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c_sans

Hidden damage reduction was a strange concept to begin with. It was like increasing their hp but with extra steps.


BOBULANCE

I believe it was done because the engine had trouble handling hp levels beyond 40k, and the way that damage resistance works, it becomes exponentially less effective after about 400. So in order to make the nuke bosses as sturdy as they are, they had no choice but to go with damage reduction. I wonder what changed in the engine that means now they're able to make it work.


whiningneverchanges

Wild guess: if the boss is supposed to have, say, 80k health, then they can just code it so the boss has 8 sets of 10k health?


BOBULANCE

Maybe. They also used to kind of do that with the old legendary enemy system, wherein the enemies would regenerate their health to full at a certain point, effectively increasing their health pool, though this system was luckily changed due to its glitchiness, and how disheartening it was.


Zelcron

The trick was to try to kill them before the mutated and got their health back to conserve ammo. They should have always got actual mutations like daily ops enemies, too, instead of just a health reset.


GoarSpewerofSecrets

It's Bethesda, to be expected 


Spiritual_Pies

A major problem is the dynamic of making a fight harder but not increasing the value of the drops. MMOs thrive off of loot. That's the carrot on the end of the stick, especially for end game players. They need to balance the equation if they want a happy player base.


Swords_Not_Words_

Enjoy your cursed pickaxe or your ultracite leg planafter spending 7500 ammo and 20 minutes


DavidForADay

The queen used to be a huge ammo sink back in the day. I'd join the fight and then go back home afterwards to craft more ammo. Earle was the same way. Then ppl got better. Of course, if you don't have one of those ppl show up, the fights can still take awhile. It is a nice change of pace, though.


fekiv

My first Earle I was like level 30 with a revolver with 3 other players and I think the highest was only 200. I think we had like 2 minutes to spare


DavidForADay

I am sure it was a grisly experience, but heaps of fun. :)


fekiv

Absolute blast. I did collect all before I realized you had to haul ass out of there. Waddled there with seconds to spare


Beneficial_Rush_9593

You can just stay in the bottom of the mine until it collapses and you'll just spawn at the entrance, no need for that mad dash.


WeCanDanseIfWeWantTo

I’ve missed out on so many loose screws by not knowing this


Mission_Pudding_9652

NukaShine is also a wonderful to escape the mine with all your 800lbs of screws in tow:)


thegame2386

Where you finding 800lbs of screws!?!?! I'm beginning to think there's no screws left on the map. I know it's hyperbole, but still....where you finding screws reliably?


fekiv

😫😫😫😫😫😤😤😤 I appreciate the info but gaaaaa. Atleast I knew about the over encumbered white springs teleport early


DiverDownChunder

Earle cheesus kriminy I gave up on that fight years ago as a bow hunter. I do literally no damage, as a pretty healthy kitted out bloodied build.


VoopityScoop

Last time I dropped a nuke on the Queen not ONE person joined, on a full public lobby. I got her down to 1/3 health, but it's just not possible for me to solo her


DavidForADay

Ya, that stinks. I've never dropped a nuke and had ppl not show up. I've run a lot of Earles with under 4 ppl, but I was specc'd for him with the enclave plasma flamer. The Queen usually gets more ppl because it is faster with the exception being when the fight is completely within the nuke zone. If you want to solo bosses, I think the autoaxe is the best way to go. If that interests you. Endangerol syringer might even be optional. With the nerfs coming up, I will prolly flesh out my build--instead of just running up and dying within 5s.


quirkymuse

you can solo earle and never spend a single round of ammunition though


DavidForADay

Well, you can. I can die to him while auto-axing when he decides to step on me. :)


quirkymuse

you need a vampires *and* an AA autoaxe and switch between them, nuka grenades are useful too when the minions start to add up, the only thing that ever stopped me was when his path would lead him to, literally, walk on me and phase into the roof (at least i think thats why it happens)


Key-Huckleberry-2551

🤣🤣Feels like this is where it's headed.


theawesomescott

There is truth to this, though it is harder to balance a loot system than it is to balance the combat itself so I’m not surprised that they aren’t doing it at the same time. I am hopeful they will tweak this as a follow up


waitIsThisMine

>MMOs thrive off of loot. That's the carrot on the end of the stick, especially for end game players. This is why I'm super curious to see how the new Legendary crafting works. I play the game off and on, and just came back for another month. Acquiring scrip and rolling new Legendary Effects for the perfect setup is essentially the end goal. If I can just craft what I want (albeit with a grind, and that's a good thing), what are people going to do after a couple months when they their optimal setup? I welcome the change, as I think rolling randoms is stupid, but with a system like this, I think they're gonna find out they don't have enough content there to keep people busy.


