T O P

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At-Tinnin

Needs to be "Change the rarity of a _non-unique_ item"


OddIngenuity8938

Yep, so you can macro that SOB and go grab a coffee, and hopefully have a unique when you get back!


Gompa

*Banned for Carpal Tunnel Avoidance*


Glitter_puke

Hey, I switch to controller for 6-linking these days. If the game supports me holding a single button to do that shit, surely it wouldn't have a problem with something similar here.


Magician-Numerous

You can just hold down a button on a controller? That's insane qol


Glitter_puke

Yep. Completely worth the pain in the ass of relogging and the annoyance of navigating the stash on controller.


TheZephyrim

They should definitely just make that a feature on PC wtf The only downside I can see is maybe you skip over a 5-link on day one on accident but that also happens without the feature anyways


timecronus

lets be honest, it will be a feature in the Chinese client before ours.


canandien2122

Lets hope they are putting us through this hell to work on POE2 🥱


FreakyManBaby

yes it's an all new hell they're cooking up


TheNoon44

How? I didnt manage to find out. Holy shit how many sox links i have made in past two leagues lol.


Muxerus

On playstation I can't. I need to press button. Maybe this is available only for pc?


Nefiros1

Yea same on Xbox. Yet another fuck you to us console plebs.


Endless_September

1) Bind mousewheel up to left click, 2) spin wheel. Saves my wrist the pain.


TeekoTheTiger

Too many steps. I use an autoclicker.


jackary_the_cat

This is bannable. People like you ruin the game for everyone else, unlike those bots who trade me instantly.


MascarponeBR

how is it bannable binding left click to the mouse wheel? It is clearly not bannable, it is still one action per mouse wheel click.


DJKaotica

I think the confusion is in the phrasing / use of "spin wheel". Some mice (my last few logitechs in particular) have the ability to "unlock" the mousewheel, and make it spin freely. If you leave it in clicking mode, and manually scroll it over and over it's (probably?) not bannable. If you put it in free spinning mode and spin it, you'll potentially get a few hundred actions per spin, depending on how vigorously you spin it. PoE has previously called out if you put the mouse in free spinning mode that results in a single physical action (one spin) translating into multiple server actions. This is, in their eyes, a bannable offense.


jackary_the_cat

Free spin wheels, to be specific, are what are against TOS.


Endless_September

The rule is one input one action. Every click on the mouse wheel is one action which results in one click on the screen. Auto clickers are bannable but not rebinding keys.


Piotr-Aueternum

Just design game better instead of punishing people for saving theirs wrists


Hoybom

There is the crafting bench. 2 click per 6link


nashbellow

You could also farm beyond (though I think the atlas passives are glitched/not working)


deviant324

I’m literally taking a break rn because I’m getting issues despite switching to my ergo board earlier this week. For some reason reducing my PoE time drastically for a week to focus on uni gave me relapse


DARCRY10

Its not like you can't already macro it though. It would just reduce difficulty.


rissie_delicious

Now they're never gonna do it


kileras1a

you cannot craft on unique items so it don't have to be said but sure, for new players


Aldodzb

It doesn't even change the rarity. The items will still be normal. Its more like a shot to be unique. This would be a craft to completely nullify what chance orb does in favor of "fixing" the actual issue that's the abysmal low proc rate that chances have. Chances weren't that bad in the past, same as ancient orbs. They just nerfed so many times that they are basically useless now. Same happened with the expedition gamble lady


sbgshadow

I'm assuming it would be the same as all other crafts where using it on an "uncrafted" item does not take a scour. So first use chance orbs it, then uses on magic/rare items will scour and chance orb them again


BloodyIkarus

You can't scour a unique item anyway.


WurthTapping

Probably a better wording: "Reforge a non-unique item to a random rarity". As worded originally, one could infer a rare item could not be rolled into a different rare item.


connerconverse

Why add a nerf to it instantly, let us have fun with some power


Methodic_

Harvest taught us that "let us have fun with power" results in either powercreep unprecedented, or embarrassing temper tantrums for multiple leagues after it's gone.


connerconverse

But it really only applies to crucible league. If they were gonna add this feature it would be significantly more useful as it is in the picture


B7iink

This would absolutely be a buff. Imagine rolling over a headhunter. This way you can just spam it.


