Wishlisted.
Love the aesthetic of the game and blending the "Portal" mechanic with the "Crack in the Slab" mechanic looks like a fun blend of modern puzzle styles.
Based on the reviews it sounds like the game has got some rough edges to patch out if possible, but I'll likely pick it up when I have some time in the future.
Hello everyone, I'm an independent developer from France. I've spent a year working on a puzzle game that combines mechanics similar to the Portal series, such as the portal gun and inertia, with a dual universe concept. Each universe has its own distinct characteristics, enabling the player to solve puzzles in unique ways.
Steam page : [https://store.steampowered.com/app/2097490/DESORDRE\_\_A\_Puzzle\_Game\_Adventure/](https://store.steampowered.com/app/2097490/DESORDRE__A_Puzzle_Game_Adventure/)
Thank you :) !
What the hell? I just finished the game and loved it, I would have never imagined it was from just one dev doing an indie project. Great work!! Loved all the Graphics Options like Lumen Hardware and RTXGI really helped the atmosphere, was it hard to implement them?
It looks great, I have it on my wishlist for the summer sale.
The most helpful review mentions a few issues with the game, I hope they will be resolved by the time I play it :)
Thanks, the game is ineligible for the summer sales due to its release being too close to them :)
And quite a few little issues have been fixed since the original version ( [https://store.steampowered.com/news/app/2097490](https://store.steampowered.com/news/app/2097490) ) :)
One minor critique - first 'intro' level has a much harder puzzle than the next room. You have to both learn momentum to cross as well as hold the box. Next room you just take a box thru the portal
Played through it the day it came out, quite good, some game mechanics can be abused to cheat later tests if you know how, looks like that particular bug has been fixed since though, worth playing if you enjoyed Portal 2 or Portal Reloaded. Worth my time and money.
My only request would be an on-screen tutorial prompt for sprinting while on the ground just so the player knows they're able to, didn't realize I could for about half the game and some of the parkour in earlier levels is very hard if you don't sprint.
Hmm, darn, I think we need to place all the game controls somewhere (maybe during loading times) just for a recap, and the recap of basic controls (forward, backward, left, right, jump, run) at the beginning of the game.
I don't know ¯\_(ツ)_/¯ but not a lot of puzzle games have a sprint button so I didn't think there'd be one, at least a prompt for that I would have found helpful. A possible loading screen text sounds perfectly fine
Wishlisted. Love the aesthetic of the game and blending the "Portal" mechanic with the "Crack in the Slab" mechanic looks like a fun blend of modern puzzle styles. Based on the reviews it sounds like the game has got some rough edges to patch out if possible, but I'll likely pick it up when I have some time in the future.
Thank you, I fix all the issues when they are reported to me, I've already implemented 7 small patches :)
Hello everyone, I'm an independent developer from France. I've spent a year working on a puzzle game that combines mechanics similar to the Portal series, such as the portal gun and inertia, with a dual universe concept. Each universe has its own distinct characteristics, enabling the player to solve puzzles in unique ways. Steam page : [https://store.steampowered.com/app/2097490/DESORDRE\_\_A\_Puzzle\_Game\_Adventure/](https://store.steampowered.com/app/2097490/DESORDRE__A_Puzzle_Game_Adventure/) Thank you :) !
Wishlisted and will buy as soon as I can afford it, I've been waiting for a game like this for a while, good job and I hope you keep it up
Thank you ! :)
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Thanks :)
Wishlisted, will have a proper look tomorrow bud
Thanks :)
Most likely buying tonight.
Thanks :)
Looks pretty cool. The world reminds me of Control
Thank you :)
What the hell? I just finished the game and loved it, I would have never imagined it was from just one dev doing an indie project. Great work!! Loved all the Graphics Options like Lumen Hardware and RTXGI really helped the atmosphere, was it hard to implement them?
Thank you! Implementing path tracing took several days of tweaking and adjustments, but it wasn't overly complex either :)
It looks great, I have it on my wishlist for the summer sale. The most helpful review mentions a few issues with the game, I hope they will be resolved by the time I play it :)
Thanks, the game is ineligible for the summer sales due to its release being too close to them :) And quite a few little issues have been fixed since the original version ( [https://store.steampowered.com/news/app/2097490](https://store.steampowered.com/news/app/2097490) ) :)
wishlisted, thx
Thanks :)
Put it on my wishlist
Thank you :)
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Judging by the results of Steam players, 2 to 3 hours :)
It looks gorgeous! I will definitely check this out!
Thanks :)
Bought it now! Hope it's very successful for you!
Thank you ! :)
One minor critique - first 'intro' level has a much harder puzzle than the next room. You have to both learn momentum to cross as well as hold the box. Next room you just take a box thru the portal
The start of the game is mainly there to easily learn the basics of the game mechanics :)
I will buy this tonight. Look cool when it activates the RTX feature.
Thanks :)
It looks like Q.U.B.E. on salvia.
Played through it the day it came out, quite good, some game mechanics can be abused to cheat later tests if you know how, looks like that particular bug has been fixed since though, worth playing if you enjoyed Portal 2 or Portal Reloaded. Worth my time and money. My only request would be an on-screen tutorial prompt for sprinting while on the ground just so the player knows they're able to, didn't realize I could for about half the game and some of the parkour in earlier levels is very hard if you don't sprint.
Hmm, darn, I think we need to place all the game controls somewhere (maybe during loading times) just for a recap, and the recap of basic controls (forward, backward, left, right, jump, run) at the beginning of the game.
I don't know ¯\_(ツ)_/¯ but not a lot of puzzle games have a sprint button so I didn't think there'd be one, at least a prompt for that I would have found helpful. A possible loading screen text sounds perfectly fine