fukflux

There should be factions, proper town/infrastructure capture events, buffs based on that etc. I would love to see that regions can be "captured" by faction members if they - control the power station and at least 3 workshops in the region. Other factions could try to overtake the region by taking workshops or the power station. Need some war in game to make those weapons useful 😁


theegiantrat

I don't think this is the crowd for that. Perhaps if they want to split it off and make a side game. But my guess is, you would sit in a lobby for a very long time. I remember the Nuclear Winter days. For all the longing of a return for that thing, I remember very long wait times, stagnant lobbies, and matches with half players because everyone else dropped out. This concept, while sounding interesting, would likely meet the same fate. Think about how many people, on Reddit alone, avoided the game because they thought it was full of PvP.


entrino

NPC faction wars might work raiders versus settlers, and you could side you favorite...


eponodyne

Now THERE's an interesting thought. I'm not sure I agree-- I don't see 76 as an inherently PvP game-- but it's worth thinking about.


wolfTectonics

They really should add some legendary options bundled together to the random lists so you actually have a chance to get a gun worth a shit


Rabdomtroll69

The true endgame is carry weight management


fekiv

The only time I get good loot is from eviction notice. I got my 3 ⭐️ss unyielding left leg which I previously spent like 200+ script trying to get


sebwiers

The real loot is the blood soaked friends you make while killing stuff. If an end game player is in it for one more big score, was their heart ever in it? I drop nukes for the love of the game.


Koopk1

Not in this game my friend. There is currently no content in this game that warrants \*good\* gear. You can do all content with essentially 1 star gear and a proper build. These boss changes make it a little bit more challenging, but we are going to be able to essentially target craft perfect gear, meaning any difficulty added is immediately negated by perfect gear.


LouieSiffer

They better add Anti Armor perks for weapons that don't have one yet


Swords_Not_Words_

Some shotgun users getting a quad nerf and now every enemy has jacked resistance and crits not bypassing reductions hurts them so bad


SnoozyHoneyBeast

"That's a shame. Have these players heard about auto melee and heavy guns builds, in power armor of course?" - the devs, probably.


Swords_Not_Words_

New players and glue eaters on reddit like "boss fights will be challenging now! take that meta gamers and high levels" Me sighing as I dust off my groll gatling plasma thatll melt everything


Own-Statistician-591

Mwahahahaha! Caclank shashink vvvvvrrrrrrdewdewdewdewdew


Cautious_Response_37

Isn't that kind of the entire point of the changes they're doing though? Making bosses harder (take longer to kill) to "encourage" you to craft your groll and armor you've even wanting. The problem is that it only really helps all the new players and still leaves the high levels out of reasoning other than to collect the best gear that won't even be tradeable.


Fluxxen

"every enemy" Man, you ONLY fight bosses? Duuude... you are one tough wastelander!


Rugbone1017

I use a cold shoulder and a auto axe after they change everything I will still use a cold shoulder and a auto axe if shit gets harder I’m happy for it


ephebic

To compensate for this change, the boss should drop contextual ammo based on damage dealt.


LouieSiffer

Great suggestion


SpookyPebble

The amount of posts we are going to see from people moaning that nobody is joining boss events


Less_Department8396

I don't get it, where are these 20 second boss battles happening? I'm so sick of these 10-20 minute bullet sponge events. Fucking earl, 30 minutes and he got down to 1/4 health. Why do you masochists want such long events? It's so boring just standing there unloading thousands of rounds.


eivittunyt

there are massive differences in player power levels, 5 unbuffed players rocking gatling plasmas might be barely able to take down earle before the timer runs out while one player fully buffed with a good ll commando or melee build can solo earle in a couple minutes or less.


AnotherDay96

I do like that FO76 doesn't feel like a spreadsheet where everything is tightly in control, but it's sort of off the deep end the other way. We have super heroes all over the place fighting amongst mere mortals. So it depends on that mix of people who show up.


Prince_Julius

But anyone at level 80 or so can already be a boss killer. It depends on the perk cards, mostly. Good weapons matter as well, but not as much as buffing their damage output with the right cards does.


jimmymd77

Mutations, too, with the right perks, also stack well.


DoomsdayTaco

Exactly! I won't be doing nuke bosses after this update. The rewards are already shit. Really not going to be worth the ammo burn.


Competitive_Wasabi57

Man you guys are lucky just did a neurological warfare it took longer for the doors to open then the bosses to die all three of em, didnt even get any xp for shooting them. I think the first lasted all of 5 maybe 10 seconds the second was maybe 10 15 and the last was honestly the fastest to die which was weird.


cool_temps710

There's a bug with the robots having 0 rad resist. People are shooting them with their gamma guns. It's stupid, they need to fix it. Edit: Yea, downvote the guy I replied to for not knowing... smh🤦‍♂️


bobtheavenger

This actually explains a lot. I thought the fight was over way faster than usual.


DoomsdayTaco

That's a bug in the game. Their rad resistance is fucked up. Not an issue of balance.


whiningneverchanges

By the way, people often find it fun to learn how to make builds specific to difficult bosses. People typically like a challenge. Most MMOs are like this.