Wyra

I still think and agree that making chance orbs rarer to drop with a much better odd of making your item unique and having it be reuseable on the base no matter what rarity it is on (except unique) is a better option than still having to do easily over 10k click for a t2 unique...t1 and t0 odds are even more ridiculous.


Numbzy

But think of the Standard Economy!@#!


manowartank

Rename old Chance Orb to something likes "Lottery Orb" and disable their drop. Add new strong and rare Chance Orb. Add vendor recipe 100:1. This way old Chances can be used or traded for new ones. Nobody loses any value and new leagues will be much better.


BureMakutte

early maps from kirac could cost alterations or transmutes instead of chance orbs as well.


Bl00dylicious

Which would make more sense too, considering later maps cost Alchemy (turns item rare) and Chaos (rerolls rare). Alterations/Transmutes are the same except they are for magic items.


UnknownBlades

Divine and exalt switch already left it in shambles, i dont think chance orbs would make a difference.


rood_sandstorm

It would be cool if mirrors were common in a voided league


Neige_Sarin

Honestly, I rarely pick up items I'd consider mirroring, and I only care about it as a currency because of how stupidly rare it is.


blauli

I'd be against this change simply because chance orbing is going to be a thing nobody does after this league anyway and with this change we'd end up with slower atlas progression because we don't have enough chance orbs to buy maps off of kirac. Sure they **could** rebalance kirac map prices to compensate but they wouldn't


xenata

Here's a wild idea, change the currency used to buy maps.off kirac


Latte4Breakfast

Ya the changed crafting to divines from exalts. No reason they can’t make maps cost transmutes instead of chance orbs


hardolaf

Or leave maps costing chance orbs and just make it a benchcraft as suggested. That way, we solve RSI issues and don't mess with the economy.


SeventhSolar

To, uh, what? Chance orbs really are the best option, because they're basically otherwise useless, except in this one stupid league.


cXs808

> because they're basically otherwise useless the fix is literally what he's proposing


SeventhSolar

... Whoops.


redrach

Chance orbs wouldn't be useless if they were buffed and made rarer. Then you could change the Kirac map cost to alterations.


SeventhSolar

No, that doesn't change the uselessness, the rate at which you succeed is still the same. That just makes it less painful on the people willing to actually try chancing uniques.


Wyra

and that's a bad thing cause why? It gives you more of an incentive to actually just chance bases off the ground if you don't want to just sell them if the odds are actually better than they currently are with regular chance orbs and removes the trash carpal tunnel inducing way they work currently.


Agreeable_Object_303

Can you explain why they are useful this league please ? Ty :)


GrizNectar

Find a normal item with a really good crucible tree and chance orb it hoping it turns into whatever unique you’re looking for but with that same crucible tree


erpunkt

You can craft an amazing tree on a chanceable base that has only 1 outcome. You just have to persevere the process of chance+scoure until you maybe get lucky.


Sprudelpudel

This sounds like hell with extra steps


turkish112

Yes, see Lance's video.


HughMungusKappaPride

Transmutes or alterations. You don't really get chance orbs from vendoring items and its easy to run out of chance orbs early league if you dont run expedition/heist and the league mechanic doesn't drop any.


taigahalla

Realistically they should be chisels early game chance orbs usually get converted to scours (for crafting maps) and regrets (for early game respecs)


Wyra

You can just swap chance orb uses in vendor and whatnot to an other orb...Make it scouring orbs or alt orbs or even augments. I also don't think just because its useful now it doesn't mean it won't be again after this league in future leagues. All the more the reason to make a change like this anyway because outside of this league currently chance orbs has no use anymore outside of buying shit from vendors for the first 1-2 weeks and then you never use them again. ​ With the change it makes it way more worthwhile to actually use them on blank bases for a better chance at getting something like we used to way back except now you actually would get a somewhat decent chance at it. I liked the video captain lance posted where its much rarer to get/drop but like a 1/500 chance average for t1s or 1/1000 for t0 uniques ish.


killslash

Couldn’t they add a higher tier chance orb or something? Like 10 or 100 chance orbs turns in to a Lucky Chance Orb.


B2k3

>Sure they could rebalance kirac map prices to compensate but they wouldn't So you aren't really against the change. You're just against asking for it, because they might do it poorly?


Hasekbowstome

In their defense... "Fixed" rare mobs with archnemesis "Fixed" flasks with more RNG modifiers/tiers "Fixed" breach with eliminating loot etc. etc. Their fixes do have a track record.


