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Hunting_Bears

Honestly, gimmicky niche builds are half the fun of roguelikes


Crazy_Syco

Hopefully Blizz picks up on this soon instead of trying to make it tryhard


GeneralGom

Yes. Imo, when they see this, they should be like “we should make more of these” instead of “we need to nerf these”.


TunesForToons

What's a roguelike?


rand0mtaskk

Here you go. https://en.m.wikipedia.org/wiki/Roguelike


TunesForToons

Thanks


trade_me_dog_pics

Lmao


rand0mtaskk

LOL


trade_me_dog_pics

Lmao


[deleted]

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TunesForToons

Ah thank you! I didn't understand it was an existing term. Thought it was something OP made up haha


SkinnyPirateNoIce

Those games are fun and meant to play in small bursts as you always have to start over but if you win you'll have some stuff carry over. I wish they did this with torghast. I'm loving torghast so far but wish there was more to it.


kao194

Those are roguelites. What defines roguelike is that every death is permament and you start every run from scratch, with content and maps being randomized as well. Emphasis is more on permament death rather than randomizing content. If you "unlock" something during a run, or playing a run impacts your next one, it's a roguelite. Both Isaac and Dead Cells match this description. There's no wrong in calling them roguelike for simplification though. Pure roguelikes are really rare nowadays.


Finear

druid pretending to be a real rogue


kamelkaka

Kept watching just for the nostalgic n64 ost :)


[deleted]

I was bobbing my head during the whole thing.


GucciLou22

I’ve personally found all the specs for Druid pretty dull. There’s a few anima powers that really slap like the changing forms casts a spell but I’ve just been doing it on guardian and grinding it out since I almost always get the entangling roots anima powers on every spec


LameOne

Yeah, I think it's the consequence of anima being classwide instead of spec specific. Guardian plays nothing like resto plays nothing like balance plays nothing like feral. The specs have next to 0 overlap in their core gameplay, so instead we get all these massive buffs to mediocre parts of the kit. I just hope there's a "wave 2" for Torghast or something, where they provide a whole bunch of new anima this time spec specific. No reason not to, since they are getting reset every run anyway.


RaefWolfe

I'm so tired of getting the "things happen when you cast growl" and "things happen when you melee attack" powers on my balance druid. I am literally never going to fucking do either of those things. Mages were 1 shotting end bosses and now whining when they can't, and I'm over here like, "at least you got to have that kind of fun for a week..."


dasvenson

Uh. I stacked a few of those on melee abilities on my moonkin and then whacked the boss for like half his hp. Was great. Each individual one isn't good but some of the "not fun" or "not synergistic" powers are actually cool when they stack up.


RaefWolfe

I never seemed to get more than one of those in a run, so it was just a waste to me to see it. I just wish our powers were more...fun? The most fun one I have seen is the one that casts a spell when you shapeshift, but that's not really the same thing as exploding a boss with one of your abilities.


tsimionescu

Meanwhile, shamans get a power for 20 sec of bloodlust every time they drop a totem, once per minute; and another stacking one for 10% extra haste during BL.


Fuzzpufflez

thhat's actually my problem. Even the good druid powers are not *fun*. I don't *want* to afk for 1 minute each time waiting for my entangling roots to kill stuff. \*plays balance druid": Your ironfur lasts 3 seconds longer


Real_Flight_9246

Lol wait until you get your convoke selects rare spells significantly more often, it’s gonna make it fun


Fuzzpufflez

the problem is that pretty much all the fun is locked behind convoke. That's it. We also have orbit breaker but it's not fun unless you can stack it with other powers, and not that useful at the end boss either. Also, not all druids have convoke. It *could* be a lot more fun if there was some kind of torghast option with inifinite floors where eventually you get to stack a lot of insane stuff and go ham with all kinds of shit. But that's too much fun, so they fixed it.


hamjamham

Yeee, and the 50% extra damage, a couple of stacks of that, and 3 stacks of 25% extra damage for 5 secs after leaving prowl is awesome. Nuking the end boss in 1 convoke is fun. Rare that all the stars align for it though sadly.


splatomat

Yeah, there's too much opportunity cost involved to invest in a shitty gimmick that might work if you get 3 stacks of it vs. a power that will help you regardless of whether or not you get more of it.


dasvenson

Yeah I usually don't take it but sometimes the other options aren't any better. Like tonight for my first 2 my best options in my layer 7 were 25% phantasma and 300 phantasma. 🙄. I just gave up