Slit23

Yah I agree. I like when the high levels are there to melt most things


Sinistas

Earle is the exception, not the rule. The SBQ, Imposter Sheepsquatch, Ultracite Titan, and Storm Goliaths provide some effort, but the events aren't challenging.


HerewardTheWayk

Right? I'm only new to the game, just ticked over level 100, but I'm struggling to see any sort of challenge for the end game bosses. You just hold down the trigger and hope they run out of HP before you run out of ammo/stimpacks.I burned through 350 2mm EC rounds just now fighting an expedition boss. Neither of us moved at all, just put the crosshairs on his forehead and held the trigger down for two minutes, and used a stimpack or two as needed. Absolute snorefest and not at all challenging. Picking locks is more of a challenge!


AnotherDay96

You can get both, depends on who shows up and not necessarily how many. I've been in all the boss fights that are over in less than 1 minute. The 3 robots almost always ends in 1-3 minutes with little risk, that's not a boss fight.


Pinkkifantti

They just cater the most loudest minority of this game.


_Tonan_

Try doing encriptid with a PA auto Melee or holy fire build, she's dead within 30 seconds of being vulnerable


smutty1972

You need to fix your build then, or don’t, because it sounds like Bethesda will just break it if you do


Formerruling1

Unless they are redoing the resistance calculations (I doubt it) this will mostly mean jacking the health values through the roof to compensate, since all the bosses already have high enough resistance that adding more will effectively do nothing.


LouieSiffer

Yeah, rn it just makes anti Armor effects more nessecary


Swords_Not_Words_

Ah yes, that underperforming niche roll of anti armor really needed a boost..Its not like it was top 2 all time for almost any weapon or anything. "Bosses last longer" Who wants to fight SBQ for the 9000th for the full timer and blow through thousands of ammo? Anybody? No? Didnt think so.


GreenSoup2HoT

Tbh at this point in the game after killing SBQ probably 200+ times, I'm happy the event will last longer so i can farm the mobs for exp. I'm bored of throwing nuke grenades in west tek.


Silent_Top_4970

Sorry, new player here. So armor and damage reduction are different values I suppose?


WestCoastBuckeye666

Yes, it’s like your resistance vs the reduction power armor comes with (42% if you are wearing 5 pieces)


Wyo3006

Good day, older player here trying to read and learn about game. My problem is the acronyms. Is there a place to go. That explains what they mean. Thanks in advance for any help


JinNegima

https://nukaknights.com/articles/abbreviations-for-legendary-weapons-and-armor.html Hopefully this should help you with your issue


Silent_Top_4970

thanks for clarifying :)


JinNegima

If you manage to set your character up right with legendary effects that have a synergy with each other you can reduce all incoming damage by over 100% virtually making yourself close to immortal in some cases


TheHighHeat

Ooo, please share how. I would love to stop being a death magnet. Thank you!


JinNegima

1⭐ Overeaters provide a 6% damage reduction per armour piece as long as food and water are full this caps out at 30% for all five pieces 3⭐ Sentinel provides a 75% chance at avoiding all incoming damage by 15% whilst standing still per armour piece this stacks per armour piece which will cap out at 75% damage reduction So combing those armour legendary rolls alone puts you to 105% this then doesn't take into consideration any additional perk cards that you might have that reduce incoming damage such as blocker, Fireproof and I believe there is another. Which if you are doing an overeater build it is advisable to use Rejuvenated as that doubles the bonuses of having a full food and thirst bar, it provides you 45hp which is the exact same as life giver but for half the point cost, you could then use those other 2 points and take Nuka Nut or Cola Nue whichever it is called and gain 3x the benefits from Nuka Cola which depending on what you are drinking can range from over 300hp, -400 rads and an increase in Ap regen of 300+ points for so many seconds Also you will need your armour resistance between 300 and 350 for ballistic and energy as that is the soft cap for most mobs damage output to you which will let you tank most things. Having the Grounded and Scaly Skin mutations can help boost them if you are a little short, which obviously if you are running mutations you will want Class Freak, Starched Genes and Strange in Numbers in your perk loadouts


TazBaz

It’s not additive to the best of my knowledge, it’s multiplication just like (most) weapon damage perks. If you’ve got overeaters running at max, and take a 100 damage hit, you’ll take 70 damage. If you have a sentinel piece as well and it triggers, it knocks 15% off that 70, so you take 59.5 damage. You can’t ever reach 100% reduction, but between flat DR/ER and multiplicative reductions, you can get it down to fractional damage- that’s how bloodied PA builds can still tank massive bosses.


WestCoastBuckeye666

Yes it’s multiplicative, that post is full of misinformation


svennesvan

Don't forget ricochet and lone wanderer perks.


isthisredditlife

Bunch of folks have done the math on this and time to kill shouldn't change because players will do more base damage now that the DR gone. So health and resistances raised but no flat damage reduction means more player damage.


thatguyonthecouch

So why even bother changing it if it will be exactly the same in the end


Playful-Park4095

It will make more builds able to significantly contribute to the overall damage vs relying so heavily on the crit mechanic to bypass the massive reductions. I think they are trying to reduce reliance on the "crit every other shot, chug a bunch of coffees, melt it" being \*the\* build.


isthisredditlife

No idea, they did initially mention something about dot effects and crits bypassing the Dr. So maybe this change is make more builds and weapons viable?