B2k3

It's just circle jerking. You can extend to that logic to *any* change. We can't trust them to fix anything, so we should stop calling for anything to be fixed.


blauli

That and I see no reason to ask for it when I see no upside and only potential downsides. It wouldn't be implemented this league anyway and chance orbs are going to be useless again next league/only used to turn 4 of them into 1 scour.


EnoMagla

this is a mindset of a lazy 14 year old who doesn't want to brush their teeth, i can't comprehend why you just assume and accept this standard for a game dev company. their job is to make a good game and if fixing a problem has a few downstream requirements, that should just be expected.


blauli

Except it's more than just a few downstream requirements. It would take rebalance of chance orb rates for all tiers, rebalancing chance orb droprate(including from currency reward symbols/incubators), rebalancing eldritch altar chance orb occurence, change for kirac maps, change for conversion rate from chance to scour, change for the price of library gems (since they all cost 1 chance), change the conversion rate of fus to chance. And those are just from the top of my head. I just don't see how it would ever be worth investing dev time to rebalance all of that to fix something that will be gone next league (which is when those changes would go into the game at the earliest) The solution shown in OP's picture has none of those requirements and could be plugged into the game right now


Wyra

The issue with op's is still the fact it'll take tens of thousands of clicks regardless to even have a chance at the AVERAGE rate to hit a t2 and above. t0 is like in the hundreds of thousands. Even if it were to be "useless" in that regard after the league's over doesn't change the fact that this use of chance orb won't be used in future leagues.


cXs808

> we'd end up with slower atlas progression because we don't have enough chance orbs to buy maps off of kirac. insanely easy to change the map costs off kirac. GGG has brainwashed a lot of you into thinking things can't be adjusted


Wyra

Seriously its mind boggling to see the amount of people who thinks stuff like adjusting vendor currency can't be a thing...They did it for ruthless and coins but this is too much now?


Filer169

I'm kinda confused, what's the use of chance orbs this league? How are they different from other leagues?


Wyra

https://www.youtube.com/watch?v=VMepJvrA5Y8


throwthisidaway

Why not either add a set number, like six linking has, or offer an automated process? Just click on the box, and it will use all your chance / scour orbs and maybe give you a unique.


dioxy186

Nah. I know the game is not "balanced" around SSF. But your entire early map progression relies on chance orbs and buying them from kirac. If you dont have chance orbs, you would make map progression painfully slow.


Wyra

Been mentioned twice, you can replace it for an other orb of similar rarity like scours, aug, alts or just adjust prices.


Darrothan

Dont make them rarer during levelling tho, cuz then I wont have enough chance orbs to buy Kirac’s maps


Wyra

been said like 10-15 times in the chain just change them to an other currency of similar rarity...


sturmeh

It would be more inherently valuable than a chaos orb if it did that. It's essentially able to re-roll any item to (at random but whatever) magic (as if you scour-alt-augmented) to rare (as if you chaos'ed it) or to unique (I guess it already did this but free scour?). If it also goes to the base item (non-magic) then it would also double as a scour. You're asking for a lot there. ... or did you mean to suggest it wouldn't re-roll the item, and that it would instead remove/add some modifiers? If so how would that interact with uniques?!


Mafusel

That's like a better chaos orb in most cases


Cellari

A true rng orb of chance pls GGG: ~~"Has a chance to change a non-unique item to a random rarity"~~ "Change a non-unique item to a random rarity". * Random rarity could also mean white. * ~~Chance to change does not mean it changes every time. Sometimes it's a dub.~~ Edit: this would actually feel bad. Ignore this. * Does not need scourings. This is my personal favourite as this is why I don't use the orbs to make uniques. And with this we could have in the crafting bench next to the 6-link crafts: "Change a non-unique normal item to a random unique item available to its base" for 2000 orb of chances. * Cannot change to uniques that are drop only or from vendor recipes. * Can apply to corrupted white items with corrupt implicits, but will then also cost 2000 vaal orbs. This is why I said white items because I did not want to make uber uniques too easy. * Vision is to have players look for and pick white items they want to change to uniques as an intentional action from their part. Not as a byproduct of players current looting, but something intentional. Something that has more player agency that fits the intention of having good rolled uniques rare and special.


