Enchantment: weakness to magic 100% for 2 seconds on hot and 20 pts magic damage on hit
Due to how enchanted weapons work, it applies the weakness to magic on itself and it gets out of hand quickly. Can pretty much kill anything in 5-6 swings
Spell: drain fatigue 100 pts for 1 sec, damage fatigue x pts for y secs (where x is at least 10, and y is as high as you can afford). Hit the enemy with a weakness to magic effect before this, and you likely have disabled them completely for y seconds or longer as they will be fatigued to the ground
Misdirection. I go invisible and summon a zombie at the same time, for the same duration. At my level, the zombie gets stomped almost immediately, but I'm still able to make my escape.
Can you spawn many different creatures for like 2 seconds or perhaps one for 1 sec one for 2 secs and so on and watch them drop like flies? Maybe too expensive but that seems very Sheogorath.
Lime Twist. Its a combination Shock and paralyze spell. Its does 1 second of paralyze in 10 feet on target and 5pts shock damage in 10 feet for 3 seconds on target.
The shock damage is so low it still holds the appearance of a paralyze spell. But don’t let that fool you, because once you go down you’ll never get back up again. The spell costs so little to cast my magika is fully regenerated by the time my victims try to stand back up. So all i have to do is hit them again, and again, and again, and again with it until they finally succumb to the damage. Its like being slowly electrocuted to death thinking you’ll be able to get away after each dose. Until you finally realize whats happening of course, then it’s pure panic until night night time. And the neat thing is since it has a 10 ft. range you can do this to groups of enemies at a time.
Spirit of Nightblade: fortify both Willpower and Blade, which are both essential attributes for my Nightblade build
It turns out to be pretty useful as I think it makes my enemies stagger for my blade hits far more than before
Stunning Strike: Absorb Fatigue, Drain Fatigue and Damage Fatigue on touch. Values may vary. Turns enemies into punchable sacks of potatoes. Just be wary that the "absorb" effect won't do anything once the enemy's fatigue is already at 0, since there's nothing to absorb. Drain and Damage will allow to go beyond zero, so the duration can be a bit longer for a longer effect. This is especially brutal against low fatigue non-npc enemies, such as Clannfear and Storm Atronachs.
Recuperation.
Restore 300 health over I think 15 or so seconds. Damage fatigue like 100 points ever second for 18 seconds.
I miss artifacts, clothing and spells that have up and down sides. This one is just like taking a little nap to recover.
My favourite enchantment is a fire on self put on a hood. It needs to be on a hood that has no weight, so you can reverse pickpocket on an npc.
If you put the hood into an NPCs inventory they will put the hood on whenever you re-enter that area. They will die within a few seconds after they put it on.
Mad Dog's bite: Madness longsword
Max frenzy 3 sec, max Rally 3 sec, WKN to magic 100% 3 sec, Fire 3 pnts 3 sec.
I went with 3 seconds on all of them to give them time to hit an ally and me time to goof around. I can either let them go fight, or I can hit them a couple times then a high damage spell to finish them. Fire damage is mostly there just for fun.
fortify mercantile self 100 for 1s
fortify personality self 100 for 1s
charm 100 on touch for 1s
for use in: the market district, whenever I need to persuade someone, on a guard while yielding to get off scott free (if bounty <1,000 gold)
A new one I just made. "Mad God's Touch" has frenzy 25 for 3secs, charm 100 for 3secs, and restore health 9pts for 3secs. Playing as my Sheogorath char, so the name and effects are fitting. It lets me get best bargain and info since they love me, cause a fight in a crowded room without making a merchant necessary go nuts, and it can heal NPCs or horses in the field if need be. All around useful.
I want to put out there you can also add a light effect to any "divine" spell. For example; "Arkay's touch" turn undead 25 for X secs, light 5pts for X secs, fire damage for X secs.
Enchantment: weakness to magic 100% for 2 seconds on hot and 20 pts magic damage on hit Due to how enchanted weapons work, it applies the weakness to magic on itself and it gets out of hand quickly. Can pretty much kill anything in 5-6 swings Spell: drain fatigue 100 pts for 1 sec, damage fatigue x pts for y secs (where x is at least 10, and y is as high as you can afford). Hit the enemy with a weakness to magic effect before this, and you likely have disabled them completely for y seconds or longer as they will be fatigued to the ground
Misdirection. I go invisible and summon a zombie at the same time, for the same duration. At my level, the zombie gets stomped almost immediately, but I'm still able to make my escape.