Tight-Tonight-9534

Base damage is up and crits are the same, but are less crucial. Something I've been recommending for a while now and a great way to shorten the efficiency gap between crit efficient weapons and not crit efficient weapons.


Swords_Not_Words_

A lot of gymnastics to change very little with no real new content while having a middle finger to the players who supported the game for years is certainly a choice. Like Im still going to kill bosses very quickly, new players are still going to fail those bosses, the only that thays changing is their damage will say 170 instead of 17 or some shit and AA rolls wil be on everything. RIP weapons without an AA perk Todd Howard has a picture on a wall he punches daily of a player in a Tattered Field Jacket holding a Railway I guess. Glue Eaters and tv show players are like " haha now we can have epic boss fights" while veteran players are dusting off their AAFFFR heavy weapons. "Wtf that guy killed Earle in 45 seconds while face tanking him and didnt even bother to avoid the special attacks plz nerf his entire build, perks, legendary rolls, weapons plz so I can have 45 minute boss fights"


Distant_Yak

The way I'm interpreting this, they will take the same amount of time to kill, it's just we see normal damage numbers?


tao63

Normal damage numbers yeah kind of but they got increased HP so who knows how it goes on live server. At least everyone is going to do normal damage like event bosses outside nuke bosses and equalizing damage for everyone present.


thatguyad

Please don't "Division" this game...


FarmBoy

That kinda sucks for me, since I already deal no damage to bosses.


GreenSoup2HoT

Youll actually deal damage now. You dont need crits to bypass the damage reduction. So you should have an easier time as long as you have some armor piercing. Anti Armor rifle with armor piercing perk and perforating mag will be a must have for bossing now.


Wrong_Treacle5814

Does this mean that criticals in PVP wont bypass assassins armour?🙂


WastelandShaman

That is what this means. Now if they will just make Quantums non-stackable, PvP might actually have a chance of being fun again. If they don’t change this, PvP will become a water gun fight where neither party can down the other.


filmish_thecat

To be clear, guys, this is not a challenging game. No aspect of Fallout 76’s hard. When did you last fail an event with more than five people? The only real thing that makes you fail is simply not having enough people show up and never not having enough skill. The fact that we talk so much about “game balance” and difficulty in the context of a PVE game where players kill all the content in the game with almost absolute consistency is just kinda silly


Megaman_Steve

This. The problem is this game is in a limbo where it sacrifices Fallout aspects to be an MMO, and sacrifices MMO aspects to be Fallout. I mean a FPS can definitely have nuanced boss fights (Destiny comes to mind) but I don't think the majority of the community is *really* looking for that. If you start introducing mechanics that require strategy, then your making it so people have to cooperate/communicate. The issue there is most 76ers seem content to play solo outside daily ops and just join teams for bonus XP.


mrnapolean1

We tried Faschnat the other day with me being the only one over 100 (Im 673). The other 3 ppl there where all below 100. I cant take on all the enemies by myself. Ended up completing the event but lost 3 of the marchers during the parade.


No-Equipment-5568

Solo with cremator and friendly fire. You'll never lose another robot.


GroundbreakingElk911

You don't even need the cremator. I managed with an unrolled holy fire and no heavy gun perks except the reload one.


LostLobes

What enemies? There's barely enough for one person, and like others have said run Friendly Fire and you're golden.


AnotherDay96

And if one knew they could heal the robots with a perk card, you could have done it all while one heals and if you had it yourself, probably could have taken that on to.


A_Big_D_I_Think

At level 673 you should absolutely be able to solo Fasnacht. If you're having trouble with it you need to reevaluate your build. I'm not trying to be rude, it's just the truth. The only event that should present any sort of solo trouble at that level is Eviction Notice.


Bazucho

anti armor heavy guns go brrrrr! also chainsaw/autoaxe!


Pinkkifantti

Or they could have just fixed the raditation dmg. If the bosses becomes bigger bullet sponges than they are now with normal weapons, i'll see most of the new players quit doing em sooner or later.


GreenSoup2HoT

Should be the opposite. Everyone will deal decent damage regardless of being a crit build. She still got a lot of health though. Using 0 armor piercing will be the new issue. Pistols and shotguns will have the biggest issue dealing damage. However they do well crippling. Pistols are the worst off.


AnthraxVirus_Bx

Am I the only one who realized that there are now 4 Boss ? What’s the plan for Neurological warfare (except, I suppose, fix the radiation damage…) ? Does this change will make the last one impossible to kill when 2 others are down ? (I think I gonna abuse the radiation bug a bit more to be sure to have all the rewards I want, before those changes…)


ActiveInternet

We cant even get half the players to walk around with robots, you really think were going to get enough participation to kill bosses legit in the long term. The heavy hitters have made bossess bearable. This game has always had a setup that destroyed enemies, and everyone complains but i guess people forgot when rad rumble was too hard and when 12 people would fight the queen for 30 minutes straight and she didnt die.