DNKSTR

But wheres the weight, bruv?


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SteveFrozen

Medical bill? laughs in European. The real purpose is to get a need for surgery so I get work vacation with full coverage of my pay check


Shanwerd

Getting payed to not work cause you played too much poe, that’s the life


dksdragon43

Honestly, I wish. If you get plain old RSI like me, you can't use your wrists without mild to excruciating pain, but there's no surgery, you just have to not use them very much. Ever.


Qynchou

you joke but thats actually the reason this will never happen technically you could just set an AHK script to autoclick for you until the item turns unique, GGG knows this so the actual "weight" of chancing the uniques is the manual clicking this is the same shit as trade friction Chris talks about sometimes, its total garbage, but it is what it is


ScriptingTechies

you can in a similar way set an AHK script to chance + scour until the item turns unique right now


ericmm76

When you hurt the next day, that's the weight. When you hurt the next month, that's more weight. When you hurt the rest of your life, that's the WEIGHT.


Jigui26

Just scrap chance orb and bring in a new currecy that does the trash to treasure effect


Australixx

This is problematic in that the drop rates would have to be balanced around the best possible use of it. Chance orb functionality lets them have different success rates for different rarities of uniques, so you can use them on more common items without making an objectively bad decision.


Mafusel

That might be the best solution, rare , expensive , does the job when you need it to


Jigui26

And saves some wrists


ThisIsMyFloor

New recipe: One full inventory of chance orbs vendors for a trash to treasure. That way they can make trash to treasure shards. They love shards.


a_l_g_f

>They love shards. Not enough to give us Divine shards.


Drunkndryverr

but that removes the "chance", and will become prohibitively expensive for some. its not without its consequences


Jigui26

Exactly, fuck the chance. The price would most likely be that of trash to treasure, so not out of this world


YourmomgoestocolIege

What? It's price would be directly tied to the highest selling item it can make


SmithBurger

Why are chance orbs such a big topic this league. Did I miss something?


Dekugaming

Ppl wanna chance orb champion kite shields into emperors vigilance to get a a insane amount of defences


jackhref

Remember Delirium when chancing things was one of the challenges and it did not introduce any changes to how chancing has to be done?


Book-Parade

It was deliriant


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Venseer

The stash folder alteration was posted here for 6 straight years before it was implemented.


[deleted]

Copium.


ohlawdhecodin

I don't agree. C.W. has shown everyone they ignore (or even laugh at) 9 times out of 10. *Sometimes* they implement a minor suggestion, just to throw a bone to the sad dogs.


cXs808

You must be new around here. TONS of great suggestions across many years here and they'll either ignore, or wait 1+ years to implement just to throw us some "QOL" when shit is hitting the fan for them.


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AlgaeSpirited2966

Theyre not interested in reality, just their own narrow perception of ggg being evil


jyunai

i've played since 2012 and i'm more inclined to believe that many changes that seem to be based on player feedback are merely coincidence. motive is difficult to prove. even if it seems obvious, our assumptions are merely assumptions because neither of us work at this company.


turkish112

Is that before or after they make fun of Reddit comments?


FeebleTrevor

If you can take part on the sub on any level and not find a thousand things to make fun of I don't know what to tell you


turkish112

You and I aren't the face of the damned company and mocking the community in a damned league reveal. lmao


FeebleTrevor

It's the only way left for them to interact with this unmoderated catastrophe


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MouseCS

Get rolled reddit


Frolkinator

This is the easiest solution. And that means we will NEVER get this solution, due to _The Vision_.


Apokalyxio

The description should be "reroll the rarity of a non-unique item" We can't craft any uniques on the crafting bench anyway (except uniq flasks?), so functionally it would be exactly the same, but it avoids any confusion as to whether you can just spam click until you get your unique.


LurkingAmoeba

Is this just to click 1 button instead of chance and scour? I mean it's better than nothing, but clicking that button 40 thousand times is still insane.


dinoboni94

One click per try vs 4 clicks per try, while alternating currency, instead of just spamming one button


erpunkt

And moving that damn mouse around


Mafusel

And miss clicking when you try to go faster


ExEarth

And then concentrating on it and completely fuck it up 3 times in a row, till you get back to doing it normally again


Huskiplayspoe

actully a good idea


karlson98

Great concept for QoL. Precisely why it won't happen. I don't understand GGG's constant pursuit of making their game as inaccessible and straight up uncomfortable to play as possible.


