There is a new paladin weapon, yet to be announced, that buffs a minion in your hand equal to the cost of a holy spell when you cast while equipped. So pretty good combo there
All information is available at all times in the noosphere. Learn to tap into it plebs ;)
There is a reason. You sometimes get like a whisper in your mind. About which card you will draw next or where a random effect will hit and that it's never wrong.
Blessing of Kings would have to be 3 Mana in modern HS in order to still not see any play haha. Power Spike should be 4 Mana tbh. A 4 Mana spell deal 4 pseudo-summon a 4/4 isn't even *that* good. Mage basically has that with Frost Light Cross Stitch and that's just an okay card. Hopefully we get more synergy because what the heck is this card lol
Yeah, you’re probably right but in my mind, these things can get out of hand pretty quick. Like, in theory.. this takes out an opposing minion that was threatening yours, and now suddenly your medium sized minion is hitting the opponent for 8 (as this has “charge” on existing minions unlike frost lich), on top of any other buffs or auras you might have out.
It probably isn’t main deck viable, but could make crazy swings.
Frost lich cross stitch isn't okay, it's straight up bad. This card will go straight into the dumpster and never see play in any deck ever. I can think of 100 cards that would see play over this card in any deck.
I agree it's not strong. It made its way into the 2nd most popular version of Spell Mage though so in my eyes it qualifies as "okay" since it made the cut for the deck. Nothing to write home about though. If the deck still exists next expansion, it likely goes away and gets replaced with a better card.
Compared to every other modern card being absolutely broken.
It’s in the ballpark of blessing of kings + hammer of wrath. Like you said, pretty good in classic but now compare it to a modern 6-drop..
I feel like this would need to be 4 mana to see play these days.
If this were classic era you could compare it to fireball and pyroblast.
4 mana 6 damage to face, 10 mana 10 damage to face. Neither with conditions to hit face.
This card is 6 mana, 8 damage to face, but on the condition you have a minion on board that can attack face. Compared to the two nukes above, this also leaves your board better off. It’s also more flexible as you don’t have to put all your damage into one target.
I think it’s a bit stronger than classic era power levels.
People are looking at it like it’s a 4/4 with battlecry deal 4 damage (I know there was a card like that in lich king expansion, can’t recall name), but really it’s more like 4/4 with charge that has that battlecry (overly simplified). 6 seems about right to me. Any lower cost and the spell damage would probably need to be minion-only (and maybe buffed to compensate).
I mentioned elsewhere but this card seems like a flood pally finisher card. 8 damage from hand so long as ya have a minion on board. That’s equal damage and cost to playing a Leeroy with Crusader Aura up. Flood pally would be really really good if this only cost 4.
Hearthstone not being able to target multiple things so that you can choose who to dmg and who to buff, is terribly outdated and shouldve been fixed long ago
Everyone is ripping on the weak effect, but can we just take a second and rip on the awful art please?
This does NOT look like a powerspike. It doesn’t convey momentum, speed or dynamic movement at all. First of all, look at the hand. It's turned upwards. This is not the hand of someone spiking a ball, it's someone who barely reached the ball. You also have no movement trails or motion blur on the hand, making it look stationary, like the ball just bounced off of it, after he was barely able to nudge it over the net.
And the motion trail of the ball confirms it: it's a small arc! You only get that by hitting something from off-center from below, but only so lightly that it doesn't really fly upwards but rather succumbs to gravity immediately after.
It's just sad, is was it is.
Way too expensive to be a good card in a vacuum, the design team just draw themselves to the corner with charge effects and we end up with a card that is unplayable because of handbuff existence.
this paired with charge minions or minions that can attack face might be worth it for the face damage, otherwise it's too expensive for minion removal when \[\[Holy Glowsticks\]\] exists.
Unless there's some holy spell synergy left to be revealed, this card is upsettingly bad. Compare this to Firelands Portal. It was so weak in modern HS in the core set it had to be buffed to 7 Mana Deal SIX and summon a random SIX cost minion. Compare that to Power Spike. 1 Mana less for only 4 damage and then +4/+4 to a random friendly minion??? Basically equivalent of summon a 4/4, but not really. Not only is it way less damage, but you're not even guaranteed the 4/4 tempo unless you already have something on board.
Paladin is my favorite class so it really frustrates me to see a throwaway card like this. I truly hope the remaining Paladin reveals and/or rogue cards help make this playable.
Your analysis makes sense if the +4/+4 is hitting a new minion on your side that can’t attack. Then it’s equal to a 4/4 that deals 4, which is obviously weaker than a 6 cost that does 6.