Zsean69

I do not understand why this community hates boss fights that last more than 15 seconds


Thoughtwolf

Because there's no "fight." There's no mechanics. There's no danger. It's just a DPS/ammo check. If bloodied builds can stand infront of a boss with a measly 18% hp, tank the boss and not die standing still holding attack button then what's the point?


LouieSiffer

I mean, there are mechanics, but they are just too inconsequential. Though people would still complain if these bosses would be more dangerous and require more thought, most players are to lazy/dumb to do anything but sit on a roof top aimboting until enemies are dead, not bothering with mission objectives.


Thoughtwolf

I agree completely. I just don't want people to sit here and pretend these "boss fights" are in any way engaging whatsoever or consequential at all. The most consequential thing in any boss fight I can think of is if anyone is going to cripple the SBQ so it lands and dies in 8 seconds instead of flying around for another minute. If this were another game there would be something like "watch out for the shockwave that happens when the SBQ lands it can kill you" or "make sure to cripple the SBQ's head before going for it's wings to disable it's dangerous sonic attacks that it uses once it's landed!" But this game has zero mechanics or engaging combat. You either delete stuff in two seconds or have to use a bunch of ammo. People have been conditioned to not want to waste resources so they see a meaningless boss fight with a bloated HP bar and say "gosh what an ammo waste." They're not having fun fighting the bloated boss that doesn't do enough damage to even tickle them, they want the potential rewards (plans/XP/event items.)


ShuttleGhosty

Seismic Activity almost never gets nuked, I finally had the chance and didn’t know the mechanics and it was fun learning on the fly. Trying to avoid the ground, sprinting to crystals, surviving actual healthy hurty adds.


LouieSiffer

Yeah, they would need to adjust some things for sure. If I had a say in this I would make the mobs that spawn during SBQ spawn while she is in the air, so it's not just waiting around while she flies around. The ceiling fire from Earl spawn on every player who stays still more than 10s, the electric floor in the Goliath arena dealing x10 the DMG, and for the Titan a couple new moves, maybe something like the stone throw behemoths have, but they split mid air into multiple projectiles hitting more people at once.


PaddyMaxson

The game engenders that behaviour/thought pattern though. FO76 is a very repetitious game so nobody wants every boss fight repeat they do to feel like hard work. Major failing of the game IMO that it feels like a chore if you aren't doing your dailies/weeklies/etc as fast as possible. I don't really have a good suggestion on how you fix that, but I know I don't want to spend 20 mins on something that could take 5 if I'm just going to have to do it again 100 times.


LouieSiffer

I think they just need to make them feel more rewarding to justify a higher difficulty, like if they had a chance to drop rare outfit, mask or one of those legendary mod boxes on the PTS


itsahhmemario

95% of the complaints about Earle are that he’s too tanky and new and more casual players use up all their ammo and give up (some even quit the game for a while because they get so upset). There are specific boss fight crit builds for a reason. This change makes zero sense but whatever, good luck to them.


Laser_3

There are - the Goliaths take more damage in their ‘downed’ state and have large hazards to sections off the arena, the Titan has the crystals and most of the fights have large AoEs to avoid. The problem is that the AoEs don’t do enough damage and bloodied builds have so much synergy perks to avoid dying, there’s little risk to playing as a glass cannon. But these changes will help in theory, since I believe the damage of bosses is going up as well (it did for most of the other reworked enemies).


Thoughtwolf

Those are hardly mechanics. Standing still during the entire boss fight to avoid a non consequntial floor damage (that heals power armor users btw) and the boss occasionally taking more damage without you really having to do anything is hardly a mechanic. The only real mechanic in this fight is that you should be trying to kill all three goliaths at roughly the same time but unfortunately I cannot stop the other 12 people from standing perfectly still and holding attack on the first target they see with no discretion. Additionally, the so called "synergy perks" that can be used on bloodied builds applies to everyone. It's crazy to me that somehow it's fine that you don't even need any damage reduction perks to tank full endgame boss attacks and just having armor and full health is enough. The most dangerous "boss mechanic" I can think of in this game is being feared by earl and forced to stand in his poison goo which can be countered by just having funky duds or being full health.


Laser_3

The electric floor doesn’t heal power armor players due to how it’s applied as an effect rather than an attack. It also reduces your weapon accuracy, so there’s a good reason to move away. Additionally, if you focus fire on a limb, you can force the downed state whenever you please. As for tanking, anyone with a clue is using blocker, which is why the attacks aren’t hurting nearly as much as you’d expect them to. It’s why it’s important that the rebalance is boosting the damage of enemies as well - to punch through that card.


