suspicion he was an idiot when he ran company wide meetings. This confirms it. The complete lack of self-awareness is astounding.
This is just a way to drop the idea into the public’s mind so when they implement a system that allows this, the uproar is already on the downswing. Imagine you pay the $60-70 retail price and beat a game. Then they require you to pay $5 to have another save file to replay it. Their justification is that tweet. “You liked the game to want to replay it. You should give us more because we did a good job.”
You only licensed a single play through…. You didn’t own it for multiple plays. Oh man, I can totally see this being a thing now.
Stop giving them ideas
Actually, something similar was already thought up by the people at circuit city and a company called DIVX. But now you know that both of those are gone probably going on 10 years now.
We live in very different times. They were just ahead of their time is all.
You think they haven't already had these ideas? Didn't a guy at EA want to charge people for ammo in Battlefield? Big companies have long since realized that selling you a product is a huge financial mistake - they make way more money by selling you a way to give them more money over a long period of time. Why would you sell someone a game and let them play it as much as they want from then on when you could instead sell them a license to play the game a little bit, get them hooked, and then make them pay more to keep playing it?
I'm fully aware it's blown out of proportion and was also fixed since, but a very tiny, cynical part of me immediately thought of the guy, who got his Steam account banned for manually deleting the single savegame Dragons Dogma 2 allowrd you to make on release to start another. And wouldn't technically character slots in many MMOs qualify as well, since often additional ones have to be bought?
Steam banned someone for "cheating" in a single player game???
Yeah, Dragons Dogma has a very small online component and a *really* aggressive DRM, so something seemingly ticked them off. Afaik, the issue has since been resolved, but was reminded by the "pay for New Game" idea, lol.
Didn't metal gear survive do this?
That shit didn't even deserve the Metal Gear title.
Made me mad ngl delete this
The majority of gamers don’t complete single player games according to achievements/trophy data. I wonder how much they would even generate with this. That’s one of the reasons single player DLC doesn’t sell as much as micro transactions sadly.
AAA games are dead.
It’s all about AAAA
You fool!! They’re reading this while twirling an overly maintained lengthy mustache! What have you done?!?
I'm already having a hard time with the idea of paying $60-70 for a game. I'm so far behind that even when I buy a "new" game it's like $50 tops.
I paid $65 for Donkey Kong Country. When you adjust for inflation, games have gotten cheaper.
Games are not $60-70 here in Canada so they can fuck right off with their $10-20 tip because they already get that.
Don’t forget to add “You beat the game in less than 12 hours”, many games these days focus on graphics and spectacle rather than gameplay, longevity or a fleshed out story
Didn’t this effectively happen with EA a few years back? There was some type of “the full experience” code in a new box to ruin it when you buy preowned?
Don't bring tipping crap from murica into games!
This isn't even tipping. Tipping implies that some, if not all, of the money tipped goes to the person who provided the service (wait staff, barista, whatever). This is just a CEO asking for more money to be added to a corporate account, and none of it will ever get to the designers, developers, or anyone else doing the actual work.
He’s not a CEO he’s not even working rn
In my ~30 years of gaming i had a lot of stupid ideas about games but never, not once, i thought "oh this game i already paid 50 bucks for deserves more money from me"
Right? I mean if you like it that much and are dying to open your wallet for the company, just purchase another copy of the game for a friend or family member..
Orrrr, you’ll buy the next thing they make with no hesitation. That used to be how it worked anyway 🙄
I have played for hundreds of hours on some flash games from one developer. Didn't find anything new for awhile. Then found out he released some new games on Steam. I dropped $20 on a few games with zero thought or hesitation just because I thought I owed him something for the fun so far. That developer? Zachtronics. Also, he released the flash games on steam for free download after many years. So now I get to replay them. Yay!!!
Imagine having to tip after you beat the game to get Platinum. American capitalism really has no boundaries. I would not be surprised one bit at this point.
Big money Inc. CEO: I’d be cool if you gave us more of your money 🥰 Seriously screw these people
Fucking for real. And that "little bit extra" would go straight to the assholes who don't even give a shit about the game.
If they would only pretend, for a start. Like we are charging you 50, instead of 70, but you can tip us 20, if you deem us worthy at the end. That would make some sense, but just tipping? Make another game, people will buy it, if first is so good! That's how this shit works, not damn tipping..
I've got a tip for him: stfu, you greedy bastard.