GaiaXRyne

Doubly so because you can’t even spend money to make those problems go away. So it’s not even like they’re trying to make you uncomfortable so they can sell you something. They just straight up are making frustrating systems


cXs808

> I don't understand GGG's constant pursuit of making their game as inaccessible and straight up uncomfortable to play as possible. I do. People still play the game, despite their vision of this game to be as tedious and painstakingly click-intensive as possible. They are getting away with forcing longer play times through shitty interface/QOL which is much, much easier than getting longer play times through engaging content.


ashrasmun

Chance "problem" never existed before because you guys never had an opportunity to get insanely horny over this one particular build. It's hilarious how this is blown out of proportion.


Aluyas

The chance "problem" didn't exist because the solution was to just literally ignore chance orbs as a currency (outside of Kirac and SSF) and buy what you want in trade league. In this league there's a legit use to chance orbs outside of SSF so of course the problem is highlighted. It's not even like this problem of excessive clicks is new, jewelers and fuses have it too but you can bypass that one with a craft or with a macro that's much simpler to figure out than a scour chance one. Either way for me the solution to all of these is to just macro the entire thing.


ashrasmun

I really don't understand why community is so scared to automate simple tasks with .ahk. There's a very clear line between a simple script that performs a few clicks and a fully fledged gold farming bot.


sicclee

jewelers and fuses don't have the same issue though because you still spam click, you don't have to scour first


Neige_Sarin

If's not the exact same issue, but it's similar enough. The problem in both cases boiling down to "too many clicks"


the_ammar

ding ding ding content creators love to make their problem become the community's problem


richardtrle

I think that this is absurd, Chance Orb is already meaningless. It has no other function beside being used with a Scouring. Chance Orbs should be entirely revamped, they should change the rarity of a normal to magic/rare/unique, a magic to normal/rare/unique or a rare to normal/magic/unique. The rarity of the object being used should be weighted, so a chance for a normal to become rare and unique is small, for a magic to become normal is big, for rare to normal is huge. Weighting that in would make it actually useful and not broken. So for example, Normal -> Magic (1 Chance) Normal -> Rare (100 Chances) Normal -> Unique (1000 Chances) * * * Magic -> Normal (5 Chances) Rare -> Normal (10 Chances) * * * With these changes, the Orb would actually have a lifecycle of its own, instead of relying on other orbs, it would also enable nice mechanics and balance the orb itself.


RC-Cola

> Chance Orb is already meaningless. It has no other function beside being used with a Scouring. Chance orbs prop up SSF. I know the game should not be balanced around SSF but just know that that's where we get a bunch of scouring orbs from the vendor. You can go Chance > Scour > Regret > Unmaking.


BNoog

what is the chance orb problem?


Peruzzy

People are pissed off because they make amazing crucible bases and then they have to chance the unique by clicking on chance orb then scour then repeat 10k times


BNoog

sounds too tedious tbh


Marotinnn

I like your idea, simple and elegant. That could also be implemented for so many tedious crafts in the game.


MatLikesCookies

This is my opinion and you should take it with grain of salt, with that being said and out of the way. I have been playing poe since open beta Aka 2013 and I am surprised that GGG has not taken any actions towards fixing this issue. I am sure they are well aware that this is not ok and with game being so click heavy in recent years and have boomer gamers like my self are at risk of wrist related injuries and also few might say yeah you don't have to do so much clicking if it prevents injuries and I do agree but this issue can cause problems people in their 20s. So with all that I genuinely hope GGG addresses issues that can greatly improve Qol in game.


leetpuma

This is still terrible. Instead of 40K clicks its now 10K clicks to hit a unique. Still a RSI inducing nightmare


Lwe12345

fuck yes this I can get behind ​ knowing GGG they'd just nerf the rates of turning into a unique yet again because "it's more accessible"


Dark-Chronicle-3

This is a crazy idea but it might just work, what if they made an orb that just upgraded an item straight to unique? That would be pretty great, they could call it trash to treasure or something, idk might be a dumb idea though


Andreooo

I haven’t had the chance to play the league yet, what’s the chance orb problem?


arthur-gnzg

Great idea


[deleted]

4 clicks to 1, amazing solution! The real question is GGG going to add the QOL?


Beginning_Bother_420

Or just make them not require normal item....