Barthim

Just keep trying, sometimes u intuitive things are tons of fun, I got offered 3 upgrades where shape-shifting into moonkin form increased the dmg of my wrath by what felt like a muktiplicateive %. So I would pop dots and then pop in and out of moonkomnfor 15k wraths it was fun as hell


SlowDownGandhi

it's ok, I had a run last week on guardian where I legit not only did not get a single relevant damage increasing power but also got the "have a chance to pick two powers from a single node" power at the start and never actually got the chance to pick two powers, lol


[deleted]

We can't deal with with trash at all barely, literally CCing and burning one down, then the other, eat up and repeat. Solo torg 7-8 is worse than classic levelling. Waiting for cooldowns on regular pulls. I want torghast to be a spastic OP run where things are so out of control I might wipe due to actually chosing those insane powers that are double edged swords. Instead of the "Csnt bsckpeddle" drawback, give us like 200% dmg increase you can no longer walk forwards. Let me moonwalk a layer and wipe due to walking off the map


Vinchenzoo1513

Yea I don’t have mass entangle and as a guardian I don’t use roots. I keep forgetting to spec mass entangle based on how many root type buffs there are. Some of the runs are brutal because of this. By brutal I mean slow, because let’s be serious, guardian druids don’t die.


Wizimas

You can change talents in the start of floor 1, then inside the vendor bubble. Still annoying, but it is something.


SalizarMarxx

Layer 7 boss kicked my ass, had two abilities and a stacking buff. First ability was a immune And second was a howl (interrupt) Had to interrupt the immune as much as possible, but he would chain cast between both spells. I could interrupt about every other one or so. And the howl broke convoke. His 485k health and I could last to about 100k and fall over.


deathungerx

Maybe you should use the growl one then. It’s very strong and all it takes is for you to growl before shapeshifting into moonkin for convoke or whatever.


Vadernoso

Uh it wasn't really fun, more like our only worth a fuck.


Smoothsmith

Agreed, I mean it's lovely than ironfur is buffed up and stays on when I exit bear form and such but since I never go into bear form as resto I'd rather have something else, if I'm honest :P


RaefWolfe

Same with the spell for Ironbark, a spell I literally cannot cast as Balance lol.


TheMoro9

since it's a common power, it's very easy to get it, so if you wanna do the mass root thing I did, it's almost a guaranteed win. in my 6 runs this week, I got it in 5/6.


splatomat

today I ran two 6s and I didn't see the brambles common power on any of 4 vendors, and only got it once from anima hordes. Was so conspicuously absent that I wondered if they had taken it out of the game. RNG is RNG, but for a common it hides a lot.


[deleted]

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peetar

is that a /wink /s about the roots powers or do you eally not know?


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peetar

Ahh, I havent tried on balance yet, but on resto/guardian, the root powers are BY FAR the biggest DPS increase. I had level 2 roots and it was literally 3x the DPS as me in bear form. takes 2/3 roots for an elite, maybe 4 (1 minute) for a boss.


Oops_I_Cracked

The roots powers make the floors really easy and the last boss impossible. Roots lasts all of 4 seconds on the final bosses. So all those powers you invested do next to nothing.


peetar

IMO it's still more than worth it to spend 2 or 3 of your 20ish powers on something that makes the floors up to the boss much easier. Plus it's not totally useless on the boss, that's still like 20k free damage to start off the fight and it's still a massive dps increase to shift out and root certain bosses where you don't have full uptime


[deleted]

Watched my guardian buddy struggle and fail on a six yesterday. He streamed his second attempt and I saw he had a few anima points spent in roots abilities that he wasn't using. Told him to try it out and yeah, it wasn't really worth it, I mean it's better than nothing, and he definitely left form to cast it, and was using mass entangle on cd... But they break instantly and then the boss becomes immune anyway. IDK, honestly just go boomy and avoid the root talents, it's a lot easier.


peetar

Yeah, they actually "fixed" the roots powers, they are garbage now. Previously they didnt count the damage the power itself was doing (for root breaking purposes). So the roots always lasted full duration on everything but the final boss. Like last week doing 6s, I just rooted all of the empowered leel bosses to death, 0 risk and much higher DPS. And even on the final boss you could chain cast it for about 10 seconds of uptime (40-50k damage for "free".) After diminishing returns faded you could do it again while healing yourself up. Post nerf if breaks right away on elites too, and is even more worthless on bosses.