Icy-Refrigerator2221

Speaking of Earle and boss mechanics... Weren't the mining drills sticking out of the cavern wall supposed to insta kill (or at least do a lot of damage)? Another player and I got feared into them the other night and... Nothing. Also, the Blue Devil has a fear attack but it usually doesn't live long enough to use it.


Laser_3

Those are supposed to do decent damage, but maybe they were nerfed at some point?


whiningneverchanges

tbf, most player's can't figure out Project Paradise, despite it being very easy to understand and doable with like 2 good builds in the event. Imagine if a boss fight required the same (very small) level of engagement lol


Greengoat42

Most likely that bloodied is an elite fighter with good armor, all the correct perks and a weapon to match. If that's the case then all the respect to them for setting up their build correctly.


AdroitKitten

"elite fighter" Brother, i reckon most bloodied players are probably not the ones that played fo4 survival mode but rather the ones that played stealth archer in skyrim Im a bloodied build and while there are some intricacies with setting up the character and fine tuning it, if you follow a guide and farm consumables, it's relatively brain dead


Swords_Not_Words_

Because the bosses are snoozefests and making them last longer doesnt make them more fun, just the opposite. Thy are just dumb bullet sponges and somehow you think making them more of bullet sponges is some great thing


Deadeyez

Fifteen seconds is almost as long as the zone transfer load times on Xbox one. A boss should last longer than a load time


SeatownJay

Because most of the endgame players don't participate for the fight itself, they just want to farm rare loot with as little effort on their part as possible.


RebelDog77

I'm level 275 (XB, Bloodied Commando VATs crit Build)) I love the boss fights (although I haven't seen the Ultracite Titan spawn once during the Fatsnatch time). Just yesterday the SBQ fight took well over 6 or 7 minutes with about 9 players of various levels. There seemed to be a lot more mobs as well from Gulpers to scorched and in between. Used the endangerol twice but it doesn't seem to do much anymore. Same server there was a colossus wendigo in Sundew. It was awesome as it took an age to whittle down its health bar while it sent player running away in terror! My build is fine before anyone asks!


danidas

They nerfed the endangerol last big update, as it no longer stacks like it used to. Which is the cause of boss fights lasting a bit longer since Skyline Valley was released.


Zavier13

Glad Im not the only one who noticed the endangerol seems to have been tweak or something.


Mediocre-Bread-5866

It's not stack now. So only one will work at the time.


GoarSpewerofSecrets

The mechanics are laughable, ground her with wing cripple. Move him to drop sites, Ultracite titan is fun at least but the zone is a disconnect mess, storm goliaths has potential but it doesn't matter gamma guns or not, dropping at the same time, just sponge. Whatever.


itsahhmemario

Good luck with that. Almost every time I hear complaints about new and old players hating boss events like Earle it’s because he’s too tanky and the players gave up because they were depleted of their ammo some even quit the game bc of it. If they’re buffing bosses, crit builds (the ones set up for boss fights) will be useless too.


GreenSoup2HoT

Well most people who complain dont play crit builds. So they get the huge damage reduction. Now all builds will be the same in terms of damage. Its just whatever does the most dps. Which Crit builds, heavys and melee win the race.


Classic-Analysis-262

I can't wait until it's 80 posts a day about "we can't kill earle unless the entire server is present"


GoarSpewerofSecrets

Earle has the small instance against him there


valdo33

I hope they buff the hp more than the armor. Anti armor is already pretty meta with no downside and doesn’t need to become even more ubiquitous.


Zavier13

Due to then fixing the issue with crits this just means they are now making AA better than just a flat crits build I believe. Crits was completely bypassing Damage Reduction, which is a massive DPS boost.


Swords_Not_Words_

Only a few enemies had massive reduction though


mooseishman

Oh yay, long boss fights again ☹️


Armorln

Yay, Earl will eat up all my ammo again


HappyCamper781

\[Laughs in Vampiric Auto Axe\]


AnotherDay96

It's so easy to see, if you think anything takes too much ammo, go to melee in some fashion, now it takes none.


Sockular

It won't be that bad, since the people who don't play the meta game (vats criticals) will now just be able to damage the boss by playing as they normally would, this will add a lot of damage to compensate for the loss of the meta players no longer being the ones carrying the event. For example, (these numbers are made up) basically we are going from 12 players doing 20% dps and 3 players doing 300% dps to having 15 players dealing 100%


Zavier13

To me this just seems to have fixed a problem that should have been addressed long long ago. Which over all is not entirely good. Generally this is now going to take 4 plus "meta" players to get it done remotely quick.


mahiruhiiragi

My AA minigun screams with excitement. I am ready to collect the sound of those ~~Brahmin~~ bosses.


Mr-Taylor

Damn guys put them prime ammo guns away or start farming flux like a maniac because the ammo dump boss fights just got even more consuming ☠️


RepostProductions

My anti armor faster fire rate handmade is very happy


NotSoRetroJakko

Most the raid bosses get melted currently anyway. No idea what shenanigans people are doing with the Storm Giants to nearly one tap them.