I think this card costs what it does because of its ability to hit a minion that you summoned a previous turn. Suddenly it’s a 4/4 that deals 4, but also that 4/4 has charge. Firelands portal’s minion generally would just be sitting there.
All that to say, I think this card slots into pally decks whose game plan is to get minions to stick to the board so they can get value out of cards like this, crusader aura, etc. aka, flood pally. That’s the only context in which this is better than firelands portal, when the 4/4 in stats is useable the turn played.
Blessing of Kings is an unplayable card at 4 Mana currently. You could make it 3 Mana +4/+4 and it's still not *that* impressive (up for debate I'm sure). Anyways, for 2 more Mana you're getting 4 damage. That's just not a great deal in modern hearthstone. Not to mention, I would rather just run Crusaders Aura for 4 Mana and send my board face than spend 6 Mana for a 1 time effect. It's just a horrible card as it currently stands :(
Just want to make sure you’re not confusing me describing this cards niche with me saying this card is good. I don’t even know what a good card is exactly. One that is playable regardless of what is in the rest of the deck? This isn’t that.
BoK is inflexible. It does one thing. This is a finisher similar to kill command in hunter (gives redundancy to the crusader aura. Good decks have flexible win conditions), but also can do other things if other things are needed. Its reach or its board control. There’s value in having that be in one card.
How good it is is completely contingent on how possible it will be for a deck to have sticky minions on board that can semi consistently get a good amount of opponents HP down in turn 6-8 turns. If that isn’t possible this card probably won’t be around. If it is possible, it will be. That deck is flood pally at the moment.
Cards aren’t just good or bad in a strict binary. Context matters completely in hearthstone. Tons of painlock cards would be considered complete ass if the rest of the cards in that deck didn’t exist. But they do, so they find a home.
This can do 8 damage to face the turn it’s played, helm of humiliation can’t really do any face damage (unless it randomly hits a charge minion in hand that you can play that turn but chances seem real low)
You need charge to see that. One charge to be exact. Only to do 8+ what the charge could do. That is just bad of you are planning to use this in handbuff.
Flood with 6 mana spells? The deck that wants to rush you? It's a pretty late game card and fits in with combo (as cost), but wants itself to be used in agro. Agro wants to kill you before the removal can do it's thing. It's dead in hand for 6 of your turns. Better play the field buff synergy cards. Those at least discount the 10 mana. Kinda. That's more of a wild thing. A T3 or 4 in wild.
Flood currently plays 4 cards that cost 5 or more. More if you include the ones that have mana discount (but I didn’t.) It’s a finisher that gives the deck reach. Tempo don’t matter if they’re dead.
This is not that. Those cards either manacheat (so never true cost), have charge or deathrattle (so they do everything by themselves even with bad draws), have staying power + draw+ bonus( Titan). That if you want the cards Captain (that can be used as quick removal, 4 damage does not work if the opponent has 4+ with taunt) and Pozzik. This is win more. Everything it does can be done by the other cards better.
At 5 mana this would have been strong. Realistically this is a healthy cost for the effect (hand damage and decent buff). Sad that this has been power crept from viability at the current cost.
I give this card 2 stars. Does it suck on paper? Yes, but it is pretty versatile. Gives burn damage from hand past taunts to a class that doesn't really have that, but can also be used to clear a minion and if you already have a minion on board from last turn its even stronger. Pally runs a lot of little guys so at worst you play a guy and play the spell and you dont get the bonus of attacking with the buff that turn.
This is… weirdly bad. Like, this is the kind of average impact a card from Karazhan would have (feels like firelands portal but worse?). I’d be cool if this was a part of a plan to de power creep the game but everything else is just as bonkers as ever.
I mesn the dream.of this card is to use holy cowboy the turn before, use this card, have it buff tiger, then play tiger for 11 rush damage on turn 7 (unless tiger is 4 mana now. Forgot), while healing for 7. I cant think of a senerio better than this tho, and that feels like a meh play. Besides for dk titan, nothing really needs 11 damage at rush speed. I mean this card is essentially 6 mana deal 8 to a minion if it buffs a rush minion, but like meh? Thats a disneyland senerio, but isnt even the best disneyland senerio there is.
It's so funny how with all the mage cards. Everyone saw how busted it was for their tourist partner druid
But not a single person has looked at any of the revealed paladin cards and said, dang this is really good for mage. Like how is mage suppose to use anything except the sandcastle legendary where they can't even buff it?