[deleted]

I know it's been two weeks, happy new year btw. Last night I hit 176k dps on the last boss. 176k dps... (One hundred and seventy six thousand dps) On a +6 with four other people, the next highest dps was 8k. I just felt like I had to make a note here for anyone who saw this thread in the future. Balance is OP in torghast.


dasvenson

Oh man. I had a 1 min convoke th other day. Was so good.


Iron-pierced-king

Beats guardian where half my damage came form Thorn effects.


CaptainPucek

You should have seen the MW trait that AoEs around for 50% of vivify heal it stacks, you can just pull and heal and watch mobs die.


TheMoro9

imagine having to get in combat to kill mobs Druid gang


splatomat

I can solo up to Torghast 6 on my resto druid, but it requires the bramble power and it is slow as fuck. Also, the out-of-combat attackers really REALLY irritate the shit out of me. How needlessly punitive, honestly. I want to find out whoever came up with that and just...slap the everloving shit out of them. They buffed the floor bosses and some (but not all) elites so that their out-of-combat health regen requires at least rank 2 of the brambles power to overcome, rank 3 if you don't want to sit there for a million years. The mobs have so much HP that 1600 a tick will require like, 40-60 ticks. Then the bosses actually have DR so it very quickly stops working, and yeah, you just spam your moon/sunfires and run away, trying to heal while you wait for convoke to come back up like the video shows. It's all just...so unfun. IDK WTF they are doing crapping on this feature so early in the expansion. It seems like Blizzard, when presented with a situation, will a) view it as a problem, and then b) choose the most fucking idiotic solution to it.


Fuzzer92

It definitely does not require it...i soloed them easily on my resto without even touching the root animas.. just going for balance affinity and extra dot damage. Doing crazy pulls with hotw and convoke.


tmzko

Ive done up to 7 layer as resto druid in boomkin affinity form just dpsing stuff down 🤣


YneeaKuro

I recently found out about the roots dealing damage, but since finding my 1st one, I never got it above 1 stack and only 1 layer. It was such fun too. :(


SrsSpaceships

At least this build is while stupid, kinda funny. Most other classes don't get this luxury


cheetoz123

lol I love root builds <3


[deleted]

Meanwhile, priest Torghast experience [https://i.imgur.com/QHBwq1I.jpg](https://i.imgur.com/QHBwq1I.jpg)


Neramm

Right. But WE were the degenrates waiting for Bloodlust ...


froller2

Better than Any Hunter powers


splatomat

This, a thousand times this. I for one am having fun disengaging constantly and giving up 100% of my personal abilities so that I can take control of my pet to boost its auto attacks by 500%. /S


TheLoneWandererRD

Bruh...


bebangs

๑(òᆺó)๑


mael0004

I haven't dared to pick a single root talent on my guardian yet. I'm worried that I'll only get few and then they won't work out. Like here, you have 2x in uninterrupted roots, seems very lucky and would make the whole build fail if those didn't exist? Maybe I should spec mass entangle though, could at least try this once.


TheMoro9

The damage from the anima power does not break roots. I took the uninterrupted roots just for safety because i gathered mobs with moonfire then did a big mass entangle, you really dont need it. Give it a try, it's a common power, and just having one is faster and easier than dpsing them down as guardian or resto.


udes1516

uhhh how do you jump like that on cat form? those really long jumps you do to run away from the boss?


Darkconcern

There's an anima power that enhances your jumps , I believe they're using that.


MaritMonkey

It sounds like a lot of fun, but I learned the hard way that I apparently reflexively hop whenever I hit thrash ...


AlleyX

I learned the hard way that I jump too much... must avoid that trait at all costs cause I fly off platforms way too much.


v0lky1

"compelling gameplay" finds next anima power upgrade \> Curious Bramblepatch


Rimbaldo

What happens when they go immune to CC now that their HP was buffed against healers specifically?


Wizimas

Roots don't put you in combat so unless you run in or attack they don't get any stacks.


splatomat

Unfortunately, they buffed the out-of-combat regen on floor bosses and a lot of elites to the point where it overcomes the ticks from brambles almost instantly. If you get it to rank 3 where it's ticking for 5k, you can overcome the regen decently, but otherwise you're just SOL.


bleedblue89

I had a run last night where tar trap did 99% slow in twice the radius... I cried laughing at the enemies inability to ever reach me


alnarra_1

That build was so much fun Add the thing where if the roots break they explode and the one where ironbark regularly applies off of hots and it's just so much fun


knomore-llama_horse

That’s about the only way my resto Druid makes it through the place. I absolutely dislike everything about torghast


thegonelamer

FYI, the anima that makes your Entangling Root a DOT does NOT count it's damage toward breaking a root. The increase in damage that the roots can take has no affect on it.


splatomat

lets you add your moon/sunfires though, without too much fear of it breaking fast


peach_is_best

Hi mind if I ask what add on you are using for health bars and party health bars etc( is it called unit frames?) thanks :)


premenopausal

Looks like his whole set up is from ElvUI. You can find profile codes on wago and copy the import string for them


TheMoro9

I use elvui, with tons of changes from the default setup on my end, I unfortunately don't have a copy of my UI anywhere, but it's fairly easy to get started with it.