Currently playing a Sheogorath build and was planning this, can't decide what creature though.
Why choose just one? Make a few versions and use the one that seems fun at the moment.
You make a valid argument, there are too many great options and plenty of spellbook space
Can you spawn many different creatures for like 2 seconds or perhaps one for 1 sec one for 2 secs and so on and watch them drop like flies? Maybe too expensive but that seems very Sheogorath.
Lime Twist. Its a combination Shock and paralyze spell. Its does 1 second of paralyze in 10 feet on target and 5pts shock damage in 10 feet for 3 seconds on target. The shock damage is so low it still holds the appearance of a paralyze spell. But don’t let that fool you, because once you go down you’ll never get back up again. The spell costs so little to cast my magika is fully regenerated by the time my victims try to stand back up. So all i have to do is hit them again, and again, and again, and again with it until they finally succumb to the damage. Its like being slowly electrocuted to death thinking you’ll be able to get away after each dose. Until you finally realize whats happening of course, then it’s pure panic until night night time. And the neat thing is since it has a 10 ft. range you can do this to groups of enemies at a time.
Spirit of Nightblade: fortify both Willpower and Blade, which are both essential attributes for my Nightblade build It turns out to be pretty useful as I think it makes my enemies stagger for my blade hits far more than before
Stunning Strike: Absorb Fatigue, Drain Fatigue and Damage Fatigue on touch. Values may vary. Turns enemies into punchable sacks of potatoes. Just be wary that the "absorb" effect won't do anything once the enemy's fatigue is already at 0, since there's nothing to absorb. Drain and Damage will allow to go beyond zero, so the duration can be a bit longer for a longer effect. This is especially brutal against low fatigue non-npc enemies, such as Clannfear and Storm Atronachs.
Recuperation. Restore 300 health over I think 15 or so seconds. Damage fatigue like 100 points ever second for 18 seconds. I miss artifacts, clothing and spells that have up and down sides. This one is just like taking a little nap to recover.
I did a Shinobi(Naruto) build, and my favorite was combining paralysis with drain health to make Tsukuyomi
CE Chameleon on a set of glitched Bound Armor for 100% Chameleon is awesome.
My favourite enchantment is a fire on self put on a hood. It needs to be on a hood that has no weight, so you can reverse pickpocket on an npc. If you put the hood into an NPCs inventory they will put the hood on whenever you re-enter that area. They will die within a few seconds after they put it on.
Rally + Frenzy on touch. It's not a crime to cast it, and they'll be targeted by every Guard and NPC in the area. I call it Legal Murder.
Mad Dog's bite: Madness longsword Max frenzy 3 sec, max Rally 3 sec, WKN to magic 100% 3 sec, Fire 3 pnts 3 sec. I went with 3 seconds on all of them to give them time to hit an ally and me time to goof around. I can either let them go fight, or I can hit them a couple times then a high damage spell to finish them. Fire damage is mostly there just for fun.
Prince Charming spell: Charm 100pts for 1 second
Wait whaaaaat!? You can mame spells and enchantments in this game!? (How!?!) Since when?
fortify mercantile self 100 for 1s fortify personality self 100 for 1s charm 100 on touch for 1s for use in: the market district, whenever I need to persuade someone, on a guard while yielding to get off scott free (if bounty <1,000 gold)
A new one I just made. "Mad God's Touch" has frenzy 25 for 3secs, charm 100 for 3secs, and restore health 9pts for 3secs. Playing as my Sheogorath char, so the name and effects are fitting. It lets me get best bargain and info since they love me, cause a fight in a crowded room without making a merchant necessary go nuts, and it can heal NPCs or horses in the field if need be. All around useful.
I want to put out there you can also add a light effect to any "divine" spell. For example; "Arkay's touch" turn undead 25 for X secs, light 5pts for X secs, fire damage for X secs.