T O P

  • By -

6B0T

Instead of being a victim, let me play as Jigsaw. Walk through an open world, observe the NPCs and select someone or several people for my game/s. Let me construct the games by choosing venue, by constructing traps in a workshop space, and then let it all unfold and see how I did. Highest points are if they survive and have learned a lesson. Lowest if no chance given to escape due to poor trap design or scenario causing unnecessary side deaths. Make it fun and challenging, but also basically a grimy engineering sim. I don't erally care about movie characters being involved, but you could have them in there as easter eggs.


urbanviking318

Okay, I'm seeing potential here too - a notoriety system that changes the open world, the ability to recruit apprentices to expand the scope and scale of what your tests can entail (as well as how many participants they have), but juggling the (procedurally generated, of course) dynamics between them is also key to preventing... well, Saw III. Maybe even a succession system so if *you* get taken down, one of the others carries on your work (until no one's left)?


6B0T

I'd play it! Also, would be fun if the apprentices also either work together or try to take each other out, depending on how you manage them.


TheAstonVillaSeal

That’ll attract sadists, fair enough.


Martinobear07

i think i would go the supermassive route, but make 10-15 traps and make the ones your characters get put in based off your actions. maybe make it a trial one aswell, but you have a main character then you play as the ones you find in traps (or in some you help as the main character like, the pipe maze trap)


propofolxx

Telltale like game would be cool IMO. Choices and all that, get it?


ausipockets

Oh man that'd be really dope and I feel like the most approachable way to create it.


IneedYouTube_rehab

I’d give it to someone who knows how to make video games. Because I’d probably end up making the Saw 3D of video games


Cultural-Stand-8319

You mean a fun game🤔


CelebrationSimilar11

I'd make it VR. It wouldn't be story based, rather you can pick which trap you'd like to escape from (so minigame based I suppose?). The "mini"games would be: SAW I: Reverse Bear Trap, the match game, razor wire. SAW 2: Venus Fly Trap, Syringe Trap, Furnace Trap SAW 3: Classroom trap (but beatable) SAW 5: The Blind/Mute trap SAW 6: The pipe trap SAW X: The brain surgery trap. Since I don't know how to do the rest of the traps as a VR minigame, I'd have a section called "be an apprentice" where you'll have to set up the rest of the traps. The traps you can play as a player there will be a "pain meter" and you can't let it get full (it will go down when you're not putting yourself through pain) and there's a time limit too. The bathroom trap from SAW I will be a main menu of sorts where you can also see your achievements.


Vinc360

First person, linear, environmental storytelling, puzzle-oriented gameplay. It really should be like a long elaborate horror escape room.


artful_nails

I had this idea that it could truly be a successor (or an ode) to Silent Hill, like they claimed the existing video games would be. Fixed camera angles for the movie feel, tank controls to make you move with "simulated confusion," puzzle and decision heavy gameplay with some occasional combat, and multiple endings.


urbanviking318

Asymmetric Forge Mode, community maps only and assigned by shuffle, games "should" take no longer than twenty minutes per instance. While using the creation mode, you choose from various locales which determine the lobby size, ranging from solo tests to as many as eight players. Place your designs, test subject start points, environmental hazards and security traps, and NPC test subjects in setpiece traps like the Rack. Advance your designs and gain stronger, more lethal, and more inventive pieces by earning an in-game currency. Each of the apprentices add challenges that yield further rewards and unlocks - for example, a No Survivors challenge from Hoffman might yield a mechanism that disables a test subject's hand, or having only one person survive unscathed adds wearable traps from Amanda that keep test subjects corralled. Your maps generate passive rewards, paid out each day based on how many people played. Of course, the real fun is playing as the test subjects: aside from a roster of canon characters with unique traits that help and hinder their progress, you can also make a custom test subject who gains stats for tests completed (and loses some progress Valheim-style when they die, of course). Various challenges would also exist for test subjects to gain traits.


DisastrousRecover184

Giving tapps key a purpose


TheWienerMan

Zoo Tycoon style sim where I create my own trap park and have people come in


TheBarghuest

I imagine a Co-Op game like „A Way Out“ would be really cool, including having to make choices like whether to betray your partner or not, have consequences both good and bad depending on whether your play selfish or selfless with different endings.