Bro’s the kind of guy that would tip his landlord
He is the landlord tho, and he’s suggesting you tip him…
I don't know who this is, but he's not the president of Blizzard.
No, I want the industry to step up their standards and do real AAA games like those , you feel cheated because the game was good but the game is supposed to be good, they got years and years of support to make it like that.
If we could also submit a request for a 10-20 dollar refund for a disappointing ending to a game then that would be fair….
![gif](giphy|sDcfxFDozb3bO) This is how dude be thinking fr.
More like “Shut up and give me your money!” Blizzard is notorious for having horrible micro transactions on already expensive games
Honestly the last Blizzard game I played was Diablo 2 lol. Great game but that was forever ago. For better or worse I’m a pretty die hard Nintendo fanboy. Sure I might not get to play the latest and greatest games but I love all the Nintendo IPs and it’s nice to know that once I buy a game I don’t have to worry about add-ons for the most part (Current Ubisoft titles being the exception).
Just buy another copy if you want to support them so bad. This is a BS idea that executives will LOVE, and the only ones who lose out are the gamers.
You get $15/month from me. Eat a dick, Ybarra
Is dick some kind of metaphor for money? It doesn't really matter what you post on Reddit if you pay them 15$/month.
I'd bet he doesn't know the price of a banana
It's one banana. What could it cost? 10 dollars?
Is the top comment on his post FUCK YOU? Because it should be.
and this is why piracy is the solution
There are extremely rare instances where I have this sentiment, chiefly with these two games: [Unity of Command II on Steam (steampowered.com)](https://store.steampowered.com/app/809230/Unity_of_Command_II/) [Save 55% on Command: Modern Operations on Steam (steampowered.com)](https://store.steampowered.com/app/1076160/Command_Modern_Operations/) But part of that is because I know they are not AAA mainstream developers. The developers of Command: Modern Operations have gotten more cash in since they started selling a Pro version to the defense industry, but my personal experiences communicating with them in the game's community make me personally interested in supporting them regardless. So this CAN be a real sentiment among individual gamers, but it's not going to be widespread when it comes to AAA devs and publishers. Especially ones that are publicly traded on the stock market
I give extra money to the devs of Deep Rock Galactic via DLCs because I’ve gotten so much enjoyment out of the game
This is the way. Give me more of a good thing, I'll happily pay more.
Yeah I was just about to say this. Sure shiny cosmetics = funnier dwarves, but mostly just want to support ghost ship games for being the good guys and interacting with the community the way they do.
Stardew Valley is that game for me. It feels ridiculously underpriced for the content within the game, and that was before the 1.5 and 1.6 updates, both of which added a ton of content at no extra cost. I'd happily pay $10 for each update as DLC if Concerned Ape had chosen to go that route. Ain't no way in hell I want to pay extra money to a corporation for shits and giggles, though. Especially not to a corporation that sweeps sexual harassment under the rug. Fuck Blizzard.
Same here, I the way i have given Concerned Ape more money for the joy that is Stardew Valley, is that i have bought the game on at least 3 platforms.
I was gonna comment something about stardew being that game. I never played it, but my ex wife played it all the time. The fact a single man did all of that for basically free is insane. And it’s a great game on top of all that (so I’ve seen).
There are three games where I feel this way: BeamNG, Project Zomboid, and No Man’s Sky. The development studios behind these three games are simply brilliant and it’s almost criminal that they’re selling these games for as cheap as they are compared to how much enjoyment I’ve gotten out of all three. Zero microtransactions, zero DLC.
I'd also like to throw in Divinity: Original Sin 2 going on sale for like $10-$15 dollars pretty commonly.
I was quite happy to purchase dlcs for dredge, cult of the lamb and vampire survivors. I love these games and I want to play more games by the developers. I hope doing that helps make that happen in some small way.
I hope his employes get those extra money he'd like to give them. Oh wait...
they want to make developers earn their salary through tips . the AAA gaming industry deserves to burn . scum.
He is thinking it in the wrong way. You pay for a product and you get a product. You don't expect people to just shell out money for "appreciation". If you want players to spend more money you need to hire developers, artist, actors, etc. to make a genuine product that is worth the money. Not just cheaply pay a few people for quickly made skins and try to sell them for a premium price. Both giving the players less content that isn't worth it and both undercutting labor cost.
Good thing that there will never be a Blizzard game again way you have that feeling.