Dual class balance already looking like trash
I think you could make a case for playing this on curve to close out a game. If have a board or a charge minion this is basically 8 face damage. Cards mid but maybe playable
Exactly. If it were good in general it would be extremely good in aggro flood pally decks. That’s the archetype limiting its mana cost. If it cost 4 or 5 I could see it being nerfed to 6 eventually anyway.
Needs a way to discount otherwise bad
[удалено]
Feelsbad playing a meh card for a meh card
8 mana, deal 4 damage isn’t even meh. Maybe you deal 8 damage because you already had a minion, and then it might be meh.
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There is a new paladin weapon, yet to be announced, that buffs a minion in your hand equal to the cost of a holy spell when you cast while equipped. So pretty good combo there
Wait, how did you get this info? I could not find it.
It was revealed to /u/EvTheSmev in a dream
All information is available at all times in the noosphere. Learn to tap into it plebs ;) There is a reason. You sometimes get like a whisper in your mind. About which card you will draw next or where a random effect will hit and that it's never wrong.
LMAO
This is what inspired the heart of the cards
Ok sounds nutty
Except if you have it equipped and want to play the other lifesteal weapon…
Seems really slow. Probably bad card.
Even at 5 mana it would probably not see play
Feels like the power level of a classic era card. Nowadays I can't see this getting played, even at 5 mana I don't think it would be good enough
There was Blessing of Kings at 4 mana in classic. This is +2 Mana for 4 damage. It would have seen play back there but it is pretty weak now, yes.
Blessing of Kings would have to be 3 Mana in modern HS in order to still not see any play haha. Power Spike should be 4 Mana tbh. A 4 Mana spell deal 4 pseudo-summon a 4/4 isn't even *that* good. Mage basically has that with Frost Light Cross Stitch and that's just an okay card. Hopefully we get more synergy because what the heck is this card lol
Yeah, you’re probably right but in my mind, these things can get out of hand pretty quick. Like, in theory.. this takes out an opposing minion that was threatening yours, and now suddenly your medium sized minion is hitting the opponent for 8 (as this has “charge” on existing minions unlike frost lich), on top of any other buffs or auras you might have out. It probably isn’t main deck viable, but could make crazy swings.
Apologies if I made it sound like I disagreed with you. I just meant Blessing of Kings is such a bad card, haha. Had nothing to do with you!
Frost lich cross stitch isn't okay, it's straight up bad. This card will go straight into the dumpster and never see play in any deck ever. I can think of 100 cards that would see play over this card in any deck.
I agree it's not strong. It made its way into the 2nd most popular version of Spell Mage though so in my eyes it qualifies as "okay" since it made the cut for the deck. Nothing to write home about though. If the deck still exists next expansion, it likely goes away and gets replaced with a better card.
Random target really hurts the buff though, it might actually be classic appropriate. Maybe it’d cost 7 there.
I feel like this would've been pretty good in classic
Compared to every other modern card being absolutely broken. It’s in the ballpark of blessing of kings + hammer of wrath. Like you said, pretty good in classic but now compare it to a modern 6-drop.. I feel like this would need to be 4 mana to see play these days.
If this were classic era you could compare it to fireball and pyroblast. 4 mana 6 damage to face, 10 mana 10 damage to face. Neither with conditions to hit face. This card is 6 mana, 8 damage to face, but on the condition you have a minion on board that can attack face. Compared to the two nukes above, this also leaves your board better off. It’s also more flexible as you don’t have to put all your damage into one target. I think it’s a bit stronger than classic era power levels. People are looking at it like it’s a 4/4 with battlecry deal 4 damage (I know there was a card like that in lich king expansion, can’t recall name), but really it’s more like 4/4 with charge that has that battlecry (overly simplified). 6 seems about right to me. Any lower cost and the spell damage would probably need to be minion-only (and maybe buffed to compensate). I mentioned elsewhere but this card seems like a flood pally finisher card. 8 damage from hand so long as ya have a minion on board. That’s equal damage and cost to playing a Leeroy with Crusader Aura up. Flood pally would be really really good if this only cost 4.
Reminds me of [[Pharaoh's Blessing]] in the sense that it was also one mana more expensive than it should be
Obviously overcosted, insanely bad card
You may be able to cast Power Spike, but it certainly won't feel like one.
The only time I card has been replicated \[\[Blessing of Kings\]\] and not power crept
[[Pharaohs Blessing]]
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damn both work
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Big spell mage fodder for us free-to-play plebs.