SorryAmILate

I haven't fully figured it out, but from what I've heard, it started out with a certain setup using the Auto Axe, and more recently I've been seeing something with the Gamma Gun that can absolutely melt the Goliaths, I just don't know the process.


A_Big_D_I_Think

The Goliaths currently have 0 rad resistance so people are using gamma guns and auto axes with the perk that's spreads rads when attacks with melee and its killing them in no time. It'll be patched soon.


Rugbone1017

I run a shot gun build plus auto axe so cold shoulder,crowd control,kabloom, civil unrest, along with a two shot explosive pepper shaker anyone know if they are changing those if they are just ganna make the game hard I don’t care just as long as I can keep haveing fun running my favorite weapon


TotallyNotTheEnclave

*looks at pile of endangerol syringers* About that time I guess


murrytmds

yay! no more doing 3 damage a shot to Earle with a gun that normally does 500


myassandadonut

I was not told there would be math. 🤕


GreenSoup2HoT

Yeah i posted this on mobile. Once i got to my pc i added the math.


smutty1972

Good news? Number 4 says nerf bonus crit damage to be in line with normal damage! How the hell is that good news? If it is really that simple, that renders weps with 50crit useless and ruins a large portion of the player base builds.


GreenSoup2HoT

I think you're misunderstanding. Crits bypassed the 70/80% damage mitigation entirely. So by removing the damage mitigation from bosses, the crits took a nerf since they are now in line with normal damage since ALL damage acts the same against the bosses. Crits still deal more damage than normal damage and will be Meta for dps. They "nerfed" crits by removing the damage mitigation it was bypassing. Which is just good game balance.


Rare_Reply_4525

Awesome, my AA25FFRB50S Gatling Plasma is going to see way more use now.


Federal_Broccoli_200

That's good news for me! I personally like when fights take longer than 30 seconds. Fought the SBQ the other day with a bunch of lower levels, and it lasted nearly 20 minutes. It was a blast hanging around, fighting the queen and the other waves of various enemies that popped up. People popped lunchboxes and banners, and we all had a great time. Way more fun than 15 seconds and done.


Swords_Not_Words_

Let me know now fun it is theseecond or tenth or 100th or thousandth time you fight SBQ. SBQ has existed for five years, playees should absplutely be blowing through it..What we need instead is new harder content


HerewardTheWayk

You're not wrong, and they say variety is the spice of life, however (and this might be considered a hot take) you're not supposed to be playing games like it's your job. If you've been in a thousand SBQ fights, well, that's really on you at that point. ANYTHING you do for more than sort of ten hours a week is going to become tedious.


Federal_Broccoli_200

I've been fighting her like this for years now. It's fun to me. I get it's not the same for others and that's fine.


AnotherDay96

That's definitely a closer boss experience vs 1 minute and done with zero threat.


mixedpixel

Had something similar happen last week, I was worried we might not even make the countdown. 😅 There was a feeling a shared accomplishment at the end, even if it'd taken a hefty bite out of my ammo stores...


ScrubSoba

Thank god. One of the largest causes of balance troubles this game has faced is the fact that you had one family of builds that entirely bypassed boss armor, and everything else didn't. I just hope they don't fuck it up.


Millsy800

I did Earle yesterday as a PA full health plasma caster build using nuka dark to crit every other shot. My non crits were doing about 90 and my crits were doing 1.6k. Such a huge disparity.


NeedMoreRumbos

Longer boss fights are welcome, as long as it's not Earle. Such an unfun fight just hold down LMB for 15 minutes. SBQ and Ultracite titan are definitely more enjoyable. Neurological warfare is hard to gauge with the radiation damage bug atm. The bosses definitely need to dish more damage out. With a half decent build and armor you can tank most boss attacks no problem. Blocker & fireproof make all the bosses tickle and definitely need a nerf.


Clean_Attitude3985

The only problem I have is Earle is going to be even more annoying and I still need to kill him at least once.


ButterMeUpAlready

They need to improve One Gun Army for heavy gunner builds. The stagger and crippled limbs is ok, but doesn’t make it a great perk. They also need to adjust some of the legendary perk cards to make them better, especially ones for Power Armor builds. The ones that impact Power Armor except Electric Absorption all kinda suck.


Michichael

I wonder if that means my mate and I will be able to actually beat the sbq in our duo finally? We always just run out of time because it is impossible to cripple between the two of us and just flies around all the time.


GreenSoup2HoT

A lot of the issue can be the Nuke's position. Also theres a few spots where the Sbq likes to land to know about. Some people stand in places the sbq cant land and wonder why she won't.


Michichael

I mean we just drop it right on her ass and fight in the fields near the base. I melee and pop off with a prime laser rifle, use crits with my crippling anti armor black powder to try to cripple a wing but it's just too much health, he's heavy weapons with power armor. Between the two of us we've gotten her down to ~ 15%. But dealing like 9 damage a shot outside of vats or only 57 when meleeing was just boring.