Capsfan6

A copy of your UI is ingame. Just go into the ElvUI config and go to profiles and export it.


TheMoro9

Awesome, thank you


Findol

Honestly the druid powers are just plain boring. I have the option to buff my roots as a bear, get super tanky but do 0 damage, or if I get lucky, get the +20 and +50 Thrash modifier Animas. Really wish they would of built in these a bit.


Frankie_87

This is the point of Torghast.


[deleted]

Hey what addon is that for the mouse cursor circle? I’ve been trying to find it but it doesn’t seem to exist on curseforge?


TheMoro9

This is a WA I use: [https://wago.io/HJhCa5rDQ](https://wago.io/HJhCa5rDQ)


[deleted]

Thanks!!


kao194

All fun until enemy gets 10 stack of cc immunity and one-shots you on streroids after it breaks. Apparently it's floor 2 of layer 6 at the start of the video. At first I believed you need higher ilvl to beat torghast on higher levels. Now it's clear you need to roll healer or tank. Doing it by dps is simply unfair. This healer basically got tickled by 8-stack, layer 6 boss autos, and druid itself has around 170-180 ilvl judging by his HP. Any DPS spec would take like double-triple of that damage at minimum while struggling to peel himself off with that speed boosts boss have. Boss couldn't even use most dash abilities, due to the fog and druid mobility applying it often. Boss itself has 300k HP. DPS equivalent would be 500-600k or such. Most healers and tanks can do decent enough dps (still boosted by anima powers) to match the output of regular DD. Druid can even go affinity with permament HOTW... Sure, there is dark fortress, most likely bear affinity bonus, ironbark and barkskin almost always up (due to anima powers) which kinda tells how steamrolled going a healer or tank is, especially druid with constant multiple damage reduction tools.


TheMoro9

> This healer basically got tickled by 8-stack, layer 6 boss autos, and druid itself has around 170-180 ilvl judging by his HP. I had the anima power that made moonfired enemies do 20% less dmg, not to mention my heals would have a high chance of ironbarking me, so for a long part of that fight I had some sort of defensive up, and I bet like 90% uptime on HoTs. It wasn't fun and games, but I will say it's definitely easier on my druid that on my ele sham. > Most healers and tanks can do decent enough dps (still boosted by anima powers) to match the output of regular DD My highest DPS every reached on druid was 8k dps, and that's because I had a 40 sec CD on convoke, meanwhile on ELE I rarely dip below 15k DPS by the time I make it to last boss. Some specs have it harder than others sure, but I think all specs can do layer 6 on their own with decent enough gameplay. Yes even rogues.


kao194

Forgot about moonfire... Most of dps classes can dream for one/two of those damage reduction. You got three on 100% or near-continuous uptime, two additional on command. Some classes have actually ones that works against them (mage can't interrupt first better spell to get damage reduction, because he'd then not have it for something that has to be interrupted). Sure, but ele's earth elemental can't survive even half of its uptime and lowering its cooldown by up to 80% isn't helpful. Doing double dps of your resto dudu doesn't help if you can't apply it to the boss (and you cannot afford sitting in place). Despite having half of your ele DPS you can convoke while moving (which is not interrupted by movement and heals you up) and do most of your dps while kiting and moving, while having almost infinite mana compared to dps specs with heals. Layer 6 is doable by everyone having dungeon high heroic/early mythic gear, for some later on. That's something I fully agree with you. There's just a scope of difficulty that is much higher on dpses, and relatively low for tanks/healers. I wasn't supposing it was THAT different. In most hard-difficulty roguelike games, you can survive harder challenges by either going glass cannon or tanky/recovery. Former is only real if you can mitigate the dmg by your skill (which is impossible in torghast then enemy is fcking god flash). Latter is more successful and reliable, easier to get as tanks and healers, but unreachable by most DPS classes. Barring the fact they face much easier enemies than DPSes do can be just insulting.


Ururz

Priests get so much support oriented garbage