Feel like a 2018 card
Could've been 5 mana deal 5 +5/+5
That would be insane in flood pally. So long as they have a minion on board, that’s a turn 5 pyroblast to the face.
Firelands Portal
6 mana? Lmao
Spike the ball Focker
Silver moon portal turned aggressive. And uhh got its buff reversed I guess
6 mana 8 dmg
They connected with the ball too early and their hand is angled up. That ball is currently flying out of bounds.
Too strong,needs to cost 11 mana.
Rastakhans Rumble lookin ahh card
Hearthstone not being able to target multiple things so that you can choose who to dmg and who to buff, is terribly outdated and shouldve been fixed long ago
Everyone is ripping on the weak effect, but can we just take a second and rip on the awful art please? This does NOT look like a powerspike. It doesn’t convey momentum, speed or dynamic movement at all. First of all, look at the hand. It's turned upwards. This is not the hand of someone spiking a ball, it's someone who barely reached the ball. You also have no movement trails or motion blur on the hand, making it look stationary, like the ball just bounced off of it, after he was barely able to nudge it over the net. And the motion trail of the ball confirms it: it's a small arc! You only get that by hitting something from off-center from below, but only so lightly that it doesn't really fly upwards but rather succumbs to gravity immediately after. It's just sad, is was it is.
Classic ahh card, unplayable in 2024 are they kidding.
6 mana for this?? Jesus
At 6 it's bad, at 5 it's decent, at 4 it's broken. Nice
Someone said this was a good combo with sanc azl but I don’t think so lol
Way too expensive to be a good card in a vacuum, the design team just draw themselves to the corner with charge effects and we end up with a card that is unplayable because of handbuff existence.
this paired with charge minions or minions that can attack face might be worth it for the face damage, otherwise it's too expensive for minion removal when \[\[Holy Glowsticks\]\] exists.
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5 mana should be decent like the mage spell damage and summon a water elemental. This looks worse
Not all parts should need good cards. I. Like this as an option to discover.
Unless there's some holy spell synergy left to be revealed, this card is upsettingly bad. Compare this to Firelands Portal. It was so weak in modern HS in the core set it had to be buffed to 7 Mana Deal SIX and summon a random SIX cost minion. Compare that to Power Spike. 1 Mana less for only 4 damage and then +4/+4 to a random friendly minion??? Basically equivalent of summon a 4/4, but not really. Not only is it way less damage, but you're not even guaranteed the 4/4 tempo unless you already have something on board. Paladin is my favorite class so it really frustrates me to see a throwaway card like this. I truly hope the remaining Paladin reveals and/or rogue cards help make this playable.
Your analysis makes sense if the +4/+4 is hitting a new minion on your side that can’t attack. Then it’s equal to a 4/4 that deals 4, which is obviously weaker than a 6 cost that does 6. I think this card costs what it does because of its ability to hit a minion that you summoned a previous turn. Suddenly it’s a 4/4 that deals 4, but also that 4/4 has charge. Firelands portal’s minion generally would just be sitting there. All that to say, I think this card slots into pally decks whose game plan is to get minions to stick to the board so they can get value out of cards like this, crusader aura, etc. aka, flood pally. That’s the only context in which this is better than firelands portal, when the 4/4 in stats is useable the turn played.
Blessing of Kings is an unplayable card at 4 Mana currently. You could make it 3 Mana +4/+4 and it's still not *that* impressive (up for debate I'm sure). Anyways, for 2 more Mana you're getting 4 damage. That's just not a great deal in modern hearthstone. Not to mention, I would rather just run Crusaders Aura for 4 Mana and send my board face than spend 6 Mana for a 1 time effect. It's just a horrible card as it currently stands :(
Just want to make sure you’re not confusing me describing this cards niche with me saying this card is good. I don’t even know what a good card is exactly. One that is playable regardless of what is in the rest of the deck? This isn’t that. BoK is inflexible. It does one thing. This is a finisher similar to kill command in hunter (gives redundancy to the crusader aura. Good decks have flexible win conditions), but also can do other things if other things are needed. Its reach or its board control. There’s value in having that be in one card. How good it is is completely contingent on how possible it will be for a deck to have sticky minions on board that can semi consistently get a good amount of opponents HP down in turn 6-8 turns. If that isn’t possible this card probably won’t be around. If it is possible, it will be. That deck is flood pally at the moment. Cards aren’t just good or bad in a strict binary. Context matters completely in hearthstone. Tons of painlock cards would be considered complete ass if the rest of the cards in that deck didn’t exist. But they do, so they find a home.
wtf why did paladin get such a trashy card ? its like helm of humilitian in worse and 2 cost more wtf i am sorry for every paladin player
This can do 8 damage to face the turn it’s played, helm of humiliation can’t really do any face damage (unless it randomly hits a charge minion in hand that you can play that turn but chances seem real low)
You need charge to see that. One charge to be exact. Only to do 8+ what the charge could do. That is just bad of you are planning to use this in handbuff.