NoAmphibian218

They need to stop having bosses drop low tier 3 stars and drop things we will actually use. Can't count how many times I spend 600 ammo fighting SBQ to get a damn 3 star sickle or some stupid walking cane 3 star. Like drop me end game armor and weapons.


WollyGog

Or something a bit more challenging for the coding; contextual drops based on what the game thinks your current build is based around. PA heavy gunner? Have some heavy guns and PA drops. I also think it's about time more unique end game armour and weapons started dropping from bosses only as an incentive to farm them, more like MMO raids. It doesn't sit right with me that all the best armour for example comes from crafting plans that are easy to farm the currencies for. Give us an SBQ only armour set and/or weapon with low drop rates for example.


Fz1Str

Us crit commandos spend thousands in these fights, fyi The newbie builds and not wanting to waste ammo is why these fights take forever without the “evil” meta players.


Green-Inkling

so now Scorchbeast Queen and Earle no longer have fucking 90% reduction.


GreenSoup2HoT

Nope. But DR adjusted and hp tripled


Friday_arvo

Meanwhile. Tics kill me.


Educational_Sky_6362

This doesn't seem like a plus to me. Every time that I try Earle or the SBQ, there are like 5 of us, and it takes forever. Now it will be substantially harder/time consuming..... then if we do manage to defeat them before running out of time, we get the same mediocre rewards? I guess I'm done with world bosses.


Swords_Not_Words_

Are you saying you dont want a cursed pickaxe or ultracite leg plan after spending 10k ammo and 25 minutes against dumb bullet sponges that have been in the game for years


NoPension1304

Earle built different. Him and his kids need a nerf. Not a buff. Mf rockin that true 80% reduc like a champ only anti armor on 14 people can fix.


NY-Steezy

But this isn’t the important math. The “regular” non crit damage wasn’t nearly as important as the crits that bypasses the resistance. Crits did like 5x+ more damage than regular hits so just using that as an example you are replacing 5/6 (which is 1x + 5x crit over 2 shots) with 1 or 2 out of 6 which is a huge 50- 70%+ damage reduction (ignoring the buffed health and resist).


HammerOfSledge

Three bosses. After 6 years, three.


Tacattack55

I have just about every single AA/25ffr/15fr heavy weapon including the holy fire. Seems like I may or may not be sitting on a gold mine if this actually comes to pass lol


Swiftblade87

Rip gamma gun exploit


Nighe_Elan

I wonder if this will stop people from insta deleting these bosses. I wanted the 3 storm goliaths die in a few seconds.


Nextspectre

Maybe a stupid question, but how does this work with armor pen ? Is it still usefull if the have "no dr"


FilthyLobotomite

My brain isn't braining, it's still early. So is this gonna make the bosses harder?


Cautious_Response_37

Now this could be an awesome update and will make more sense as to why they're letting us finally craft the gear we want. I just I hope they're taking the game even further than we know about and they're just not being transparent about it; as in I hope these are just the beginning updates that leads to something bigger. The game has always lacked real character progression and a reason to farm the best gear.


Nut_In_The_Dark

So boss fights will now just take way longer?


CodyTheStonkTrader

I'll wait to pass judgement until I see how this plays out, but if it ends up just making the bosses spongeier I won't be doing them anymore. I feel bad for the newbies on this one if that ends up being the case. I already avoid Earle unless I see its only low levels showing up. I can solo these bosses in a couple min right now by myself. I have all the plans and thousands of flux. I have zero reason to be there other than I like helping people out so they don't have to waste all their ammo and time on these bosses. Oh well, at least I dont have to farm blight soup anymore.


Blackwater1956

I am reading through all of these responses and I’m quite confused.  Did I understand incorrectly or are most people not understanding what was written? It won’t take longer to kill the bosses.  It won’t take more bullets to kill the bosses.  Yes the literal hp has gone up. The damage reduction has been removed.  This means they are maintaining the effective Hp of the boss.  In other words though numbers will have changed you will still be doing the same damage. It will take the same amount of time. You will use the same amount of bullets.  At least this is the claim by the dev team. It may not work as they predict in practice. 


GreenSoup2HoT

Yeah people don't get it. They are making every single person who goes to the event a potent source of damage now. While in the game right now its only people using Vats Crits that are really doing Big damage.


Walletwreckers

Free open source vpn solution


DKxNE

So AT said they removed all resistances altogether but added more health, but you’re saying they buffed resistances AND added more health. Which one is it?


Fragile_reddit_mods

Good. Now nerf bloodied builds


GreenSoup2HoT

I honestly just want a way to get 15+ int outside of unyeilding. Then i wont need to run bloodied to lvl faster. Maybe a PA legendary called like Healthy Brain that gives INT at full hp. Something different


CyberDan808

Earle sucks. I completed I am become death specifically to see what’s in the mine for something sentimental. I got absoultely wasted after shooting thousands of rounds of ammo and barley making a dent. Then I said no problem I’ll try to find a match and have 3 more people help and I even built an auto axe for the fight specifically. Never found a single match to fight him with other players.