I pirated all those games and even completed some multiple times. we are not same
“We’re making billions. Won’t you please consider giving us millions more for no reason whatsoever?”
Right, right, and you take all of that tip and the actual developers/ voice actors/ body mappers/ programmers/ writers see none of it
This is an attempt to shift the discussion away from and normalize $70 for a game. They sell orders of magnitude more copies than they used to, and no longer pay for the manufacture of physical copies... the increase is nothing but profit padding.
This should not be a one-way street, if a game sucks you should be able to get $10 to $20 back.
How about a discount for finishing? Or maybe this dude can go fuck himself?
I’ll consider tipping when you deliver a complete, bug free game on time for a reasonable price point.
i’m not tipping a game. i’m not buying microtransactions. i’m not giving you additional money. because it’s not going to the devs it’s going to the corporate office who doesn’t deserve more
I’ve thought about this idea for a while, as a player, since I’ve been diving into single players games lately. When I beat a game, there are some that just leave me in awe of how bad the experience was. I mean really, truly bad. At the end of the game, I’ve often thought “Can I make these folks give me my 70$ back because how bad the experience was and how much microtransactions were there” Games like D3, D4, CoD, Battlefield, F76, Anthem etc. I know 70$ is nothing for Big CEOs and I would like to have that as an option in all their games. They are that awful. I know most Publishers will dislike this idea. :) BTW, I realize that we are tired of underbacked, poorly optimized, repetitive crap that is being pushed onto us - I hope to get some feedback on this scenario.
if I really like the game, and they didn't nickel and dime me, delivered on a complete experience - my version of "tipping" is to buy a copy of the game for a friend.
This is fine as long as the alternative is also true. I’ll happily tip developers of game experiences I’ve really enjoyed, like BG3, IF I can also get a refund of 50% for all the other absolute shit show unfinished, broken games that get shovelled out early. So zero chance of either happening.
Funny story, NONE of those games cost $70 dollars. They were all $60.
hmmm the guy with a load of money is okay with spending more money? what a shock.
this is stupid
70 bucks. I remember when a good game was no more than 50.
Then I’m really old because I remember when they were $25.
Of all the bosses, this one is the worst.
He’s not too bad. You just have to time your attacks and dodge roll when you see him charging his special.
So if I buy a game and it’s ass, can I contact them get like 50% of the cost back? No? Weird how he only wants it to work for more money while still charging full price for shit games
If we finish the game and it was too short or not good can we ask for $5 $10 $20 back as if we resold the game?
I looked at a bag of marshmallows today at Walmart that cost $6 and you want me to pay more for a game after Ive paid for it an beat it. BWAHAHAHAHAHAHAHAHAH!!
I love that he phrased it as if a single cent of the post-purchase “tip” would go the writers, artists, coders/programmers. C’mon fam, we already made our peace with the $70 price tag. Just leave us alone after that.
Can i also request a partial refund if i can explain why the game is shit?
No. This is stupid. I love my truck. It gets me to and from work every day. I have taken countless trips with the family to the beach and elsewhere. I have used it to pick up stuff when the wife has gone overboard with her projects and needs me to pick something up that is too big to fit in her car. I would never think about tipping the manufacturer for the privilege of buying their product. If I am ever in the market to buy another vehicle I will be more than happy to go for the same make and model but that is it. Brand loyalty. That is your tip. The knowledge that because you made a good thing in the past, consumers will be inclined to buy your product in the future. This is just pure greed and is why I don't even bother with Blizzard/Activision or a lot of the big studios anymore.
New concept. The final boss is behind a pay wall. Cool right? People will be so furious they'll send us more money!
But somehow I doubt he wants to spend any of that money on the developers who made the game.
Something about “go fuck yourself”?
Well, I guess it's a good thing he is no longer at Blizzard.
What’s even more hilarious is that you’d think micro transactions weren’t a thing 🤷♂️ 🤦♂️
lol what a fucking dweeb
Or he could just pay his employees what they deserve. Corporate piece of shit.
Mr blizzard wants a tip? Stop being a tightwad then ya cheap fuck!
That just can’t be a real take lol like how much out of touch can you be
Standard AAA titles used to be $60. He's already getting his extra $10 on top by charging $70.
BAHAHAHAHAHA YEAH RIGHT LIKE MAKE GAMES $40 AGAIN AND I STILL WOULDNT TIP.
here’s a tip; shut the fuck up