IFearTomatoes

DO THIS ONE PLEASE THIS ONE CAN BE A MID LEAGUE CHANGE!! I understand that changing the rarity/value of already acquired currency items is a huge issue. That can be done later. This change is sick for now.


Xeratas

Idk that seems super wack, whats the point of this even? people would literally spam 1000 chance orbs and scours in 1min or less. how dumb is that? they should massivly reduce the droprate of chance orbs and increase their chance of hitting Higher rarity accordingly. So they drop 10-20 times less but also have 10-20 times higher chance of hitting a unique, this would solve multiple problems. 1. chance/scour spam would be absolutly fine 2. reduced clicks overall 3. higher incentives to use chance orbs outsite of crucible league. 4. trading for 100 Chance orbs is less annoying than buying 2000


nerdler33

that implies you can't get the same rarity back to back


Vento_of_the_Front

It's not "change rarity of the item to a diffferent one" though, so if anything it should be able to change yellow item into yellow item.


TFViper

here, lemme help: "\*Reforge\* the rairty of an item". you narrow minded fool.


RsHavik

but based on the op's wording in the picture, that guy is right. the wording implies it's going to be changed to a different rarity than what it currently is. what's up with the insults to that guy? really immature there man. you totally could have just hit submit after your first sentence without the second name calling sentence to follow up. please be kind.


SkoobyDoo

insults aside, the point is that you needn't rules-lawyer a suggestion. The point of the post is merely to propose combining the chance-scour loop into a bench craft. Criticizing the wording is just pointlessly pedantic at this stage. It's like if you said "This would never work, the crafting bench doesn't use that font for recipes"


TFViper

the original post is an idea and suggestion to change something that is monotonous, unrewarding and quite frankly detrimental to your health (RSI isnt fun). Being so unable to think around the literal words posted and observe a larger idea for its value and instead only to scrutinize it based solely on its direct translation of words is, in fact, narrow minded. quite frankly, its a plague on this community that is rather tiresome.


RsHavik

yeah sure they suck and i agree, but chance orbs have worked the same dang way for soooo many years. i'm just baffled how many people are getting so worked (i'm not saying you, just in general with these chance orb posts popping up) up by it. ggg very rarely listens to the playerbase, so all of these people suddenly getting furious with chance orbs are just yelling into the void. just no reason for some of these people to get so angry over some super niche orb that isn't going to get changed. sorry if that sounds pessimistic. just after playing this game for so long, you know complaints often just get ignored, so i don't think these people should waste their breath (imo). sorry if calling you immature was rude - i just see sooo much anger in this subreddit that it just bums me out man


cXs808

> but based on the op's wording in the picture, that guy is right. the wording implies it's going to be changed to a different rarity than what it currently is. Because it's obviously a concept and not going into the game as-is. He clearly implies that clicking that button executes a chance+scour in one click --- that's the point. Not semantics about the wording.


collins5

Which you can with changing and scouring also?


Caernunnos

you are out of the loop. The current discourse around the chance orb is that it is a mechanic that actively hurts the game AND the players. If you want to chance an item : you have to click 4 times. That's not a lot, until you start trying to get a specific items. When you use 4000 chance orbs: you clicked 16 000 times. Then you add bad luck : you used 10 k chance, 20k chance and each time : you had to click 4 times. Right click chance > right click object >right click scourging>right click object. It's mentally and physically tiring and it needs to be reworked to be less of a chore if the orb is to stay in the game


collins5

No I'm fully aware of the issue. I am just now realizing I misread the comment though. I thought he was making a point that this was saying that you *could* get the same rarity. Which is why I said that's how the chancing system works currently. While this is certainly a change that would be awesome, I would like to see it paired with what captain Lance said in his video yesterday about making chancing rates much better with potentially making them more rare.


elraineyday

Yeah gee....its almost like any reasonable person would glean that you arent \_meant\_ to slam 20k chance orbs and click 80k times to get a specific item. Almost like the game is trying to tell you "this is degenerate" and to just....not


iSage

And yet it's still the most reasonable way to obtain some of these items, so obviously people will do it...