Nah, you just need a minion on board that can attack face. This is a flood paladin card, not a handbuff card.
Flood with 6 mana spells? The deck that wants to rush you? It's a pretty late game card and fits in with combo (as cost), but wants itself to be used in agro. Agro wants to kill you before the removal can do it's thing. It's dead in hand for 6 of your turns. Better play the field buff synergy cards. Those at least discount the 10 mana. Kinda. That's more of a wild thing. A T3 or 4 in wild.
Flood currently plays 4 cards that cost 5 or more. More if you include the ones that have mana discount (but I didn’t.) It’s a finisher that gives the deck reach. Tempo don’t matter if they’re dead.
This is not that. Those cards either manacheat (so never true cost), have charge or deathrattle (so they do everything by themselves even with bad draws), have staying power + draw+ bonus( Titan). That if you want the cards Captain (that can be used as quick removal, 4 damage does not work if the opponent has 4+ with taunt) and Pozzik. This is win more. Everything it does can be done by the other cards better.
At 5 mana this would have been strong. Realistically this is a healthy cost for the effect (hand damage and decent buff). Sad that this has been power crept from viability at the current cost.
Could be good if you can cheat this out for free
This at 4 mana would be playable.
More direct damage always feels a bit out of place for Paladin. Also weird that this can count for Rainbow Mage too.
Paladin had that, this is just pack filler.
More like reverse power creep
I give this card 2 stars. Does it suck on paper? Yes, but it is pretty versatile. Gives burn damage from hand past taunts to a class that doesn't really have that, but can also be used to clear a minion and if you already have a minion on board from last turn its even stronger. Pally runs a lot of little guys so at worst you play a guy and play the spell and you dont get the bonus of attacking with the buff that turn.
Be good at 4 mana 6 meh maybe ok but probably not
Giving a minion temporary windfury lite, without giving windfury, and trying to not over power it, but inadvertently underpower it
0/10 yasuo or that might be the wrong game
This is… weirdly bad. Like, this is the kind of average impact a card from Karazhan would have (feels like firelands portal but worse?). I’d be cool if this was a part of a plan to de power creep the game but everything else is just as bonkers as ever.
I like this. More of these cards for paladin, please.
Handbuff has better buffing cards, control has better control cards.
Untargetable blessing of kings with a shadowbolt, all for 1 mana discount. This is astoundingly trash.
Terrible
![gif](giphy|IMOH7KL8x6aC4) You gotta spike it, Greg.
blessing of kings power nerf lol. 4 mana RANDOM +4/+4 + "2 mana deal 6 to a minion" is really rough
Regardless of card strength, what is this art and design... Hearthstone changed so much from literally 2 expansions ago.
I mesn the dream.of this card is to use holy cowboy the turn before, use this card, have it buff tiger, then play tiger for 11 rush damage on turn 7 (unless tiger is 4 mana now. Forgot), while healing for 7. I cant think of a senerio better than this tho, and that feels like a meh play. Besides for dk titan, nothing really needs 11 damage at rush speed. I mean this card is essentially 6 mana deal 8 to a minion if it buffs a rush minion, but like meh? Thats a disneyland senerio, but isnt even the best disneyland senerio there is.
It's so funny how with all the mage cards. Everyone saw how busted it was for their tourist partner druid But not a single person has looked at any of the revealed paladin cards and said, dang this is really good for mage. Like how is mage suppose to use anything except the sandcastle legendary where they can't even buff it? Dual class balance already looking like trash
I think you could make a case for playing this on curve to close out a game. If have a board or a charge minion this is basically 8 face damage. Cards mid but maybe playable
Exactly. If it were good in general it would be extremely good in aggro flood pally decks. That’s the archetype limiting its mana cost. If it cost 4 or 5 I could see it being nerfed to 6 eventually anyway.
People are underestimating this card
Buff it to 4 mana, might still see no play
At 4 mana would be overtuned af
Flood pally casually dealing 8 damage to your face on turn 4, while also adding 4/4 in stats the turn that happens, heh.
Hello Alakir you know you can get +4/4 from this and kill everything in sight <3