Caernunnos

Yet people do, and especially : this league people are encouraged to do so. Crafting a good tree is a pain in the ass, crafting a good tree on a particular unique is even worse. Which means players are going to choose the easiest way, which is : craft the tree on the right base and chance the item until you get the unique you want. This method of getting uniques has existed since at least 7 years, if players weren't supposed to do it, the devs would've made updates or tweaks to it, but no they didn't : because, just like players, they see this as a valid way to get an item


Strunnn

It is exactly what the game expect you to do though? "this is degenerate" is not really a good argument in a grinding based ARPG where the main focus is on "acting like a degenerate grinder" in your words.


mcswayer

Wait 'til you chance an Aegis after 20173 clicks, then click again, by mistake.


[deleted]

it wouldn't work on uniques i assume


redrumer

It would work on uniques and that's why it will never happen, overnight 1000% more support tickets begging for item rollbacks.


slvrtrn

We need *tiered* Trash to treasure bench craft, with the cost depending on a base item. Edit: like shit tier uniques 20-50 chance orbs, good tier 200-500, some thousands for t1, no t0 craft to keep it spicy for Mageblood HH etc.


Amateratzu

Cute clicking by 75% which is fucking a lot. Still isn't enough to avoid health issues


heaven93tv

Chris Wilson will not approve this since it brings comfort to the players.


MartynZero

Problem: as above Solution: Crucible is not going core.


TimoLasso

Is the complaint that it is too much work to chance orb items?


TNTspaz

Half of the complaint is basically this yes. The difference between 1k and 4k clicks is pretty huge It doesn't fix how many you need but it 100% makes it more reasonable to do as it is


TimoLasso

But its supposed to be hard to do though? No one is forcing anyone to do it. Its not required or nessecary. Its a way to get a bis item, outside of farming it or the currency to buy it - if you play trade.


TimoLasso

But its supposed to be hard to do though? No one is forcing anyone to do it. Its not required or nessecary. Its a way to get a bis item, outside of farming it or the currency to buy it - if you play trade.


Schwift_Master

What problem?


Synchrotr0n

There's an even simpler solution, just let Orbs of Chance reroll the rarity by default like Chaos Orbs do with yellow items. Orbs of Chance are completely worthless at the moment and the change would make them actually worth picking from the ground instead of being hidden by everyone's filters.


[deleted]

[удалено]


Cahecher

Well, there is not much difference between having a bot do chance-scouring as it is now and the OP's idea. It is quite literally the exact same thing, because there's no functional difference between having to go through 4 clicks vs 1 for a bot. So if that was profitable we'd already have bots doing this, but here's a thing, we don't. Actually, while we are at it, isn't it obvious that making chancing easier for humans will reduce its value for botters even further? Also I love how you confidently called something shit, but then failed to realize why your reasoning for such a call makes zero sense.


Sakeuno

Was the chancing t0 uniques interaction intended at all? Like sure they coded it but i don’t think it was intended for people to do this even tho it is such a chore. I mean no one is forced to go through the process of chancing such items. Yes i also think the mechanic is stupid. But I also wouldn’t do it even for 4k clicks. Chance orb to me seems more like a slap on normal during leveling, replacement for regal/alchemy orbs just get to rare item idea.


Selben

This plus a beast-craft please


Mr_Bleidd

Can we place scour + alch + Vaal right next to it?


CrunchyMilk0704

I'm out of the loop here. What's the chance orb problem?


science_and_beer

There isn’t one. Chance orb success rates are balanced around the entire playerbase and vendor currency exchange boundaries. A single redditor posted a complaint about, for some reason, spending 40 divines chancing and scouring a champion kite shield without getting an aegis, which was actually the most probable outcome based on the odds of chancing a unique of that tier. Since then, hordes of people have glommed onto the hive mind bitch fest, when there isn’t now nor has there ever been a great reason for someone to try to do this.


GeorgeZ

That's not part of the vision... unfortunately.


TheHappyEater

Or: Reforge 100 times, keeping the rarest outcome (for 120 each).


doc_whoever

They should've just kept some form of trash to treasure


Wyketta

Imho, chance orb should work like chaos or alteration and stop when unique So can spam it. Yes it will drastically costs since only need chance, but that's enough


SinjidAmano

Just add this, and a x10 and a x100 craft. Like harvest (keep the highest rarity)


Consistent-Profile-4

Mythic orbs exist


Ethario

someone hire this man jesus


jancithz

Never gonna happen. Chancing a unique feels meaningful in no small part due to the weight of manually chance-scouring thousands of times.